Gran Turismo is, or has been, notorious for this in past installment of the franchise; let me explain; The fact that all racing cars form a single line and spend most if not all their time following one another almost dead on. Some people refer to it as train track or railing as well. It got me thinking, wondering really, about whether or not we'll see a change in this behavior from the AI race cars for GT5? Other games do this quite well; surprisingly tho, they are not really Simulations; GRID and SHIFT are two very good examples, where cars very often try to pass other cars, drive very aggressively, or use different lines in corners and straights. THey often do mistakes, are send spinning out of control, hit obstacles and ultimately, crash. All of which, does not happen often, if at all, in GT5p. When i play the GT series, i always get the nagging feeling that i start at the back of the pack, and i am playing a puzzle game, where there is really a few solutions to overtake all the cars within the allocated time. This, unfortunately, leads to the player always racing by himself, leaving other cars in the dust at the back, while fighting super hard to pass the leader (which is always a Corvette, a Ferrari 430 or a GTR, not surprisingly).and once you get at the top spot, you're all alone as all the other cars are way way behind, in a single line... again. What do you all think?