Should PD just make a NFS Underground game?

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YES!

I was just thinking about this, as I'm about to get NFS The Run, and how awesome it would be if it had GT physics instead of NFS physics. :D

In the words of MANY people on these forums, "If you don't like it, don't buy it" etc, etc. :sly:
NFS has offered some fantastically fun games to play, and if GT were to branch out and offer more then just one specific game (which hasn't really changed, ever) I think it would be fantastic.

Yes, yes, a thousand times yes.

I can't echo this enough. I also love the notion of "GTU" - Gran Turismo Unlimited. That just sounds like it's worth buying.

Disclaimer: This is of course ignoring GT5 and the lack of...definitive direction.
 
Thing is, Ive been wanting that in GT since GT3 lol.I grew up and realized how silly neon lights look but I still want that other stuff.
GranTurismo can add that stuff and still be GranTurismo.People like you seem to think if PD add a livery editor or more substantial bodykits it will automatically make it an arcade game.Adding more features is never a bad thing even if you dont like them.
And the fact that you oppose those options for those reasons are beyond selfish if you ask me.

It's not that I think such features would automatically make it an arcade game, its that I know such things would take time to develop and implement. Time that could be spent on anything else actually directly related to the driving experience, be it more cars, more tracks, improved physics or weather modelling, etc. GT5's initial faults at launch (and some that still exist) show that more time taken from the basics of the game is not what the series needs.

I understand such and opinion may be selfish, but.no different from the opinion of some that thing some visual modifications are worth the expensive of other aspects of the game. Some people find the museum cards or photo mode to be a complete waste; I disagree but everyone's entitled to their opinion. Don't get me wrong, I would still trade photo mode and the museum for additional cars or tracks, but I understand why they chose to work on such things instead of visual customization.
 
It would still be awful. I hated that game.Id recommend you rent it lol.
Absolutely not, because while I detest shift, I've loved every classic style NFS game I've played, ever.
More then anything, I support the ideas, especially this one. Epic idea if I say so myself, driving/racing across the country, I can only hope for a future run across Europe as a sequel. :drool:
Sometimes fun matters more then utmost realism, they are video games, after all.

It's not that I think such features would automatically make it an arcade game, its that I know such things would take time to develop and implement. Time that could be spent on anything else actually directly related to the driving experience, be it more cars, more tracks, improved physics or weather modelling, etc. GT5's initial faults at launch (and some that still exist) show that more time taken from the basics of the game is not what the series needs.

I understand such and opinion may be selfish, but.no different from the opinion of some that thing some visual modifications are worth the expensive of other aspects of the game. Some people find the museum cards or photo mode to be a complete waste; I disagree but everyone's entitled to their opinion. Don't get me wrong, I would still trade photo mode and the museum for additional cars or tracks, but I understand why they chose to work on such things instead of visual customization.
We could debate what's worthwhile in GT5 for days, but I think the general consensus on quite a few things is that they're rubbish.

But car customization, tuning, etc are all part of real life motorsport. 🤬 museum cards and paint shops that have no paint are certainly not.
So if you're siding with realism and motorsport, body kits, rm's, proper tuning options, wheels, the whole nine yards belong in a racing game, especially a "simulator" of any kind far before these stupid ideas.
If they want to teach us about cars etc (what I assume museum cards are for) then why have it locked at all? Defies the point if you ask me.

But PD already has this physics engine, and they have cars, including some with lights, the only thing it would take to make a GTUnlimited game is some locations (which could be used for the ever requested free roam mode in GT6 or 7 💡 ) meaning essentially, PD wouldn't have to make anything new at all to make this game we're talking about.

They could use what they already have, combined with adding stuff people are requesting for future GT titles, and POW! A GTU game is made.
PD makes extra money, some of us have loads of fun with it, and those that don't want it aren't affected at all.
 
It's not that I think such features would automatically make it an arcade game, its that I know such things would take time to develop and implement. Time that could be spent on anything else actually directly related to the driving experience, be it more cars, more tracks, improved physics or weather modelling, etc. GT5's initial faults at launch (and some that still exist) show that more time taken from the basics of the game is not what the series needs.

