Realistic Damage?

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Sweeney1024
In the trailer for the game you see a car spew one of its front wheels and some entrails all over a track. After playing the game, however, I can't get any damage to happen on any of my cars above a barely-noticeable dent (sometimes). I just parked my Ferrari 599 '06 sideways on the inside of turn 3 at Indy and let it get slammed by the full grid (a testament to the lauded "AI upgrades"). The first car slammed my left side and turned me into traffic, then several more cars hit me head-on. After the wreck, I was left with no damage at all on the front and left side, and a very small dent on the rear, and my tires were still in perfect shape.

When I wreck online my tires get damaged/destroyed, but again no physical damage outside of an occasional dent is shown on my car.

So I'm just wondering, is there some menu option somewhere I'm missing to turn damage on, or was this just a load of bs from the start?

Edit: And yes, I have Visible Damage ON under Arcade Options.

Another thing, I find in singleplayer A-spec if you leave your car stock you just get flattened, but if you tune it all the way you obliterate your opponents and get no real challenge outside of beating your best times. Is there a way to match your opponents without doing one tuning at a time and checking in-race, then doing another tuning, etc?
 
The amount of damage you receive can depend on what level at A-spec you are. The higher your A-spec level , the more damage you show.

Also, when entering an event, before selecting the race, look at the three boxes above the list of race circuits. Two of them are white. One of them is to access your garage, one of them is the details on all the available prizes, and the other one is called typical opponents, which will show you what cars you are likely to be racing against, how much power they have, the weight of their cars and the overall performance points. Observe that first before deciding which car and how tuned your vehicle should be before entering.
 
"The amount of damage you receive can depend on what level at A-spec you are." Thats a myth!
Wrong, that's how it used to be when the game was released. I don't know if it's still the case, as (if I recall correctly) PD lowered the A-spec level requirement for full damage after receiving complaints from the community.
 
Wrong, that's how it used to be when the game was released. I don't know if it's still the case, as (if I recall correctly) PD lowered the A-spec level requirement for full damage after receiving complaints from the community.

No they did not. Damage levels have been the same since day 1 and never increased with leveling up.
 
SimonK
No they did not. Damage levels have been the same since day 1 and never increased with leveling up.

If I remind correct gt ASPEC unlocked something with Damage.... Mh...

Well but if you Not use ASPEC Damage is always the Same.
The Damage Modell depends which Car you use. Rally Cars have a Good Damage Modell, but Most of the Cars have a crap Damage modell.

This is the myth. You unlock/buy Cars with better Damage Model while you Progress. But it doesnt depend on the Level.

Hope my english isn't that poor :)
 
The amount of damage you receive can depend on what level at A-spec you are. The higher your A-spec level , the more damage you show.

This rumor still exists? This is what people made up when they started playing GT5 back in November 2010 because there was barely any damage. There is no truth to it at all.

Wrong, that's how it used to be when the game was released. I don't know if it's still the case, as (if I recall correctly) PD lowered the A-spec level requirement for full damage after receiving complaints from the community.

Wrong again. Simon is correct, damage has never had anything to do with levels.
 
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damage has never had anything to do with levels.

I can't find anything to support what you're saying. Google searches only throw up interviews and discussions stating different damage levels below level 20, between level 20-40, and level 40 itself. After reading a dozen to 15 articles, I have not yet found one that debunks this.
 
Playing the game debunks it. Post one interview from PD or KY where they say damage unlocks as the game progresses.

It was a internet rumor, that's why you will find forum discussions about it.
 
If you want some damage, grab a rally car. Other than that, you car will have a little bit of damage in the front and sides, but that's pretty much it.

And I cannot believe that people still bring the level of A-Spec and damage in the same sentence in 2012. Fanboys used that to defend the game because damage was barely visible.

And when someone posts his first message, complaining about stuff like this, you never know if the person is serious or not.
 
Ben78
And when someone posts his first message, complaining about stuff like this, you never know if the person is serious or not.

I don't think he is really complaining, just asking a question. He probably isn't someone who is on GTPlanet everyday checking all the latest rumors and updates like some of us crazies. If you followed some of the pre-release news and announcements and then stopped following it and never played the game until now you too would wonder what the hell happened. Remember the pre-release article where the author said NASCAR cars could be smashed to pieces and KY said something like big crashes everywhere? There was a lot of big talk with limited follow through.
 
If you want some damage, grab a rally car. Other than that, you car will have a little bit of damage in the front and sides, but that's pretty much it.

And I cannot believe that people still bring the level of A-Spec and damage in the same sentence in 2012. Fanboys used that to defend the game because damage was barely visible.

👍
 
The amount of damage you receive can depend on what level at A-spec you are. The higher your A-spec level , the more damage you show.

Also, when entering an event, before selecting the race, look at the three boxes above the list of race circuits. Two of them are white. One of them is to access your garage, one of them is the details on all the available prizes, and the other one is called typical opponents, which will show you what cars you are likely to be racing against, how much power they have, the weight of their cars and the overall performance points. Observe that first before deciding which car and how tuned your vehicle should be before entering.

I am very sorry to say that you are wrong here. The damage that you see on cars when you are a level 0 driver will be the same when you become a level 40 driver. It's just that some cars have better damaging models than others.

Standard cars only have a smudging effect as visual damage, premium cars can have some body parts dislocated and there is still a little bit of smudging (at least if you have an aftermarket spoiler and premium rally cars have the most detailed damage system in the game. Your doors can fall off, body parts can become more easily dislocated and the boot lid/hood can lift off. But I've never seen the bonnet or the boot lid ever come off once.
 
