Rollercoaster Tycoon 3

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I still haven't installed the demo. I just hope it stays realistic and tycoon-like rather than Theme Park World/Inc. which had stupid graphics and camera views.
 
Got give Chris his work. He;s dine an excellent job. I hope Zoo Tycoon 2 graphics aren't crap. It's 3D now too.
 
I have the demo, the coaster cam owns. But I can't change what angle a view from.👎
 
The demo didn't impress me much...Although all I did was walk around. I'll have to try the coaster cam later.
 
Has anyone played RC3 yet? I am picking this up for my girlfriend some time within the next week.
 
PublicSecrecy
RCT 1 was the most addictive game EVER. whos with me?
I still play RCT1 for X-box and my girlfriend plays it for the PC. Yes very addictive. So hopefully RCT3 will be just as addictive. Especially since you can actually ride your creations now. :)
 
Picking up RCT3 for my girlfriend tonight. If it looks as fun as the others then I will play it too. 👍
 
I didn't like the second as much as the first, but hopefully this on will top them both. We actually got to play the first in marketing one day, which was pretty neat.
 
WOW!!! Roller coaster tycoon 3 is abolutely amazing!!!! There is no comparison between the old ones and RCT3!!! Graphics are stunnning, full 3D environment, you can ride any ride, all people in the park have personalities and hold hands if they are couples. The only bad thing was that we had to buy a new video card to play this. I watched my girlfriend play this for several hours and I was just shocked how wel this game was put together. 👍
 
Damn......
I was a big RCT fan for a while, and just played the everloving hell out of RCT 1 and 2. I had no idea this game was even in development, much less out.
 
Not to grave dig, but I was talking about RollerCoaster Tycoon 3 with UnoMoto and a few others and promised to post videos of my coasters. I figured reviving an old thread would be better than starting a new one.

Here's my videos. Nothing big and exciting, just a few that are popular with the crowds.

Night Terror - It is a quick run around made indoor coaster. Buildings aren't dark inside during the day so I had to landscape a large cube of land and then make it look like a building. So, technically this is an underground coaster.

Music - Haunted by Evanescence

Grand Flight - This is 300+ feet tall and gets over 80 mph. I started trying to make Millennium Force from Cedar Point but quit very early on and just went with my own idea. It has tons of air time.

Music - Pardon Me by Incubus

Heart Attack - This is another that started as a real life coaster, modeled after Raptor at Cedar Point, but I couldn't do some of the angles right so I just winged it and re-themed it. I even threw a laser show in the middle of the track for an odd effect. My favorite is the way it dives down on my KFC and swoops up just before it hits.

Music - Heart of Rock 'N' Roll by Huey Lewis and the News



I'll be happy to answer any questions or just discuss RCT3 strategies and tips.
 
Not to grave dig, but I was talking about RollerCoaster Tycoon 3 with UnoMoto and a few others and promised to post videos of my coasters. I figured reviving an old thread would be better than starting a new one.

Here's my videos. Nothing big and exciting, just a few that are popular with the crowds.

Night Terror - It is a quick run around made indoor coaster. Buildings aren't dark inside during the day so I had to landscape a large cube of land and then make it look like a building. So, technically this is an underground coaster.
Music - Haunted by Evanescence

What kind of ratings would you get from that coaster? RCT3 has far more potenial then I thought it would. Nice choice of Music!

Grand Flight - This is 300+ feet tall and gets over 80 mph. I started trying to make Millennium Force from Cedar Point but quit very early on and just went with my own idea. It has tons of air time.
Music - Pardon Me by Incubus
How long is that bad boy? Incubus...my favorite band EVER!

Heart Attack - This is another that started as a real life coaster, modeled after Raptor at Cedar Point, but I couldn't do some of the angles right so I just winged it and re-themed it. I even threw a laser show in the middle of the track for an odd effect. My favorite is the way it dives down on my KFC and swoops up just before it hits.
Music - Heart of Rock 'N' Roll by Huey Lewis and the News

I like your laser effects with this coaster.


I'll describe my path problem that a mentioned earlier. In the movie lot scenario I was trying to build a path from a ride connecting to the elevated path that is located behind the disaster canyon display. The land starts flat, then drops of very steeply. For the life of me couldn't get the path to bridge the gap between the land and the elevated path. In previous versions I had manual control and could make it do it, but now I have to rely on the program to try to make the link. Any ideas on what I am doing wrong?
 
When building paths, there's a small window on the low-left corner of your screen, in that window, you should have small icons. There's a small, red icon on the very left of that little window, that icon enables advanced building settings for your path 👍 I find paths in RCT3 harder to build then in RCT2 but I guess it's just a matter of time before I've gor around it 👍
 
Humm...that easy huh? I'll give it a go later.

