Rollover . full implementation or just a nice feature

  • Thread starter Thread starter Worthy1066
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If the damage is too heavy, you should be able to climb out of the car and run over the finish line. Just like Carl Edwards...

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... kidding. :lol:
 
Yes 100% I don't want to be able to turn over vehicle I want to retire from race in that situation!!!! and then play race again ...

Not everone shares your veiw, I do however so when I roll over in forza I manually quit the game, this is an option for you and people with a different view can carry on this is a win/win scenario.
 
What I would hate to the greatest extent possible would be if your car automatically rights itself after a time limit so your crash ends midway.
 
What I would hate to the greatest extent possible would be if your car automatically rights itself after a time limit so your crash ends midway.

A little bit like in Tourist Trophy, I wouldn't be all that suprised if this happened.
 
So, if you do this...



...should your race be over?
 
So, if you do this...



...should your race be over?

Definately not. I think that in rally races we should be able to continue but in NASCAR and Road racing if you roll there is almost no chance of driving away.
 
As long as you land on your feet and dont have too much damage to continue.
 
Definately not. I think that in rally races we should be able to continue but in NASCAR and Road racing if you roll there is almost no chance of driving away.
Why? Do the laws of physics change bcause your car is taking part in a road race or a rally race? The defining factor is usually the force of impact and where the car impacts the ground. For example, if the car lands hard on a wheel then it's not uncommon for the car to lose that wheel regardless of what type of race the car is in. It's less likely to roll a car on a road race and when cars in road races do roll it usually at high speed. The faster your going then the harder the impact, but there's no blanket rule of physics that if your driving in a touring car race and and every roll will end your race, you might slide off the track and the car could in theory dig in, roll softly and land on it's wheels and be okay to drive off. Likewise in a rally race, your car could clip a verge at 80mph and barrel down the road and the race could be over. Each crash is unique, but the defining factor is the force of impact and where that impact damages the car, not if it's a rally or road race.
 
Why? Do the laws of physics change bcause your car is taking part in a road race or a rally race? The defining factor is usually the force of impact and where the car impacts the ground. For example, if the car lands hard on a wheel then it's not uncommon for the car to lose that wheel regardless of what type of race the car is in. It's less likely to roll a car on a road race and when cars in road races do roll it usually at high speed. The faster your going then the harder the impact, but there's no blanket rule of physics that if your driving in a touring car race and and every roll will end your race, you might slide off the track and the car could in theory dig in, roll softly and land on it's wheels and be okay to drive off. Likewise in a rally race, your car could clip a verge at 80mph and barrel down the road and the race could be over. Each crash is unique, but the defining factor is the force of impact and where that impact damages the car, not if it's a rally or road race.

Point taken but in rally cars the suspension is a lot softer and has a lot more travel so it absorbs a lot more of the impact as where a road car if set up properly has a very stiff suspension and very little travel, so the road car will almost always break more parts when rolling back onto its wheels. No blanket rule just plain facts of real world physics.
 
Point taken but in rally cars the suspension is a lot softer and has a lot more travel so it absorbs a lot more of the impact as where a road car if set up properly has a very stiff suspension and very little travel, so the road car will almost always break more parts when rolling back onto its wheels. No blanket rule just plain facts of real world physics.
True, but I think the key factor is the speed of the crashes. It's rarer to see a car roll and continue in a road race for two reasons, firstly the safety rules often prevent a car from continuing after a roll and secondly because unlike a typical rally stage a race track is designed to be safe, there are no ditches, verges and such which make it easier to roll a car even at lower speeds. So typically a roll on a road track happens at a higher speed. But if the force of the roll for whatever reason isn't that great and a key component doesn't take the brunt of it, then a car can drive away from a roll on a road track. What you said isn't wrong, but the key factor is speed and where the force of impact is absorbed. I was just dissagreeing with your other post that you should continue in one form of racing but not in others, to me it should depend on the severity of the crash and not simply the type of race your are in.
 
I think here is where we venture out of the "sim" part of the game and into the "game" part of the game.

Playability must be maintained throughout so I can easily see the argument made that the car can always be righted and at worst the damage level controls how badly it performs after being righted.
 
Point taken but in rally cars the suspension is a lot softer and has a lot more travel so it absorbs a lot more of the impact as where a road car if set up properly has a very stiff suspension and very little travel, so the road car will almost always break more parts when rolling back onto its wheels. No blanket rule just plain facts of real world physics.

I would say even on wet gravel or forest stages (eg Finland) with multiple jumps the spring rates on a rally car are still going to be stiffer than your average road car. Travel and dampening bound/rebound is much greater yes.
 
True, but I think the key factor is the speed of the crashes. It's rarer to see a car roll and continue in a road race for two reasons, firstly the safety rules often prevent a car from continuing after a roll and secondly because unlike a typical rally stage a race track is designed to be safe, there are no ditches, verges and such which make it easier to roll a car even at lower speeds. So typically a roll on a road track happens at a higher speed. But if the force of the roll for whatever reason isn't that great and a key component doesn't take the brunt of it, then a car can drive away from a roll on a road track. What you said isn't wrong, but the key factor is speed and where the force of impact is absorbed. I was just dissagreeing with your other post that you should continue in one form of racing but not in others, to me it should depend on the severity of the crash and not simply the type of race your are in.

