I've never understood why so many people want GT to become something that it's not. Either more tuner based, or an F1/WRC/DTM/BTCC/etc simulator, or more focused on racing than driving...I don't get it. There are games out there for that. Why not leave GT alone to be what it has always been, what it has built its fanbase on? Driving everyday, normal cars.
Because that's not just what Gran Turismo is about, nor what Kazunori Yamauchi is wanting to "say" in the series. Especially in GT5.
Kaz has been dipping his toes into car culture of all stripes through the series. In particular, the civilian sports car thing, but there's also a heaping portion of the racing aspect. I'm sure that many have forgotten already that GT4 has nitrous in it as one of the mod options. While I cringed, I have to admit that I experimented with it a little. But the one or two times I tried it were enough, and I'm not unhappy that it's not in GT5.
But Gran Turismo is also heavily involved in the pro racing world, as evidenced by the wealth of race cars from all leagues and disciplines in all the games to date. In particular, NASCAR raised a lot of eyebrows when it was mentioned for inclusion in GT5, and it was because Kaz went to some NASCAR events and enjoyed the experience. And it's possible that NASCAR had been courting Kaz for years. Now this is all well and good, and I love my race cars, but it's a little strange to just take a bunch of these racers out to a track and just throw them around it for the heck of it. Well, for credits, but still. And Kaz himself mentioned that he wanted to immerse us in this motorsports world, specially after his participation in the Nurburgring 24 Hour events over the past two years. Of course, now drifting is in too, and I'm cringing all over again. But even though drifting isn't really racing, it is quite popular, and isn't it a substantial part of motorsports these days? Who am I to tell someone what they can and can't do with their game?
I share in his vision in this regard, to participate in this world, and doing it in a league-less way, where the only thing having to do with racing race cars is... well, just the cars, is lacking a huge something I want to see in Gran Turismo. It wouldn't hurt the flavor of GT at all, in my opinion, it would complete it. And the same thing for a proper Livery Editor. One of the reasons I don't like PC sims is because all the cars belong to someone else. It doesn't help matters that the sounds aren't great, or the graphics, or the bot behavior, and the cars the developers put in the game often have lackluster liveries to boot. At least the cars in a GT game look outstanding, and make you want to own them.
And on that note, I should quote this:
The fact is, car customization is a part of automobile culture. I am yet to see a race car which doesn't have some unique form of visual customization. And no, I don't want to buy and drive another racer's pre-designed car. I want to be my own racer and create my own unique car, in the game which supposedly allows me to parttake in professional motor racing.
A livery editor is a must have.
Wow... a poster after my own heart. I've been asking for this since the early days of GT4 back in spring of 2005. It's what got me into Forza, and frankly, is the one thing I find appealing about Forza, the ability to create race cars, any number of race cars. Not rice cars. I mean, you can, but that's your choice, and who am I to tell someone what they can and cannot do with their game? After all, there are servers set up with GT5 specifically for "cat n mouse" and cops n robbers too. Would you have those players banned from PSN?
On the Underground/Unlimited thing, I agree with the naysayers. Those developers aren't chunking those games out the door every six months, so obviously they require a lot of work. Rather than put an UNGODLY DELAY in GT6 over this, why not pester those developers to improve the car physics in their games, which they're already working on? Just a thought.