Rennsport Coming to PlayStation 5 and Xbox Series in 2025

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ACC is now at end-of-life though (just livery updates), and who knows if PMR's online will actually be good. It's barely been shown. Also severely lacking in the touring department.
I'm sure that Rennsport will be MUCH better after couple of months and two DLCs.

But version we got are just terrible, and we got them late to have a proper time to review.
Xbox authors even worse, got them this monday.
 
I'm sure that Rennsport will be MUCH better after couple of months and two DLCs.

But version we got are just terrible, and we got them late to have a proper time to review.
Xbox authors even worse, got them this monday.
They've had over 3 years and still released a mess.

I'm not optimistic the issues can be fixed in a couple of months.
 
I don't get it, what do they think they have to offer with regards to the established competition?
Certainly not graphics or sounds.
And from what it looks like not physics either.
Tracks and cars that other don't have?
Look at it from a console perspective, right now it is pretty much unique in it's offering of being full sim with online racing focus.

For PC, yeah, it's a tougher sell as there's a plethora of options out there, rFactor 2, RaceRoom, iRacing and more, but on console, at least until PMR, it stands alone.
 

we agree that there are things in this game that are easy to like. The driving feel is good. The tire physics are good. The FFB is okay. It's just that nothing else is very good. The amount of content itself is minimal, which makes it difficult to recommend to anyone, especially in a climate where the sim racing genre is home to games like Assetto Corsa Competizione, Automobilsta 2, Le Mans Ultimate, Raceroom, Assetto Corsa, Iracing, Rfactor 2, and the upcoming Project Motor Racing. There's nothing here that's different, unique, original, or appealing. The graphics are also worse than in the over six-year-old (!) ACC (which is a bit bizarre), as is the sound. On top of that, the offline part is almost useless (without a doubt the worst AI in the genre), even though the multiplayer races were quite nice.
 

Good summary - online racing pretty good, everything else pretty bad at the moment.
Can't say I'm surprised the one constant between this and the original PC release IS the actual good part. Seems like they just kinda threw everything else together and the end result doesn't nothing to refute that.
 
I thought a launch couldn't be any worse after the test drive game by Kylotonn. Then Rennsport said: hold my beer....

Never ever seen such a mess and I not even happy about it since it has something unique.

Not sure if they can turn this project around. I expect even they run out of money soon and end the whole project. Leaving even more people burned. This doesn't look good at all 😔

I've turned to PMR too 🤷
 
 
When even a general, non-sim oriented YouTuber had to chime in, the game is in big trouble.


Nacon's involvement and their poor track record also gives further bad rep (due to TDU:SC), though most of them often fail to distinguish developer vs publisher role.
 
It's a tough spot for this game, but it's never really looked interesting beyond a few fantasy tracks... Unless you count the early NFT-ish looking stuff as "interesting." If it's not going to be interesting, then it needs to nail everything else and it clearly hasn't. Although to be fair, I guess simracers don't really care about "interesting" in 2025 given that all most of them do is drive GT3 cars at Spa/Monza.

The situation they put themselves in with content is awkward. The small amount of content the game has lines up with their original model where you buy individual pieces of content to grow the game, and that method of "DLC" does mean that classes can be expanded over time and they don't need to coordinate and build up "packs" to sell. The issue though, is that no one smart was going to pay iRacing prices for an individual car in a title that is at budget console game quality when they could just go play iRacing. On the console, this model also likely wasn't going to work, as you can buy entire DLC bundles for other games for less than what it cost for a single car on Rennsport.

Ironically though, the free-to-play model might have been the only thing that would have given this title a chance on console. The game doesn't have the content or quality to justify its price tag, so the playerbase is likely to be very small which is clearly an issue for a multiplayer focused game. The game desperately needs more content to be interesting, but who are they going to get to pay for the content? Even for the people who are trying to like the game, I think it's a tough sell trying to get them to spend more money on content when they likely won't be able to find a populated lobby to actually use the content in.

Even if they made new content free, would that be enough? Maybe in the future when the game builds up and bugs get fixed and features get improved, but probably not now as everyone smart would just hold off on buying it until it was good... Which would mean the game would spend a long time with little income and dead servers meaning there is no guarantee it would make it to the point it was something good.

Maybe if they had kept it free-to-play, with some rotating free cars so it's not just always the same, and priced individual cars $5 or less (like RaceRoom), they would have had a chance at building into something... But who knows if that pricing model would even be viable for them.

The game sorta seems like a racing game built by people who don't understand what works for racing games. Like some people watched an iRacing Daytona 24h event or something and went "okay so if we just make an online game with prototypes and GT3 cars then several thousand people will give us $15 for each car we make? We should get into this esports thing!" and started putting together a dev team without actually understanding what makes some of the current successful sims successful.
 
Thanks. I'm Familiar with your post history for years so I know you don't say that lightly.

I will refrain and give my 100 dollars to Ian and his team. Even if it takes a year or two to get the kinks ironed out, I'm all in on PMR
I really hope PMR works out, if it's equal to project cars 2 with more consistent quality and clearer visuals I'll be happy.
 
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