I understand such and opinion may be selfish, but.no different from the opinion of some that thing some visual modifications are worth the expensive of other aspects of the game. Some people find the museum cards or photo mode to be a complete waste; I disagree but everyone's entitled to their opinion. Don't get me wrong, I would still trade photo mode and the museum for additional cars or tracks, but I understand why they chose to work on such things instead of visual customization.

That would be true if all PD ever focused on was physics, modelling and weather. But since they're hell bent on wasting time with things like paint chips, museum cards, racing suits and what not, I'd rather have them put in some good customization tools. Hell, I'd rather have had them drop the whole stupid XP system and devote the time and effort to customization.

they still have to make a decent racing game and you want them to make another genre?

Speaking for myself, all I'm asking for is relevant features be added to the current game/genre. I'm definitely not asking them to develop a whole new game.
 
Realism is the least of its problems.I mean I liked the concept but the execution fell short.
If you think gt5 is too easy you would think the run was made for leap frog.
There was one race I had a issue with and it only took 2 tries.The story .............. Cars are nice.I liked Hot pursuit way more.But I guess you already got your mind made up about it.

It's not that I think such features would automatically make it an arcade game, its that I know such things would take time to develop and implement. Time that could be spent on anything else actually directly related to the driving experience, be it more cars, more tracks, improved physics or weather modelling, etc. GT5's initial faults at launch (and some that still exist) show that more time taken from the basics of the game is not what the series needs.

I understand such and opinion may be selfish, but.no different from the opinion of some that thing some visual modifications are worth the expensive of other aspects of the game. Some people find the museum cards or photo mode to be a complete waste; I disagree but everyone's entitled to their opinion. Don't get me wrong, I would still trade photo mode and the museum for additional cars or tracks, but I understand why they chose to work on such things instead of visual customization.

I dont think they would implement such features if they didnt have the time for it.
GT5's initial faults show that PD is a small team.I think the museum cards are a waste.That dont mean it shouldnt be in the game.
 
GT has never had a huge personalisation aspect. We need brand names, liveries, body kits etc...
The only thing differentiating one car from another is the colour of the paint. I hate rocking up to a room with a car I think has a good colour scheme only to see another car the same.
 
The series has never been about modifying cars to *look* better. Wings and body aero have some actual performance value, though I will admit that changing wheels (as it is implemented) is pure appearance factor. Underbody neons, free-edit body painting, and other such things (like what one is asking for when they ask for the game to be more like NFS Underground) have no performance value whatsoever. Many people call for a "livery editor", citing the notion of creating custom RM-esque racing paint schemes, and that's fine and dandy...but for every one person asking for it for that purpose, there are a dozen who want to litter the game's online scene with Fast-and-Furious graphics, artwork covering the whole car, or immature/offensive imagery. THAT is what I am opposed to.

So some people would cover their car in graphics and maybe some would make a naughty picture for their car. What's wrong with that exactly?
I like a nice colour and set of mag wheels and maybe a minimal bodykit, but if someone wants full body graphics and a GT style bodykit then why not.

It's not that I think such features would automatically make it an arcade game, its that I know such things would take time to develop and implement. Time that could be spent on anything else actually directly related to the driving experience, be it more cars, more tracks, improved physics or weather modelling, etc. GT5's initial faults at launch (and some that still exist) show that more time taken from the basics of the game is not what the series needs.
GT5's initial faults were likely due to PD overreaching with what they wanted in the game and having a smallish development team, many features like visual and mechanical damage, 16 car A-Spec races had to be dropped or modified due to system and time constraints.

But PD already has this physics engine, and they have cars, including some with lights, the only thing it would take to make a GTUnlimited game is some locations (which could be used for the ever requested free roam mode in GT6 or 7 💡 ) meaning essentially, PD wouldn't have to make anything new at all to make this game we're talking about.

They could use what they already have, combined with adding stuff people are requesting for future GT titles, and POW! A GTU game is made.
PD makes extra money, some of us have loads of fun with it, and those that don't want it aren't affected at all.

👍

I liked Hot pursuit way more.

I liked Hot Pursuit as well, couldn't stand Hot Pursuit 2 though.
Edit: I liked Hot Pursuit 1 and 2 (1998/2002) couldn't stand Hot Pursuit (2010)

If PD were seriously considering a second project of this nature wouldn't SONY be of help with extra resources, maybe even a second team with PD just watching over it or something like that.
 
