- 627
- Lomma
- GTP_M00ndancer
Question: Wouldn't it be conceivable that one can use some type of blurring just before the screen is pushed to the visible part of the framebuffer? That way you can enhance the shadows but use lower resolution shadowmaps. And what we are seeing is a non-optimized version of the shadows? Like these two pictures:
Lores shadows:
"blurred" shadows:
Lores shadows:
"blurred" shadows: