READ THE OP! GTP Video Game Cool Wall Nomination Thread

Discussion in 'Console & PC Gaming' started by Cowboy, Jun 20, 2017.

  1. Cowboy

    Cowboy Premium

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    For the list of previously polled games, view the results thread here.

    Since we already have a cool wall for cars and alternative things, why not include games into it as well. Every 3 days a game will be polled. At the end of each polling period, the nominated game will be placed in a catagory ranging from A to F. There's only a few rules to this:

    • Only one nomination allowed per person until your nomination has been polled
    • Nominations for video game series' are not allowed
    • The game must be at least six months old
    • While a ton of information is not needed, it is recommended you provide a background to the game you're polling
    • Do not post on my profile or start a conversation with me to nominate
    • Do not try to sway other's votes
    • If you have any questions, just ask!
    Here's the recommended nomination format:
    1. Release date
    2. Platform(s) released on
    3. Game developer
    4. Genre
    5. General information
    6. Additional pictures

    Nomination Queue
    1. Super Smash Brothers Ultimate, nominated by @MrWaflz55
    2. Tony Hawk's Pro Skater 3, nominated by @ENTERSANDMAN13
    3. Fallout: New Vegas, nominated by @MikeV27
    4. Auto Modellista, nominated by @Nuschel01
    5. Sonic Adventure, nominated by @Cowboy
     
    Last edited: Sep 20, 2019
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  2. Cowboy

    Cowboy Premium

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    Location:
    United States
    Driver: You are the Wheelman

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    Released: June 30, 1999
    Platforms: PlayStation, Microsoft Windows, Game Boy Color, Macintosh, IOS
    Developer: Reflections Interactive
    Genre: Driving, action
    The game is played out in four cities: Miami, San Francisco, Los Angeles, and New York, each of which remain only partially faithful to the actual city layouts. The game was notable at the time of its original release insofar as the player was able to explore each city as an open world environment.

    The game was designed to mimic 1960s and 1970s car chase films. The title and the general tone seem to be heavily inspired by the 1978 crime film The Driver, written and directed by Walter Hill, which itself was based on the 1967 French film Le Samouraï, written and directed by Jean-Pierre Melville. One of the most notable allusions to the film is the "Training" level at the beginning of the game, which is very similar to a scene in the film in which the driver (played by Ryan O'Neal) must prove his skills to his potential employers in a parking garage. The music, character design, and the cars themselves, are inspired by films such as 1968's Bullitt and television series such as Starsky and Hutch.
     
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  3. Naveek Darkroom

    Naveek Darkroom

    Messages:
    5,372
    Location:
    Canada
    Torchlight
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    Release dates:
    October 27, 2009 (Windows digital)
    January 5, 2010 (North American Windows retail)
    April 9, 2010 (European Windows retail)
    May 12, 2010 (Mac)
    March 9, 2011 (Xbox 360/XBLA)
    September 18, 2012 (Linux)
    Platforms: Windows, Mac, Linux, Xbox 360 (Xbox Live Arcade)
    Developer: Runic Games
    Genre: Action RPG, hack and slash
    Info:
    The town of Torchlight is built upon a large mine of a mineral called Ember, which draws adventurers due to its magical properties. However, it is not long until it is learned of the corruption Ember can cause to a person. Gameplay is similar to Diablo, with point and click gameplay from an isometric perspective and randomly generated dungeons and (sometimes socketed) items, as well as various merchants and quest givers and other NPCs in town. The game has three character classes: Destroyer (melee oriented), Vanquisher (ranged oriented), and Alchemist (magic oriented). All characters also get a pet with its own inventory and slots for trinkets and spells. Also available is a bonus dungeon after the final boss is defeated, as while as the ability to pass an item down to a new character.

    Development was led by Travis Baldree, the designer of Fate, and Max and Eric Schaefer, co-designers of Diablo I and II.
     
  4. JR98

    JR98 Premium

    Messages:
    14,644
    Location:
    United Kingdom
    Project Gotham Racing 4
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    Release Date: October 2007
    Platform: XBOX 360
    Developer: Bizzare Creations
    Publisher: Microsoft Game Studios
    Genre: Racing
    Project Gotham Racing 4 (Commonly known as PGR4) is the fourth, and final, game in the PGR series. PGR4 was the first in the series to feature varied weather and is one of only 2 games to have snow and ice on the Nurburgring (the other being Project CARS 2). Other tracks include Tokyo, New York, London, Las Vegas, Shanghai, Macau & The Michelin Test Track. PGR4 features over 130 vehicles ranging from the Mazda MX-5 and Pontiac Firebird to the McLaren F1 LM and Ferrari F50 GT, and is also one of the only games to allow bikes and cars to race side-by-side.

    While PGR4 was well received, there was never a 5th PGR game, mainly due to Bizarre Creations closing in 2011.
     
