Yes it's niceI did few laps on the 2 new tracks, they are really well done,! special mention to Sebring with the différent track surface which is really well made and well transfered to the FFB
I think it's very beautiful .I've got mixed feelings on this one, track surface color is off / compared to reality
And on PS5 it is excessively blurry, making it hard to catch braking point and signs
GT7 version is way more close to the real deal
To bad for Rennsport, GT3 and Lmdh physics and FFB are really good (track détail and surface are 👌)
Yes the next Touring Cars update , going to be great !!! 😀🚗👍Not yet on PS5 😉
And yes I look forward for the next updates
Ok great thank you.Sure ! There is so few games with true DTM cars, I hope they deliver with great sound and FFB !
BTW : I've did some races with the AI on pro, not the best AI yet, but I can see some improvements, there's still a long way to go for making it a nice solo experience
It's great that consoles are finally getting some DTM love, it would be even better if it was in a title that isn't still a fair bit of a basket case.Sure ! There is so few games with true DTM cars, I hope they deliver with great sound and FFB !
I don't understand why GTPLANET doesn't mention RENNSPORT ?![]()
The Community Debrief #1 — RENNSPORT
Hello Racers,We recently concluded our first community survey following the launch of Endurance Classics Part 1. We received 423 responses, and the results are a vital asset for our development roadmap. While 74.7 percent of you reported a positive experience, 25.3 percent highlighted specific...www.rennsport.gg
Issues they are working on after feedback.
I've been following it (and trying it) since the closed beta days, and the argument that they are on the right path is old at this point.It need time, since they parted with Nacon, they seems to be on a good path for delivering something interresting
I think we will have to wait till the end of 2026 to judge if they delivered or not
Do you try the game on PS5 each time there's an update?It's great that consoles are finally getting some DTM love, it would be even better if it was in a title that isn't still a fair bit of a basket case.
Err nope, as I'm on PC. Following the last but one update it managed to utterly break Moza wheel support, so forgive me for still being unimpressed.Do you try the game on PS5 each time there's an update?
This has been explained to you before...I don't understand why GTPLANET doesn't mention RENNSPORT ?
They are indeed just a snapshot of the PC audience (and Steam is generally representative of that), but even if you double that on PC for other systems, and Rennsport has a hundred times the player count on console (and that's likely being generous), it still would put it low down the priority list for articles.Steam charts are a biased POV, it doesn't include console players or other systems on PC
I think there is far more player on consoles because there is far less options on consoles for racing games more sim focused
The editorial team here has limited time, do you honestly think that articles on Rennsport and PMR are going to bring in the same traffic as GT7? I know that puts lower-tier titles (in terms of player count) in a catch-22 situation.I do agree with Bruno, Rennsport and PMR need more visibility
I can see PMR getting a nod for innovation with cars that get little love on the console side of sim racing, but in terms of innovation, I honestly struggle to see that argument for Rennsport.I do agree with Bruno, Rennsport and PMR need more visibility, having competition always bring innovation
We got different POV, I disagree with you, GTPlanet is a console audience for the majority, I think there is far more players that you are thinking
Regarding innovation, I think you have to play theses games first to make this kind of statement
Few examples here : dynamic track on PMR, damages on Rennsport, multi classes, sound immersion, mods, more intense FFB...
Sometimes it's interesting to open up your mind to others products, I love GT7 for what it is, I also love to have some other propositions with different interpretations of racing
PMR confirmed in an interview shorty after release that sales were 80% console, 20% pc - and majority on pc plays on steam. That would make it around 100 players total for both gamesThey are indeed just a snapshot of the PC audience (and Steam is generally representative of that), but even if you double that on PC for other systems, and Rennsport has a hundred times the player count on console (and that's likely being generous), it still would put it low down the priority list for articles.
Citation required.We got different POV, I disagree with you, GTPlanet is a console audience for the majority, I think there is far more players that you are thinking
I've been playing Rennsport since the closed betas on PC! You?Regarding innovation, I think you have to play theses games first to make this kind of statement
Dynamic track isn't new (this is at least Ian Bell's third title with it), damage on Rennsport is basic, multi class isn't new, sound is average, and the FFB on Rennsport is not great at all (Rennsport FFB for curbs and track surface is OK, for vehicle communication it's dire).Few examples here : dynamic track on PMR, damages on Rennsport, multi classes, sound immersion, mods, more intense FFB...
You assume I'm mainly a GT7 player? Nothing could be further from reality.Sometimes it's interesting to open up your mind to others products, I love GT7 for what it is, I also love to have some other propositions with different interpretations of racing