Should we trust GT4 in real life??

  • Thread starter Thread starter Boris Lozac
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All I know is that GT4 is pretty accurate.
With the Z06, stock it ran in the mid 13's. I fitted it with the proper specifications (sport/street modifications) and ran 12.7 and I had a 175mph+ top speed. So I took the Z06 to Nurburgring and it ran pretty close to real life stats. It was a little faster but nonetheless accurate. Just remeber, for a lot of sportscars, you have to fit them with sport modifications in order to match real life performance.
 
Boris Lozac
My original question was more like, can countersteering, braking distances.. etc... in GT4, help you in a real life situation, if for some reason you lose control over the car, or something like that.....??
cheers..

As far as teaching you to countersteer if your car starts skidding, I would say Gran Turismo (either 1 or 2 at the time) definitely helped me in my real driving. Although turning a real steering wheel on a real car is a completely different feel from the dual analog sticks of the Playstation controller, the game still planted the right general reflex in my mind.

At the time I was driving an old Mercedes 240D, which you pretty much have to drive with the pedal to the medal all the time in order to keep up with traffic. My 240D was automatic, and shifted kind of harshly between first and second. I was turning left from a stop sign, and right where it shifted to second there was some loose sand on the road and my rear wheels momentarily lost traction, but from playing GT I knew what to do and steered to the right and recovered perfectly. I really don't think I would have known how to do that, at least not instinctively, before GT.

But in general, also remember in the game you don't get the same G-forces or sensation of speed as in real life. In real life you have a much better idea of whether you're heading into a turn too fast, but in the game I don't always know until it's too late and I hit the wall.
 
bwc1976
But in general, also remember in the game you don't get the same G-forces or sensation of speed as in real life. In real life you have a much better idea of whether you're heading into a turn too fast, but in the game I don't always know until it's too late and I hit the wall.

Yea, that's right, in the real car you really feel those G forces, your wheel struglling in your arms, and you feel when u drive fast, but in the game, you don't "feel" that you drive fast, my friends always end up in the wall, or spinning, because they are not looking at the speedometer, they say that they think they are going 60 kmph, but they are going 160, so when you really start feeling like you are in the real car, when you look how fast you are driving, only then you can trully apreciate the game... It's cool though, that wind sound when u are going over 150, 160, it would be cool, if there is such sounds when driving slowly... It really ads the realism in the game...
 
Re the flight sim posts: I've got a private pilots licence, and a fair bit of training can be done in sims, for a lot less money, however you can learn bad habbits like flying by dials as opposed to flying by looking out of the windows.

The same could be said for using GT4 as a basis of learning. Yes you can see how a car reacts in a situation, however you don't feel it. If you drop a gear to early in GT4 you hit the rev limiter and the car takes longer to slow down, in RL the revs go through the roof, the drive wheels lock-up and if you're unlucky you cause serious damage to the engine. If you're really unlucky someone dies.

I can see it giving an idea into skid control, however as stated, there is no feel. I did a real life rally driving course, THAT was a good lesson in skid control. I messed up on a start and the car lept sideways (too much power and dumping the clutch), serious brown trouser moment as the road was not much wider than the car was long and there were deep ditches on either side. I used my road driving experiance to sort it out, as GT4 is my first jaunt into the GT series.

In conclusion, I can see that GT4 has limited uses as a learning aid, however it can teach you many bad habbits that can get you or others killed IRL. Nothing replaces actual experiance. (Don't get me wrong I love the game, my missus has to drag me off of it to get me to do anything, but it's a game.)
 
Mebbe this thread should be called "how many times would you have died if GT4 were RealLife ? " :scared:
I think i bought the farm about twenty times when i got the '37 AutoUnion , on the max speed test , if the tuning is'nt 100 , i usually go straight into the barrier then flip 30-50 feet in the air :ouch: , sometimes twisting through 720 degrees before a peacefull save replay. If they built a controller or a wheel with some form of gradated tazer it would soon connect us to the world of the test and race drivers. :O
 
Too many accidents happens these days here where i live, so i am really scared when comes to cars in general..
Too many rich kids driving expensive and fast cars, and causing accidents..
If you ask me, i would totaly change the way you get driving licence, i would show every time, before you sit in a car in driving licences, a pictures of accidents, smashed cars, etc.. so you should know what can happen if you drive reclesly.. all of us know what can happen, but until you suffer a car accident, or see it by your own eyes, you only then start thinking about it.. I was driving with my friends as a co driver, although they have very little driving experience, but because recently i suffered a car accident, now i whatch with who i go into a car, only with experienced and long time drivers..
So to pass a driving licence tests i would implement some kind of presentation of at least 1, 2 hours, of real life accidents, pictures, videos, dead bodies, how to avoid accidents, and i think that would add to the drivers thinking, and they would drive normal and with consideration.. don't you think...

