Rollovers toned down/limited?

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shirakawaa

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Does anybody remember this video?



We were all awed that the physics engine appeared to have evolved enough to simulate certain types of rollovers in a realistic manner. One would for example expect that on an old tall vehicle fitted with race/sport tires, sudden maneuvers at speed could lead to rollovers.

Sadly, in the retail build of GT5 this seems to have been toned down greatly.
Unless an obstacle is hit, it is essentially impossible to rollover a vehicle, even with maneuvers that in real life would be extremely dangerous, and even on tall vehicles with slick tires and suspensions tuned for maximum instability. Even the handbrake is ineffective.

In GT5 I recently acquired a Honda Life Step Van to test this.
Even after setting the ride height to the maximum, made the front end soft and the rear quite stiff and unstable (mainly for more effective driving), I have been unable to make it lift more than a wheel during hard cornering, even though the vehicle in its standard configuration is already very prone to rollovers:

lifestepsmall.jpg


This makes me wonder if in the final development steps something has been toned down or added to prevent tall vehicles to rollover. But it doesn't feel right: essentially such vehicles are planted to the ground, and unless a tall barrier or track feature is hit (like in Trial Mountain, haven't tried personally with the Honda Life though), they are in most situations.

Has anybody been able to cause a vehicle rollover just by driving on road with a tall vehicle? This is worrying. There are several aspects of the driving physics that are starting to disappoint me, although the initial impression was very good :nervous:
 
Havent had it happen by just driving... Only had it happen going 300+ KPH on the Nurburgring, losing control and hitting a wall then flying through the air... :) But not from only taking a hard turn yet...
 
It supposedly is easy enough to rollover, from what I read, when hitting barriers or walls at very high speeds with certain vehicles, but as long as vehicles don't hit anything and stay on the track. it seems to be impossible no matter how hard you try.

I was looking forward to do things like this:

 
Grab a Caterham Fireblade and throw it around a bit, I have no problem rolling that thing over even at slower speeds :p
 
Are you serious?
I would imagine that tall and narrow vehicles would roll over much more easily.
 
i managed to easily roll my Lacia Delta on the gravel stages of the gran turismo rally (intermediat) ! :)
 
A lot of the stuff we saw pre release never fully made it to the game.


weatherwtf.png
 
A lot of the stuff we saw pre release never fully made it to the game.


weatherwtf.png

Well in fairness that first image was obviously pre-rendered. When I saw it in the video I knew that. I'd be surprised if anyone else expected it to look like that.
 
I think it wasn´t pre-rendered, because I saw the same often enough. How much intensity of rain drops you have on you windshield depends on speed and rain intensity (their are different stages)
 
Well in fairness that first image was obviously pre-rendered. When I saw it in the video I knew that. I'd be surprised if anyone else expected it to look like that.

I expected the game to be exactly like that as that's what PD were advertising it to be. Same deal with Akira and roll overs.
 
A lot of the stuff we saw pre release never fully made it to the game.


weatherwtf.png

The car ahead is kicking up water to the windshield.
 
Grab a Caterham Fireblade and throw it around a bit, I have no problem rolling that thing over even at slower speeds :p

I still have to hit something with the Caterham to roll it though. I haven't seen it do it on its own.
The cones somebody left all over the top gear test track work the best for me, those don't even have to be hit very high speed.

I wonder if the vehicle's light weight, 350kg (why kg, Sony?) or so, combined with the addition of a nice tall driver, is what helps raise its center of gravity enough to roll.
 
Wouldn't rollover come as damage is unlocked as you progress up the levels? I wouldn't be worrying about it until level 40.

As for the Weather effects, I have experienced what was originally shown. Just run SS7 in Arcade mode with a Premium car and you won't see a thing, its crazy!
 
Wouldn't rollover come as damage is unlocked as you progress up the levels? I wouldn't be worrying about it until level 40.

As for the Weather effects, I have experienced what was originally shown. Just run SS7 in Arcade mode with a Premium car and you won't see a thing, its crazy!

No, there should be no reason for rollovers to be "unlocked" with game progress in my opinion, although that cannot be ruled out in GT5.
Without rollovers, many cars in the game defy physics. No way I would be able in real life to suddenly throw a slick-tires equipped tall van into corners and repeated chicanes (or even suddenly steering and pulling the handbrake at top speed) without consequences.
 
