READ THE OP! GTP Video Game Cool Wall Nomination Thread

  • Thread starter Cowboy
  • 47 comments
  • 5,814 views
Final Fantasy VII
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Release date
January 31, 1997 (Japan)
September 7, 1997 (NA)
November 14, 1997 (AU & EU)

Platform(s) released on
PlayStation, Microsoft Windows, iOS,
PlayStation 3 & 4, Android

Game developer
Squaresoft

Genre
RPG

General information
Final Fantasy VII is a role-playing video game developed by Square for the PlayStation console.
Released in 1997, it is the seventh main installment in the Final Fantasy series.
Published in Japan by Square, it was released in the West by Sony Computer Entertainment,
becoming the first in the main series to be released in Europe.
The game's story follows Cloud Strife, a mercenary who joins an eco-terrorist organization to
stop the world-controlling megacorporation, Shinra, from using the planet's life essence as an
energy source.

Additional pictures
latest

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My favorite game of all time.

 
DOOM (2016)
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Release Date: May 13, 2016, Q4 2017*

Platform: Microsoft Windows, Xbox One, PlayStation 4, Nintendo Switch*

Game Developer: iD Software

Genre: First-Person Shooter

General Info: DOOM, informally referred to as DOOM 4 or DOOM 2016, is the fourth entry of the Doom franchise. In this game, you take control of the Doom Marine, who wakes up in a UAC Facility on Mars currently undergoing a demonic invasion. You find a gun shortly after, and the rest is history. Rip and tear, until it is done.

Additional Pictures:

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GTR2- FIA GT Racing Game
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Release dates: September 29, 2006 (NA and AU) and October 6, 2006 (EU)
Platform/s: PC
Game developer/s: Blimey! Games and Simbin Studios (now known as Sector3 Studios)
Genre: Racing simulation
GTR2 – FIA GT Racing Game is a sports car racing simulator developed by Blimey! Games and SimBin Studios (later Sector3 Studios) for the x86 PC and is a sequel to GTR. Since its release in September 2006, it has received widespread acclaim. The game simulates the 2003 and 2004 FIA GT Championship racing series.

GTR2 offers many different game modes - Championships, Single Races, Practice, 24hr Races, Time Trials and the Driving School. The Official Championships consist of the 2003 and 2004 FIA GT Championship series. However, unlike its predecessor, GTR2 offers smaller unlockable championships as well as the ability to create custom championships.

Another major addition to the game series is the inclusion of a driving school. This teaches the user racing techniques, and allows the user to practice them.

The 24hr races demonstrate the new dynamic day and night cycles. The transition between day and night is seamless and steady, unlike in the original where the race had to be paused whilst the new time of day was loaded. The day and night cycles can also be experienced by changing the
speed of which the time of day passes during a race weekend. Selections here can be accelerated up to 60x.

There are more than 27 models of car included, spanning all the classes involved in FIA GT racing. They range from 600 hp GT class, to 400 hp NGT class vehicles. With the ability to create your own content, many more vehicles have been created by the dedicated GTR2 community.

Due to licensing issues, by default, Ferrari and Porsche vehicles are disabled in the Steam version of the game, although this can be restored.

Included with GTR2 are 15 real-world tracks, with 34 different variations to choose from. Highlights include Spa, Monza, Imola and Barcelona.

One of the reasons GTR2 has been so popular is the ability to create custom content for the game. This has led to a large community of players who create new vehicles and tracks to race with.
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MEGA MAN 2
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Released: December 24, 1988 (JP), June 1989 (US), 1990 (EU)
Platforms: NES
Developer: Capcom
Genre: Platformer, run-n-gun
Mega Man 2, known in Japan as Rockman 2: Dr. Wily no Nazo (ロックマン2 Dr.ワイリーの謎 Rokkuman 2 Dr. Wairī no Nazo, "Rockman 2: The Mystery of Dr. Wily"), is an action-platform game developed and published by Capcom for the Nintendo Entertainment System. It is the second installment in the original Mega Man series. The game was released in Japan 1988 and in North America and PAL regions the following years. Mega Man 2 continues the titular protagonist's battle against the evil Dr. Wily and his rogue robots. The game features graphical and gameplay changes from the first Mega Man game, many of which have remained throughout the series.

