Resistance: Fall of Man

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It didn't stir my mug, so to speak. I'm not a fan of that kind of FPS.
 
ditto, i fell off the fps bandwagon long ago, I play some, not all. I am interested in the next Killzone though.
 
It's not FPS' in genreal, it's the you against 1000 bad guy's at once FPS's I don't like so much. I prefer them when they're a bit more strategic and better paced.
 
Actually I'm flabberghasted. That game looks simply stunning. This is the alien invasion game I've been looking for, a little more fast paced than Half Life. That and the jungle game which reminds me of Pitfall meets Indiana Jones look to be two titles I'll have to get at some point.
 
also here is the same trailer in 720p LINK

Looks good, but like what has been said above, it isnt on my hit list for must haves at launch.
 
Anyone watch the Sony Conference in HD, the only downside was. I had to download it in parts from GameSpot, and well each part was about 1.7GB in size.

Anyway this game will look better, once the PS3 is out. But its kool how those headcrab type things kill the humans in this game.
 
Shows promise. Needs some more polish and perhaps some more 'whizz-bangs' to get the juices flowing.
I'm genuinely happy that it seemed to be running at 60fps (when I saw it at E3). Too many developers are happy to have good looks but 30fps gameplay. I prefer smoothness to eye-candy, though both is possible.
 
I'll be happy with one launch game and if Warhawk is polished up and provides some kind of online play It'll be my first game since Motorstorm and Heavely sword wont come out till Q1 or 2 07. I'll get a gamefly subscription for everything else.
 
Insomniac Q&A on Resistance: Fall of man
GN: Insomniac is known for its great weapons, how much of a focus will weapons be in Resistance compared to say... Ratchet? How about Tetris?

Ted Price: First off, thanks for the compliment about Insomniac's weapons gameplay. We take blowing stuff up very seriously out here in Burbank.

On to your question. We can say with total certainty that Resistance: Fall of Man will feature more weapons strategy than Tetris. You can quote me on that. As for comparing Resistance: Fall of Man to Ratchet & Clank in terms of weapons emphasis, I'd like to answer the question from a different perspective. Based on our experience, when people play Ratchet & Clank they usually enjoy themselves because they can blow up a bunch of stuff in amusing ways.
But that's not all. What makes Ratchet & Clank much more than a purely weapons-based game is its variety. For example, Ratchet: Deadlocked had co-op all the way through the story mode, playable vehicles, and a deep multiplayer mode. So to us, making a memorable game is more about a polished, varied experience -- With weapons. Really, really cool weapons. Resistance: Fall of Man shares that philosophy.

IGN: While we're on the subject, tell us about those weapons. E3 is loud and sometimes it's hard to pick up on those little details. What kind of primary and secondary fire can we expect?

Price: What's cool about the weapons in Resistance: Fall of Man is not necessarily the alt fire modes themselves, but how you choose to use or combine them during gameplay. You can take out enemies in a variety of ways using our arsenal, which we think should ultimately help extend and enhance replay value. Take the Bulls-Eye, for example, which actually features three distinct fire modes. This Chimeran assault rifle proved to be one of the most popular weapons we showed at E3.

The Bulls-Eye's primary fire is similar to a traditional assault rifle, but with some cool tracer effects. The secondary fire mode allows you to paint a target, change your position on the battlefield and still hit your mark no matter where you move. We call that tagging. The Bulls-Eye's tertiary fire mode, trapping, can almost be divided into two mini-modes. For example, you can create a swarm of bullets and detonate them from a concealed location when an unsuspecting group of enemies moves into the swarm. Or, you can direct the swarm of bullets around the battlefield until you choose to unleash them on some hapless baddies.

IGN: Apart from the theme, what will separate Fall of Man from similar story-based FPS titles like Call of Duty and Medal of Honor... besides the lack of Germans.

Price: Resistance: Fall of Man is not constrained by actual events, places, people or battles. We're not trying to recreate D-Day at Omaha Beach for the umpteenth time. We're not trying to put players in the boots of a fresh-faced soldier who has gone "Over There" to fight in the Great War... again.
Now, here's what we are doing. We're creating an entirely new (and we think engaging) story of the near-annihilation of Asia and Europe at the hands of a savage unknown species, the Chimera. We're setting that story in the 20th century, and striking a balance between authentic human technology of the times and something altogether not of this world. We're creating an extremely detailed alternate version of 20th century events (using a few real events), and we think the result will be a gripping experience that leaves players wondering, "What if that did happen? What if the United States that my grandparents knew didn't exist in that form at all? What would I have done?"
That's the difference between Resistance: Fall of Man and the other WWII story-based games that were mentioned. WWII games rest on one fundamental question "How would I have fared in World War II?" Resistance: Fall of Man will leave players asking far more questions than that, and you can't watch the History Channel to try and find the answers. We think that's more mysterious, and intriguing.

