Rollovers toned down/limited?

  • Thread starter Thread starter shirakawaa
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Ok, here are the pics I promised. :D

NrburgringNordschleife2.jpg


NrburgringNordschleife.jpg
 
Weird. Cones don't actually make your car roll over in real life... I've hit enough of them to know that.

Though real life cones are deformable rubber... not adamantindestructubilium.
 
Ok, here are the pics I promised. :D
Did it roll over only by cornering or did you hit the curb? Also, did the vehicle remain on its side or did it quickly rebalance itself in the right position?
If I do try hitting curbs while cornering, the Life Step Van seems to go on two wheels, but to actually make it roll over it takes much more effort. Even at the final corner at Trial Mountain it's very hard.

It appears that that vehicle has a quite low center of gravity in the game, and even if it rolls over (or at least, when it seems it's going to), most of the time it rebalances itself on the right position quickly as one of those inflatable toys with a heavy bottom end, and this doesn't seem to be due to an external "recovery force". It took quite a bit of efforts and tries to make it rest on one of its sides and finally gain the rollover trophy.

I still don't think that the car is behaving like it should.
 
I rolled over my Lamborghini Countach at Deep Forest no problem on the final bend going round it too quickly, up until then didn't even know you could roll cars over in GT5. :D
 
Did it roll over only by cornering or did you hit the curb? Also, did the vehicle remain on its side or did it quickly rebalance itself in the right position?
If I do try hitting curbs while cornering, the Life Step Van seems to go on two wheels, but to actually make it roll over it takes much more effort. Even at the final corner at Trial Mountain it's very hard.

It appears that that vehicle has a quite low center of gravity in the game, and even if it rolls over (or at least, when it seems it's going to), most of the time it rebalances itself on the right position quickly as one of those inflatable toys with a heavy bottom end, and this doesn't seem to be due to an external "recovery force". It took quite a bit of efforts and tries to make it rest on one of its sides and finally gain the rollover trophy.

I still don't think that the car is behaving like it should.

No curbs, just a drift-inspired feint move and over it went. I think every time it rolled over it slid on its side into the wall where it flipped onto its wheels every time. :odd: The thing I'm more upset about though is that you can't roll cars online. :banghead: Even at Trial Mountain the cars barely even tip.
 
Try it with R5 tires.

I agree with you SHIRAKAWA. Physics were greatly improved, but it's not THE definitive physics engine. When the rollover is very "severe", you can see that something is not right. I mean, the physics on rollovers need improvement. Also, the suspensions are much better than GT5P, but it still shows flaws, especially when expanding. At Cape Ring and Eiger, for example, when the car falls onto the road after jumping the bank, it should get very unstable, but what happens is that it immediately "plants" on the ground, and the suspensions stop moving too quickly. In real life the car would keep "jumping" a bit after an impact like that.
 
Try it with R5 tires.

I agree with you SHIRAKAWA. Physics were greatly improved, but it's not THE definitive physics engine. When the rollover is very "severe", you can see that something is not right. I mean, the physics on rollovers need improvement. Also, the suspensions are much better than GT5P, but it still shows flaws, especially when expanding. At Cape Ring and Eiger, for example, when the car falls onto the road after jumping the bank, it should get very unstable, but what happens is that it immediately "plants" on the ground, and the suspensions stop moving too quickly. In real life the car would keep "jumping" a bit after an impact like that.

While i havent jumped a car while driving theres an on ramp around here with a very nasty bump. At 80mph my car completely unloads the suspension at the top and when it comes back down it feels planted. Like i said, not flying 5 ft in the air like eiger but the concept for me stands.
 
While i havent jumped a car while driving theres an on ramp around here with a very nasty bump. At 80mph my car completely unloads the suspension at the top and when it comes back down it feels planted. Like i said, not flying 5 ft in the air like eiger but the concept for me stands.

I took as examples the old American police movies. When there's a pursuit there's always a ramp, and when the cars jump they fall onto the ground harshly. The suspensions are never able to absorb all the weight the car produces when falling, differently from what happens in GT5.
 
Obviously the physics are not the same as in that youtube video. If you get in a fiat 500 and drive that same course and do exactly what she does in the video your car will not roll over. Maybe its more realistic this way or not....
 
The car should roll when it gets sideways in the sand too, especially the low ones. I'd kill for those kind of physics. I'd really make people think twice when driving like an @ss online.
 
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