I rolled the Mazda Atenza Sport, in license test A-2. :lol:
 
Did you hit something before rolling over? From user reports, it appears to me that cars in GT5 roll over, if conditions arise, only after hitting an obstacle.
 
The last chicane at trail Mountain is excellent for flipping cars over.
When you turn right and hit the high curb to hard, the car flips over. I did that with a Nissan 370.
 
The car ahead is kicking up water to the windshield.

No, it isn´t. The rain is just havier as in your shot. Just get enough rain and enough speed and you will experience the same as in PS´s shot.

But one thing is clear. The water drops on the side windows are ugly in animation :D
 
The last chicane at trail Mountain is excellent for flipping cars over.
When you turn right and hit the high curb to hard, the car flips over. I did that with a Nissan 370.

The point of this thread is that some cars should be able to roll over on their own and not only after hitting obstacles (watch the second video posted for an example from Top Gear). I know that it's possible to roll over cars in GT5, but that does seem to happen only in certain cases.
 
In my case with the caterham it's just from nicking a rumblestrip going into a corner, the g's coupled with the height of the strip flipped me over quite easily.

The cones on TG test track also made some funny moments, one of the AI drove over one and the whole car pranced like a horse.
 
I'm glad they toned it down after seeing it. Lego bricks roll more realistically.
 
I rolled over one of my cars too in one of the license test, can't remember the exact one though.
 
If your car is lowered no matter what you do it will flip in bumpy tracks on the apex. To make it short in real life the bottom of your car is already wrecked or you already crashed.
 
In my case with the caterham it's just from nicking a rumblestrip going into a corner, the g's coupled with the height of the strip flipped me over quite easily.

The cones on TG test track also made some funny moments, one of the AI drove over one and the whole car pranced like a horse.

It is very possible for someone to roll over because of cones lying down.
 
Does anybody remember this video?



We were all awed that the physics engine appeared to have evolved enough to simulate certain types of rollovers in a realistic manner. One would for example expect that on an old tall vehicle fitted with race/sport tires, sudden maneuvers at speed could lead to rollovers.

Sadly, in the retail build of GT5 this seems to have been toned down greatly.
Unless an obstacle is hit, it is essentially impossible to rollover a vehicle, even with maneuvers that in real life would be extremely dangerous, and even on tall vehicles with slick tires and suspensions tuned for maximum instability. Even the handbrake is ineffective.

In GT5 I recently acquired a Honda Life Step Van to test this.
Even after setting the ride height to the maximum, made the front end soft and the rear quite stiff and unstable (mainly for more effective driving), I have been unable to make it lift more than a wheel during hard cornering, even though the vehicle in its standard configuration is already very prone to rollovers:
lifestepsmall.jpg


This makes me wonder if in the final development steps something has been toned down or added to prevent tall vehicles to rollover. But it doesn't feel right: essentially such vehicles are planted to the ground, and unless a tall barrier or track feature is hit (like in Trial Mountain, haven't tried personally with the Honda Life though), they are in most situations.

Has anybody been able to cause a vehicle rollover just by driving on road with a tall vehicle? This is worrying. There are several aspects of the driving physics that are starting to disappoint me, although the initial impression was very good :nervous:



If the track is bumpy and your car is pretty fast and pretty lowered

You hit a cone lying down your off.


Do you know le mans and GT1 in FIA division

Cars there flip in the air just from bumps


Like what I said if your car is pretty fast and pretty lowered with a bumpy
even a slight error youve had it
 
anyone tried the "actual" rollover test, it is similar to the cone slamon in license test, you steer from one side to the other at faster and faster speeds and evertually anything will roll
 
Oh, its definitely possible, and I have pics to prove it. I took that tall van thing with the hood scoop that you win from somewhere, gave it the same treatment as SHIRAKAWA's Life Step, and it'll roll very easily. I'll post pics of it later today.
 
anyone tried the "actual" rollover test, it is similar to the cone slamon in license test, you steer from one side to the other at faster and faster speeds and evertually anything will roll

What I think he means is something called the "elk" test, Anyone who's unsure search youtube for Mercedes A class rollover or something :)
 
I did everything to my Fiat 500 to make it rollable (High BHP, ride height and so on). But it's glued to the track :/ Not even a single wheel lifts when doing hard turns.

I did the same tune settings in Forza 3 and that little car rolled like a dice.
 
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