  5. Rage Racer

    Rage Racer

    Messages:
    4,196
    Location:
    Russian Federation
    War Thunder
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    Release dates: Open beta: November, 1, 2012 (Russia, Windows)
    January, 28, 2013 (worldwide, Windows)
    November 29, 2013 (Europe, PS4)
    June 3, 2014 (North America, PS4)
    April 17, 2014 (Mac)
    November 6, 2014 (Linux)
    June 2, 2015 (Android Shield TV)
    Complete release: December, 21, 2016
    Platforms: Windows, Mac, Linux, PlayStation 4, Android Shield TV (cross-platform online play supported)
    Developer: Gaijin Entertainment
    Genres: MMO action, Flight simulator
    General information:
    War Thunder is the most comprehensive free-to-play, cross-platform, MMO military game for Windows, Linux, Mac and PlayStation®4 dedicated to aviation, armoured vehicles, and naval craft from World War II and the Cold War.

    In War Thunder, aircraft, ground forces and naval ships collaborate in realistic competitive battles. You can choose from over 800 vehicles and an extensive variety of combat situations many of which are exclusive. You can find yourself blasting your pursuers from a bomber turret, defending your teammates on the ground from an air raid with anti-aircraft guns, shooting down enemy planes with a firestorm from multiple rocket launchers, or trying to sink an enemy warship with a torpedo from a fast attack boat.

    Meticulous research goes into recreating all of the vehicles in War Thunder with particular attention given to the original characteristics and design of every single tank, plane and ship, ensuring a realistic control experience. Each vehicle consists of a set of internal components that can be damaged individually by enemy fire, affecting vehicle performance. You can temporarily neutralize the enemy’s tank or warship, disabling its guns, engines or controls, or completely destroy it by igniting fuel tanks and ammunition storage. Aircraft for example can suffer damaged wings and steering gear which can significantly limit the maneuverability of the aircraft, but as long as the machine is in the air, and the pilot is holding enough control, they can still affect the outcome of the battle.

    Features include:

    • Seamless cross-platform gameplay between Windows PC, Linux, Mac and PlayStation®4 users – everyone on the same server.
    • Over 800 highly detailed aircraft, tanks, warships and other combat vehicles crafted carefully from historical documents and surviving sources.
    • 80 maps representing the main historical battle theaters.
    • Intense PvP experiences in full-scale combat missions at various difficulty settings for all play styles and degrees of experience.
    • Rich PvE content including dynamic historical campaigns and solo missions.
    • Regular content updates including new vehicles, maps, missions and nations.
    • Astonishing graphics, authentic sound effects and beautiful music creating an atmosphere to fully immerse yourself in.
    • Create custom content for War Thunder and share it on War Thunder Live, with the prospect of earning real money through the Revenue Share Partner System!
    Thread on GTPlanet
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    Last edited: Jun 25, 2017
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  6. AudiMan2011

    AudiMan2011 Contributing Writer

    Messages:
    11,491
    Location:
    Scotland
    Call of Duty 4: Modern Warfare
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    NOTE: This nomination is for the original Modern Warfare release, not Modern Warfare Remastered.

    Release Dates:
    November 2007 (Xbox 360, PS3, Windows), September 2008 (OS X - USA), November 2009 (Wii), January 2011 (OS X - Australasia)
    Platform: Xbox 360, PS3, Microsoft Windows, Nintendo Wii, Mac OS X
    Developer: Infinity Ward
    Publisher: Activision
    Genre: First Person Shooter
    Call of Duty 4 is the first game that brought the franchise out of World War II and into the modern era. Set in 2011, the game's story mode takes place in various locations such as the United Kingdom, the Middle East, Azerbaijan, Russia and Ukraine. Players take on the perspectives of military soldiers from the British SAS and United States Marine Corps to fight conflicts in the Middle East and in Russia.

    A remastered version of Modern Warfare was released in 2016.
     
  7. MrWaflz55

    MrWaflz55

    Messages:
    4,433
    Location:
    Canada

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    Gran Turismo 6
    Release Date: WW December 6th, 2013
    Platform: PlayStation 3
    Developer: Polyphony Digital
    Publisher: Sony Computer Entertainment
    Genre: Sim Racing

    The latest iteration of the award-winning Gran Turismo franchise, the series that made racing simulator video games popular, Gran Turismo 6 features the most vehicles and tracks ever in the entire series, even excluding duplicates. The game features a humongous roster of tracks and locations to do some driving on. Multiple disciplines of motor sports are represented from Rally, to FIA GT3, to NASCAR and even (fake) Formula One.

    Unique features include driving on the moon, the Goodwood festival of speed, Ayrton Senna challenges and the inclusion of the longest track ever in the series (Sierra). Course maker returns in this game through a companion app that has more in-depth creation than the engine in GT5.

    Main criticism of this game comes from the poor audio quality and inclusion of standard models from Gran Turismo 4 on the PS2. Main praise of this game comes from the absolutely ridiculous amount of content included on-disc, far surpassing industry rivals at the time.

    Widely regarded as the comparative low-point of the series, critical reception of this title has been warm nonetheless. Agregate review scores leave this game around an A- or low 80%.

    Gran Turismo 6 offers long-lasting appeal to those invested in the online community of the game. Through the newly introduced community features, players are able to create clubs to host time trials or racing leagues, post photos taken from the robust in-game photo mode, view other friend's in-game profiles or send messages and control club forums.

    Gone is the beloved shuffle-racing from Gran Turismo 5, in it's place is a BoP quick-match feature with various scenarios rotating every two weeks. Seasonal events including single races and time trials are updated at the same frequency as quick matches.

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    Last edited: Jun 25, 2017
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  8. Cowboy

    Cowboy Premium

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    Corvette Evolution GT

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    Release date: EU: May 26, 2006
    US: October 11, 2006
    Platform: PlayStation 2, Microsoft Windows, Nintendo DS
    Developer: Milestone
    Genre: Racing

    Corvette Evolution GT (known as Evolution GT in Europe) is a racing video game similar to Alfa Romeo Racing Italiano. In the career mode, the player has to build up his character's experience points that will allow him to develop his stats. Getting either a bronze, silver, or gold medal in all the events is mandatory for a "season" to become complete. The game uses the miles per hour system by default; the maximum speed of vehicle will either increase or decrease depending on the player's chosen talent (e.g., swiftness, test driver) and the concentration of different statistics.

    Sponsors like Pepsi Max (the European version of Diet Pepsi Max), Erg (Edoardo Raffinerie Garrone; a petroleum company based out of Italy), and Bosch (a German-based automotive company) can be picked for the duration of the entire season in order to establish the player's livery; each livery offers different rewards for racing clean and/or fast. Most of these sponsors are European, indicating that this game was originally intended for a European audience of gamers. At the beginning of a new season, the player must sign with a new livery (as all contracts are only valid for a single season in the game). Other race car drivers will develop in a similar way to the player and will compete against the player in all levels (from rookie season to legend season). The choice of livery and the personality type of the computer opponent will determine whether the computer opponent will be aggressive, passive, intimidating, or more eager to overtake the competition.

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  9. Cowboy

    Cowboy Premium

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    Pardon the double post, but the next few polls will have a different voting scale ranging from A to F.
     
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  10. ToyGTone

    ToyGTone

    Messages:
    6,665
    Location:
    Bahrain
    Crash Bash

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    Release Date: North Amercia: November 6, 2000 & Europe: December 1, 2000 & Japan: December 14, 2000
    Platform: Playstation 1
    Developer: Eurocom
    Publisher: Sony Computer Entertainment
    Genre: Party

    Crash Bash is a party game based on the Crash Bandicoot Series. It was the first crash game to not to be developed by Naughty Dog and it's the final Crash game to be released on the PS1 system.

    The game features 8 playable characters (9 in the japanese version) and several different level types of minigames. Ranging from Crate Crush to Tank Wars and Polar Push. It supports up to 4 players and you could have ether team or Free for all type of matches.

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  11. Michelin Man

    Michelin Man

    Messages:
    2,374
    Location:
    United Kingdom
    Aqua GT

    Aqua GT cover.jpg


    Release Date: Europe: December 22 (Dreamcast), Europe: January 26 (PS1)
    Platform(S): Dreamcast, PlayStation 1
    Developer: East Point Software LTD
    Publisher: Take-Two Interactive
    Genre: Racing

    Released at the turn of the century for Dreamcast or PS1, Aqua GT was a boat racing game, which featured a selection of boats, catagorised from, jet-boats, mono-wings, bat-wings and catamarans, with 20 boats in total.

    The game features 3 main game modes; Championship, Arcade, and Two-Player. Championship is the games main, single-player campaign mode, whereby the player must progress from the Bronze, Silver, Gold, and ultimately the Champions League. With each league, the boats get faster, and the difficulty harder. Arcade mode is a simple "beat the clock" type format, and two-player is a split-screen, head-to-head battle.

    Each of the tracks are set in the canals of various major cities, such as London, Paris, Tokyo, Venice, New York, Amsterdam, and Rhineland. Each track has a high, or low tide variation, and the time of day can also be set between day and night.

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  12. The Stig Farmer

    The Stig Farmer

    Messages:
    8,145
    Location:
    United Kingdom
    Borderlands 2

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    Release date: September 8th, 2012
    Platform(s) released on: PC, PlayStation 3, Xbox 360, OS X, Linux, PlayStation Vita, PlayStation 4, Xbox One
    Game developer: Gearbox Software
    Genre: First-person shooter, action role-playing
    Badasses. Psychos. Badass Psychos. Loot. Annoying robuts. EXPLOSIONS? Wub wub. 87 bazillion marketing slogans etc.

    Borderlands 2 follows the events of the first game, and tasks the player with stopping the tyrannical Hyperion corporation and its leader Handsome Jack from opening an ancient alien vault and unleashing a biological superweapon.