IGN: Okay then, what the heck are "The Chimera?"

Price: The Chimera is a parasitic race which carry a mutagenic virus. Through a fairly complex process, this virus converts other life forms into more Chimera. Many of the Chimera in the game are actually former humans who have been converted into a variety of forms. Some are small and crawl on the ground in massive swarms. Some are roughly the size of humans, and others are as big as small buildings. We're not revealing how the Chimera appeared and exactly what their intentions are. But those intentions aren't good -- we can assure you of that much.

IGN: Will squad-based AI elements be included at all?

Price: Throughout the game you'll be fighting alongside groups of other soldiers. Sometimes you'll be in the midst of a large battle surrounded by 30 or more allies. Sometimes you'll be fighting through desolate streets with a group of three or four soldiers. Sometimes you'll be on your own. You don't give commands to your allies in the game -- this game isn't a strategy-FPS. But the AI has been balanced so that you must play your part in combat -- the soldiers will not win the game for you. On the other hand, they do provide solid support so it's always in your best interests to help them stay alive.

IGN: Why did you choose to do a first-person shooter with so many other FPS titles out there? Is it because Insomniac has yet to do a sequel to Disruptor?

Price: The FPS genre is something we're fond of at Insomniac Games. If we felt like we couldn't create a standout title in the genre, we would have gone in a different direction with our next franchise. We chose to create Resistance: Fall of Man because while there are many FPS games out there, few offer the "total package" that separates the truly memorable games from the ones you put aside after a couple of hours. We believe we know what it takes to make a great game, regardless of genre, and are working hard to ensure that Resistance: Fall of Man delivers in all areas.

And I can say with confidence that Resistance: Fall of Man's genesis has nothing to do with Disruptor in any way other than it's nice to get back to Insomniac's roots.
IGN: Okay so there's no connection, but since we're speaking about Disruptor, will we see any references -- artistic or weapon-wise -- to it or even the Ratchet series?
Price: Each of the franchises we've created, whether it's Disruptor, Spyro the Dragon or Ratchet & Clank, lives in its own unique universe. The same will go for Resistance: Fall of Man. However, the traits that have made our games popular -- fun factor, careful attention to detail, well thought-out level design, weapons strategy, creative characters and environments, and overall gameplay variety -- those and others should be readily apparent in Resistance: Fall of Man.

IGN: Is vehicular combat incorporated into the game at all?

Price: Yes, you'll be able to commandeer a few vehicles. We'll reveal more later.



IGN: Environments are a big deal in next-gen. What kind of areas can we expect to see and how can players interact with them? One of the big concerns from our readers based on the press conference is that destructibility is at a minimum. What do you have to say about that?


Price: First off, thanks for passing along that candid feedback. Hearing both the good and the critical from gamers is important to everyone at Insomniac. Resistance: Fall of Man will indeed have more destructible environment parts that ultimately affect gameplay decisions. Players will not be able to hide comfortably behind a lot of the cover objects in the game because they'll either chip, splinter, shatter, or be shot away in varying rates based on the weapons firing at it. Plus, we'll be littering the environments with a lot more moveable or breakable objects -- stuff which not only makes the world more believable but a lot more chaotic during combat.

In Resistance: Fall of Man, players will experience a greater variety of environments than is typical for FPS games. As we've done in all of our past games, we're placing a strong emphasis on presenting fresh backgrounds as players progress. Our environment team has been taking full advantage of our proprietary rendering engine to create some very cool open levels including larger, more open and interactive environments - huge battlefields, canyons, and massive Chimeran structures among other things.

IGN: Will you incorporate the new six-axis tilt controller function?

Price: Yes, Resistance: Fall of Man will incorporate the tilt-y, sense-o-rama type controller. Details to come.

IGN: In the past, Naughty Dog has shared technology with you folk. Are you sharing tech again?

Price: We haven't shared any type of technology with Naughty Dog for several years now. While each studio has great respect for the other, and lots of shared memories from our earliest days, our relationship with Naughty Dog is purely friendly and not technology-driven.