Back to topic..
I think that GT4 can surelly help in RL, not the opposite..
I think that is good thing to drive simulation games.. and i am getting these days a 3d Driving simulation 3 game, that simulates the RL traffic, traffic signs, regulations, i think that is a great thing to have, and can surrely help you in RL, alongside with GT4 👍
 
Boris Lozac
Back to topic..
I think that GT4 can surelly help in RL, not the opposite..
I think that is good thing to drive simulation games.. and i am getting these days a 3d Driving simulation 3 game, that simulates the RL traffic, traffic signs, regulations, i think that is a great thing to have, and can surrely help you in RL, alongside with GT4 👍

That 3D simulation sounds promising :) do you have a link for it so we can see what it looks like?

There is one made for the Police in Germany where there is an actual car on a type of platform with a full wrap around screen. The car also has controlled hydralics so it tilts, leans and rolls around corners. It' a next step to real driving from a sim.
 
First off, just to clear the air. I'm young, 18 next week. I've loved cars since I was in a car seat and would name off cars as they went by (while still in a car seat). I've been in racing leagues since I was 12 and I've taken my own cars that i've had the last two years to many different events.

I've been playing GT3 and GT4 for about two years. GT4 can't simulate some things quite like real life. For instance. First time I lost control of my car on the streets it was raining and i was getting on the freeway turning right. There wasn't anyone there so i figured i'd try to drift in the rain for good pratice, nothing fancy, just some power-over drift. Brought it down to about 20 mph and wipped the wheel right, back end slide out FAST and I countersteered as fast as i could as i was caught off guard, before i'd even goten to my countersteer car the back end had already swung around me on the opposite side (right side) due to the strange tracking from the countersteer. The car stoped facing down the onramp with about 2 feet on my right side. It looked like a perfect parallel park, very scary. Things that GT4 helps with in this situation. As soon as I was sliding too much I was totally of the throttle and once I was spining around the other direction I knew i was going slow enough to brake and get the car to stop. Always crash with two feet in. That's something GT4 won't teach. In a manual if you don't crash with your foot on the clutch you just killed the car, thus preventing you from getting out of your jam.

GT4 will teach you what throttle dynamics are. GT4 doesn't do very good with braking dynamics. Stock cars can slide with full brake pressure, GT4 doesn't do this well unless your brake pressure setting is WAY up. But it's aleast a fration of what it's like in real life.

Since I was racing in RL before GT3, GT3 came very easy. It's like a dumbed down version of real life. GT4 is MUCH closer, but has it's own set of flaws...

..i'm going to continue this later tonight. I'm leaving due to prior obligations.
 
Yeah, the biggest difference is you can't feel any of the forces, of course. Now, in GT4, when you are driving extremely fast, you actually get alot of feedback from the steering wheel, something I don't remember being so noticeable on GT3. I believe GT4 does a decent job of representing straight line high speed, but of course it can't represent the curves.

Now, I have driven my car at speeds that are nuts, so I know how it feels. Of course, you have far less fear in GT4 than you do in real life, lol. In real life, the difference between going 120 and 140 is far more noticeable. The difference is huge, but it is hard for the game to show the difference in only 20 mph. The faster you go, the bigger the difference, try the difference between 140 and 160 (somewhere open, straight, and empty of course, lol).

GT4 will never be able to represent real life, but it is a great helper though. Just don't let GT4 get you cocky, cause real life has suprises that GT4 just can't represent.
 
Ok, back and ready for more.

GT4 flaws. I was discussing this matter with G-T-4-Fan last night. In GT4, if you exceed the grip limit of the front tires you can't get any repsonce what-so-ever. This is actually very unrealistic, because although when you're sliding your front tires won't turn and seem to "understeer" it isn't anything like real understeer. If you're caught with your front tires sliding and movement will cause a reation of some sort. Driving 80mph + can cranking the wheels 50 degrees will cause the front tires to slide, but the back end of your car wil still end up in front of you. For some reason the physics in GT4 have a hard time desiphering the difference between grip/slide. They assume sliding doesn't have any grip, where in reality sliding limits your grip to a ground floor amount.

And you're right deep_freeze, 20 MPH more when you're going 120 makes a BIG difference. I've gone about 175 before and it's down right freaky. It feels the way you'd imagine 250 mph to feel.

Other flaws, at standstill brakes are still aparentlly able to hold off 1000 HP. This shows that there is some foundational issues to PD's braking physics.

The truth of all the facts though. Even if 20 years down the road video games simulate the smell of burning rubber, you still can't rely on it as 100% truth. Use it wisely. GT4 helps me figure out good turn in dynamics for different bank rates with different center of gravity heights to help to maintain speed.
 
:) Guys.... i don't think most of you understood the question of this thread... What i was trying to ask, is it the most thrustfull among SIMULATIONS?? you know.. not like should i trust it 100 % when driving in RL... :sly:
so... ... ?
 
gt4 has made me a better driver irl
its made me understand how to drive and it was easy to apply it from the game into real life.
it must be doing something right.
 
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