Did it roll over only by cornering or did you hit the curb? Also, did the vehicle remain on its side or did it quickly rebalance itself in the right position?Ok, here are the pics I promised.![]()
Did it roll over only by cornering or did you hit the curb? Also, did the vehicle remain on its side or did it quickly rebalance itself in the right position?
If I do try hitting curbs while cornering, the Life Step Van seems to go on two wheels, but to actually make it roll over it takes much more effort. Even at the final corner at Trial Mountain it's very hard.
It appears that that vehicle has a quite low center of gravity in the game, and even if it rolls over (or at least, when it seems it's going to), most of the time it rebalances itself on the right position quickly as one of those inflatable toys with a heavy bottom end, and this doesn't seem to be due to an external "recovery force". It took quite a bit of efforts and tries to make it rest on one of its sides and finally gain the rollover trophy.
I still don't think that the car is behaving like it should.
Try it with R5 tires.
I agree with you SHIRAKAWA. Physics were greatly improved, but it's not THE definitive physics engine. When the rollover is very "severe", you can see that something is not right. I mean, the physics on rollovers need improvement. Also, the suspensions are much better than GT5P, but it still shows flaws, especially when expanding. At Cape Ring and Eiger, for example, when the car falls onto the road after jumping the bank, it should get very unstable, but what happens is that it immediately "plants" on the ground, and the suspensions stop moving too quickly. In real life the car would keep "jumping" a bit after an impact like that.
While i havent jumped a car while driving theres an on ramp around here with a very nasty bump. At 80mph my car completely unloads the suspension at the top and when it comes back down it feels planted. Like i said, not flying 5 ft in the air like eiger but the concept for me stands.