I read a lot on here about how 'a-spec is ruined' because you can enter a car that is overpowered and decimate the competition, making the game far too easy. Well here's how I view it.
Notice how there is no difficulty option? You can't adjust the difficulty of the AI drivers etc. What you can adjust however is the vehicle you choose to enter, the state of tune, the tires (notice how in a-spec tires are open, b-spec not so). So if you lack self-control and enter a car way over classed, then yes of course you will win. And by some distance. But who's cheating who here? Why not show some self-control and enter a car that is similarly powered? Or for a challenge of your driving ability, a car that is underpowered?
Getting difficulty levels right for game producers must be a nightmare. There will always be those that say it's too difficult, those that like it, and those that say it's too easy. Out of three camps, you'll only ever please one. But what I think PD have done here is set the level of the AI for the individual race and then allowed us to decide just how difficult the race will be.
A bonus to this is that by simply increasing the power of your car, you are not automatically making it easier for yourself, as leading by 30sec will make you lazy, leading to stupid crashes, and also bore you. So this encourages you to learn to drive the cars better with less power, actually improving your driving technique rather than relying on an out and out power advantage.
Or I could just be waffling. Or I could have missed this from a thread a month ago. But whatever, it works for me.
(Oh, and by 'driving ability' and 'technique', I'm obviously just referring to 'in-game'.)
The difference is that you have no idea where the line lie between "hard" and "impossible". Trying to do soething you know is hard is challenging, but if it's impossible it's just a frustrating waste of time.
The Seasonal challenges before appeared impossible at first but they remained fun beacuse you knew they were not impossible.
When you restrict yourself, you have no idea if the restriction is just really hard or if it's impossible.
That's why they are not the same thing.
It's easy to
say just restrict yourself, but is it as easy to
do it in a satisfying way?
What everyone suggests when it comes time to restrict themselves is "try the race, then upgrade after a few attempts if necesary".
What this does is make the race approrpiate for your current skill level.
It does NOT provide you a veryhigh level of challenge, which is what the seasonal events did.
As yourself this - those seasonal events, if you had tried them with no foreknowedge of the restrictions and just used your rule of "upgrade if it appears too hard" would you have upgraded past the restrictions listed? I would be the answer is yes...
That is why it's not the same thing at all. The seasonal event restrictions required you to step up your game, your suggetions just means you just race at your current level, it's the difference between playing chess with different people until you can find someone who is matched with you and playing with a great chess player knowing he is beatable but you have to get better to do so.
And before you say "but you can tune it to be that difficult yourself" you try that... you try and find a tune that is THAT hard but also doable. The problem is you can never know if it's just harder than you can do right now or impossible... after 2 dozen laps of some of the seasonal challenges I would think certainly they are impossible, time to tune up - but no, they aren't and to figure that out by trial and error would requrie days or weeks of racing the stock car over and over to FINALLY be sure it wasn't winnable and then upgrade one part and try again - rinse repeat.
See my sig.