    The game was expanded with a veritable mountain of post-launch story DLC and support, and it was re-released as part of the "Borderlands: The Handsome Collection" compilation on current console systems (and as a backwards-compatible title on Xbox One).
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    Last edited: Jun 26, 2017
  13. nick98

    nick98

    Messages:
    1,281
    Location:
    Italy
    R4: Ridge Racer Type 4

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    Release date
    : December 3, 1998 (Japan); May 1, 1999 (North America); 1999 (Europe)
    Platforms: PlayStation (PSP and PS3 through PSN)
    Game developer: Namco
    Genre: Arcade racer

    R4: Ridge Racer Type 4, known simply as Ridge Racer Type 4 in Europe, is the fourth home console title in the Ridge Racer franchise and the last one to be released on the original PlayStation. Like all Ridge Racer games, Type 4's gameplay centers around high-speed arcade racing with emphasis on drifting around corners. There are 4 car manufacturers, 2 with Grip cars and the other 2 with Drift cars: Terrazi (grip), Age Solo (grip), Assoluto (drift), Lizard (drift). More cars can be earned by playing Grand Prix Mode, where the player can select one of four teams - each with varying difficulty and car tuning, and the car manufacturer of their choice. Grand Prix features 8 races divided into three stages; to continue the Grand Prix, the player must finish the race within the qualifying range. Depending on their performance, the player will unlock new cars or upgrades to their already owned ones. There is a grand total of 320 cars to unlock, each with a varying combination of team, car manufacturer and finishing position. Upon finishing Grand Prix mode, a special Extra Trial mode is unlocked, where the player goes one on one against an unlockable rival car depending on the combination of car manufacturer and team. The player can also create new logos to apply on their cars with the Decal Edit mode.

    The game supports a special controller named the JogCon, which came bundled with the game in a special edition, as well as the PocketStation, which allowed players to trade cars. The game's soundtrack was later released only in Japan in 1999. The game was also re-released for PSP and PS3 in 2011 as a digital download through PSN.

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  14. Sanji Himura

    Sanji Himura

    Messages:
    4,463
    Location:
    United States
    Final Fantasy III
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    NOTE: This is for the Super Nintendo Release. Details below.

    Release Date: April 2, 1994 (JP), October 20, 1994 (US) and March 18, 2011 (EU)
    Platforms: Super Nintendo Entertainment System; Virtual Console
    Game Developer/Publisher: Square Soft/Nintendo
    Genre: JPRG

    1. This game is officially known as Final Fantasy VI, but due to translation delays on the real Final Fantasy II and III, Final Fantasy IV became known as Final Fantasy II in the USA when it was released for the SNES, and Final Fantasy VI became known as Final Fantasy III. Final Fantasy VII and all subsequent games after retained its official numbering when it was released internationally.

    2. The first time that Final Fantasy III was recognized as its official title, Final Fantasy VI, was in the two disk remaster 'Final Fantasy Anthology', released for the Sony Playstation in 1999. This game deviated from the script that was first put out by Ted Woosley and is more uncensored than the SNES version. It should be noted that the collection also included for the first time on American shores Final Fantasy V and every subsequent re-release on a Playstation platform is based on this version of the game.

    3. Final Fantasy VI was eventually released on the Game Boy Advance, which formed the core of the eventual Android, iOS and PC remasters.

    Many centuries have passed since the war of the Magi - civilizations have been rebuilt with iron, machines and technology. But the forces of magic have begun to return, and when an ancient Esper is discovered, the risk of war resurfaces.
     
  15. JR98

    JR98 Premium

    Messages:
    14,644
    Location:
    United Kingdom
    Fallout 4
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    Release Date: November 2015
    Platform: XBOX ONE, PS4 & PC
    Developer: Bethesda Game Studios
    Publisher: Bethesda Softworks
    Genre: Action RPG, Shooter, Survival
    Fallout 4 is the 5th major installment in the Fallout series and is set in a post-apocalyptic version of Boston, Massachusetts in the year 2287. New features to the series include the ability to develop and manage settlements, and an extensive crafting system where materials scavenged from the environment can be used to craft drugs and explosives, upgrade weapons and armor, and construct, furnish and improve settlements. It is also the first game in the series to feature full voice acting for the protagonist.

    Fallout 4 recieved positive reviews from critics with many praising the world depth, player freedom, overall amount of content, crafting, and soundtrack, whilst criticism was mainly directed at the game's visuals and technical issues. The game was a commercial and critical success, generating US$750 million within the first 24 hours of its launch, and received numerous accolades from various gaming publications and award events.

    Fallout 4 is also one of the first games, alongside The Elder Scrolls V: Skyrim, to be released on consoles to feature community created mods, which were first released on XBOX ONE before also being made available on PS4, with a small number of mods being featured by Bethesda on each platform every month.

