research's GT6 Gameplay Thread

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ecko_driver81
:) Ok, here we go. Add to this discussion with your ideas. Tell me what GT6 will need in terms of raceday experience, immersion, and fun factor. These aspects are of the highest concern for the future of our favorite franchise- and sadly, they seem to be the most ignored by PD.


**NO CARS. *** NO TRACKS.**
Lets keep it clean.




*Cautions during races. Full Course and Local.

*Track Marshalls.

*Flag Rules.

*Pace cars / Tow Trucks.

*More damage to the environment. Even some slight geo-mod.

*Tire tracks in the gravel traps / mud. Mud, Dirt, Grass, Gravel kicked onto the track.

*Water accumulation/drying effects on the track.

*Dynamic track surface with temperature and humidity affecting grip -also tracks should start green and "rubber in" at different rates depending on grip factors & laps. (scroll halfway down that linked page)

*Major work on the dirt/snow surfaces- in GT5 these surfaces rate very poorly and need a major overhaul in the realism department. The track surface-to-tire contact makes it feel like we are riding on a cusion of video-game air. The large 3D chunks of dirt and snow exist only as visual objects. Driving through those with no effect whatsoever confirms this point in a very lucid way.

*Major work on the debris/particles. Grass, dirt, mud, dust, rocks, snow, water. Better water spray from tires in the rain -it's
not created and dissipated as vertically or smoothly as in real life. In GT5 it explodes out radially in big chunks.

*Option to control the car during pitting.

*Suspension and chassis should heat up and weaken over the course of a long race.

*Brake fade. Brake system failures.

*Slight Power Loss over long races.

*Crash Retirements.

*Mechanical retirements of all kinds. This is a big part of racing. Also it would be nice to see a retired opponent's vehicle sitting in the grass once in a while.

*Blown Tires. Flat-spotting tires.

*Fires.

*Fluid losses. Fluid on track should warrant a caution (local or full) with the safety crew cleaning / covering the spill with
drysweep.

*Engine over-rev time should count towards/increase chances of a blown engine/overheating.

*Adjustable Shift Light. (so you can place it below redline to protect the motor or help to stay in the torque curve)

*Lose gears -maybe due to our own clutch errors?

*Major A.I. overhaul. Please make them into smooth race drivers. The least-skilled racers in the world would never hit the gas/brakes/gas/brakes like the A.I. in GT5. I mean... wow. :ouch:

*Racing seasons.

*Teams / Clubs / Clans.

*Spotter/Crew Chief/Navigators in headset. A variety of options for the speaker and multiple people to choose from.

*Dynamic and realistic Crowd Noise. In GT5 the crowd noise is absolutely deplorable.

*Selectable racing fields in arcade mode.

*Event Synthesizer from gt2. (or something like it)

*Real-world "Driving Roads".

*Track day practices- random cars or performance classes cruising around, dynamic field sizes, sparce/no crowds.

*Online track days with AI employed to fill the fields.

*MANY more raceviews. (lower bumper, upper bumper, hood, adjustable cockpit POV with steering wheel on/off and helmet on/off, front edge of roof, rear edge of roof, adjustable chase cam POV with inertia on/off)

*Head/Face Tracking of front and back movements -this will zoom in and out allowing you to see around A-pillar. 👍

*Ability to relocate and change the style of HUD display.

*Nm and Kw units.

*Multiple Weight Ballast Options / Success Weight Ballasts where applicable.

*Adjustable steering/gas/brake sensitivity on the dualshock controller.

*MUCH more peripheral steering wheel orientation/options.

*Car-sorting folders/ `New Folder' option.

*DLC Cars, tracks, and EVENTS.

*Rallycross.

*Dirt2 style replays. (maybe take the old place of the "Dive" replay)

*Replay Highlight Reel. Replay control of some sort. : /

*Victory Cinema clips- paddock, celebration, podium, interview shots from afar (no sound needed, just
play music).


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Can we have some fun please? I want my friends to enjoy Gran Turismo, but how will that ever happen with a fun factor of zero? The old "driving simulator" idea has honestly reached it's end. We need this to evolve into a RACING SIMULATOR. Bring the fun!

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* An option to take three cars to the racetrack (you have your main ride and if that crashes, the other two will back you up)

* Bonus experience

* Nitrous with the option to replenish this at pitstop (this never happened in GT4)

* Steal other player's cars during a race (Grand Theft Auto style, but that would be funny)

* Create your own track instead of GT5 generating it for you (play NES "Mach Rider" and use its course creator)

* Show victory lane celebrations after the race

* Include all NASCAR's from the early and late 80's
 
@SummitBalt08 I forgot to mention that most of my list would be in the form of options. You can choose to turn them on or off.


Totally my fault. But the word of the day is "options". :)
 
@SummitBalt08 I forgot to mention that most of my list would be in the form of options. You can choose to turn them on or off.


Totally my fault. But the word of the day is "options". :)

Well that wouldnt be so bad then, that way you can try the stuff and if you dont like it... Just turn it off. That is a good idea 👍

EDIT-

How about bringing qualifying back?

Being able to choose from real tire manufacturers? If its a real driving simulator, do you want Hoosiers or Goodyears?? And so on..
 
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Why would you mention Nm and Kw? Aren't they already used in the euro version? They can stay in said Euro version, they're meaningless to Americans.
 
Having the garage selectable in the options before joining a track in practice. So when you're tuning you can quickly swap cars rather than going all the way out then back to the track again.
 
Hrm...


I'm not saying these are bad ideas, it's just that this kind of thing has been done before.
 
I'd say to add all the f1/le mans champion cars from all years since it's release =P, but he stated no cars =)
I'd love to drive the turbocharged 1988 mclaren
 
Tow trucks? Fires? What the 🤬? If this was implemented, there would only be race-cars left in the game.

Stop dreaming, put yourself in PD's position and think again.
 
They NEED to have a replay function and also give us more A-spec events without needing to level up as well as no B-spec career (but a B-spec option would be helpful for those endurance races)
 
Guys this is not possible...

Think about it, do you want to play GT6 when you have to own like 5 Bluray Discs because the game is so huge ?...

Come on.

You guys are to unrealistic. Maybe if you where a devolpor you would have another opinion.
 
UNOFFICIAL GT6 FEATURES:
*2000 cars(300 skylines available^^ )
*new engine made from scratch,realistic graphics with stable 60 fps
*ability to get out of the car.
*300 real existant weapons from all over the world(200 premium weapons/100 standart)
*50 tracks and 5 real cities(NY,Moscow,Tokyo,Pakistan,London)
*You can enter almost each building
*You can steal your opponent's cars
*In championships if you kick ur opponent from his car and beat him for sure,he wouldn't compete in next races
*realistic physic engine
*approx. 150 interesting missions in cities
*6 races to choose,25 classes and overall 5000+ skills.
*weekly city sieges.
*dynamic day-night change
*powerful raidbosses
*10000+ online players in each city
*Realistic sounds of engine roars and weapons.
*complex tuning system
 
unofficial gt6 features:
*2000 cars(300 skylines available^^ )
*new engine made from scratch,realistic graphics with stable 60 fps
*ability to get out of the car.
*300 real existant weapons from all over the world(200 premium weapons/100 standart)
*50 tracks and 5 real cities(ny,moscow,tokyo,pakistan,london)
*you can enter almost each building
*you can steal your opponent's cars
*in championships if you kick ur opponent from his car and beat him for sure,he wouldn't compete in next races
*realistic physic engine
*approx. 150 interesting missions in cities
*6 races to choose,25 classes and overall 5000+ skills.
*weekly city sieges.
*dynamic day-night change
*powerful raidbosses
*10000+ online players in each city
*realistic sounds of engine roars and weapons.
*complex tuning system
gta??
 
UNOFFICIAL GT6 FEATURES:
*2000 cars(300 skylines available^^ )

You lack ambition, grasshopper!👎

I want 3000 cars, with:

500 Skylines
150 RX7s
400 MX5s
250 Mitsubish Evos
450 WRXs and...

999 Toyota Corollas.:drool:

Who needs Porsche in a racing game, anyway???:dunce:
 
Hmm, interesting thread with plenty of ideas. Some of them are even good ideas. But I wonder...

The first GT was launch in 1997, the next in 1999, then 2001 then 2005 then 2010. So, given that launch cadence, it does seem a tad premature to be speculating on a game that will probably come out in 2017. Wonder how long this thread will be by then...

Leave you with it. I'm just happy to have GT5 on permanent spin in my PS3.
 
How is this 'Officlal'? Did you just put that to make it seem more important so that it wouldn't get moved to the feedback thread :)

Some of those ideas are pretty good but I don't see anything new...
 
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