Does this mean that PC4 will be a spiritual successor to Test Drive: Ferrari Racing Legends?
Hearing Shift makes me nervous. I think the core of PC2 is fantastic as it is. Definitely my pick as best overall sim because of the decent car selection, decent track selection, fantastic visuals, excellent VR support, and it feels great to drive.
- What it needs is more cars (maybe some on the street end of things? Or just more cars from pre-2000s era racing) and more tracks. You can never have enough tracks.
- A custom championship thing for single player would be nice.
- And finally, most important for longevity, is a good online infrastructure and plan. This is where GT Sport has everything else beat (besides music and lighting). I really got into PC2 earlier this year and when I went online, it's nothing but GT3 series cars. It's so boooooring after a bit. Everyone just enters a race and bails. Every race is 3 laps. No one uses the amazing dynamic day/night cycle or weather. Etc etc. No one takes it seriously because there is nothing serious about it. It's way to much of a pain in the ass to go online and find some niche league that does Historical era stuff or whatever.
Once you get your license level up to the top in Sport, just about every race (which happen fairly frequently) can be a nail biter. At least, that was the case back with the old S/S tier races. Sounds like anything lower than that was sloppy drivers.
I think Slightly Mad Studios should look at what Codemasters did with TOCA and use it to help them make a better game.
I disagree with you there - Since Gran Turismo has moved its focus towards eSports and competitive online racing, I'd argue Forza Motorsport 7 is the only game of its kind in the market right now, more so on the platforms it is sold on. I would say Forza's identity is built on being an accessible racing and car collecting simulator.
If you were to put games like Assetto Corsa, rFactor 2, RaceRoom Experience and GTR 3 together, I'd find it harder coming up with a unique identity for each of them than I would for Forza.
You're welcome to dislike the "grind" of a traditional Forza/GT sort of game, but what identity is there in a racing simulator sandbox with no "fluff"? That's no identity, it's pretty much the minimum of what makes a racing sim a racing sim.I can agree with you on the FM comment but for me personally, it's not what I want in a racing game. If I were on consoles I'd be playing GTS. A straight to the point racer. Grown tired of the FM grind. They do buncha things mediocre/good but nothing great. All personal taste and I'm sure others (and yourself) like those games, nothing wrong with that.
AC, iR, rF2, RaceRoom - sans GTR 3 until we know more - do have a unique identity. Each are racing simulators. They don't need fluff. I'm sure money is tight (maybe not in iR's department) in those studios but as long as they keep pumping out content and the devs are happy, all is good in my book. I think many just wanted a beefed-up pcars2 sim for pcars3. The base is there, fix the bugs, stabilize the online system, revamp career, driver swaps, custom championship, etc. Can't blame them but I'm sure the money is not there going that route.
No it doesn't.
First I would love to know if the sales from PC2 were higher or lower them PC1.
The furious kids from project cars forum have arrived here, I see.
LOL. Just go to the bugs list in project cars forum. You'll have read material till the PC3 release date.
it's a pass for me.
Fool me once shame on you.
Fool me twice shame on me. (Unlimited edition (I believed in the guys))
Fool me three...
Unless the reviews are good.
Thing that didn't happen with PC1 and PC2.
They abandoned PC 1 and they have abandoned PC 2.
I trust the devs, I don't trust Ian in front of the development.
If they didn't listen to the people in PC2, and after a year of release they say they are working in PC3, why would they do it now? Why not fix the PC2 problems? They don't care?
It's going to be the same thing again.
People complaint about a lot of design problems and bugs that were never addressed and the attitude was always the "we don't care" attitude.
And we complaint a lot not because we are in some big conspiracy to shame SMS like some say in their forum, but because we as the ones who use the product the most, see the huge potential in this game going to the bin. It's frustrating.
And he is doing the same things he did in the previous iterations of the game.
Promising a lot and in the end... bugs and problems not being addressed.
That's the problem.
That would be OK if there were support for the game after, like you see in some other games that were released with problems. But no. And you see that in the updates coming only with the dlc with no change log and some bad excuse for that.
