tha_con
James2097, all I can say is I'm extremely sorry you are excited about an FPS experience that has been sub par on previous consoles (Halo) and "meh" about a series that is starting a new with great physics and a new "hero moment" feature, where NPC's will tag along should you save their lives.
You realise I could turn around and say I'm sorry for you, as you don't 'get' Halo, which garnered generally terrific reviews, a game with brilliantly cohesive and beatiful styling in all aspects of it's universe? A game millions of people practically worship. If any game gets to this level, it probably has a lot going for it, regardless of any one person's opinionated retorts.
You know what? Any game that is
that popular simply HAS to be a good title. Crazy buying sprees like that cannot happen just because people are deluded or don't know any better. I personally dislike Counterstrike and WOW, but they are still masterful game designs for grabbing such a big audience who evidently love them.
Resistance's new bullet points on the back of the box (and why you can colour me unimpressed):
Friendly NPCs in a FPS? Since when was that new? The way you come across/collect them is a variation on a theme, nothing amazing IMO.
"Hero moment" sounds cheap. Its kinda cheesy (shouldn't you feel like a hero all the time?), a slight logical advance from playing the bond theme every time 007 does something "heroic", or bullet time, or some other contextual reward based gameplay device like that. Doing something cool in a game and getting audio/visual notification and a temporary or permanent reward/bonus isn't a revelatory gameplay concept (powerups anyone?). Old concepts presented in new terms doesn't make them an advancement, or even necessarily fun. I'm pretty jaded, but these concepts don't seem like any great leap in game design to me!
Every new FPS will shout about great AI, I haven't heard any reason why Resistance's AI will be markedly better than anything else in development. Try and think of these things as normal for PS3. You need to re-adjust what is to be expected. Many many FPS games will follow Resistance...
All FPS games on PS3/Xbox 360 will also shout about great physics, this is a standard back-of-the-box feature these days (whether its really included or not), and everyone will be claiming crazy physics stuff, as if this inclusion magically makes a game more fun. Rag-dolls didn't automatically make every FPS more fun, you have to just wait and see.
All of the spin/good intentions in the world DOES NOT MATTER if the basic gunplay/weapons/aliens isn't appealing/fun/immersive. Resistance just doesn't present a world that is appealing IMO (not to a mass audience anyway). It pulls elements from too many distinct stylistic pies, giving the impression of a badly formed hodge-podge of ideas. It IS generic.
There is tweaking time left, but I know they don't have time to redo ALL their character/weapon assets (which is needed). The environments themselves look okay, too similar to a WWII game in tone (which is in itself generic these days), and too similar in colour palette/grainyness to Killzone. The weapons and characters themselves look woeful, IMO. Not slick.
If the aliens don't look convincing or even slightly menacing, your concept is dead in the water. Coupled with so-so bullet spraying gunplay mechanics with little depth, you're buggered.
Hopefully these slightly non-AAA features can be fixed.
That an the genius level design that Insomniac is known for, as well as their creative weapon design. If you truely feel "meh" about the game, it's probably due to your lack of knowledge about the AI, level design, and developer background, more than anything you "truely" know about the game.
I know exactly what the game is, thank you very much. You're being so arrogant and self-inflated it is quite amusing. It's just a game. Do you feel better trying to belittle my opinions just because I offer a dissenting view to your own? Do you really think your judgement is better than anyone else's? If so, thats really sad.
My points have all been considered perfectly well. I would not post in this thread if I didn't know everything there is to know about said game. I know Insomaniac are a good dev. I was expecting great things early on (when the game was first announced) but not everything can turn to gold, especially in the launch window. My view is based on the fact that I can clearly NOT SEE any hint of gold thus far, and in fact quite a bit of plain old tin.
But seeing as how you probably won't own a PS3 anyways for quite sometime, I'll let you keep your opinions. Insomniac is one of THE best developers in town, so I have faith this game will be good.
You have faith. You've said it right there. I'm looking at the game, it doesn't look that brilliant. It doesn't look awful by any stretch, but it certainly DOES NOT have the special factor that makes a AAA FPS game. Not everything Insomaniac touches is brilliant, no dev has a perfect record. Disruptor was okay, but heavily flawed. The mind powers were a bad concept and didn't really work that well. Yes, I've finished that game.
"Trustworthy" devs can make a dissapointing game for whatever reason... Doom 3, Daikatana, Perfect Dark Zero, Grabbed By The Goulies, Driver 3, Quake 4, Unreal 2, Sega Rally 2006, Wipeout Fusion, etc etc etc!
You won't have a PS3 until I do anyway, so why is this relevant? We're both talking about an unreleased game with a reasonably strong view on it. Why is your view any more "correct" than anyone else's? Learn some respect.
You'll "let me have my views?"... Just... full of it, mate. You haven't said one thing that could possibly show that my views are unfounded. I haven't tried to say anyone SHOULDN'T be interested in Resistance (I am posting in this thread after all - I have SOME hope it may be fun), only that I'm not personally holding out any great hopes, considering other games that (at least a few of) will turn out better (even just taking aesthetics as an initial litmus test, indicative of a general polish/quality).
I just bet that at the end of the day, the consensus amongst the gamers of the world is that Resistance turns out a bit of a dud.
I've even left a disclaimer in my last post: if Resistance gets a really great average score on gamerankings.com, I'll look stupid and my pre-judgement would be wrong! I'm not doubting the dev's ability to actually make a solid and fun game, they're a great dev. I just think their new IP is limiting what they have to work with. I believe (the game concept) was rushed into existence to hit the launch window and provide a fictional FPS for the PS3 to combat the 360's games. I don't think the title shows the same level of polish the dev is known for, which makes me think it may be an intentionally quick filler title to hit launch, make money and fund whatever Insomaniac wants to do next on PS3.
If the aliens look shoddy (defeating the entire story intent of them being scary/believable), you can't be too confident with the rest, can you?
How do the new features actually make the game more fun if the base combat mechanics aren't the best? Apparently the E3 build got boring fast, it was a bit of a point and spray game. Not much strategy, a bit too Serious Sam. Hordes of baddies, spray em, more appear... etc etc.. lacking depth.
Of course its impossible to make a final judgement. I've just made a very informed guess, and I'd wager you $5 I'm right.