One of the things that drives us a little nuts is that people always seem to assume we're using an engine developed by Naughty Dog. That's not the case. The engine for Resistance: Fall of Man is our own proprietary code and has been developed internally here at Insomniac. We've also developed some separate technology in collaboration with Sony Computer Entertainment America -- technology which helps us take advantage of the cell's unique architecture.

IGN: Tell us about the "Hero moments." How do they work and what are the positives and negatives for saving and not saving a buddy?

Price: The "Hero Moments" in Resistance: Fall of Man give players the chance to alter the course of a firefight by saving allies from certain death or letting them suffer a horrible fate. At E3, we showed our Leapers ambushing several hapless British soldiers, and a large Gray Jack strangling another ally. It's up to you how to react to these gameplay situations. You can shoot the Leapers off the soldiers' backs, or watch as they stab their pincers straight through your buddies' skulls. For the most part, "Hero Moments" occur organically throughout the levels, though their onset may be triggered by a scripted sequence. Chimeran enemies will have their own unique attacks, allowing for a wider variety of "Hero Moments" throughout the course of the game.

At this point in development, the primary reason for saving a buddy is to keep him in the fight longer. Since there will be hordes of enemies, the more allies you have at your disposal, the better. Allies will also recognize your heroics (or lack thereof) with various comments. We're looking at other cool enhancements to our "Hero Moments," so check back with us closer to launch.

IGN: How scripted are your opponents? Will they adapt to tactics on the fly or will they always be in the same general area?

Price: We're putting a lot of work into the AI for Resistance: Fall of Man. One of the great things about PS3 technology is that we can create a bigger library of innate behaviors for characters. So, depending on the gameplay situation, characters have more options for how they can react than in the past. For example, if a Chimeran Hybrid soldier sees you out in the open, he may decide to toss a grenade or take advantage of your vulnerability by laying down withering fire while one of his buddies moves to a closer cover position. In addition, since we can have more active characters at any given point due to greater PS3 processing power, we can create a greater sense of battlefield chaos, or more accurately capture the intensity of an enemy ambush. It should also enhance replay value because no two battles will repeat themselves in exactly the same way.

But of course, we do have scripting in the game. Scripting is pretty crucial to any game to control the flow of events. Otherwise it's difficult to build tension and to balance combat situations. Scripting is also important when you want something very specific to happen whether it's a unique enemy introduction or an event designed to scare the hell out of the player.

That said the AI in Resistance: Fall of Man will feature less enemy scripting than in our past games, and implementing a wider set of innate behaviors will further reduce the feeling of repetitive gameplay about which gamers often complain.

IGN: Speaking of the AI, how smart are they?

Price: Well, just the other day we had to interrupt four of our Chimeran hybrids engaged in a fierce game of chess in a park near Manchester... OK, maybe not, but the AI in Resistance: Fall of Man will feature a much greater set of innate behaviors than in our past games. Enemies and allies will know when it makes sense to charge, use cover strategically, throw a grenade or take cover from one, and flank, for example. And of course there are many different flavors of AI in the game since we have a large variety of enemies - all with their own unique approaches to combat.

We know that solid AI is of utmost importance to hard-core gamers expecting the best in next-gen gameplay. Being hard-core FPS fans ourselves, we definitely can relate. We're doing everything we can to first meet and then exceed expectations with the AI in Resistance: Fall of Man.

IGN: You've been one of the most vocal companies when it comes to PS3 development. What can you tell us about the system that makes it so badical?

Price: The PS3 is badical because it has so much processing horsepower. And as I've pointed out in the past, the challenge is in taking advantage of it. The beauty of the PS3 is that it's essentially a massively parallel processor. You can take processing-intensive systems such as physics, collision, dynamic lighting processing, AI navigation, effects processing, sound processing and so on and parcel them out among the Cell's SPUs and its PPU. The trick is in balancing the load between all of the processors. The more effectively you can do this the more you can do per frame. And the more you do per frame, the more you can put into the game to make it a more believable experience.

IGN: Multiplayer was one of the big focuses for the team at E3, what can you tell us about it?

Price: Multiplayer in Resistance: Fall of Man will be badical, to borrow a cool term (I think we're going to start using that word around Insomniac). The best FPS games offer a fantastic balance between a strong single-player and multiplayer component. Expect no less in Resistance: Fall of Man, and look no further than the recent Ratchet & Clank games for proof that we can deliver. Buuuut...we're not revealing details just yet, other than to say that Resistance: Fall of Man online multiplayer will be highly customizable and competitive with progressive rewards for hardcore gamers while remaining accessible and inviting for noobz.