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  16. NoGoodNames

    NoGoodNames

    Messages:
    271
    Location:
    United States
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    Releases: May 25, 2010 (NA), May 28, 2010 (EU), July 22, 2010 (JP)
    Platforms: PC, PS3, Xbox 360
    Developer: Bizzare Creations
    Genre: Racing

    Blur is an arcade racing game developed by Bizzare Creations and published by Activision. It features a vehicular combat method called "Powered-Up Racing", and features the use of several powerups such as a barge, shunt, and nitro powerup. Blur was generally well-received by critics, but panned due to repetitive races and the lack of customization. Sales of Blur were disappointing however, with it selling just over 31,000 copies in its first week, due to the conflicting releases of Split-Second and ModNation Racers. This was Bizzare's last ever racing game, as the studio was closed down in February 2011 by Activision.
     
  17. SomePlayaDude

    SomePlayaDude

    Messages:
    3,616
    Location:
    Singapore
    [​IMG]

    Release Date:
    1st April 2014
    Platforms: Microsoft Windows, OS X, Linux, iOS, Android, Xbox 360, Xbox One, PlayStation 3, PlayStation 4
    Developer: Coffee Stain Studios
    Genre: Sandbox
    "Goat Simulator is the latest in goat simulation technology, bringing next-gen goat simulation to YOU. You no longer have to fantasize about being a goat, your dreams have finally come true! WASD to write history.

    Gameplay-wise, Goat Simulator is all about causing as much destruction as you possibly can as a goat. It has been compared to an old-school skating game, except instead of being a skater, you're a goat, and instead of doing tricks, you wreck stuff. Destroy things with style, such as doing a backflip while headbutting a bucket through a window, and you'll earn even more points! Or you could just give Steam Workshop a spin and create your own goats, levels, missions, and more! When it comes to goats, not even the sky is the limit, as you can probably just bug through it and crash the game."
     
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  18. ThrasherDBS

    ThrasherDBS

    Messages:
    1,432
    Location:
    United States
    Twisted Metal 2

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    Released: October 31st, 1996 (NA), February 1997 (EU), August 28, 1997 (JP), November 13, 1997 (NA, PC)
    Platforms: PlayStation, Microsoft Windows
    Developer: SingleTrac
    Genre: Vehicular Combat
    Twisted Metal 2 is the second, and most successful installment in the Twisted Metal series. You pick one of 12 (or 14 if you know the passwords) combatants in a last-man standing world deathmatch tournament. The original game was limited to Los Angeles, however this game brings many locales like Paris, Hong Kong, and even Antarctica. Being the last man standing over the eight grueling battlegrounds will earn your chosen driver a wish. Anything the victor could possibly desire, regardless of the laws of reality.

    Many of the complaints on vehicle control from the previous installment were remedied in this game. The special weapons were more diverse and innovative. The battlegrounds were also varied, with a lot of them being dynamic based on the actions of the combatants (blowing up the Eifel tower in Paris to make a bridge to the rooftops, or chunks of the arena in Antarctica periodically collapsing into the sea.)
     
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  19. Brend

    Brend Premium

    Messages:
    11,679
    Pro Evolution Soccer 6
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    Released: April 26th 2006
    Platforms: PlayStation 2, Xbox, Xbox 360, PSP, Nintendo DS and PC
    Developer: Konami
    Genre: Sport (Football)

    Pro Evolution Soccer 6 (also known as World Soccer: Winning Eleven 10 and World Soccer: Winning Eleven X for Xbox 360 in Japan and South Korea, Winning Eleven: Pro Evolution Soccer 2007 in the United States) is a video game developed and published by Konami. Released in 2006 for the PlayStation 2, Xbox 360, and PC platforms and following on the Nintendo DS and PlayStation Portable afterward, Pro Evolution Soccer 6 is the 6th edition of the Pro Evolution Soccer series for the PlayStation 2, 2nd for the PlayStation Portable and 4th for PC. It is the first game to debut on the Nintendo DS and the Xbox 360. The Xbox 360 version features improved graphics, but retains gameplay similar to the other console versions. The edit mode has been stripped down for the Xbox 360 release, due to time restrictions. The graphics engine on the PC does not utilise the next-gen 360 engine but will again be a direct conversion of the PlayStation 2 engine.

    Personal Opinion: The best sports game ever made.
     
  20. GranTurismo916

    GranTurismo916

    Messages:
    15,466
    Location:
    United States
    Mario Kart: Double Dash!!
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    Release date:
    Nov 7, 2003 (Japan), Nov 14, 2003 (Europe), Nov 17, 2003 (North America), Nov 19, 2003 (Australasia)
    Platform: Nintendo GameCube
    Game developer: Nintendo
    Genre: Kart racing
    General information:
    Mario Kart: Double Dash!! is the fourth installment in the Mario Kart series and the third for home consoles after Mario Kart 64. Similar to previous titles, Double Dash!! challenges Mario series player characters to race against each other on Mario-themed tracks. The game introduced a number of new gameplay features, such as supporting co-op gameplay with two riders per kart. One player drives the kart, and the other uses items. Players can switch at any time. Double Dash!! is the only game in the Mario Kart series to allow cooperative gameplay so far. Double Dash!! supports LAN play using the Nintendo GameCube Broadband Adapter, allowing up to 16 players to compete simultaneously. There are 20 characters to select from in total, each of which with a special item, and with eleven characters being new to the series. It was commercially successful, with more than 3.8 million copies sold in the United States, and more than 802,000 copies sold in Japan. It is currently the second best-selling Nintendo Gamecube game of all-time, selling around 7 million copies worldwide.
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  21. SPhilli911