Although sales for [the original] Mega Man were unimpressive, Capcom allowed the Rockman team to create a sequel. They worked concurrently on other Capcom projects, using their free time to develop the game. Unused content from the previous title was integrated into Mega Man 2. Takashi Tateishi composed the soundtrack, with Yoshihiro Sakaguchi serving as a sound programmer.
 
Burnout Paradise
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Release Date: January 2008 (PS3 & X360), February 2009 (PC)
Developer: Criterion Games & Electronic Arts
Genre: Arcade Racing
Burnout Paradise is the 5th, and final, mainstream entry in the Burnout series. It is the only Burnout to feature an open world, set in the fictional "Paradise City", with over 150 drivable cars including DLC. Cars range from muscle cars to sports compacts and supercars, with a number of race cars being available late into the game. Burnout Paradise was built completely from the ground up with an entirely new physics engine allowing for incredibly realistic damage and car deformation, allowing for cars to be completely destroyed in a huge crash, however if a player is in a tougher car they can get a "driveaway" from a collision, which simply allows the player to keep driving their car.

Every car also has it's own manufacturer and model name, with each make specialising in different cars, with Hunter mainly making American cars and trucks, Kreiger building Euro sports cars and Nakamura making Japanese imports. Every car has it's own stats, handling and damage model, with a Kreiger WTR (F1 car) being much faster but also much more fragile than a Kreiger Pioneer (German SUV).

Paradise has an extensive soundtrack of real songs that can be edited depending on a player's musical tastes. Most of the soundtrack being rock music with some classical songs mixed in. The soundtrack also includes the OST from the first 3 burnout's as well as the theme for Burnout Paradise, and the game's licenced theme, Paradise City by Guns 'N' Roses.
Reviewers praised the game's open world, stating "Burnout Paradise is an amazing open-world racing game that stays true to the Burnout legacy", but that the large world may "feel a little daunting at first." New gameplay mechanics such as gas stations and body repair shops were also praised which "mitigate potential frustration when the heat is on." Hyper's Daniel Wilks commends the game for its "great sense of speed and things that go boom". IGN's Chris Roper praised the vehicle unlock system, which gives the player a new vehicle with each license, and also gives the player the opportunity to "take down" certain vehicles, which earns the player a reward if completed. He further lauded the game as "controlled chaos"

While the game was well received, some reviewers were disappointed that there was no option to restart a race or event. Instead the player had to either fail the event, or cancel the race by bringing the vehicle to a stop for a few seconds, and then return to the specific place on the map to try that particular race or event again. Criterion responded to this criticism by stating that they don't feel that this is a problem and that adding a "retry" option would introduce loading screens, which they "hate with a passion". Despite this, the option to restart an event was later added to the game via a free software update. EuroGamer found DJ Atomika, the game's guide, to be "instantly dislikeable".

Burnout Paradise was put on the list of XBOX ONE Backwards Compatible Games in November 2016. It was also made free for Xbox Live Gold members from 16 December until 31 December of that year.​


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Just remembered about this game being a thing, despite never playing it.