IGN: Okay, world exclusive time... tell us something about the game that nobody has ever known before UNTIL NOW!

Price: Resistance: Fall of Man will feature the Sheepinator as our BFG.

IGN: It worked! It's world exclusive time again... tell us something else about the game that nobody has ever known before UNTIL NOW!

Price: I was just kidding about the Sheepinator.

Okay, since you asked nicely, here's a little nugget to chew on. It's going to be snowing in London in July…

IGN: Damn it! Okay then, we're going to put you on the spot: How does Resistance: Fall of Man stack up to other next-gen shooters from the competition like Gears of War or Unreal Tournament?

Price: Great question. It's actually the first time we've been asked to compare Resistance: Fall of Man to Gears of War, though our multiplayer modes in Ratchet & Clank have often been favorably compared to UT2K4 and other massively popular shooters.

We have a lot of respect for Epic Games. They've made some great games. So has Insomniac Games. While we're interested in Gears of War and Unreal Tournament as gamers, we're completely focused on making Resistance: Fall of Man one of the most entertaining launch titles yet. We know it's a tall order to live up to, but we're ready. Our single-player game is large, action-packed, story-driven and diverse. And I think our weapons will surprise a lot of people. We'll feature co-op all the way through story mode, and our multiplayer gameplay will hopefully make hardcore gamers completely stoked when they learn about what we're doing.

While everyone here is working their asses off to ensure we get all of our planned features in, we're also looking forward to this fall when we can finally take the wraps off of what I can say has been the largest and most complex project in Insomniac's history. And I also have to say that in addition to jumping back into the fray in the FPS genre, building a title for a major console launch is pretty darn exciting for all of us.
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Source: IGN.com
 
Some better Direct Feed trailers.

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The HD direct feed of this game looks stunning, and with the new new of them trying to get to 1080p is welcome... very welcome. Roll on Launch Day.
 
I'm very "meh" about this game, it doesn't look like it really has anything that isn't a bog standard FPS with badly designed aliens (other than it's one of the first games that will be on the shiny new PS3).

I'd save my FPS dollars for: Halo 3, Haze (these ex Goldeneye devs have gone on record to say "our game will be the premier FPS this gen" - ok!), Killzone 2 (hopefully something like the 2005 trailer), Unreal Tournament 2007, Crysis :drool:, then all the WWII games like Brothers In Arms/Call Of duty 3 etc etc...

Criterion are probably beavering away at a next gen Burnout and possibly a BLACK 2 :D... Lets face it, they haven't announced anything exactly, but this is bound to be what they're working on...

There's a lot to get excited about before Resistance, even if this game comes from a respected developer, its still a launch game with (no doubt), launch game quality and a rushed deadline. No one was really that excited by it at E3, probably because it wasn't very fun or original.
 
Well TBH the reception the game got at E3 was very positive and people liked what they saw and played, for me FPS havent been that much of a draw either on PC or console, but this is looking very nice indeed. The physics look great, the graphics still need a little more polish in the texture department but they have already stated that this is what they are doing now, it will have online 32 player action and online shop for buying new stuff, they wat to use the funcky new DS3 movement capabilities, and the wepons look ace especially the cool thing that fires darts everywhere.

Halo IMO isnt that good at all (yes ive played them both) Haze not much is know about it apart from a short trailer (and of course the devs will say its the best, do you really think they would say that the game they are making sucks I think not) Killzone wont be out for a long time expect it for mid next year, Unreal can go by the wayside, its just like all the other UT's but with new graphics so why waste your cash, Crysis is the only game I would sell all my organs just to play once, but you will need a very expensive PC to play it at its best, and I dont have £2000 to spend on a new PC at the moment.
 
I bet you $5 Resistance gets a bad to average score on gamerankings.com when it comes out. Everyone is initially positive about everything at E3. People I actually trust have said it leaves a lot to be desired. It has no really special qualities that will make it a premier FPS. It has my designer sensibilities very worried, it really does look rushed, and the character designs aren't good.

If you say Halo is a bad game, you are quite nuts. You can say you don't like it personally, but it IS a very well put together game with more polish than anything out there. If you say Halo 2 single-player was dissapointing you have a point.

