rate this game's physics

I quite agree on the clutch but as long as I could 'clutch-kick' to initiate drift it is good enough. What I dislike most is GT5P is its braking and tyre models.

I wonder if you had ever tried drifting in i-racing? I would say it feels quite similar with GT5P but need more accuracy.

I also test the physics more on drifting factors when the car really gets in its extreme movement. What is upsetting in i-racing for me is no tyre flex (although there is tyre heating and wear). The only car you can drift 'decently' is Pontiac Soltsice and its like drifting in S3 tyres. The lost of traction is not progressive and to make it worst it doesn't even have any e-brake!

So, drifting wise I would rate:

LFS= 7/10 -because it feels very natural (You will mostly get it right once you get the hang of it)
GT5P= 7/10 -because it feels so alive and nerve wrecking. It is so fun and you feel scared to push hard. But as real life its really rewarding when you get it right (although not modeled perfectly).
Enthusia= 5/10 -good physics but clutch not supported. Less immersive.
Rfactor= 4/10 - too many mods. Some are good but not bothered to spend too much time editing and patching!
RBR= 3/10 - Drifting mostly on gravel is spot on but feels awkward on tarmac/asphalt
I-racing= 3/10 -Can't change tyre or power..+ no handbrakes+ no fun...its only for racing I suppose.

The scores I gave the other games are overall not just drifting btw. I find even the clutch kick really off putting in gt5p it's like it gives extra grip initially, then the traction breaks. I have only tried lfs of the pc sims properly. I tried rfactor that came with g25 and thought it was rubbish for drifting and also my comp is too slow for it,so that's why I have not really tried many pc games. lfs is the only one that runs ok really. To be honest if it were not for the extra lock hack I would not play lfs much, the standard lock is weak. I thought there was a clutch in enthusia? thankfully enthusia was there when gt4 let me down.
 
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Yes..there was a clutch. Perhaps I should say the clutch can't be mapped to G25's pedal. I really wish it could.:sly:

BTW, love the vids by Konami. Can't PD convince us with something like these at least??






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Pretty good simulation, but in real life the car still bounces more.
Don't know how to put this in words, but overall the car 'moves' more in real life. More violent, if you like.

Game physics are always too clean, too predictable.
 
I quite agree on the clutch but as long as I could 'clutch-kick' to initiate drift it is good enough. What I dislike most is GT5P is its braking and tyre models.

I wonder if you had ever tried drifting in i-racing? I would say it feels quite similar with GT5P but need more accuracy.

I also test the physics more on drifting factors when the car really gets in its extreme movement. What is upsetting in i-racing for me is no tyre flex (although there is tyre heating and wear). The only car you can drift 'decently' is Pontiac Soltsice and its like drifting in S3 tyres. The lost of traction is not progressive and to make it worst it doesn't even have any e-brake!

So, drifting wise I would rate:

LFS= 7/10 -because it feels very natural (You will mostly get it right once you get the hang of it)
GT5P= 7/10 -because it feels so alive and nerve wrecking. It is so fun and you feel scared to push hard. But as real life its really rewarding when you get it right (although not modeled perfectly).
Enthusia= 5/10 -good physics but clutch not supported. Less immersive.
Rfactor= 4/10 - too many mods. Some are good but not bothered to spend too much time editing and patching!
RBR= 3/10 - Drifting mostly on gravel is spot on but feels awkward on tarmac/asphalt
I-racing= 3/10 -Can't change tyre or power..+ no handbrakes+ no fun...its only for racing I suppose.

We're rating physics here. Not how fun we personally think a game is.
 
Heheh..I admit getting carried away with the drifting physics (not necessarily how fun I think, though. Some simulations don't do proper drifts obviously because of the grippier slick tyres):sly:

Anyway my ratings for overall car physics are:

LFS- 7/10
Enthusia- 6/10
I-racing- 6/10
rfactor- 5/10
GT5 P- 4/10
RBR- 4/10

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Heheh..I admit getting carried away with the drifting physics (not necessarily how fun I think, though. Some simulations don't do proper drifts obviously because of the grippier slick tyres):sly:

Anyway my ratings for overall car physics are:

LFS- 7/10
Enthusia- 6/10
I-racing- 6/10
rfactor- 5/10
GT5 P- 4/10
RBR- 4/10

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Now that makes more sense:dopey:
 
To those who have rated Forza2.. What exactly about it caused you to rate it as low as you did? Im just curious as I have had a fair amount more time with it than I have put into GT5p and I have never played any of the PC Sims.
 