    SPhilli911

    Messages:
    2,638
    Location:
    United States
    [​IMG]

    Release date - November 17, 2002
    Platform(s) released on – Nintendo Gamecube
    Game developer – Retro Studios / Nintendo
    Genre - First Person Shooter / Adventure
    General information -
    Metroid Prime is the fifth main installment in the Metroid series, and the first Metroid game to use 3D computer graphics. Because exploration takes precedence over combat, Nintendo classifies the game as a first-person adventure rather than a first-person shooter.[4] On the same day as its North American release, Nintendo also released the Game Boy Advance game Metroid Fusion, marking the return of the Metroid series after an eight-year hiatus following Super Metroid (1994).[5][6]

    Metroid Prime is the first of the three-part Prime storyline, which takes place between the original Metroid and Metroid II: Return of Samus.[7][8] Like previous games in the series, Metroid Prime has a science fiction setting in which players control the bounty hunter Samus Aran. The story follows Samus as she battles the Space Pirates and their biological experiments on the planet Tallon IV. The game was a collaboration between Retro's staff in Austin, Texas, and Japanese Nintendo employees, including producer Shigeru Miyamoto, who suggested the project after visiting Retro's headquarters in 2000.

    Despite initial backlash against the game's first-person perspective,[9] the game garnered critical praise and commercial success, selling more than a million units in North America alone.[10] It won a number of Game of the Year awards, and it is considered by many critics and gamers to be one of the greatest video games ever made, remaining one of the highest-rated games on Metacritic.[11] In 2009, an enhanced version was released for the Wii as a standalone game in Japan, and as part of the Metroid Prime Trilogy compilation internationally.[12]
     
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  22. Robin

    Robin Premium

    Messages:
    16,415
    Location:
    United Kingdom
    Need For Speed : Hot Pursuit 2
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    Release date - October 2, 2002
    Platform(s) released on – PC, GameCube, Playstation 2, Xbox
    Game developer – EA Black Box
    Genre - Racing
    General information -
    Need for Speed: Hot Pursuit 2 is a 2002 racing video game, serving as the debut Need for Speed title from EA Black Box, and the first Need for Speed game for the sixth generation of consoles. It is the sixth installment in the Need for Speed series and is the sequel to the 1998 racing game Need for Speed III: Hot Pursuit. It is also the last Need for Speed game of the series' first era, as the following game would reboot the series to focus on the tuner culture. In 2002, the game was awarded "Console Racing Game of the Year" at the 6th Annual Interactive Achievement Awards.

    Need for Speed: Hot Pursuit 2 received mixed to positive reviews. Aggregating review websites GameRankings and Metacritic gave the PlayStation 2 version 88.01% and 89/100, the Xbox version 80.04% and 75/100, the PC version 72.77% and 73/100 and the GameCube version 72.05% and 68/100.

    Maxim gave the PS2 version a perfect ten and stated that it "not only gives you the keys to more than 20 exotic cars, it also gives you the unsurpassed joy of leaving traffic cops in the dust." Entertainment Weekly gave the game a B+ and stated, "Killer aerial shots, intense chases, and a rock-infused soundtrack make for a heart-pounding ride." BBC Sport gave the GameCube version a score of 80% and stated that "With plenty of racing challenges it should have a decent amount of longevity but their repetitive nature might grate for some." AllGame also gave the PS2 version a score of four stars out of five and said that it "offers a[n] impressive amount of arcade-style fun bolstered by the number and variety of courses, challenging Hot Pursuit mode, and excellent lineup of vehicles."

     
    Last edited: Jun 29, 2017
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  23. VBR

    VBR Premium

    Messages:
    6,812
    Location:
    United Kingdom
    Beyond: Two Souls


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    Release date: 8th October 2013 on PS3, & November 24th 2015 on PS4

    Platform(s) released on:
    PS3 & PS4

    Genre:
    Interactive Drama/Action Adventure?

    Game developer:
    Quantic Dream

    Additional pictures:
    My B2S Photo Thread

    This is not a conventional game, it's genre defying & incredibly original, highly cinematic, & unlike anything else I've ever played. Graphically it pushed the PS3 to it's limits (and beyond), showing what the console was capable of. To have two Hollywood heavy weights in the lead roles was awesome too, & the acting is second to none. It pushed facial capture technology to a level previously unseen before, & the emotions that can be converyed are head & shoulders above many current gen games. Even the PS4 remaster still holds it's own aganst modern games imho. Also, with the story firmly rooted in the Supernatural/Sc-Fi genre, this experience was right up my street. The gameplay is incredibly diverse, & is like a shmogasboard of gaming. Many bog standard gamers didn't get it, simply because it threw the rulebook out of the window & done it's own thing. But that's what makes it stand apart imho, & makes it SUB ZERO!

