research
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- 847
- Ohio
- ecko_driver81
**NO CARS. *** NO TRACKS.** Lets keep it clean.
*Cautions during races. Full Course and Local.
*Track Marshalls.
*Flag Rules.
*Pace cars / Tow Trucks.
*More damage to the environment. Even some slight geo-mod.
*Tire tracks in the gravel traps / mud. Mud, Dirt, Grass, Gravel kicked onto the track.
*Water accumulation/drying effects on the track.
*Dynamic track surface with temperature and humidity affecting grip -also tracks should start green and "rubber in" at different rates depending on grip factors & laps. (scroll halfway down that linked page)
*Major work on the dirt/snow surfaces- in GT5 these surfaces rate very poorly and need a major overhaul in the realism department. The track surface-to-tire contact makes it feel like we are riding on a cusion of video-game air. The large 3D chunks of dirt and snow exist only as visual objects. Driving through those with no effect whatsoever confirms this point in a very lucid way.
*Major work on the debris/particles. Grass, dirt, mud, dust, rocks, snow, water. Better water spray from tires in the rain -it's
not created and dissipated as vertically or smoothly as in real life. In GT5 it explodes out radially in big chunks.
*Option to control the car during pitting.
*Suspension and chassis should heat up and weaken over the course of a long race.
*Brake fade. Brake system failures.
*Slight Power Loss over long races.
*Crash Retirements.
*Mechanical retirements of all kinds. This is a big part of racing. Also it would be nice to see a retired opponent's vehicle sitting in the grass once in a while.
*Blown Tires. Flat-spotting tires.
*Fires.
*Fluid losses. Fluid on track should warrant a caution (local or full) with the safety crew cleaning / covering the spill with
drysweep.
*Engine over-rev time should count towards/increase chances of a blown engine/overheating.
*Adjustable Shift Light. (so you can place it below redline to protect the motor or help to stay in the torque curve)
*Lose gears -maybe due to our own clutch errors?
*Major A.I. overhaul. Please make them into smooth race drivers. The least-skilled racers in the world would never hit the gas/brakes/gas/brakes like the A.I. in GT5. I mean... wow.
*Racing seasons.
*Teams / Clubs / Clans.
*Spotter/Crew Chief/Navigators in headset. A variety of options for the speaker and multiple people to choose from.
*Dynamic and realistic Crowd Noise. In GT5 the crowd noise is absolutely deplorable.
*Selectable racing fields in arcade mode.
*Event Synthesizer from gt2. (or something like it)
*Real-world "Driving Roads".
*Track day practices- random cars or performance classes cruising around, dynamic field sizes, sparce/no crowds.
*Online track days with AI employed to fill the fields.
*MANY more raceviews. (lower bumper, upper bumper, hood, adjustable cockpit POV with steering wheel on/off and helmet on/off, front edge of roof, rear edge of roof, adjustable chase cam POV with inertia on/off)
*Head/Face Tracking of front and back movements -this will zoom in and out allowing you to see around A-pillar. 👍
*Ability to relocate and change the style of HUD display.
*Nm and Kw units.
*Multiple Weight Ballast Options / Success Weight Ballasts where applicable.
*Adjustable steering/gas/brake sensitivity on the dualshock controller.
*MUCH more peripheral steering wheel orientation/options.
*Car-sorting folders/ `New Folder' option.
*DLC Cars, tracks, and EVENTS.
*Rallycross.
*Dirt2 style replays. (maybe take the old place of the "Dive" replay)
*Replay Highlight Reel. Replay control of some sort. : /
*Victory Cinema clips- paddock, celebration, podium, interview shots from afar (no sound needed, just
play music).
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Can we have some fun please? I want my friends to enjoy Gran Turismo, but how will that ever happen with a fun factor of zero? The old "driving simulator" idea has honestly reached it's end. We need this to evolve into a RACING SIMULATOR. Bring the fun!
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