I have to agree mostly with you guys.
LFS- 7/10
Enthusia- 6/10 (it is crazy that these physics were running on PS2 :) )
rfactor- 4/10 ( could not get as good feeling using g25 as in GT5:P )
GT5 P- 5/10
RBR- 4/10

And personally i think physics model in simbin's(GT Legends etc,) games is over rated and i catually prefer GT5: P over them. It works ok for racing cars, but try to drift with some old rwd rally car in gt legends and you just can not feel the grip of the tyres enough, this is what LFS does best.

About GT5:P:
Good thing about GT5:P is that it gives very nice basic physics of car moving. Also GT5 team has been busy shaping up physics model with evert update. Where GT5 has most to catch up is with 4wd cars. Yes basic 4wd model is ok but different 4wd cars perform very differently. In real life new cars like R8 have good 4wd system or setup that car feels much more like rwd and there is hardly any understeer. So i think PD should try to simulate better individual 4wd car handling models at least to most well-known cars. Again GT5:P is work in progress. FF cars is something that im not qualified to comment, but it seems ok. RWD physics are also quite good, but there is still room for improvement.
 
Sorry to upset anyone here but by todays "sim" driving physics,GT5ps are basic ...at best.

PD...Its time to Step up boys.

If PD made GT5 as "realistic" as these super real racing sims, it would sell like those games. They don't want that, so it will remain unrealistic and more acceptable to a wider audience.
 
what, giving the game more realistic physics doesnt Necessarily make it harder and besides the player can still choose between standard or pro physics...

also: I find gt5 harder to drive then most pc sims...
 
I have to agree mostly with you guys.
LFS- 7/10
Enthusia- 6/10 (it is crazy that these physics were running on PS2 :) )
rfactor- 4/10 ( could not get as good feeling using g25 as in GT5:P )
GT5 P- 5/10
RBR- 4/10

And personally i think physics model in simbin's(GT Legends etc,) games is over rated and i catually prefer GT5: P over them. It works ok for racing cars, but try to drift with some old rwd rally car in gt legends and you just can not feel the grip of the tyres enough, this is what LFS does best.

About GT5:P:
Good thing about GT5:P is that it gives very nice basic physics of car moving. Also GT5 team has been busy shaping up physics model with evert update. Where GT5 has most to catch up is with 4wd cars. Yes basic 4wd model is ok but different 4wd cars perform very differently. In real life new cars like R8 have good 4wd system or setup that car feels much more like rwd and there is hardly any understeer. So i think PD should try to simulate better individual 4wd car handling models at least to most well-known cars. Again GT5:P is work in progress. FF cars is something that im not qualified to comment, but it seems ok. RWD physics are also quite good, but there is still room for improvement.

Give a proper tyre modelling like LFS or Enthusia and it will be superb!:drool:

I am no engineer, but I seriously think the tyre model itself is not quite there. It gives up too easily on understeer especially under braking. Also because the input is sooo sensitive, by being more gentle on the brakes, 4wd machines in Gt5P are spot on. You can make them as sideways as you like..really.

Makes me think whether LFS has any proper licencing with Michelin/ Bridgestone/etc. Why couldn't PD get incorporate those data then?:grumpy:
 
what, giving the game more realistic physics doesnt Necessarily make it harder and besides the player can still choose between standard or pro physics...

also: I find gt5 harder to drive then most pc sims...

I agree. Plus, people have this idea that nobody would buy GT5 if it had a more realistic and "harder" driving physics - I doubt it. If the physics were completely remolded, more realistic, harder, and less forgiving PD would lose miniscule amounts of business at best. They could remove the whole STD/PRO thingamajig and it would still sell like hotcakes.
 
You do realise that on forza2 in A Class the fastest time round the ring is 7mins 05seconds And guess what in...............1969Dodge Charger lol
I havent viewed the fastest times on the Nurb but you do realize Forza 2 has engine and drive train swaps right? That time is obviously not a stock set up. If I remember correctly its a 1000hp Charger with AWD. But I am not sure without some research.
The physics numbers I posted were just my opinion.
 
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It's hard to rate GT5P's physics when some cars feel great and others feel terrible.

I'll just give GT5P physics a 8 out of 10.

Whatever physics engine they're using works well on some cars and not so much on others
 
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