Yes 100% I don't want to be able to turn over vehicle I want to retire from race in that situation!!!! and then play race again ...
What I would hate to the greatest extent possible would be if your car automatically rights itself after a time limit so your crash ends midway.
i NEVER turn damage off... in ANY game... i actually always crank it up, make me drive twice as hard..
So, if you do this...
...should your race be over?
So, if you do this...
...should your race be over?
Why? Do the laws of physics change bcause your car is taking part in a road race or a rally race? The defining factor is usually the force of impact and where the car impacts the ground. For example, if the car lands hard on a wheel then it's not uncommon for the car to lose that wheel regardless of what type of race the car is in. It's less likely to roll a car on a road race and when cars in road races do roll it usually at high speed. The faster your going then the harder the impact, but there's no blanket rule of physics that if your driving in a touring car race and and every roll will end your race, you might slide off the track and the car could in theory dig in, roll softly and land on it's wheels and be okay to drive off. Likewise in a rally race, your car could clip a verge at 80mph and barrel down the road and the race could be over. Each crash is unique, but the defining factor is the force of impact and where that impact damages the car, not if it's a rally or road race.Definately not. I think that in rally races we should be able to continue but in NASCAR and Road racing if you roll there is almost no chance of driving away.
Why? Do the laws of physics change bcause your car is taking part in a road race or a rally race? The defining factor is usually the force of impact and where the car impacts the ground. For example, if the car lands hard on a wheel then it's not uncommon for the car to lose that wheel regardless of what type of race the car is in. It's less likely to roll a car on a road race and when cars in road races do roll it usually at high speed. The faster your going then the harder the impact, but there's no blanket rule of physics that if your driving in a touring car race and and every roll will end your race, you might slide off the track and the car could in theory dig in, roll softly and land on it's wheels and be okay to drive off. Likewise in a rally race, your car could clip a verge at 80mph and barrel down the road and the race could be over. Each crash is unique, but the defining factor is the force of impact and where that impact damages the car, not if it's a rally or road race.
True, but I think the key factor is the speed of the crashes. It's rarer to see a car roll and continue in a road race for two reasons, firstly the safety rules often prevent a car from continuing after a roll and secondly because unlike a typical rally stage a race track is designed to be safe, there are no ditches, verges and such which make it easier to roll a car even at lower speeds. So typically a roll on a road track happens at a higher speed. But if the force of the roll for whatever reason isn't that great and a key component doesn't take the brunt of it, then a car can drive away from a roll on a road track. What you said isn't wrong, but the key factor is speed and where the force of impact is absorbed. I was just dissagreeing with your other post that you should continue in one form of racing but not in others, to me it should depend on the severity of the crash and not simply the type of race your are in.Point taken but in rally cars the suspension is a lot softer and has a lot more travel so it absorbs a lot more of the impact as where a road car if set up properly has a very stiff suspension and very little travel, so the road car will almost always break more parts when rolling back onto its wheels. No blanket rule just plain facts of real world physics.
Point taken but in rally cars the suspension is a lot softer and has a lot more travel so it absorbs a lot more of the impact as where a road car if set up properly has a very stiff suspension and very little travel, so the road car will almost always break more parts when rolling back onto its wheels. No blanket rule just plain facts of real world physics.
True, but I think the key factor is the speed of the crashes. It's rarer to see a car roll and continue in a road race for two reasons, firstly the safety rules often prevent a car from continuing after a roll and secondly because unlike a typical rally stage a race track is designed to be safe, there are no ditches, verges and such which make it easier to roll a car even at lower speeds. So typically a roll on a road track happens at a higher speed. But if the force of the roll for whatever reason isn't that great and a key component doesn't take the brunt of it, then a car can drive away from a roll on a road track. What you said isn't wrong, but the key factor is speed and where the force of impact is absorbed. I was just dissagreeing with your other post that you should continue in one form of racing but not in others, to me it should depend on the severity of the crash and not simply the type of race your are in.
i just hope its not like the roll over in Forza...where i can hit one of the little curbs through a turn and flip my street car...
I'm just curious about how they'll put you back on the track the right way up.
The most important thing with GT5 and its possibilities is flexibility. For the masses, if they want to allow the user to select a lenient level of realism, allowing the car to roll and continue, then let them do this. For the real racers, it should be possible to set the realism to a level whereby if you roll a car, you shouldn't really be able to continue the race (just like in real life!). Whether the car is crane-lifted off the track, or just simply disappears, I don't care. But part of the challenge in racing is using your skill to avoid crashes, so there should be optional consequences for rolls (and all crashes/impacts really).
I have driven approx 12k miles on forza and probably flipped about 10 times. Not bad really, mostly on maple valley on them high speed sweepers, if you catch a rumble strip wrong you're on your roof. Actually it is easier to roll a street car than a race car probably because the race car has a lower center of gravity and a stiffer set up.
If GT is the same I'm ok with that.
I'm hoping GT has a similar system for rally stages, for circuit racing and NASCAR maybe some sort of tow truck service, or continue if you land on all 4 with a pit stop.
I hope they dont have a reset button like Need for speed or a roll over button like Forza. Thats kind of arcadey
Rollovers are a must, but no Tourist Trophy automatic reset, please. That thing looked stupid. 👎