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Level 40 driver at the wheel maybe. There are different skill level drivers in the AI as well as different temperments it would seem.Why is there a rabbit car in the stock gallardo event?
Level 40 driver at the wheel maybe. There are different skill level drivers in the AI as well as different temperments it would seem.Why is there a rabbit car in the stock gallardo event?
Level 40 driver at the wheel maybe. There are different skill level drivers in the AI as well as different temperments it would seem.
There is no rubber banding. People are mistaking a faster car which starts in the back as a rubber band effect when in reality it is just that the AI has a hard time working it's way up through the slower cars.
This combined with drafting takes care of any perceived rubber band effect. The AI cars do not go faster than the car goes in fact they never even wind it out and always drive corners slower than they could.
I have yet to see any AI car gain on me even a little unless it was being pushed by another AI car, Like the Nascars for example. Or a faster car was trapped behind a slower car for a while like for example the Toyota 7 on Deep Forest. Or I did not drive as fast a lap myself allowing the AI to close up on me.
When the fastest AI car is running second and there is no other AI car with it yet it is to far to get in my slip stream I have never in hundreds of races saw the AI gain even an inch that was not my fault.
Rubber band effect. In the mind of the player not in the game.
Finally, someone that noticed it. I didn´t want to believe it, but it´s true. GT5 has rubberband effect...
Perfect example of this is Formula GT series. When you are trying to work your way through the field, the AI will run 1:17s or :18s at Fuji. However, as soon as you make the pass they will speed up to :16's. Fall behind, and they settle back in to :17s.
So when there behind they go faster, when there infront they go slower.
That sounds like rubberbanding.
Nope. Rubberbanding is when cars get unnatural speed/acceleration in order to overtake the first, not when the a quite advanced (at least in this) AI raises it's pace dinamycally like a real driver would do to try and catch up to the leader.
You will NEVER see a car above it's top attainable speed in GT5 (unless it's drafting). You see it in games that feature rubberbanding.
The fact that the AI behind you tries to catch up when you're ahead (oh my! how unrealistic rite?!) doesn't mean that there's rubberbanding.
There is no rubberbanding in GT5. HappyHave you read my post (#43)? Just take 10 minutes of your time and do what I described.
- start the Super GT event in B-Spec with a fast race car
- watch the lap times of the whole pack get much better as your bot gets away
- send your bot to the pit as many times as necessary to get him to the end of the pack
- watch the lap times of the whole pack get about 13 seconds(!) slower
- then tell me again that there is no rubberbanding in GT5 :-)