     
    Last edited: Jun 29, 2017
  24. Turbo

    Turbo (Banned)

    Messages:
    3,824
    Location:
    United States
    Midnight Club: Los Angeles

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    Release date: October 20th, 2008 (North America), October 24th 2008 (Europe, Australia)
    Platform(s) released on: PlayStation 3, XBOX 360, PlayStation Portable (PSP)
    Genre: Arcade racing
    Developer: Rockstar Games
    General Information: Additional Pictures:
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  25. Rage Racer

    Rage Racer

    Messages:
    4,196
    Location:
    Russian Federation
    S.T.A.L.K.E.R.: Shadow of Chernobyl

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    Release date: March 20th, 2007 (North America), March 23rd, 2007 (Europe and CIS), August 31st, 2007 (worldwide on Steam).
    Platform: PC (Windows)
    Genres: First person shooter, Survival horror, Role-playing game
    Developer: GSC Game World
    General information:
    S.T.A.L.K.E.R.: Shadow of Chernobyl is a first-person shooter survival horror video game developed by GSC Game World and published by THQ. The game is set in an alternative reality, where a second nuclear disasteroccurs at the Chernobyl Nuclear Power Plant Exclusion Zone in the near future and causes strange changes in the area around it. The game has a non-linear storyline and features gameplay elements such as trading and two-way communication with NPCs. The game includes role-playing and first person shooter elements. In S.T.A.L.K.E.R, the player assumes the identity of an amnesiac "Stalker", an illegal explorer/artifact scavenger in "The Zone", dubbed "The Marked One". "The Zone" is the location of an alternate reality version of the Zone of alienation surrounding the Chernobyl Power Plant after a second fictitious meltdown, which further contaminated the surrounding area with radiation, and caused strange otherworldly changes in local fauna, flora, and the laws of physics. "Stalker" in the context of the video game refers to the older meaning of the word as a tracker and hunter of game or guide.
    Additional pictures:
    [​IMG]
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  26. Cowboy

    Cowboy Premium

    Messages:
    5,444
    Location:
    United States
    Need For Speed Shift 2: Unleashed

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    Release date: NA: March 29, 2011, EU: March 31, 2011, AU: March 31, 2011, UK: April 1, 2011, WW: August 4, 2011
    Platform(s) released on: Microsoft Windows, PlayStation 3, Xbox 360, IOS
    Game developer: Slightly Mad Studios, Straight Right (IOS)
    Genre: Racing

    Shift 2: Unleashed features over 145 cars from more than 37 manufacturers and over 36 different tracks, which players can compete in several types of races. Players can also compete online. The game also features three new main additions: an in-helmet camera, night-time racing and the Autolog feature introduced with Need for Speed: Hot Pursuit.

    Shift 2 claims to redefine the racing simulator genre by delivering authentic and true-to-life dynamic crash physics, intricately detailed real-world cars, drivers and tracks. During their careers, virtual racers partake in a variety of motorsports — like drifting, muscle car racing, retro car racing, Endurance races and circuit competition (i.e. FIA GT3 European Championship) — to hone their driving skills in hopes of becoming the FIA GT1 world champion.

    In the career mode, Vaughn Gittin, a Formula D Champion guides the player through his career, customizing the car, Autolog, teaching the player how to drift, so the player would head on to the FIA GT3 and the Works series. Then, he begins to move on to the FIA GT1 Championship. Gittin also explains the Muscle discipline. The career mode also features the Formula D driver Darren McNamara, who explains the Retro discipline, Chris Rado, who explains Time Attack and Drag Racing (DLC) discipline, Eric and Marc Kozeluh, who explains Standing Mile (DLC) discipline, Mad Mike Whiddett, who explains the Works discipline, Executive Vice President of EA Patrick Söderlund, who explains the FIA GT3 discipline, Tommy Milner, who explains the endurance discipline, Matt Powers, who explains the Legends (DLC) discipline, and Jamie Campbell-Walter, who explains the FIA GT1 discipline.

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  27. Stephan

    Stephan Premium

    Messages:
    4,335
    Location:
    Philippines
    Burnout Revenge
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    Release date:
    Playstation 2 and Xbox: September 13, 2005 (NA), September 23, 2005 (EU), September 26, 2005 (AU), and October 20, 2005 (JP); Xbox 360: March 7, 2006 (US), March 17, 2006 (EU), and March 23, 2006 (JP)
    Platforms released on: Playstation 2, Xbox, Xbox 360
    Game Developer: Criterion Games
    Genre: Racing
    In Burnout Revenge, players compete in a range of racing game types with different aims. These take place within rush-hour traffic, and include circuit racing, Road Rage (where players cause as many rivals to crash as possible within a time limit, or until the player's car is wrecked), Burning Lap (a single-lap, single-racer time attack mode), Eliminator (a circuit race where every thirty seconds, the last-placed racer's car is detonated; the race continues until only one racer is left), and Crash (where the player is placed at a junction with the aim of accumulating as many "Crash Dollars" as possible). A new gameplay feature in Burnout Revenge is the ability to ram same-way small to medium traffic, known as "traffic checking", propelling the rammed car forward; the event in which a "checked" car hits a rival is considered as a Traffic Takedown. Traffic checking is the focus of a new race type, Traffic Attack (whereby a player must earn a set amount of Crash Dollars through checking traffic), which can be used later on.