There are still ridiculous bugs since the release dates and some weird design choices that are still there.
People still get kicked to the menu wile in multiplayer game without warning cause they press x by mistake and boom! if you get out of a lobby, out to the main menu!
What's the point of this design choice? And the fix? A simple redirect! Fixed after one year? No.
The lobby info before you get in a lobby. In ps4, it seems it's hard coded! It does not show the real lobby info.
In multiplayer, in some tracks like Daytona, and some cars, if you have pit stop on and you change for the AI before, the AI will be ridiculous faster than all other people racing.
And if the game is going to be built in the same game engine... oh boy... more patches of code glued to that same old engine... I wonder how is the code maintenance at this point.
I guess it's close to none. Since almost no changes at all were made since the release.
Custom offline championship?
Change weird design choice?
Fix annoying bug?
In the end, project cars 2 is a great driving game and a problematic meh racing game.
If they didn't care to try to fix PC 2 and have a amazing product, why would they care to make a good product in PC 3?
And they wouldn't had so much eat he the attitude to the gamers that complaint weren't so bad.
But I will buy if they pull the rabbit from the hat.
But I doubt it.
By the way, I got GTS very cheap a few months ago and it sucks. PC2 is way better.
By the way two. I finished career mode in PC2 and I still race online.
Thanks for reply Mr.Bell.
One last thing,. Does this mean...
...the tyre simulation level might be lesser in pc3 compared to that of pc2?, I mean the rest of your post before that final line doesn't lead to think that way. I want to think it means there will be the same or more content but focused on less car categories plus the removal of gravel racing (which is what most really want, because that increases the chances for a better online playtime), and all of that with at the very least the tyre complexity of pc2 combined with the livetrack engine, both still standing unrivalred to this point. However, that last line I might have find a little confusing.
Ok straight away. Given I understand that PC3 will have same or more content but focused on track racing and less categories, the does "more fun" mean that the tyre physics will be more simplistic?, or does"more fun" simply mean that we will have more content focused on the stuff we all want for project cars, in other words track racing only.
Happy new year everyone!
Thank you! Finally some sensibility. Why would SMS abandon their greatest achievements? Physics and tire model are what make PCars 2 such a treat. Realism is what makes PCars 2 great. Simplified physics to make the game more arcade feeling, and grinding for credits to mod your cars? Come on, that's not in the PCars D.N.A. I have faith that the Shift experience is merely referring to a style of the game's design; Not a revamping of the quality physics that have been heavily invested in for a long period of time.Have people had a few too many drinks for new year's eve or something? As if the mere mention of the Shift series has any implications for the physics simulation, which is now very obviously way ahead of Shift 2 Unleashed, with no justifiable reason to turn back.
PCARS2 is way, way more fun to play than S2U, thanks to its vastly improved physics accuracy and controller integration. Proper realism, especially accurate oversteer control, is fun -- at least, I've always thought so. To improve the fun factor means improving the gameplay design, not going backwards with the simulation engine.
Never did I say or even imply such thing. Only assetto corsa 1 knights live trapped under such delusion. That idea of sim= needs to be hard (the opposite to drive real cars) was born of hardcore masochism, and the tragedy of such despicable fad cannot be bred away.Real cars aren't hard to drive.
Thanks. You left me quite unsettled yesterday, let alone when you mentioned Shift. Perhaps I didn't get at all that the underlying meaning of that was just referring to "spiritual successor", which is then ok to me.Absolutely not. It will be even more detailed.
Never did I say or even imply such thing. Only assetto corsa 1 knights live trapped under such delusion. That idea of sim= needs to be hard (the opposite to drive real cars) was born of hardcore masochism, and the tragedy of such despicable fad cannot be bred away.
That is why pc2 is such an important game to me, too. Because it bang'd its fists on the table once and for all in that regard.
Thanks. You left me quite unsettled yesterday, let alone when you mentioned Shift. Perhaps I didn't get at all that the underlying meaning of that was just referring to "spiritual successor", which is then ok to me.