I messed with it a bit last night and I'm just not sure my laptop at home is up to the task for that game. It was agonizingly slow to work on the park.
 
Onto Foolkiller's videos then:

I must say those are really nice, I really love the way you swoop around the tracks on the first ride, one would feel as if they could hit those rails any second :lol: Also, the way you twist between those lasers in the third videos is very nice as well, is it all available in the sandbox mode?

And here's to the effort of recording and uploading those videos :cheers:


A question though, at what graphic option do you run your game? I'm running mine on balanced but I'm lagging a lot on the on-ride view, maybe it's Vista, maybe it's my ATI card (128 mb ram), but everything else seems to run fine though 👍

I'm just finished with my giga coaster as well, though no peeps will probably enter it (ultra-extreme values @ 128 mph topspeed :lol: ), it's always fun none-the-less to see how far you can take it :cheers:
 
What kind of ratings would you get from that coaster? RCT3 has far more potenial then I thought it would. Nice choice of Music!
I don't remember my exact ratings, but I do remember that the reason for the bunny hill and then completely sideways U-turn at the end was to reduce lateral Gs so everyone wasn't getting sick, and probably whiplash. The intensity was a bit high on this one, but just by being 90% underground it raises it anyway.

How long is that bad boy? Incubus...my favorite band EVER!
Long, I can't remember exact specifics at the moment though. If I don't get distracted by TV tonight I will get on and look up all the ratings. As it is all I did to get these online was copy the videos to my thumb drive this morning and then upload them from work. I never even started RCT3.

I'll describe my path problem that a mentioned earlier. In the movie lot scenario I was trying to build a path from a ride connecting to the elevated path that is located behind the disaster canyon display. The land starts flat, then drops of very steeply. For the life of me couldn't get the path to bridge the gap between the land and the elevated path. In previous versions I had manual control and could make it do it, but now I have to rely on the program to try to make the link. Any ideas on what I am doing wrong?
I'm trying to remember the scenario, but having trouble. I do know a few times I just had to basically maneuver my path elsewhere to save time and effort. I figured that as long as peeps weren't lost I was fine. Of course, this meant using "No Entry" signs a lot to make sure peeps only went one way.



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I must say those are really nice, I really love the way you swoop around the tracks on the first ride, one would feel as if they could hit those rails any second :lol:
That took a long time to get just right. Spaghetti bowls are a mess to try and create because you have meet the proximity limits and you have to watch your G forces to make sure it isn't too extreme or sickening. If you look at teh still images at teh beginning one shows teh "building, and you can tell I didn't have a lot of space to work with. You can't see it in that video because I recorded them on a test run to avoid a peep head from getting in the way, but it is running three trains and when it is fully running you can actually see another train pass by on the other tracks.

Also, the way you twist between those lasers in the third videos is very nice as well, is it all available in the sandbox mode?
Yup. I believe that lasers are in eth MixMaster fireworks editor. It might be one of the firework types. It is a laser dome. If you put some real effort into it you can make then do a lot of stuff. I prefer to keep it simple. Although I do plan on doing a sandbox mode version at some point where I just create a fireworks and laser show.

My wife took the Wild! expansion stuff and just made a zoo. That's funny because after you have so many animals you almost constanly hear the bathroom farting sounds they make.

And here's to the effort of recording and uploading those videos :cheers:
That's the easy part. I think recording is just F11, or maybe Shift+F11. It's built into the game. I also have a video of a sky coaster, but since that was just place and done I didn't upload that, although I might because you get a good view of my park at that stage in the daylight.

A question though, at what graphic option do you run your game? I'm running mine on balanced but I'm lagging a lot on the on-ride view
I play in balanced, but I record using performance, because I didn't want my computer to be held up for a week. When recording it runs at maybe one frame per second. Each of those took about an hour to capture on performance.

maybe it's Vista, maybe it's my ATI card (128 mb ram), but everything else seems to run fine though 👍
DING DING DING!!! Our IT guy at work was telling me that the only way you can smoothly run Vista on an average computer is to turn off all the graphical pretties options, which leaves you with what looks like Wondows 2000. XP actually managed to do a better job with memory, but then Vista just trashed it all. Your video card would do just fine with 128, if you were on XP.

My PC has a HT processor runing on a split 512mb of RAM and an integrated 128mb 3d graphics chipset. My PC was also designed to edit video, so it could just be built in a way to deal with the graphics better. I have to reboot every time after I play RCT3. The only other thing that does this is Sims 2. The 3D stuff just stresses systems and you either have to turn everything down or deal with lag. But the lag in RCT3 is a bit of a bug and multiple updates have gone out to try to fix the problem.