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Gran Turismo was meant to be realistic, so PD should make an entirely new series if they'll make stuff NFS-esque. But more customization would be definitely sweet.
 
The-Office-gifs-the-office-14948948-240-196.gif
 
I like this idea but there too many (pureist) on this website to actually push this thru... I wanna do livery wheel stretching and ignorantly lowering my car just because its a (game) and things like this shouldnt be unheard of.

I would wanna see nfsu 1.2 .. nfsmw.. nfs carbon... all in one game with about all of gt5 premuims and full customization abilities. neons. bodykits. od spoilers... diffusers. 22in spinners .. etc... i never used neons in any nfs game or spinners.. but for those whpo want it put it there
 
I've never understood why so many people want GT to become something that it's not. Either more tuner based, or an F1/WRC/DTM/BTCC/etc simulator, or more focused on racing than driving...I don't get it. There are games out there for that. Why not leave GT alone to be what it has always been, what it has built its fanbase on? Driving everyday, normal cars.
Because that's not just what Gran Turismo is about, nor what Kazunori Yamauchi is wanting to "say" in the series. Especially in GT5.

Kaz has been dipping his toes into car culture of all stripes through the series. In particular, the civilian sports car thing, but there's also a heaping portion of the racing aspect. I'm sure that many have forgotten already that GT4 has nitrous in it as one of the mod options. While I cringed, I have to admit that I experimented with it a little. But the one or two times I tried it were enough, and I'm not unhappy that it's not in GT5.

But Gran Turismo is also heavily involved in the pro racing world, as evidenced by the wealth of race cars from all leagues and disciplines in all the games to date. In particular, NASCAR raised a lot of eyebrows when it was mentioned for inclusion in GT5, and it was because Kaz went to some NASCAR events and enjoyed the experience. And it's possible that NASCAR had been courting Kaz for years. Now this is all well and good, and I love my race cars, but it's a little strange to just take a bunch of these racers out to a track and just throw them around it for the heck of it. Well, for credits, but still. And Kaz himself mentioned that he wanted to immerse us in this motorsports world, specially after his participation in the Nurburgring 24 Hour events over the past two years. Of course, now drifting is in too, and I'm cringing all over again. But even though drifting isn't really racing, it is quite popular, and isn't it a substantial part of motorsports these days? Who am I to tell someone what they can and can't do with their game? ;)

I share in his vision in this regard, to participate in this world, and doing it in a league-less way, where the only thing having to do with racing race cars is... well, just the cars, is lacking a huge something I want to see in Gran Turismo. It wouldn't hurt the flavor of GT at all, in my opinion, it would complete it. And the same thing for a proper Livery Editor. One of the reasons I don't like PC sims is because all the cars belong to someone else. It doesn't help matters that the sounds aren't great, or the graphics, or the bot behavior, and the cars the developers put in the game often have lackluster liveries to boot. At least the cars in a GT game look outstanding, and make you want to own them.

And on that note, I should quote this:

The fact is, car customization is a part of automobile culture. I am yet to see a race car which doesn't have some unique form of visual customization. And no, I don't want to buy and drive another racer's pre-designed car. I want to be my own racer and create my own unique car, in the game which supposedly allows me to parttake in professional motor racing.

A livery editor is a must have.
Wow... a poster after my own heart. I've been asking for this since the early days of GT4 back in spring of 2005. It's what got me into Forza, and frankly, is the one thing I find appealing about Forza, the ability to create race cars, any number of race cars. Not rice cars. I mean, you can, but that's your choice, and who am I to tell someone what they can and cannot do with their game? After all, there are servers set up with GT5 specifically for "cat n mouse" and cops n robbers too. Would you have those players banned from PSN?

On the Underground/Unlimited thing, I agree with the naysayers. Those developers aren't chunking those games out the door every six months, so obviously they require a lot of work. Rather than put an UNGODLY DELAY in GT6 over this, why not pester those developers to improve the car physics in their games, which they're already working on? Just a thought.
 
