Should the PS3 shoulder some of the blame for GT5 shortcomings?

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seadog777

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I decided the soundtrack on GT5 just wasn't up to scratch (way off the quality of previous versions, with a few notable exceptions) and set about putting my own music on.

Christ, I wish I hadn't bothered! What a frustrating exercise, and it's still not over!

1) Copied a few albums from computer to flash drive. Plugged drive into PS3.
2) PS3 reports no music on my USB device. After a lot of research, find out it can't see any high quality formats (in this case .aif).
3) Downgrade the music to MP3. PS3 can see it! Yahoo. Then I have to "copy" it to a playlist. Fair enough. Bit antique, but still, it seemed to work.
4) Options in GT5..... :ouch:...... wtf is the "group" option??? Clicked it, hoping to select full album.
5) Race... nice Bentley exhaust sounds, no ferkin music.
6) Ha.... a little button to "enable personal music".
7) Go to race. No ferkin music.
8) Find that there's a completely separate volume control for "personal music".... are they serious????
9) eventually have one track of the 13 track album playing....

Honestly, the user interface is straight out of DOS. I think Polywhatsit are forced to follow a really ancient set of coding rules.

I also think that GT5 was delayed because they were waiting for PS4, but it didn't arrive and so were stuck and had to chuck out what they could on an ageing platform..... any thoughts??
 
I agree, GT5 mostly offers and amazing driving experience for its physics, I love the game, but I'm biased, almost a fanboy...

Everything else is seriously flawed/incomplete.

Consider yourself lucky, you just beta tested and actually paid 60 bucks for doing it! Just like other 6 million dudes! :dopey:
 
Reading everything first?

Step 2 and 3 could have been avoided if you bothered to check what types of media your PS3 can play.

And well honestly the rest of the steps could have been avoided if you actually read what was in the audio options since you could have set everything in one turn.
 
Reading everything first?

Step 2 and 3 could have been avoided if you bothered to check what types of media your PS3 can play.

And well honestly the rest of the steps could have been avoided if you actually read what was in the audio options since you could have set everything in one turn.

Crap. I read the online manual, which is where I found out what it couldn't play.

Other than that, there were no instructions whatsoever. Maybe you have a different version?
 
Reading everything first?

Step 2 and 3 could have been avoided if you bothered to check what types of media your PS3 can play.

And well honestly the rest of the steps could have been avoided if you actually read what was in the audio options since you could have set everything in one turn.

Yeah, this looks like a case of not following directions and checking the options first before jumping in.

Either way I don't see how PD putting in separate volume/options/checkboxes is a fault of the PS3.
Any fault of the hardware should be hidden away as well as possible by a decent developer. If the dev runs into limits they need to cut things back and prioritize. Blaming the hardware is a lame excuse.
 
Yeah, this looks like a case of not following directions and checking the options first before jumping in.

Either way I don't see how PD putting in separate volume/options/checkboxes is a fault of the PS3.
Any fault of the hardware should be hidden away as well as possible by a decent developer. If the dev runs into limits they need to cut things back and prioritize. Blaming the hardware is a lame excuse.

Excuse for what?

C'mon guys... it's all in the manual / directions. Please can you post exactly what it says in your version, and I will do the same?
 
Excuse for what?

C'mon guys... it's all in the manual / directions. Please can you post exactly what it says in your version, and I will do the same?

An excuse for flaws (primarily performance) in the game. It's not as if PD was unaware of the hardware specs. You work around the shortcomings rather than shove too much stuff on the screen and say "oops the PS3 can't do it, not our problem"

I'm not sure what you mean by you manual bit. If you're referring to the audio formats the PS3 requires, then yes it's all in the manual for the console, and easily available on Sony's website or a quick web search. If you're referring to the in-game menus, I fail to see how that's related to the PS3 hardware at all.
 
In response to your headline: Yes, the game would run much smoother on sharper hardware.

But I don't see how music is a factor.
 
The thing that turned me off was how long it takes to make a playlist on the PS3...am I doing something wrong? You have to select each song individually and then select the playlist to put it in.
 
In response to your headline: Yes, the game would run much smoother on sharper hardware.

But I don't see how music is a factor.

The music is a factor in that it's unnecessarily awkward to get it to run. Is this due to polywhatist or Sony....? polywhatsit need you to run it from the PS3's XMB music folder..... setting up an accessible music folder on the PS3 is a joke. You have to arrange exactly the right folder layout or it can't be seen.... which means GT5 can't see it... it was easier on a Sinclair Spectrum in the 70's....!
 
I just wish I could use two playlists at the same time. I made a playlist of eurobeat, chiptune, metal and epic tralier music for driving, then another with chill music for the menus. If there's a way to use both at the same time, I haven't found it. :(
 
The thing that turned me off was how long it takes to make a playlist on the PS3...am I doing something wrong? You have to select each song individually and then select the playlist to put it in.

Maybe that's where I'm going wrong? I thought the square button meant as it said.... "group".... but it didn't group anything. At least:banghead: I have one decent track.....
 
OK, these are the instructions in the online manual:

"6-2, Options"
Adjust the volume of music and sound effects played in menus, races, etc. When Personal BGM is enabled, you will be able to use music from your PS3 system's XMB music folder as background music for racing and browsing menus. You can listen to ATRAC, AAC, MP3, WAV and WMA files at 48khz, 44.1khz and 22.05khz. Note that if you wish to use the BGM function during online races you will need to set "voice chat quality" to disabled.
If you wish to enjoy the game in 7.1 channel surround sound you will need to set the speaker layout setting to 7-1 channel surround.


How ferkin useless is that???
 
The music is a factor in that it's unnecessarily awkward to get it to run. Is this due to polywhatist or Sony....? polywhatsit need you to run it from the PS3's XMB music folder..... setting up an accessible music folder on the PS3 is a joke. You have to arrange exactly the right folder layout or it can't be seen.... which means GT5 can't see it... it was easier on a Sinclair Spectrum in the 70's....!

OK, I see, then that's due to PD and not Sony. They want you to make a playlist in case you don't want all of your music as driving music. Other games feature custom music and you're likely to want different music for different games.

I haven't tried this feature on GT5 but I did on GTPSP and it was a bit of a hassle to set up there. I think I found the manual a bit lacking in that case. Either way I think you should always strive to make menu's and setup as intuitive as possible, resorting to the manual shouldn't be necessary for other than complex questions.
 
OK, these are the instructions in the online manual:

...

How ferkin useless is that???

I guess I just don't see how this is related to overall "GT5 Shortcomings" or PS3 hardware limitations. It sounds like you just have a problem with the sound menu and/or poor manual.
 
I'm all for bashing the PS3, but in this case, I blame Yamauchi and PD for being brainless to understand what resources were available to them from the PS3 and making a well balanced, consistent game in all departments.
 
Not sure if I'm missing some thing here? but I added my own music very easily into GT5 , one play list for my menu and a second play list for my race BGM

I have a lot of music on my PS3 and Ive made (easily ) a few play lists and had no trouble at all adding them to my GT5

making a playlist on the PS3 is simple and takes no time at all, adding a playlist to your menu and or race in GT5 is just as quick and easy

But like I say I might be missing what the OP is saying?
 
You don't blame the laws of physics when a plane don't fly, you blame the engineer.

same theory, the console is the platform, it's your restriction, how to work within it is the developer's job.
 
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