Juiced 2: Hot Import Nights
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North America
X360, PS2, DS: September 17, 2007
PSP: October 8, 2007
PS3: October 22, 2007
PC: November 16, 2007
Europe
X360, PS2, DS: September 28, 2007
PSP: October 19, 2007
PS3: October 26, 2007
PC: December 7, 2007
Oceania
X360, DS: September 25, 2007
PS2: September 28, 2007
PSP: October 25, 2007
PS3: November 1, 2007
PC: December 13, 2007
Platforms: Windows PC, Xbox 360, Playstation 2, Playstation 3, Playstation Portable, Nintendo DS
Developer: THQ Digital Studios UK
Genre: Racing
This was a racing video game for various platforms. In America, the PS2, Xbox 360 and the DS versions were released on September 17, 2007, the PSP version on October 8, the PS3 version on October 22, and the Microsoft Windows version on November 16, all of which were on the same year, with the European and Oceania versions all being released later than the American versions. It is, as you may have already figured out, a sequel to the 2005 game called Juiced. It was developed by Juice Games, which was later renamed to THQ Digital Warrington and then THQ Digital Studious UK, and, as you could guess, it was published by THQ. It features more advanced car modification methods in comparison to its predecessor, but lacks the race calendar, the respect system and drag racing found in the previously mentioned predecessor.
 
NASCAR '06: Total Team Control

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Release Date: NA: August 30, 2005
EU: October 21, 2005
Developer: EA Tiburon
Publisher: EA Sports
Platforms: PlayStation 2, Xbox
Genre: Racing, Sports, Arcade

NASCAR 06: Total Team Control is the ninth installment of the EA Sports' NASCAR video game series. It was developed by EA Tiburonand released on August 30, 2005 for the PlayStation 2 and Xbox. The NTSC game cover features Hendrick Motorsportsteammates Jeff Gordon, driver of the No. 24 DuPont Automotive Finishes Chevy Monte Carlo and Jimmie Johnson, driver of the No. 48 Lowe's Home Improvement Chevy Monte Carlo. The PAL region game cover features Kurt Busch in the No. 97 Irwin Industrial ToolsFord Taurus. A Xbox 360 version was planned but canceled. It was advertised in EAs upcoming games - packaged in some games - as "also available on Xbox 360".
NASCAR 06 follows the series' recent tradition of being subtitled with the major new feature of that edition. Total Team Control derives from the new teammate features: one can switch control from their driver to another car on their team during a race, and can command the teammate to follow, block for or work with the player. It also implements Logitech USB audio technology, allowing the player to order their crew chief with a headset or microphone. The rest of the game retains the modes and features brought into the series by NASCAR 2005: Chase for the Cup, making NASCAR 06 very similar to its predecessor. The game begins with the Pepsi 400, where Jimmie Johnson gets wrecked after bumping Hendrick Motorsports teammate Jeff Gordon ahead of Dale Earnhardt Jr. and the player must take control of Gordon and win the race.

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Time to give this a shot.
The Crew
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Released:
December 2, 2014 (worldwide)
Platforms: Windows PC, PlayStation 4, Xbox One, Xbox 360
Developer (PC/XB1/PS4): Ivory Tower, Ubisoft Reflections
Developer (X360): Asobo Studio, Ubisoft Shanghai
Publisher: Ubisoft
Genre: Driving, Racing, MMO, Action
The Crew is a racing game set in a persistent open world environment for free-roaming across a scaled-down recreation of the contiguous United States. The map is split into five regions: The Midwest, East Coast, The South, Mountain States, and West Coast. Each region has its own unique geographical features. Six main cities (one in each region, two in the Midwest) are featured in the game: Detroit and Chicago in the Midwest, New York City on the East Coast, Miami in The South, Las Vegas in the Mountain States, and Los Angeles on the West Coast. Various other cities, namely St. Louis, Washington, D.C., New Orleans, Dallas, Salt Lake City, Santa Fe, San Francisco, and Seattle, are also featured in the game. Over thirty smaller cities and towns line the countryside, such as Nashville, Norfolk and others. It takes approximately 45 minutes in real time to drive from coast to coast in-game.

The Single-player campaign is up to 20 hours long, and entails infiltrating criminal groups with protagonist Alex Taylor (Troy Baker). Players can also participate in mini-games called skills challenges that are peppered across the world. They are triggered when a player drives through them and involve completing challenges such as weaving through gates and staying as close to a racing line as possible for a period of time. Players' scores are automatically saved so friends can try and beat their scores, in similar fashion to how Autolog works in games of the Need for Speed franchise. Missions can be played alone, with friends, or with online co-op matchmaking. The multiplayer mode lets a maximum of eight players to compete in races and other gametypes. There are no in-game loading screens or pauses. Players can also build cars with a tie-in app for iOS and Android.

