Slightly Mad Studios Confirms New Project CARS Title is In Development

Discussion in 'Project CARS 2' started by GTPNewsWire, Dec 7, 2018.

  1. jake2013guy

    jake2013guy

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    If the game was solely built for me, it wouldn't have road cars either because I like racecars. But it's bigger than that. Some people like driving the Ford GT. Others the GTE. Some like driving the Honda Civic. I'd rather have a race car. But the game isn't just for me. It's for you guys too and sometimes I actually like having a small drive of the Honda Civic. It's a surprisingly fun car to drive and I wouldn't know that if there was solely racecars in game.

    Somebody else having something is not an excuse for us to not have it. If anything, it's a motivation to have what they have because some people like what they have. You take everything surrounding GT's livery editor and put it into every racing game, I'd be happy with it and I'd have a lot of fun making my amateur liveries and looking around at what talented people can do.
     
  2. Wolfe

    Wolfe Premium

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    @jake2013guy -- Realism is fun; more realism than you will ever get from the likes of FM or GT. If there was a game like Forza Horizon or The Crew that was as realistic and dynamic as PCARS, I would be playing that to drive realistic roadcars instead of a circuit-based racing game where they don't necessarily "belong". There is no such thing, so here I am. If I could have a game like that, I would not mind PCARS being exclusively about racecars new and old.

    It's another similar case with oval racing fans. Oval racing bores me to death, but that's no reason to tell oval racing fans to go play iRacing.
     
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  3. IanBell

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    We're not 'taking away the sandbox'... we're just adding more of a structured fun game to the mix.

    Apologies for a run on post but GT Planet have forgiven me for this in the past...

    We're still at the design on paper stage... This is very early pre-production.

    Not just Rushy, we have about 8 of that epic team aboard now.
     
    Last edited by a moderator: Jan 2, 2019
  4. jake2013guy

    jake2013guy

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    Is there a vague expected timeline for a WMD3, assuming there is one?
     
    Last edited: Jan 2, 2019
  5. Blob_91

    Blob_91

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    First of all I want to wish you all the very best for 2019.

    Had to catch up a few pages and I find it rather amusing how different the wishes on this forum alone are, let alone those of the entire potential racing community. Whether it's the car or track selection, the sandbox vs grind experience or one of the other discussions. And all of this based on basically zero information. It also shows how hard it is to create a good game for many people.

    Without trying to read too much into the few lines Ian has posted here I'm guessing they are going to try to make the game more appealing to a larger market, probably creating the opportunity to play the game even more the way you like it. Creating a game with even more options and possibilities automatically creates a larger market, but one of course has to be careful that every option gets worked out well.

    Let's give the example of offline racing. It would provide plenty of opportunities if they would include the options to:
    1) career, based on how we currently know it
    2) custom race weekend, basically the same of how it is now
    3) custom championships
    4) the grind experience, start in car X (and Y and Z for that matter) and earn credits, xp or whatever to unlock new vehicles to race with

    I think the above is rather easy to implement in a game and would make at least every offline racer a potential customer.
     
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  6. IanBell

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    You're not far off Mr Blob. But don't forget the 'blowing everything else, by anyone else, out of the water' part :)
     
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  7. jake2013guy

    jake2013guy

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    I'd like to see the implementation of different qualifying formats such as a custom knockout and other formats used in other series such as average, fastest or total time over X laps replicating former F1 styles and the Indy 500.

    Even mix it up within a season like IndyCar does with a knockout format for road/street. Fastest of 2 laps at ovals not Indy and the average over 4 at Indy.

    And multiple races per round with a potential for a separate qualifying session, reversed grid and things like that.

    Of course, implemented in online with increased lobby counts.
     
    Last edited: Jan 2, 2019
  8. torque99

    torque99 Premium

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    I would also prefer to keep an option in where you can unlock all the cars at the start. This is a big thing for me to buy one game over another (although I do end up buying them all eventually!) As someone who likes a mix of all cars I really do not like grinding race after race just to get another car. Other racing games I have so many cars locked still I will never get to even try them.

    I know it is a long way off but with Rushy and team behind the scenes now, maybe the photo mode will get re-worked. ;) Looking forward to it and I will be pre- order day 1 on PC/PS4Pro for sure having enjoyed Shift1/2, Pcars1/2 so much. :cheers:
     
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  9. MroczMR

    MroczMR

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    I just hope that all content from Project Cars 2 will carry over to Project Cars 3 :) don’t start from scratch. ;)
     
  10. jake2013guy

    jake2013guy

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    Or allow all cars to be used in race weekend/online play with a rental percentage fee for cars you haven't bought but still being able to do everything bar changing parts. They could also completely separate the modes.
     
  11. Sick Cylinder

    Sick Cylinder

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    Sounds good!

    Personally I don't know enough about racing games to know what makes them fun for other people, but with the Historic Le Mans track and Porsche and Ferrari DLC SMS really showed what they can do. I am hoping for more of this in the next game - i.e. top quality Historic Tracks and Race Cars.