Your right, it is all about the speed at which the roll over happens and that was my point even though I neglected to explain it in my first post.
 
Rollovers will be only a nice feature on production models.:ouch::ouch: I think race car will got full implementation
 
i just hope its not like the roll over in Forza...where i can hit one of the little curbs through a turn and flip my street car...
 
i just hope its not like the roll over in Forza...where i can hit one of the little curbs through a turn and flip my street car...

I have driven approx 12k miles on forza and probably flipped about 10 times. Not bad really, mostly on maple valley on them high speed sweepers, if you catch a rumble strip wrong you're on your roof. Actually it is easier to roll a street car than a race car probably because the race car has a lower center of gravity and a stiffer set up.
If GT is the same I'm ok with that.
 
I'm just curious about how they'll put you back on the track the right way up.
 
the way id like to see it, if you roll and land it(and if there isn't too much damage) then you can carry on and fix anything fixable at the next pit stop. However, if you land on roof/land on wheels but too much damage then race over.
 
I'm just curious about how they'll put you back on the track the right way up.

The most important thing with GT5 and its possibilities is flexibility. For the masses, if they want to allow the user to select a lenient level of realism, allowing the car to roll and continue, then let them do this. For the real racers, it should be possible to set the realism to a level whereby if you roll a car, you shouldn't really be able to continue the race (just like in real life!). Whether the car is crane-lifted off the track, or just simply disappears, I don't care. But part of the challenge in racing is using your skill to avoid crashes, so there should be optional consequences for rolls (and all crashes/impacts really).
 
The most important thing with GT5 and its possibilities is flexibility. For the masses, if they want to allow the user to select a lenient level of realism, allowing the car to roll and continue, then let them do this. For the real racers, it should be possible to set the realism to a level whereby if you roll a car, you shouldn't really be able to continue the race (just like in real life!). Whether the car is crane-lifted off the track, or just simply disappears, I don't care. But part of the challenge in racing is using your skill to avoid crashes, so there should be optional consequences for rolls (and all crashes/impacts really).

+1 👍
 
I have driven approx 12k miles on forza and probably flipped about 10 times. Not bad really, mostly on maple valley on them high speed sweepers, if you catch a rumble strip wrong you're on your roof. Actually it is easier to roll a street car than a race car probably because the race car has a lower center of gravity and a stiffer set up.
If GT is the same I'm ok with that.


i've rolled a Viper ACR at Sunset Peninsula...through like turn 3 or 4...coming back to the left and just clipping the curb...and then having the car stand up on two wheels and fighting it literally down the straight on two wheels before rolling...

i mean its not a HUGE issue...but i would expect it to me a little more difficult to roll a Viper ACR than that...
 
I'm hoping GT has a similar system for rally stages, for circuit racing and NASCAR maybe some sort of tow truck service, or continue if you land on all 4 with a pit stop.

NASCAR 2003 handles rollovers like this. If you end up upside down and stay that way for about 15 seconds it teleports you to your pit. A tow timer appears that suppose to simulate how long it would take a tow truck to bring your car back to pitlane. Your crew cannot work on the car until this timer is finished. Soemtimes when the timer is up the crew says the car is unrepairable, sometimes they repair it, sometimes repairs take up to two or three minutes.

If you flip upside down in pitlane the tow timer may be just 30 seconds. If you stay upside down lets say a mile away the timer may be as long as 5 minutes. At Le Mans if you are upside down on the Mulsanne the timer may be 10+ minutes.

I hope they dont have a reset button like Need for speed or a roll over button like Forza. Thats kind of arcadey
 
I hope they dont have a reset button like Need for speed or a roll over button like Forza. Thats kind of arcadey

Maybe, but they sometimes have to take liberties for the purpose of fun and playability.

I say make the ability to reset an option/assist.
 
I hope the roll overs in GT5 don't feel forced, i want them to feel as if the car would of actually rolled in that situation and the damage to from the roll to be the deciding factor as to whether the car continue or not. I had need for speed prostreet and it was bloody annoying that as soon as your car roof touched the floor, you were totalled, i know that NFS PS wasn't a sim racer but still..
Lets hope they don't get the crash physics from forza either as they seem to of based how cars flip on a tin can that has just been booted.
But they are perfectionists at PD, so hopefully IT WILL BE FACKING MINT! :)
 
I think the rollover is a MUST feature, because you force the physics at point that the car flip, and a rollover dont mind the car cant race anymore, depends of the speed and the level of damage of the car.

BTW heres a clip o a Clio rollover then keep racing!!

http://www.youtube.com/watch?v=Mv5QoV0oYcU&feature=related

Sorry my engish.
 
Rollovers are a must, but no Tourist Trophy automatic reset, please. That thing looked stupid. 👎
 
Rollovers are a must, but no Tourist Trophy automatic reset, please. That thing looked stupid. 👎

Maybe they, if implemented, will do it the same way as Dirt whereby there is an automatic reset but the damage is still present.

Otherwise the only way to restart will be to quit the current race, i wouldn't like to be viewing an 80-lap online race upside down in a ditch somewhere.;)
 
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