megashawn
I've not much luck, but believe I've identified the area that corresponds to the active car. Get two saves, each with a different car selected and nothing else different and compare the top four lines of each garage file.
I tried that, the part that changes @ the top of the savegam is something wierd. I does correspond to the current car but it also has something to do with the entire savegame and all other cars: ie -
I had 3 different savegames on my comp.
2 have my imprezza 22b as the selected car. the third has my f1 car as the selected car.
the only diff with the 2 imprezza savegames is one has no turbo upgrades, the second has the "original" or stage 5 turbo.
My goal was to find what changed with the 2 imprezza savegames and apply it to the indy car. effectively applying a stage5 turbo from a 22b imprezza to a f1 car making it a turbocharged f1 car.
I used the hex editor and it noted something near the begining of the file that changed, when I applied it to the f1 savegame, it wouldn't load. I loaded up the savegame in arcade mode (in slot2) and only the f1 car can be selected. Anything else wouldn't work, it said some error, memory card has changed.
I think the part at the top of the savegame is the "signature" of the savegame. However it is definitely tied into the selected car - how, unknown, maybe not worth knowing since changing it renders the savegame useless.
There is, however, near the end of the savegame - quite some information that changes - a whole lot of information as a matter of fact. I haven't gotten around to applying that to the f1 savegame, but it seems to have to do with the turbo/normal turbo setting (like in gt3 it has the turbo part # and the gear dependent # 1-6). Maybe that can be some help.
I used the hackman hex editor, but it limits me in the file, can't check those later parts of the file that changes. Maybe someone else (with a better hex editor can help). hth.
-l8r