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This is the discussion thread for a recent post on GTPlanet:
This article was published by Adam Ismail (@glassjaw) on September 7th, 2017 in the Features category.
I've got to say, I didn't expect to ever see an article about this game on this site at all. I understand that, in general, this game is viewed as the lesser successor to RR4, the best the franchise had to offer.
Everything about this game was just so stylish and well designed. RR6 and 7 never got even close.
The article pretty much sums it up. RRV and up had me so depressed and starved for Ridge Racer that I had to force myself to try out Ridge Racer 64/DS. However when I come back to 1 to Type 4, each game seems to have this flaw and I can't decide which game is the best. RRT4's progress forces you to sandbag to come in 3rd or 2nd place, with Rage I still can't figure out how to not stall coming out of drifts, and I can only replay RR1 and RRR so many times.
The sandbagging thing is the one serious flaw with R4's game design. I understand how it could be a good idea, in that it makes your racing performance a part of the overall story and how the season plays out. But if you want to collect cars -- and who doesn't -- it really sucks the thrill out of driving for the lead.
The sandbagging thing is the one serious flaw with R4's game design.
Problem with collecting cars that you sandbag in RRT4 is that most of it are just Class 1 and 2 cars with better speed.