I trust Free Radical when they say something that promises something big, they made GoldenEye on N64 for ****s sake, they know they'll lose their rep as an A-grade dev if Haze isn't all they say. They know how to make the gameplay fun. If Haze turns out worse than Resistance, I'll sound really stupid, but there is slim to no chance of this happening. Free Radical know what they're doing in a FPS, they've a lot more experience in the genre than Insomaniac. Resistance is shaping up as a B-grade rushed launch-day shooter in every way. Disruptor was crap too, btw.

Crysis won't need that much of a beast, the engine is said to be very scaleable. You'll be able to use any slightly decent Direct X 9 card with things turned down a bit and enjoy the game perfectly well.
 
Halo1/2 is not a well put together game if the single player is dissapointing. I mean poeple go crazy over a teaser that has no indication of what mutiplayer is going to be like. It's not like Halo 3 was a surprise. Yet an unfinished game that some were impressed by is bound to fail in your opinion.

I liked disrupter and i beat it. How could a game thats over 70% complete(as of E3) with 6 months of development time left be rushing it? "Black" was a decent first attempt that pople realy enjoyed so whats got you so negetive about this? I'm not all that interested but I'm not saying its going to be mediocore. FPS just arent high up in my game interests anymore.
 
I'm just not interested going by the design style/concept the game is going for, the whole game universe just looks very generic IMO. It won't be broken or buggy (Insomniac wouldn't put a game out that is rushed this way), I think the entire concept of the game was rushed in the initial design process in order to have enough dev time left... I just fail to see what is special about this game compared to other FPS's in development.

Halo 1 had a wonderful single-player, despite the re-use of world geometry. The gameplay is fun, the dynamics of combat it has is terrific, you have to play it on Legendary though to realise, so you don't just blow through it and miss the strategy and finer balance of the weapons etc...

Halo 2 I didn't like overall because I felt the strategy was lost because the game speed is a little faster and I thought the dual wielding wrecked the fine balance the first game had. It was also annoyingly and boringly linear. I still think its better than most other FPS games, of which most really are pretty average. The style and story kept it entertaining for me (I AM a big Bungie fan since Marathon though...).

Resistance just fails to present a game world I want to be a part of. I usually want to play most games, there is just something about it that is putting me off. I can't work out what will be unique about it, or particularly exciting. The combat mechanics were apparently pretty simplistically "point and shoot hordes of aliens" going by some people at E3.

Hopefully it may get a lot better in 6 months, but I doubt it this far into development.

Black had a great feel IMO, it wasn't really a super complete game (short single-player, no multi) but it was certainly polished and amazing enough for me to be REALLY looking forward to a sequel that will no doubt be a more complete game, and it will use the next gen console's power in a truly spectacular way, knowing Criterion's ninja programmers.
 
James2097
Crysis won't need that much of a beast, the engine is said to be very scaleable. You'll be able to use any slightly decent Direct X 9 card with things turned down a bit and enjoy the game perfectly well.

Thats why I said you will need a beast to play it at its best Unlike resistance which is at its best on the PS3, yes you will be able to play crisis on a low end machine but to get the swanky looking graphics and great sound and what ever els the game has to offer you are going to need a very big rig to play it.

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To me the graphics are very good, and I love the way the flash light catches the eyes of the aliens, this will make for some very scary set peices. They said the levels playable at E3 were way short of the full size, the Manchester mission (out side) was one 5th of the actual size and the lab one (inside) was one third of the final size, so the levels are going to be big.

I understand about it not exciting you by the way it looks, and if im honest some of the alien design is pretty weak, but that said, I dont play games or not in this case because it looks poor, I play because the game mechanics are great and the game plays like it should, Halo IMO is way too slow, I play games very fast especially FPS (apart from Far Cry, which if you play it on hard with all the AI turned up, its virtually impossible to play fast), this game looks like it will play fast and will have good game mechanics, and with it having 32 multi player online with it being 1080p running at 60fps (30fps for online) it will prove to be very popular, look at BF1942, definatly not the best looking WWII game but it plays like no other game hence its popular stance in online gameing.
 
James2097, all I can say is I'm extremely sorry you are excited about an FPS experience that has been sub par on previous consoles (Halo) and "meh" about a series that is starting a new with great physics and a new "hero moment" feature, where NPC's will tag along should you save their lives.

That an the genius level design that Insomniac is known for, as well as their creative weapon design. If you truely feel "meh" about the game, it's probably due to your lack of knowledge about the AI, level design, and developer background, more than anything you "truely" know about the game.