LOL i feel so guilty, I didn`t mean to start this again. :nervous:

I guess SweenMachine is just as confused as we were back then if he is new to GT5.

But I also thought we are done with this particular topic, as it seems the myth lives on. :dopey:
 
Remember the pre-release article where the author said NASCAR cars could be smashed to pieces and KY said something like big crashes everywhere? There was a lot of big talk with limited follow through.

That's a good point, that's pretty annoying..
 
I am very sorry to say that you are wrong here. The damage that you see on cars when you are a level 0 driver will be the same when you become a level 40 driver. It's just that some cars have better damaging models than others.

Standard cars only have a smudging effect as visual damage, premium cars can have some body parts dislocated and there is still a little bit of smudging (at least if you have an aftermarket spoiler and premium rally cars have the most detailed damage system in the game. Your doors can fall off, body parts can become more easily dislocated and the boot lid/hood can lift off. But I've never seen the bonnet or the boot lid ever come off once.

List of full damage
*FULL*ALL (p)rally cars except for the Toyota
The Blitz skyline
ALL NASCAR bonnets and trunk will pop , they have no doors so there yeah go!!!!
Cars that i know that don't even get dents would be a few of the Ferrari's
 
^This

Not all cars have the same damage effect as each other. Rally cars have parts that fall off while another car only has a little smear on it.

I think the OP needs play Burnout or something. I personally don't like much damage on my cars, a dent here or there but nothing drastic like something falling off or a crunched in front or rear fender. I rarely play with mechanical damage either, slows down the drift rooms.
 
I don`t miss the damage in GT5 either, I would at Flatout or Dirt.

Having visible damage at the level premium rally cars have would be counter-productive if we are talking about realism I think.
At the same time it makes it more realistic seeing the consequences of a crash or contact, you have to wonder how this beaten up rally car is still able to drive at all.

I am not that familiar with GT5 mechanical damage model, but for the most part it is only the car pulling constantly left or right? Is there something to mention beyond that?
 
The amount of damage you receive can depend on what level at A-spec you are. The higher your A-spec level , the more damage you show.

Also, when entering an event, before selecting the race, look at the three boxes above the list of race circuits. Two of them are white. One of them is to access your garage, one of them is the details on all the available prizes, and the other one is called typical opponents, which will show you what cars you are likely to be racing against, how much power they have, the weight of their cars and the overall performance points. Observe that first before deciding which car and how tuned your vehicle should be before entering.

That is NOT true at all and has been proven otherwise.
 
Yeah, I picked up GT5 when it came out at the end of 2010, played it for about a month, then shelfed it til yesterday and figured "why not see if there's a community discussing the handful of issues I'm having with the game!" Thanks everyone for info about the damage, and to lewis_hamilton thanks for the heads-up on the A-spec info! I can't be the only one at least a little preturbed that only a handful of cars in the game get the super-awesome destruction they were marketing out the ass before release. I mean if you want anything more than a smudge you have to use a premium car, so that narrows it down to about 20% of the entire selection (as far as I understand there are about 1000 cars in the game, 800 standard and 200 premium), and only a handful of those get the most detailed level of destruction. So, just like GT3 and 4, I can happily smash into whatever/whoever I want with virtually no consequence - that's what I assumed the damage/wrecking mechanic would be, an incentive to drive properly.

This, like the lack of cockpit view for the majority of the cars (but wait! Thanks to a recent update you can have an all-black cardboard cutout cockpit! Thanks PD.), gives the game a highly unfinished feel, to me anyway. I paid top-dollar for this title and was expecting all the features they were marketing at the time. Why aren't more people pissed about this?
 
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List of full damage
*FULL*ALL (p)rally cars except for the Toyota
The Blitz skyline
ALL NASCAR bonnets and trunk will pop , they have no doors so there yeah go!!!!

Cars that i know that don't even get dents would be a few of the Ferrari's

This is your full list of realistic damage on cars 👍 .
 
Maybe because the whole point of racing is not to crash?

Ah, this old defense. Yes, the idea is not to crash but they do happen. When they do people want to see realistic damage. No console sim is even close to realistic damage and probably won't be for a long, long time but GT5 is seriously weak compared to the competition.

I can't find anything to support what you're saying. Google searches only throw up interviews and discussions stating different damage levels below level 20, between level 20-40, and level 40 itself. After reading a dozen to 15 articles, I have not yet found one that debunks this.



http://uk.ps3.ign.com/articles/113/1137446p1.html
 
Maybe because the whole point of racing is not to crash?

Precisely! There should therefore be a consequence of crashing beyond harmlessly bouncing off the wall or your opponent and carrying on with the race. The danger of wrecking out of a race would add a huge level of drama to the game - just like racing in real life.
 
I can't find anything to support what you're saying. Google searches only throw up interviews and discussions stating different damage levels below level 20, between level 20-40, and level 40 itself. After reading a dozen to 15 articles, I have not yet found one that debunks this.

Start a new account and share a (premium) rally car with it... take it to the track and wreck it and then go find a mirror so you can stare at the silly face you will make.
 
MSTER232
Maybe because the whole point of racing is not to crash?

Well that doesnt count. Racing Games should have a Good Damage Model - including visuals and physics -

You need a great Damage Model to feel the danger of fast Driving. You Need to concentrate more and decied if you Push or not Push.

Damage Adds alot tactical depth to a game.

Soccer Games have a tackle physic. Why? Because it is Part of the reality and if a Game Wants to be realistic it Needs a realistic Damage Model.

Hope my english isn't to Bad :(
 
ch3ng
Well that doesnt count. Racing Games should have a Good Damage Model - including visuals and physics

The series was loved without damage. I hope it gets better, but it's not a deal-breaker.
 
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