One thing to help, but this will make fireworks and lasers pointless, is in sandbox mode set it up to just run daytime. Night really drags on the system because it is trying to produce stars and have them show up in water reflections. Daytime just creates a bluish grey sky.

I'm just finished with my giga coaster as well, though no peeps will probably enter it (ultra-extreme values @ 128 mph topspeed :lol: ), it's always fun none-the-less to see how far you can take it :cheers:
The key to a tall coaster is to work quickly to burn off the speed without nauseating your peeps. Notice, I only have one turn that isn't an overbanked curve and it still tilts. Overbanked will allow you to burn sped off from friction as well as make turns with very little lateral Gs at high speed. Having ridden Millennium Force in real life I am amazed at how much you don't feel the turns.

Also, do not be afraid to use trim brakes. Two of those three have trim brakes on them. Real-life coasters almost always have trim brakes to transfer from the initial huge drop high-speed section to the coming to an end and making lots of speed burning tight turns sections.
 
OK, here are the stats from my coasters in the three vids:
Night Terror
Excitement - 8.30 - Very High
Intensity - 9.78 - Very High
Nausea - 6.59 - High
67.97 mph
3035.85 ft long

Grand Flight
Excitement - 8.27 - Very High
Intensity - 5.88 - High
Nausea - 2.79 - Medium
90.32 mph
7134.67 feet long
305 feet tall
287.79 foot drop

Heart Attack
Excitement - 7.67 - High
Intensity - 8.49 - Very High
Nausea - 7.33 - High
52.01 mph
3643.79 ft long

Just to show off what you can do with the user created content:

Here is a picture of my KFC.


And my McDonald's



And Starbucks



Finally, so you can get an idea of what my sandbox mode park looks like, here is a video from the Sky Coaster. It is the thing with the arch you see at parks that raise you up on a cable like 150 feet and then let you swing back and forth until you quit. I've done them in real life twice and they are a blast.

Anyway, the on in-game swings you out over a good portion of my park. As you can see it is still small and just the three coasters with lots of small rides.

Music - Jumper by Third Eye Blind I thought it was fitting considering the ride.

I really like this video because it shows how the game gives you a good feel for an amusement park. You are in the middle of some rushing, adrenaline pumping ride and all around you coasters and thrill rides are running.

If you all want a full-fledged tour I can use use a peep cam and make a video from that. If I got a VIP I could schedule them to hit every ride in the park. It would spend all night recording, but hey.


Oh, and a correction on the controls for pictures and videos. Pictures are F10 and videos are Shift-Ctrl-F11. If you create a peep family and set up photo stations they will stop at every one they pass and take a picture. They'll also take pictures on every on-ride photo. I have tons of virtual images of my wife and I riding coasters and standing in front of rides.
 
Nice ones Foolkiller :cheers:

However, I've got a question regarding the Career mode:

In the Box Office map, I need the VIP (Cami O) to ride one of my coasters, however, she never rides them, she always rides Studio Tour and then leaves...This is the only mission left before I hit tycoon level so I can move on to a next map 👍

Both the coasters I have on this map, I build myself; a giga coaster with a super-drop, and an inverted coaster for some looping fun, the rest of the park is filled with Junior and Thrill rides 👍


Any ideas?
 
OK, here are the stats from my coasters in the three vids:
Night Terror
Excitement - 8.30 - Very High

Grand Flight
Excitement - 8.27 - Very High

Heart Attack
Excitement - 7.67 - High

Thats what I was afraid of :indiff: You spend tons of time working on themes and all you get to show for it is something in the eights. I was hoping with all that work that you should get at least into the nines with excitement. I find it realitively easy to get a coaster in the mid sevens without any themeing at all. I guess you just need to theme them out of personal pride on what you can create.

Just to show off what you can do with the user created content:

Here is a picture of my KFC.
And my McDonald's
And Starbucks

Sweet! You just downloaded those, right?

Finally, so you can get an idea of what my sandbox mode park looks like, here is a video from the Sky Coaster. It is the thing with the arch you see at parks that raise you up on a cable like 150 feet and then let you swing back and forth until you quit. I've done them in real life twice and they are a blast.

I have also done a few sky coasters myself. 👍 Have you done a slingshot type that shoots you up yet? also a 👍

If you all want a full-fledged tour I can use use a peep cam and make a video from that. If I got a VIP I could schedule them to hit every ride in the park. It would spend all night recording, but hey.

I just last night figured out how to set the schedule for the VIP. After about three vists to my park and never even taking a look at my coaster I figured that I need to make that snobby woman to ride it.
 
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