But seeing as how you probably won't own a PS3 anyways for quite sometime, I'll let you keep your opinions. Insomniac is one of THE best developers in town, so I have faith this game will be good.
 
I get what james is saying about the concpet but i dont think it looks generic. I'll wait until a near final build before i make a claim like that, the officail trailer showed some different enviornments and its in 720p, it looks great. It has that gritty Killzone look to it(but not the awsome weapon animations).To me the playable demo level was a bit generic but it may just be a E3 floor show demo. Some solider AI looked a little unfinished.

I'm sick of WW2 games and the only one i liked was Wolfenstien's fictional world so this one is one i could get into.
 
Okay everyone, this is not a WW2 game. In fact, WW2 doesn't even *happen* in this game.

Also, most of the weapons are not *real* so they are really interesting.

And I don't know what you're talking about as far as weapon animation in Killzone, lol, because the trailer last year wasn't stunning for weapon animation, it just had a neat camera pan that zoomed in when the gun fired.
 
The era not the actual war..... It has aliens in it so that tosses realism right off the bat. Besides in an interveiw they mention it takes place in the era and its not trying to be like other WW2 shooters. WW2 never happend.
 
Well, I'm not looking at this like a WW2 shooter at all, the era or antyhing, because it's all irrelevant.

WW2 shooters are boring because of the time they take place, and the events that take place, we've all been there done that a hundred times before, this is an entirely new direction.

What I like most about it, is the mixture of "experiemental" human weapons, and the alien weapons.

And as far as the aliens looking uninspired...Halo really isn't *that* much better, with aliens OR Master Chief, but somehow, people seem to enjoy it, even though the level design feels like Unreal Tounrey from pre 2000.
 
tha_con
James2097, all I can say is I'm extremely sorry you are excited about an FPS experience that has been sub par on previous consoles (Halo) and "meh" about a series that is starting a new with great physics and a new "hero moment" feature, where NPC's will tag along should you save their lives.
You realise I could turn around and say I'm sorry for you, as you don't 'get' Halo, which garnered generally terrific reviews, a game with brilliantly cohesive and beatiful styling in all aspects of it's universe? A game millions of people practically worship. If any game gets to this level, it probably has a lot going for it, regardless of any one person's opinionated retorts.

You know what? Any game that is that popular simply HAS to be a good title. Crazy buying sprees like that cannot happen just because people are deluded or don't know any better. I personally dislike Counterstrike and WOW, but they are still masterful game designs for grabbing such a big audience who evidently love them.


Resistance's new bullet points on the back of the box (and why you can colour me unimpressed):

Friendly NPCs in a FPS? Since when was that new? The way you come across/collect them is a variation on a theme, nothing amazing IMO.
"Hero moment" sounds cheap. Its kinda cheesy (shouldn't you feel like a hero all the time?), a slight logical advance from playing the bond theme every time 007 does something "heroic", or bullet time, or some other contextual reward based gameplay device like that. Doing something cool in a game and getting audio/visual notification and a temporary or permanent reward/bonus isn't a revelatory gameplay concept (powerups anyone?). Old concepts presented in new terms doesn't make them an advancement, or even necessarily fun. I'm pretty jaded, but these concepts don't seem like any great leap in game design to me!

Every new FPS will shout about great AI, I haven't heard any reason why Resistance's AI will be markedly better than anything else in development. Try and think of these things as normal for PS3. You need to re-adjust what is to be expected. Many many FPS games will follow Resistance...

All FPS games on PS3/Xbox 360 will also shout about great physics, this is a standard back-of-the-box feature these days (whether its really included or not), and everyone will be claiming crazy physics stuff, as if this inclusion magically makes a game more fun. Rag-dolls didn't automatically make every FPS more fun, you have to just wait and see.

All of the spin/good intentions in the world DOES NOT MATTER if the basic gunplay/weapons/aliens isn't appealing/fun/immersive. Resistance just doesn't present a world that is appealing IMO (not to a mass audience anyway). It pulls elements from too many distinct stylistic pies, giving the impression of a badly formed hodge-podge of ideas. It IS generic.

There is tweaking time left, but I know they don't have time to redo ALL their character/weapon assets (which is needed). The environments themselves look okay, too similar to a WWII game in tone (which is in itself generic these days), and too similar in colour palette/grainyness to Killzone. The weapons and characters themselves look woeful, IMO. Not slick.

If the aliens don't look convincing or even slightly menacing, your concept is dead in the water. Coupled with so-so bullet spraying gunplay mechanics with little depth, you're buggered.