The Crew creative director Julian Gerighty has called the game a role-playing game with large-scale multiplayer elements. The multiplayer is not separate from the single-player. Players can form "crews" to race together or against ghost records.

Though the player can play alone, the game requires a constant internet connection to play.

The Crew: Wild Run is the first expansion pack to the 2014 game. It is developed by Ivory Tower and published by Ubisoft for Microsoft Windows, PlayStation 4 and Xbox One. The expansion was announced at E3 2015 during Ubisoft's press conference. It was released on November 17, 2015.

Adding to the base gameplay, the expansion introduces motorcycles and a range of new cars, and new vehicle specifications such as monster trucks, drift cars, and dragsters, as well as a new multiplayer event, The Summit. In addition, the release of the expansion introduces a graphical overhaul for the game, via an update available to all players whether or not they own the expansion.

The Crew: Calling All Units is the second expansion pack to the 2014 game. It was announced at Gamescom 2016 and was released on November 29, 2016 for Microsoft Windows, PlayStation 4 and Xbox One alongside with the Ultimate Edition, which bundles the base game, all the previously-released downloadable content, and both Calling All Units and Wild Run expansions.

In Calling All Units, the player is given the opportunity to play as a Police Officer and must arrest illegal streetracers and smugglers. They will gain access to Police equipment as well as various types of cars, to catch suspects.

Source: https://en.wikipedia.org/wiki/The_Crew_(video_game)
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Test Drive Unlimited 2
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Releases: February 8, 2011 (NA), February 11, 2011 (EU), June 30, 2011 (JP)
Platforms: PC, PS3, Xbox 360
Developer: Eden Games
Genre: Racing

Test Drive Unlimited 2 is the second game in the open-world based Unlimited series, and the tenth game in the Test Drive series overall. While still having the ability to own houses and customize the look of your character, the game features several new features, such as visual vehicle damage, a weather system, a day / night cycle, and a new "wreck" mini-game which requires the player to drive around the island and find wrecked cars. If the player finds all the wrecks of a certain car, they will be rewarded with that car. A new island was introduced in TDU2, which was the Spanish island of Ibiza, however the Hawaii island from the first game also returned.

However, TDU2 received mixed reception, being praised for its open world, but was criticized for glitches and the car handling. As of December 2016, TDU2 only sold 1.8 million copies worldwide.

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I shall nominate: Resident Evil 2. The original Playstation version, not the N64 version or the many ports that followed.

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Release date:
January 21, 1998
Platform: Playstation
Genre: Survival Horror
General Info:
Resident Evil 2, known in Japan as Biohazard 2, is a 1998 survival horror video game originally released for the PlayStation. Developed by Capcom as the second installment in the Resident Evil series, its story takes place two months after the events of the first game, Resident Evil. It is set in Raccoon City, an American community whose residents have been transformed into zombies by the T-virus, a biological weapon developed by the pharmaceutical company Umbrella. In their escape from the city, the two protagonists, Leon S. Kennedy and Claire Redfield, encounter other survivors, and are confronted by William Birkin, the mutated creator of the even more powerful weaponized pathogen, the G-virus.
 
Well, I've decided to bring back this Cool Wall from the dead, so if anyone has a game to poll please do so! Same rules apply as before however I have added a new rule.

  • The game polled must be at least six months old
Have at it!
 
I nominate:

Super Smash Brothers:
Ultimate

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System: Nintendo Switch
Release Date: December 7th, 2018
Genre: Fighting/Party
Developers: Bandai Namco, Sora LTD., Nintendo
Publisher: Nintendo

Perhaps the most ambitious roster of all time, Super Smash Brothers Ultimate is truly the largest crossover event in the history of gaming as a whole.