    I hope that SMS don't copy Kunos because such a narrowly focussed title would be of no interest to me or the people I race with.
     
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  12. Wolfe

    Wolfe Premium

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    In the interest of "not biting off more than [they] can properly chew and digest" while taking a cue from Shift 2 Unleashed, I would be happy if many of the existing roster of racecars were supplemented by their road-going (homologation) versions, which could presumably be done with less effort (or licensing hassles) than all-new cars, particularly for older racecars. Perhaps those cars could then be "race modified" into the racecars, like how it worked in S2U.

    That alone would multiply the number of cars I would be happiest to drive. There are several favorites of mine in PCARS2 that are stuck with slick tires and limited steering lock, that I would rather drive on street tires with factory steering -- going sideways some of the time. :) The physics and tire model deserve to be put to use with those looser-handling street legal models!
     
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  13. doblocruiser

    doblocruiser

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    The historic stuff is great and I really hope they build on that. Those vintage machines and tracks are simply what made motorsport great. If SMS could even digg a bit deeper and go to the early periods of GP racing and rebuild some stuff from there (1914 - 1937) that certainly would blew my mind.

    Next to that I would love to see Matra making an appearance and finally get Peugeot licensed for PCARS3.
     
  14. Auditore

    Auditore

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    You can still be a sim and try to be forgiving or "fun"(whatever that means),just look at Gran Turismo(i consider GT a sim but it's a sim that knows when to give you a hand)
     
  15. G.T.Ace

    G.T.Ace

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    Oh boy.

    [​IMG]
     
  16. Corsa

    Corsa Premium

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    I'm thinking outside of the box here but I could rather enjoy a monetized career that locks vehicles in Project Cars.
    It would add longevity and create in game goals/rewards.

    It's been years since a proper fully loaded Gran Turismo, imagine an old school GT with good physics, weather, day night the thought raises my eyebrow in a good way.
     
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  17. Mr Grumpy

    Mr Grumpy

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    Delete.
     
    Last edited: Jan 2, 2019
  18. Chikane

    Chikane

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    You mean stuff from the team that has launch two fail games in the last 4 years DC/Onrush

    And got one studio close down and was fire by the other :rolleyes::(
     
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  19. FT-1

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    If you're to look at it from another perspective, you could also say the team was behind some of the most critically acclaimed WRC games and popular Motorstorm series.
     
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  20. IanBell

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    Exactly, I'm a sop for sad cases.
     
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  21. bleeder

    bleeder

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    DC is still good fun to play and was a bit of a technical showcase for PS4. Hopefully the members of that team can spruce up the madness engine a bit, although I have no idea how that kinda stuff works, but I'm eager to see the results .
     
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  22. fernandito

    fernandito

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    DC has been to me best arcade racer since pgr4. I love Driveclub, and one could only dream of a Driveclub game with PC2 street tyre physics.

    Driveclub didn't fail because Evolution but because of Sony, and the fact they killed the studios just to keep feeding that completely outdated Yamauchi dinosaur burnt me to the ground, and still sours my mind a couple of years later.

    Evolution studios was responsible for best rally games, specially wrc2003 for the ps2 even to this day, and Driveclub was a blast. Respect to those guys

    ..
     
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  23. Cocomoto

    Cocomoto

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    I really like Asseto Corsa, my favourite racing game by far now. But man... DriveClub was amazingly fun. I still like the game, shame the studio got sutted down.

    Pcars 1 i played it A LOT, the second only for a couple of hours. The potential for Pcars is huge, but i want to see a better reaction when the car ia oversteering/drifting, it doesn't feel right on both games.
    And a better FFB. My wheel feels too "clunky" when playing Pcars 2(using a T500)
     
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  24. MroczMR

    MroczMR

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    DC is great. It had rough start but it turn out as great spiritual successor to PGR series. I hope we will see this great road track designs in ProjectCars 3. DC has one of the best road tracks designs ever in racing games. I would love to drive those with more sim physics.

    Onrush also isn't bad. I played it from PS Plus. It is great funny game. I think Evolution Studios is very talented, I am happy that these people are in SMS.
     
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  25. doblocruiser

    doblocruiser

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    Is this what you meant with blowing everything else out of the water @IanBell PCARS3 releasing with an in house console?

     
  26. MroczMR

    MroczMR

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    Well. I hope PCars 3 won't be Mad Box exclusive xD
     
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  27. IanBell

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    Boy you guys are quick...
     
  28. 2clicks

    2clicks

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    I second this. It's been too long. I want to feel like I've earned the right to drive faster machines.
     
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  29. FT-1

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    I'm interested to see what is planned for the controller design of the Mad Box. Would the layout be best suited to racing games?
     
  30. SlipZtrEm

    SlipZtrEm Administrator

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    [​IMG]
     
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