Hopefully these slightly non-AAA features can be fixed.

That an the genius level design that Insomniac is known for, as well as their creative weapon design. If you truely feel "meh" about the game, it's probably due to your lack of knowledge about the AI, level design, and developer background, more than anything you "truely" know about the game.
I know exactly what the game is, thank you very much. You're being so arrogant and self-inflated it is quite amusing. It's just a game. Do you feel better trying to belittle my opinions just because I offer a dissenting view to your own? Do you really think your judgement is better than anyone else's? If so, thats really sad.

My points have all been considered perfectly well. I would not post in this thread if I didn't know everything there is to know about said game. I know Insomaniac are a good dev. I was expecting great things early on (when the game was first announced) but not everything can turn to gold, especially in the launch window. My view is based on the fact that I can clearly NOT SEE any hint of gold thus far, and in fact quite a bit of plain old tin.

But seeing as how you probably won't own a PS3 anyways for quite sometime, I'll let you keep your opinions. Insomniac is one of THE best developers in town, so I have faith this game will be good.
You have faith. You've said it right there. I'm looking at the game, it doesn't look that brilliant. It doesn't look awful by any stretch, but it certainly DOES NOT have the special factor that makes a AAA FPS game. Not everything Insomaniac touches is brilliant, no dev has a perfect record. Disruptor was okay, but heavily flawed. The mind powers were a bad concept and didn't really work that well. Yes, I've finished that game.

"Trustworthy" devs can make a dissapointing game for whatever reason... Doom 3, Daikatana, Perfect Dark Zero, Grabbed By The Goulies, Driver 3, Quake 4, Unreal 2, Sega Rally 2006, Wipeout Fusion, etc etc etc!

You won't have a PS3 until I do anyway, so why is this relevant? We're both talking about an unreleased game with a reasonably strong view on it. Why is your view any more "correct" than anyone else's? Learn some respect.

You'll "let me have my views?"... Just... full of it, mate. You haven't said one thing that could possibly show that my views are unfounded. I haven't tried to say anyone SHOULDN'T be interested in Resistance (I am posting in this thread after all - I have SOME hope it may be fun), only that I'm not personally holding out any great hopes, considering other games that (at least a few of) will turn out better (even just taking aesthetics as an initial litmus test, indicative of a general polish/quality).

I just bet that at the end of the day, the consensus amongst the gamers of the world is that Resistance turns out a bit of a dud.

I've even left a disclaimer in my last post: if Resistance gets a really great average score on gamerankings.com, I'll look stupid and my pre-judgement would be wrong! I'm not doubting the dev's ability to actually make a solid and fun game, they're a great dev. I just think their new IP is limiting what they have to work with. I believe (the game concept) was rushed into existence to hit the launch window and provide a fictional FPS for the PS3 to combat the 360's games. I don't think the title shows the same level of polish the dev is known for, which makes me think it may be an intentionally quick filler title to hit launch, make money and fund whatever Insomaniac wants to do next on PS3.

If the aliens look shoddy (defeating the entire story intent of them being scary/believable), you can't be too confident with the rest, can you?

How do the new features actually make the game more fun if the base combat mechanics aren't the best? Apparently the E3 build got boring fast, it was a bit of a point and spray game. Not much strategy, a bit too Serious Sam. Hordes of baddies, spray em, more appear... etc etc.. lacking depth.

Of course its impossible to make a final judgement. I've just made a very informed guess, and I'd wager you $5 I'm right.
 
You know what? Any game that is that popular simply HAS to be a good title. Crazy buying sprees like that cannot happen just because people are deluded or don't know any better.

They happen all the times. Its conformism. If people keep telling you(not you but a casual gamer) something is great and thats all you read and hear you start to believe it and cant really draw your own opinion you just keep listening untill you've been brain washed. And most Halo players I've know hate the single player. I didnt like Halo but i still played it at a local gaming club.


I believe (the game concept) was rushed into existence to hit the launch window and provide a fictional FPS for the PS3 to combat the 360's games. I don't think the title shows the same level of polish the dev is known for, which makes me think it may be an intentionally quick filler title to hit launch, make money and fund whatever Insomaniac wants to do next on PS3.

They have a half a year left on a game they started on a year and a half ago. So why have a verdict on an unfinished game?
 
James2097, your judgement is nothing more than blind. You judge this game based on it's "dull creation" and "uninspired art"...yet you enjoy Halo?