The latest entry in the series of acclaimed fighting games from Nintendo, revered for their unique gameplay in the fighting genre, this game seeks to be the definitive title in the series.

Featuring familiar faces from the Mario series, Animal Crossing and Metroid. Including less-obvious choices and third party characters from Castlevania, Fatal Fury and Metal Gear, the roster truly is the most breathtaking of any fighting game to date.

Gameplay had been refined in this latest entry too, with lag decreased across the board and launch speed increased. The gameplay is some of the most intense and fast-paced in the series, second only to Melee itself. Numerous improvements for competitive play and a constantly balanced roster means this game will be an e-sports tournament staple for years to come.

On the single-player side, Nintendo has introduced a game mode dubbed “World of Light”. This mode serves as the pseudo-narrative of the game and features a malevolent force who turns every Nintendo character into a spirit. Kirby is the only survivor of the attack and it is up to him to defeat the evil and return every spirit to their body. Along the way this force creates clones of fighters and imbues them with spirits from across gaming as a whole, giving each Smash roster character the abilities of the equipped spirit. You yourself are also able to equip spirits you enlist to provide you with advantages in combat.

Overall, Ultimate is the complete package in a fighting game. An expansive single player suite, a competitive and balanced multiplayer mode, easy to learn but hard to master gameplay, features for e-sports and competitive play and a whole lot more. It truly is the Ultimate Smash game.

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Nobody heeding the call for nominations? This is where the fun begins...

Gran Turismo Sport

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System: PlayStation 4
Release Date: October 17th, 2017
Genre: Racing
Developer: Polyphony Digital
Publisher: SCEI

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Perhaps the most controversial game ever created by developer Polyphony Digital, Gran Turismo Sport marks the first time a main numbered Gran Turismo title was not available for a Sony console. Instead, what long-time fans of the series were greeted to was a spin-off title devoted to online racing and E-Sports with FIA integration. Gone was the car collecting, performance parts and expansive single-player. They were replaced with Sport mode, the main draw of the game that sees pilots from around the world pitted against each other in Daily Races and online championships.

Criticism was launched at the game from the moment it was announced at the Copper Box reveal event. The marketing campaign of burning the series' perceived car-collecting stigma certainly didn't help. Many long-time fans of the series felt alienated by this aggressive approach taken by Polyphony towards their new direction. Further criticism of the game came from the massive amount of removed features from the game compared to its predecessors. The game lost dynamic time, dynamic weather, GT Auto, B-Spec, Course Maker, Photo Travel, Career Mode, the PP System, Online Clubs, a large portion of the car and track list and even more. This was a very lean experience at launch.

Despite all of the removed features, the game had an undeniable focus on the online aspect of racing. PP was replaced with a Balance of Performance system that is constantly being updated. This system was created to ensure fair racing in the new Sport section of the game. From here, players have the option of partaking in several weekly rotating events. Also available in this portion of the game are the FIA Manufacturers and Nations cups, where players compete for brand and nation with the hopes of making it to the FIA finals and becoming World Champion. Winners are bestowed the honour of attending the FIA prize-giving ceremony where they are awarded alongside real racing drivers.

Another element of the online play is the controversial Penalty and Driver Rating system. The first of its kind on consoles, this feature allows the game to match you with other players of a similar mindset and ability as you in theory. In reality, players have found throughout the course of the game that the system is exploitable and has often been handing out incorrect penalties to drivers. This frankly experimental system has also been in constant update over the course of the game's life. The system has worked in generating a relatively cleaner and more serious environment compared to past entries in the series and even some competing racing games such as Forza and F1.

Over the course of the game's lifespan, Polyphony has mellowed to the idea of "burning it to the ground" and has embraced a GaaS model (Games as a Service). Many single-player events have been added to the series in an attempt to emulate the classic Gran Turismo career mode style. Endurance races make a return from their absence in GT6 in the form of one-hour races in the Extreme Series of events. Additional cars have also been added to the game at no additional charge beginning in December of 2017. These content updates have seen the return of old favourites along with new faces to the series. In total, these updates have bolstered the car and track roster to well beyond what was featured in 2017.

