A few of my friends set up a LAN the other day and we found that some of our driving techniques are completely unrealistic and unfair. So, we wanted to set up some rules during LAN play to follow to uphold the game for what it was intended to be. The Ultimate Driving Simulator.
The following are the rules we have come up with so far. Your suggestions to the most realistic experience possible are welcome and encouraged. Also post comments on the basic point system I derived. Please help us!
Rules to playing GT4 in LAN mode for the most realistic competitive experience. (not GT mode)
Any violation to the following rules is cause for disqualification
Rule #1 All driving aids must be turned off.
Rule #2 Thou shall stay on the designated course and off the grass at all times, no shortcuts. (unless its an accident, Fuji is not an accident)
Rule #3 A) Thou has the option between N2s or N3s when given a tire option.
Rule #3 B) If Ns are not available, S1s are the only option.
Rule #4 Thou shall not modify cars. (I don't think you can anyways) Stock is the law.
Rule #5 Thou shall not pick a far superior car compared to the opponents car (unless authorization is given by the opponent with the inferior car), a good indication of superiority is the ability to choose racing tires. With this in mind, if the superior car wins, the driver of the superior cars reserves no bragging rights.
Rule #6 Thou is allowed to pick a car that an opponent does not have access to (due to not unlocking it), as long as the opponent has access to a similiar car within that class. (Ex. similiar power/weight ratio, etc. )
Rule #7 Thou shall not come into a corner "hot" when trailing a lead driver and hit the lead driver causing he/she to run off the road.
Rule #8 Thou shall not excessively or abusively rub an opponent or wall. Treat your car as if it was your sole asset in the real world.
LAN POINTS
5 points = For a Win with a highly inferior car to your opponents
4 points = For a Win by using the same car (test of whose the better driver under the same conditions)
3 points = For a Win with a different car but of similiar class
2 points = For a Win with a highly superior car to your opponents
1 point = For a Loss (to encourage fair play)
0 points = For a loss due to a violation of the rules or resetting without authorized consent of the other player.
*Points should be tallied by 1) total, 2) average points per race (mean), and 3) Number of times each point total was won for a given race.(modes) * This is a fair judge of a LAN competitor.
*If the race is agreed to be reset by all drivers, then whoever is in the lead at the time the race is reset will get the respective amount of LAN points.
*If a driver in the lead resets (for fear of a comeback, takeover, or loss) without the other driver's consent. The driver that was behind automatically wins, and gets the respective point value for that race. The resetter receives 0 pts.
*If a driver is losing and resets the driver in the lead automatically wins, and gets the repsective point value for that race. The resetter receives 0 pts.
I will update this thread as posts come in and if anyone else finds it useful.
Regards,
Gran Troy
The following are the rules we have come up with so far. Your suggestions to the most realistic experience possible are welcome and encouraged. Also post comments on the basic point system I derived. Please help us!
Rules to playing GT4 in LAN mode for the most realistic competitive experience. (not GT mode)
Any violation to the following rules is cause for disqualification
Rule #1 All driving aids must be turned off.
Rule #2 Thou shall stay on the designated course and off the grass at all times, no shortcuts. (unless its an accident, Fuji is not an accident)
Rule #3 A) Thou has the option between N2s or N3s when given a tire option.
Rule #3 B) If Ns are not available, S1s are the only option.
Rule #4 Thou shall not modify cars. (I don't think you can anyways) Stock is the law.
Rule #5 Thou shall not pick a far superior car compared to the opponents car (unless authorization is given by the opponent with the inferior car), a good indication of superiority is the ability to choose racing tires. With this in mind, if the superior car wins, the driver of the superior cars reserves no bragging rights.
Rule #6 Thou is allowed to pick a car that an opponent does not have access to (due to not unlocking it), as long as the opponent has access to a similiar car within that class. (Ex. similiar power/weight ratio, etc. )
Rule #7 Thou shall not come into a corner "hot" when trailing a lead driver and hit the lead driver causing he/she to run off the road.
Rule #8 Thou shall not excessively or abusively rub an opponent or wall. Treat your car as if it was your sole asset in the real world.
LAN POINTS
5 points = For a Win with a highly inferior car to your opponents
4 points = For a Win by using the same car (test of whose the better driver under the same conditions)
3 points = For a Win with a different car but of similiar class
2 points = For a Win with a highly superior car to your opponents
1 point = For a Loss (to encourage fair play)
0 points = For a loss due to a violation of the rules or resetting without authorized consent of the other player.
*Points should be tallied by 1) total, 2) average points per race (mean), and 3) Number of times each point total was won for a given race.(modes) * This is a fair judge of a LAN competitor.
*If the race is agreed to be reset by all drivers, then whoever is in the lead at the time the race is reset will get the respective amount of LAN points.
*If a driver in the lead resets (for fear of a comeback, takeover, or loss) without the other driver's consent. The driver that was behind automatically wins, and gets the respective point value for that race. The resetter receives 0 pts.
*If a driver is losing and resets the driver in the lead automatically wins, and gets the repsective point value for that race. The resetter receives 0 pts.
I will update this thread as posts come in and if anyone else finds it useful.
Regards,
Gran Troy