What kind of ratings would you get from that coaster? RCT3 has far more potenial then I thought it would. Nice choice of Music!
I don't remember my exact ratings, but I do remember that the reason for the bunny hill and then completely sideways U-turn at the end was to reduce lateral Gs so everyone wasn't getting sick, and probably whiplash. The intensity was a bit high on this one, but just by being 90% underground it raises it anyway.
How long is that bad boy? Incubus...my favorite band EVER!
Long, I can't remember exact specifics at the moment though. If I don't get distracted by TV tonight I will get on and look up all the ratings. As it is all I did to get these online was copy the videos to my thumb drive this morning and then upload them from work. I never even started RCT3.
I'll describe my path problem that a mentioned earlier. In the movie lot scenario I was trying to build a path from a ride connecting to the elevated path that is located behind the disaster canyon display. The land starts flat, then drops of very steeply. For the life of me couldn't get the path to bridge the gap between the land and the elevated path. In previous versions I had manual control and could make it do it, but now I have to rely on the program to try to make the link. Any ideas on what I am doing wrong?
I'm trying to remember the scenario, but having trouble. I do know a few times I just had to basically maneuver my path elsewhere to save time and effort. I figured that as long as peeps weren't lost I was fine. Of course, this meant using "No Entry" signs a lot to make sure peeps only went one way.
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I must say those are really nice, I really love the way you swoop around the tracks on the first ride, one would feel as if they could hit those rails any second
That took a long time to get just right. Spaghetti bowls are a mess to try and create because you have meet the proximity limits and you have to watch your G forces to make sure it isn't too extreme or sickening. If you look at teh still images at teh beginning one shows teh "building, and you can tell I didn't have a lot of space to work with. You can't see it in that video because I recorded them on a test run to avoid a peep head from getting in the way, but it is running three trains and when it is fully running you can actually see another train pass by on the other tracks.
Also, the way you twist between those lasers in the third videos is very nice as well, is it all available in the sandbox mode?
Yup. I believe that lasers are in eth MixMaster fireworks editor. It might be one of the firework types. It is a laser dome. If you put some real effort into it you can make then do a lot of stuff. I prefer to keep it simple. Although I do plan on doing a sandbox mode version at some point where I just create a fireworks and laser show.
My wife took the Wild! expansion stuff and just made a zoo. That's funny because after you have so many animals you almost constanly hear the bathroom farting sounds they make.
And here's to the effort of recording and uploading those videos
That's the easy part. I think recording is just F11, or maybe Shift+F11. It's built into the game. I also have a video of a sky coaster, but since that was just place and done I didn't upload that, although I might because you get a good view of my park at that stage in the daylight.
A question though, at what graphic option do you run your game? I'm running mine on balanced but I'm lagging a lot on the on-ride view
I play in balanced, but I record using performance, because I didn't want my computer to be held up for a week. When recording it runs at maybe one frame per second. Each of those took about an hour to capture on performance.
maybe it's Vista, maybe it's my ATI card (128 mb ram), but everything else seems to run fine though 👍
DING DING DING!!! Our IT guy at work was telling me that the only way you can smoothly run Vista on an average computer is to turn off all the graphical pretties options, which leaves you with what looks like Wondows 2000. XP actually managed to do a better job with memory, but then Vista just trashed it all. Your video card would do just fine with 128, if you were on XP.
My PC has a HT processor runing on a split 512mb of RAM and an integrated 128mb 3d graphics chipset. My PC was also designed to edit video, so it could just be built in a way to deal with the graphics better. I have to reboot every time after I play RCT3. The only other thing that does this is Sims 2. The 3D stuff just stresses systems and you either have to turn everything down or deal with lag. But the lag in RCT3 is a bit of a bug and multiple updates have gone out to try to fix the problem.
One thing to help, but this will make fireworks and lasers pointless, is in sandbox mode set it up to just run daytime. Night really drags on the system because it is trying to produce stars and have them show up in water reflections. Daytime just creates a bluish grey sky.
I'm just finished with my giga coaster as well, though no peeps will probably enter it (ultra-extreme values @ 128 mph topspeed

), it's always fun none-the-less to see how far you can take it
The key to a tall coaster is to work quickly to burn off the speed without nauseating your peeps. Notice, I only have one turn that isn't an overbanked curve and it still tilts. Overbanked will allow you to burn sped off from friction as well as make turns with very little lateral Gs at high speed. Having ridden Millennium Force in real life I am amazed at how much you don't feel the turns.
Also, do not be afraid to use trim brakes. Two of those three have trim brakes on them. Real-life coasters almost always have trim brakes to transfer from the initial huge drop high-speed section to the coming to an end and making lots of speed burning tight turns sections.