The cars created specifically for this game are impeccably detailed as always, which is standard for Polyphony at this point. Car sounds have also been notable improved across the board for all vehicles. Fictional racing cars for each brand included in the Manufacturers cup blend seamlessly with real-world FIA GT3 and GT4 machinery. The game also features racing versions and a couple new entries to the series' VGT program which started in GT6 for the 15th anniversary of the series. An expansive livery editor is featured in the game to visually customize each car, and a Scapes mode harnesses new photography technology to deliver photos with game models that look almost indistinguishable from real images.

This has been a two-faced game to the racing community. For some, it is a complete betrayal of what made the Gran Turismo games whole to begin with. For others, this game is a renaissance for the series that brings new concepts to the table and modernizes the series for a world of competitive gaming. Either way, the game has sold well compared to its immediate predecessor and has generated many recognizable names in the community such as Igor Fraga and Mikail Hazal.

For the future of the series, the creator of Gran Turismo Kazunori Yamauchi has stated that he plans to incorporate the "Sport" aspect of this game into the next mainline series entry. Only time will tell how the FIA partnership will continue to play out...
 
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Nobody heeding the call for nominations? This is where the fun begins...

Gran Turismo Sport

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System: PlayStation 4
Release Date: October 17th, 2017
Genre: Racing
Developer: Polyphony Digital
Publisher: SCEI


Perhaps the most controversial game ever created by developer Polyphony Digital, Gran Turismo Sport marks the first time a main numbered Gran Turismo title was not available for a Sony console. Instead, what long-time fans of the series were greeted to was a spin-off title devoted to online racing and E-Sports with FIA integration. Gone was the car collecting, performance parts and expansive single-player. They were replaced with Sport mode, the main draw of the game that sees pilots from around the world pitted against each other in Daily Races and online championships.

Criticism was launched at the game from the moment it was announced at the Copper Box reveal event. The marketing campaign of burning the series' perceived car-collecting stigma certainly didn't help. Many long-time fans of the series felt alienated by this aggressive approach taken by Polyphony towards their new direction. Further criticism of the game came from the massive amount of removed features from the game compared to its predecessors. The game lost dynamic time, dynamic weather, GT Auto, B-Spec, Course Maker, Photo Travel, Career Mode, the PP System, Online Clubs, a large portion of the car and track list and even more. This was a very lean experience at launch.

Despite all of the removed features, the game had an undeniable focus on the online aspect of racing. PP was replaced with a Balance of Performance system that is constantly being updated. This system was created to ensure fair racing in the new Sport section of the game. From here, players have the option of partaking in several weekly rotating events. Also available in this portion of the game are the FIA Manufacturers and Nations cups, where players compete for brand and nation with the hopes of making it to the FIA finals and becoming World Champion. Winners are bestowed the honour of attending the FIA prize-giving ceremony where they are awarded alongside real racing drivers.

Another element of the online play is the controversial Penalty and Driver Rating system. The first of its kind on consoles, this feature allows the game to match you with other players of a similar mindset and ability as you in theory. In reality, players have found throughout the course of the game that the system is exploitable and has often been handing out incorrect penalties to drivers. This frankly experimental system has also been in constant update over the course of the game's life. The system has worked in generating a relatively cleaner and more serious environment compared to past entries in the series and even some competing racing games such as Forza and F1.

Over the course of the game's lifespan, Polyphony has mellowed to the idea of "burning it to the ground" and has embraced a GaaS model (Games as a Service). Many single-player events have been added to the series in an attempt to emulate the classic Gran Turismo career mode style. Endurance races make a return from their absence in GT6 in the form of one-hour races in the Extreme Series of events. Additional cars have also been added to the game at no additional charge beginning in December of 2017. These content updates have seen the return of old favourites along with new faces to the series. In total, these updates have bolstered the car and track roster to well beyond what was featured in 2017.