Honestly, everyone I ever speak to, who truely enjoy's the FPS Genre, mostly agree's that Halo is an FPS for noobs, and that's why it's so popular.

Judge this game if you will, but it's only your personal bias and nothing more, I'm willing to be this game will be fun.
 
This is the whole point of it being "my own opinion". Of course judging a game this early is tricky, and of course its all ultimately premature, but I'm allowed to criticise what I've seen so far (part of the fun of being a gamer). I've said it may end up good, and I'll look dumb, but I trust my game-dar more than anything else. I'm rarely wrong about how a game ends up fairing and I've been prepared to step up and make an early call about this game (in the face of the excitement over anything on PS3). I at least leave the possibility of being wrong, unlike youself and your views.

My judgement isn't blind, what a ridiculous assertion. You're just trying to belittle my opinions again, thinking you just "know better". Fool. How can Halo be bad if I've (and millions of others) had a great deal of fun playing it? It still sells like hotcakes long after release. Only proven, fun and great quality games do this (Starcraft etc).

The whole concept of saying something is for "noobs" and rejecting it on that basis is blind in itself. You've mentally isolated yourself into a certain group of gamers (the supposedly elite, or hardcore set) and reject things your "group" labels noobish? Your loss, bud. Maybe you're the one being conformist?

Sure, Halo is easy to pick up for the average player, which is part of it's quality (easy to get into, hard to master - this is what good games are all about)... I'd like to see you finish them on Legendary with an aggressive play-style (not taking all day to finish a level). Any game is as challenging as you make it. Create limitations for yourself, ask any GT4 player! The core shooting mechanics and style of Halo is undeniably fun, as is the core driving mechanics of GT4 - despite the easy challenge each game presents on initial play. If the majority of reviews/players say that Halo is a great game and they really enjoy playing it, you're the one who is probably wrong about it.

But yes, I understand it is trendy to hate Halo in some circles, this has no bearing on the game's actual quality or fun-factor.

Sure, conformism and marketing hype can sell a lot of games on release day, but ABSOLUTELY NOT years down the track. Conformism in itself does not create a lasting fan-base for a game. It's just a personal excuse you have to make yourself feel "correct" about your own judgement on games, when in reality, you're off the mark.

Name one occurrence where conformity has generated strong sales, AND the title continues to sell very well years later, where conformity has been the MAIN driving factor for the majority of sales. This is a ridiculous claim about Halo. You can't, it just doesn't happen. I don't like many games that are popular, but as a designer I can see their quality and who they're for. The Sims, for instance. But its not my cup of tea.

Why is Halo such a contentious topic? If you don't like it, don't play it. But its NOT your place to tell all those people that legitimately love playing it that they're all misguided sheep and you're right.

I am "TRULY" into FPS games. Since they were invented. Please try and accept that there are other gamers that exist, and they hold different views. Your debating style is utterly immature and self-absorbed.
If you learn to respect other's views, perhaps then we can have a proper discussion about games.
 
Halo, as even stated once by bungie, is not by any means created to be technical FPS. Bungie set out with a goal to make it accessible to all users of the Xbox, and to create an environment where gamers can enjoy the FPS genre together, rather than isolate the good from the bad.

I'm not saying that's bad, I am however, saying that there are "better" FPS's out there that are severely overshadowed JUST because of the "popularity" that Halo enjoys.

As for your opnion about hte game, it's based off of nothing more than what you've seen. I've had a lot of trouble finding anything negative about this game. Everyone I have spoken to seems to have enjoyed it when they played it at E3 (unfortunately, I could not attend this year).

Not one person told me it was boring, they had a great time with the weapons, and they particularly enjoyed the hero moments, choosing to let them die, or let them live. And it's a lot more complex then you seem to make it sound, as many of the poeple I talked to said the experience is different depending on the choice you make.

But again, you can keep your opinions, even if they are misconstrued.

Name one occurrence where conformity has generated strong sales, AND the title continues to sell very well years later, where conformity has been the MAIN driving factor for the majority of sales. This is a ridiculous claim about Halo. You can't, it just doesn't happen. I don't like many games that are popular, but as a designer I can see their quality and who they're for. The Sims, for instance. But its not my cup of tea.

Final Fantasy. Case closed.
 
For me if Resistance looks and plays as good as CoD 2 then that's fine, considering Cod 2 was a 360 release game and Resistance should be a PS3 release game (or there abouts). Not that I'm saying Resistance is a WWII game or anything.
Personally I think it already looks better and will play better.
 
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