    During these events, players have access to a limited amount of boost which is acquired through various dangerous driving techniques, including but not limited to driving on the wrong side of the road, tailgating opponents and drifting. Unique to the series is the concept of battling other rivals; unlike other video games in the racing genre, players are encouraged, and sometimes even required, to ram rival cars and cause traffic to crash. Causing a rival to crash is referred to as a "Takedown", rewarding the player by extending the length of their boost gauge and completely refilling it. In designated events, boost can also be used to activate a "Crashbreaker" during a crash, detonating the car and causing other nearby cars to crash. When the rival car takes the player down, the player will have to take the ultimate REVENGE by taking down the revenge rivals (which the arrow at the top of the car turned red) is referred to as a "Revenge Takedown".

    In the main single-player game mode, players compete in a world tour consisting of 169 events across three continents, divided into a series of 11 "ranks" (Rank 11 has no events). The ranks which a player has access to is determined by their "Revenge Rank", which increases after completing events. By increasing their Rank sufficiently, the player "ranks up" and unlocks the next rank of events.

    There are 77 cars in the game, some of which can only be used for crash events. The SUVs and saloon cars are some of them.

    The game also features support for multiplayer gameplay, both online and offline. In addition to the racing modes, the game features three types of Crash modes: Crash Battle (multiple players attempt a junction at the same time), Crash Party (players take turns at attempting junctions across several rounds), and Crash Tour (a golf-like version of Crash Party, with players attempting to accumulate a certain amount of Crash Dollars in as few attempts as possible; after the last round ends the player with the lowest score wins).
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  28. SomePlayaDude

    SomePlayaDude

    Messages:
    3,616
    Location:
    Singapore
    [​IMG]

    Release Date:
    7th July 2015
    Platforms: Microsoft Windows, Xbox One, PlayStation 4, Nintendo Switch (not yet released)
    Developer: Psyonix Inc
    Genre: Sports
    "Soccer meets driving once again in the long-awaited, physics-based sequel to the beloved arena classic, Supersonic Acrobatic Rocket-Powered Battle-Cars!

    A futuristic Sports-Action game, Rocket League®, equips players with booster-rigged vehicles that can be crashed into balls for incredible goals or epic saves across multiple, highly-detailed arenas. Using an advanced physics system to simulate realistic interactions, Rocket League® relies on mass and momentum to give players a complete sense of intuitive control in this unbelievable, high-octane re-imagining of association football."
     
  29. NoGoodNames

    NoGoodNames

    Messages:
    271
    Location:
    United States
    Need for Speed Underground 2
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    Releases: November 15, 2004 (NA), November 19, 2004 (EU), December 23, 2004 (JP)
    Platforms: GameCube, PC, PS2, Xbox
    Developer: EA Black Box
    Genre: Racing

    Need for Speed Underground 2 was the second game in the street racing-based Underground series, and the eighth game in the main Need for Speed series overall.

    Like its predecessor, Underground 2 heavily focused on car customization and the underground street racing scene. However, this was the first NFS game to feature an open world, after the first game was criticized for repetitive tracks. The customization was also improved, adding new features such as hydraulics, trunk speakers, custom gauges, and more.

    Underground 2 was generally well-received, and went on to sell over 11 million copies.

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  30. ThrasherDBS

    ThrasherDBS

    Messages:
    1,432
    Location:
    United States
    Vanishing Point
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    Released: January 4th, 2001 (NA, Dreamcast), February 5th, 2001 (NA, PS1), March 9th, 2001 (EU, both systems)
    Platforms: PlayStation, Dreamcast
    Developer: Clockwork Games
    Genre: Racing
    Vanishing Point, not to be confused with the 1971 film or its 1997 remake, is a racing game that forgoes the traditional grid-start, first one to the finish wins sort of race. In essence, every race is a time attack where you begin with a rolling start and a time to beat. You have the clock and a large amount of traffic to contend against, a handful of them driving aggressively (your competitors). This racing game has the distinction of using several vehicles not typically seen in a racing game several of which are made by Ford. One of the two vehicles available from the start is a 1997 Ford Explorer, with a 1994 Ford Ranger being unlocked early in the game. Other unlockables include a 1994 Ford Taurus, a 1992 Lincoln Town Car, a 1997 Ford Windstar and 1996 Mercury Sable Wagon, amidst the more conventional racing game vehicles such as the 1967 Shelby Cobra, the 1996 Dodge Viper GTS, 1998 TVR Cerbera, and 1993 Toyota Supra to name a few. A "Stunt" mode was also available where there were a series of challenges in which you had to complete in a certain amount of time, much like license tests.