The cars created specifically for this game are impeccably detailed as always, which is standard for Polyphony at this point. Car sounds have also been notable improved across the board for all vehicles. Fictional racing cars for each brand included in the Manufacturers cup blend seamlessly with real-world FIA GT3 and GT4 machinery. The game also features racing versions and a couple new entries to the series' VGT program which started in GT6 for the 15th anniversary of the series. An expansive livery editor is featured in the game to visually customize each car, and a Scapes mode harnesses new photography technology to deliver photos with game models that look almost indistinguishable from real images.

This has been a two-faced game to the racing community. For some, it is a complete betrayal of what made the Gran Turismo games whole to begin with. For others, this game is a renaissance for the series that brings new concepts to the table and modernizes the series for a world of competitive gaming. Either way, the game has sold well compared to its immediate predecessor and has generated many recognizable names in the community such as Igor Fraga and Mikail Hazal.

For the future of the series, the creator of Gran Turismo Kazunori Yamauchi has stated that he plans to incorporate the "Sport" aspect of this game into the next mainline series entry. Only time will tell how the FIA partnership will continue to play out...
Only one nomination allowed per person until your nomination has been polled
 
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Released: October 30, 2001 (NA) November 30, 2001 (EU)
Platforms: PlayStation 2, PlayStation, Game Boy Color, GameCube, Xbox, Game Boy Advance, Microsoft Windows, Nintendo 64, Mac OS
Developer: Neversoft
Genre: Sports​
 
The best Fallout game wasn’t developed by Bathesda. The fact that it was released nearly 10 years ago makes me feel old.


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Released: October 19, 2010
Platforms: PC and Consoles
Genre: RPG
Developer: Obsidian Entertainment
Publisher: Bathesda Softworks

Wikipedia page
 
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Sonic Adventure

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Release Dates:

Dreamcast
JP: December 23, 1998
NA: September 9, 1999
PAL: September 23, 1999
GameCube
NA: June 17, 2003
JP: June 19, 2003
AU: June 20, 2003
EU: June 27, 2003
Microsoft Windows
JP: December 18, 2003
EU: February 6, 2004
AU: February 6, 2004
NA: September 14, 2004
Xbox 360
NA: September 15, 2010
EU: September 21, 2010
JP: September 25, 2010
PlayStation 3
NA: September 20, 2010
EU: September 21, 2010
JP: September 29, 2010

Genre: Platform, Action

Developer: Sega

Sonic Adventure is a 1998 platform game for Sega's Dreamcast, and the first main Sonic the Hedgehog game to feature three-dimensional (3D) gameplay. The story follows Sonic the Hedgehog, Miles "Tails" Prower, Knuckles the Echidna, Amy Rose, Big the Cat, and E-102 Gamma in their quests to collect the seven Chaos Emeralds and stop Doctor Robotnik from unleashing Chaos. Controlling one of the six characters—each with their own special abilities—players explore a series of themed levels to progress through the story. Outside the main game, players can play minigames like racing and interact with Chao, a virtual pet.

Following the cancellation of the Sega Saturn game Sonic X-treme, Sonic Team began work on Sonic Adventure in 1997. A 60-member development team created the game in ten months, drawing inspiration from locations in Peru and Guatemala. Yuji Uekawa redesigned the characters for their transition to 3D, and features were added to take advantage of the Dreamcast hardware. Sega announced the game in August 1998; it was released in Japan that December and worldwide in September 1999.

The game received critical acclaim and, with 2.5 million copies sold by August 2006, became the Dreamcast's bestseller. Reviewers lauded the visuals and gameplay, calling it a major technological advancement; some speculated that it could re-establish Sega as the dominant console manufacturer after the relatively unsuccessful Saturn. Others were frustrated by the camera controls and glitches, and reactions to its audio were mixed. Despite this, journalists have ranked Sonic Adventure among the best Sonic games, and it is recognized as an important release in both the series and the platform genre. A sequel, Sonic Adventure 2, was released in 2001.

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