On the Underground/Unlimited thing, I agree with the naysayers. Those developers aren't chunking those games out the door every six months, so obviously they require a lot of work. Rather than put an UNGODLY DELAY in GT6 over this, why not pester those developers to improve the car physics in their games, which they're already working on? Just a thought.
Say what? You need me to list NFS games releases? I'll bet they average more then a game a year, and your time reference is assuming they can't release them faster, but don't for the simple fact people won't buy a "new" NFS game every 3 months. (Hint, last 3 NFS games all came out in less then 13 months time)

There's things like outsourcing, (which those that don't want the game have no reason to complain about) and simply expanding PD, which very arguably already needs done.
Hell, a co-op with EA wouldn't even bother me. I just simply want an NFS style game with GT5 physics. It can be a carbon copy for all I care.

That Office video up top is still hilarious though.:lol:
 
I'll bet they average more then a game a year, and your time reference is assuming they can't release them faster, but don't for the simple fact people won't buy a "new" NFS game every 3 months. (Hint, last 3 NFS games all came out in less then 13 months time)
Woah... so that's why NFS is so sucky...

There's things like outsourcing, (which those that don't want the game have no reason to complain about) and simply expanding PD, which very arguably already needs done.
On that point, I suppose I'll have to quote myself.

Both Turn 10 and Polyphony Digital are wholly owned first party studios of Microsoft and SONY, respectively. Microsoft is a de facto monopoly which doesn't make much of anything but very expensive software. SONY Corp is essentially three different businesses in one, but one of them is amanufacturer of electronics, which in this global depression has suffered quite a bit. It's relying on revenue from the studio and entertainment divisions to keep it afloat.

Microsoft has profits of around $18 billion last fiscal year, last I heard. SONY Corp may not be making much profit at all, and may not have the last two years. The news I read on that is rather sketchy.

I seriously doubt MS made the massive amounts of cash from the Forza series necessary to produce Forza 4, which includes the costs on all those cars, tracks and hundreds of other companies' licenses, plus all the costs involved in hiring four or five development houses and hundreds of computer techs, PLUS a Hollywood production firm. And since SONY isn't made of money, and is using profits from two divisions to keep the electronics side alive... well, you do the math.
 
Woah... so that's why NFS is so sucky..
Funny how when you're dead wrong you try and change it to something else.
An hour ago it was impossible to make these games every 6 months, now that you realize that was 100% incorrect, oh, it's because NFS games are sucky.

You are the definition of an internet arguer. You don't give two 🤬 about the subject, but just "proving someone or something wrong".

On that point, I suppose I'll have to quote myself.
nobody+cares.jpg
 
Woah... so that's why NFS is so sucky...


On that point, I suppose I'll have to quote myself.

Please, stop.

Even when the subject matter has absolutely nothing to do with Turn 10 or Microsoft, you still manage to call Microsoft a monopoly - get off of it already. No one cares.

I'm going to use an inverse logic that's so prevalent around here - you ready? If you have nothing nice to say, then don't say anything.

EDIT: Dammit, C. :lol:
 
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I am not sure if this is accurate, but are you merely looking for more customization options? I think the main difference between nfs and GT would be arcade vs realism. The secondary would be in details, like tuning and customization.

Honestly, I would LOVE to havee more customization options. I keep my cars boring and normal because I want to. I wish people would take their M3s and put 28'' rims and paint skulls on their car and whatever else. I think that is a grand idea, and it would not take away from my GT experience, while still filling up the imagination of the nfs people. Then when they go to race me w/o traction, driving lines, stability, and no short cuts, it will be an easy win :)

BUT, if you want PD to just make a GT Street to make some cheap sales, and have it be a nfs by PD, then that I think is a poor idea. I do think there are positive attributes to nfs, but over all I will stay as far away as possible.
 
Funny how when you're dead wrong you try and change it to something else.
An hour ago it was impossible to make these games every 6 months, now that you realize that was 100% incorrect, oh, it's because NFS games are sucky.

You are the definition of an internet arguer. You don't give two 🤬 about the subject, but just "proving someone or something wrong".

I dont know if it is impossible but those last 3 NFS games where under development more than 2 years each from diferent 3 dev companies (1 each diferent game).
 
tribolik
I dont know if it is impossible but those last 3 NFS games where under development more than 2 years each from diferent 3 dev companies (1 each diferent game).

There are many companies that do this with other game franchises, like Call Of Duty. So basically you can't say that a game sucks because it was made in a year. YOU NEED TEH PROOF
 
There are many companies that do this with other game franchises, like Call Of Duty. So basically you can't say that a game sucks because it was made in a year. YOU NEED TEH PROOF

Im not saying that they suck... Im just saying that it is highly unlikely that a game would take 6 months to be developed... even a crappy game.
 
tribolik
Im not saying that they suck... Im just saying that it is highly unlikely that a game would take 6 months to be developed... even a crappy game.

No, I wasn't directing the sucky part to you. But 6 months? Can you please tell me who does that? O.o
 
No, I wasn't directing the sucky part to you. But 6 months? Can you please tell me who does that? O.o

As I said... I dont know any game that didnt take at least 1 year to develop... and the ones I know that took one year are sequels or franchises based on a previous game/work... So I would say from what I can tell that to release a game from scratch you need at least two years to develop it...
 
I am not sure if this is accurate, but are you merely looking for more customization options? I think the main difference between nfs and GT would be arcade vs realism. The secondary would be in details, like tuning and customization.

Honestly, I would LOVE to havee more customization options. I keep my cars boring and normal because I want to. I wish people would take their M3s and put 28'' rims and paint skulls on their car and whatever else. I think that is a grand idea, and it would not take away from my GT experience, while still filling up the imagination of the nfs people. Then when they go to race me w/o traction, driving lines, stability, and no short cuts, it will be an easy win :)

BUT, if you want PD to just make a GT Street to make some cheap sales, and have it be a nfs by PD, then that I think is a poor idea. I do think there are positive attributes to nfs, but over all I will stay as far away as possible.
A bit presumptuous if I must say so. :trouble:

As I said... I dont know any game that didnt take at least 1 year to develop... and the ones I know that took one year are sequels or franchises based on a previous game/work... So I would say from what I can tell that to release a game from scratch you need at least two years to develop it...
The point really wasn't the amount of time it takes, someone claimed it would take PD's time away from making GT6, etc.
But the reality is they could hire other people to make it and simply oversee the game, and give it GT5 physics, etc.

It will never happen, so I'm not sure why people get huffy about it in the first place though. :lol:

NOOOO video still funny as hell though. :D
 
Funny how when you're dead wrong you try and change it to something else.
An hour ago it was impossible to make these games every 6 months, now that you realize that was 100% incorrect, oh, it's because NFS games are sucky.
Oh, so I guess now you're going to backtrack and admit that the driving physics in Need For Fastness games are really pretty much cool, after all? ;)

I guess that would explain the huge uproar at me in this thread... ;)

Darn it, we lost our cute smiley hats!!
 
Oh, so I guess now you're going to backtrack and admit that the driving physics in Need For Fastness games are really pretty much cool, after all? ;)
Need For Fastness? Is that the level of intelligence you've stooped to now? :lol:
I'll chalk that up as a win for me.:sly:



I guess that would explain the huge uproar at me in this thread... ;)

Darn it, we lost our cute smiley hats!!
GASP! Nobody else really responded to your antics...Wait, that means nobody cares, doesn't it?💡
Another "win" I guess. Shame you can't allow these threads to stay on topic, I'll start reporting every single attempt you make to derail any thread with your MS BS from this point forward.
Just giving you a fair heads up, nothing more.
 
To each is own... NFS games are based on car costumization, hollywood sounds effects, crash physics and open world... somehow I dont think that PD would be the best DEV to pull it off...
-Costumization - mehh
-Hollywood like sound effects - mehh (a little better after the last update)
-crash physics - double mehh
-Open world? - you cant even leave the track a few feet - you bump into an invisible wall - triple mehh

Dont get me wrong I like GT5 much better than NSF games but there are some things PD could learn from them.
 
Bit off topic, just thought i would throw this in.
Road & Track presents: Need For Speed



At the time this was considered as a simulator, all cars (9 of them) used performance data collected by Road & Track magazine.
 
Bit off topic, just thought i would throw this in.
Road & Track presents: Need For Speed

At the time this was considered as a simulator, all cars (9 of them) used performance data collected by Road & Track magazine.

Ah, the days when EA made good games. I have two versions of the Sega Saturn game (3D0 version shown in that video), both of the US Need for Speed release and the Japanese all-Nissan "Over Drivin' GT-R" version.
 
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