Slow AI or just me

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ghostrider135
Ok so where do I start, Im level 21 A-Spec and on the Like The Wind championship I managed to beat a Gillet Vertigo, SUZUKI ESCUDO :scared: ,Toyota 7, Nissan R89c, Audi R8 Race Car with a lowly little Lamborghini Gallardo so either im pretty quick or the AI is abit slow, Here's some pics to prove it enjoy :)
ABCD0015.jpg

RoadCourse-Daytona.jpg
RoadCourse-Daytona_1.jpg
 
Only place I have found to change the experience level is in Arcade mode. Have not been able to set a difficulty setting in the career mode. They could use a little more leveling up with the AI.
 
Stock Gallardo? If yes, then it could be about right. If not, then yes AI is slow, even if you're the next Ayrton Senna.
 
This race was in GT Life mode though not arcade so they shouldn't be slow :)

Tuned Lambo 700+bhp but not as light as the other cars out there
 
I was so hoping the AI would get better, it's one of my primary drives to complete career mode. It got pretty quick in GT-PSP.

Here I am grinding the same races with boring AI, hoping that if I do the lightweight british cup enough times I'll unlock the next tier of racing which will somehow be harder. If the AI provided a challenge (like getting harder as I grind the same race) I'd have a lot more fun with this. It's one thing the psp one did well. I could race my Cappuccino at the highest levels of racing allowed in that game.
 
haha

I'm still early into the game, but I've noticed that the AI pilots are like American muscle cars; they can go fast, very fast, in a straight line (and everyone knows how difficult that is! joke), but they are painfully slow in corners!
:)
 
haha

I'm still early into the game, but I've noticed that the AI pilots are like American muscle cars; they can go fast, very fast, in a straight line (and everyone knows how difficult that is! joke), but they are painfully slow in corners!
:)

I find that seems to happen a lot in many racing games. The can't seem able to program AI to effectively go around slow corners.
 
Exactly, I think it's always the same. But I guess that helps you win races, when you start at #16 and only have a lap to get to #1. Otherwise if they were all perfect drivers in cars that are as good or better than yours, you'd never catch them. Probably at higher levels the AI is better though. I'm at level 13 now and I can tell that AI got a little bit better than say at levels 1-5 or so.
 
Yeah the AI have a nasty habit of slowing me down on a Grid start and when exiting a corner even if ive been abit ambitious with my cornering speed, Lets just hope by level 40 we will get a real challenge
 
Exactly, I think it's always the same. But I guess that helps you win races, when you start at #16 and only have a lap to get to #1. Otherwise if they were all perfect drivers in cars that are as good or better than yours, you'd never catch them.

this

if they were fast we should have 30 laps races to be able to win :scared:
 
Its only a tuned supercar :), Doesn't seem too overpowered when its set up just right I could probably set it up a little better than it already is but I cant really be bothered just yet haha
 
Going around the indy 500 track's corners at 225 MPH doesnt seem over powered? I thought it was the dumbest thing in the game so far. other than the used car dealer.
 
Either the AI are awful or they're all running Comfort Hard tyres.

I used a Gallardo for the Gran Turismo World Championship and I ended up taking all the mods I could back off it because it was way too fast, but you can't take the weight reduction off so I had to stick with that. Despite having sports tyres rather than slicks and no downforce my cornering speed was still much better than GT cars with wings and slicks.

When you can drive around the outside of an LM car in a 110mph corner when you're on road tyres with no downforce something is badly wrong.
 
The Gallardo was only geared to about 210 anyway :p, What about testing cars top speeds MIRA Testing Facility down south somewhere the banked oval or what about VW's secret test track both have banked corners that you try to go round at warp factor 7, Also add into the equation that I think the Mclaren F1 when it set the world record was going round an oval and consequently they worked out though logic and maths how fast it would be on a straight factoring in the steering angle
 
You want to test your skill in driving the AI isn't the best way to do that. Even the AI in the License test don't have GOLD level times. Get all Golds and test your skills against other real humans who you won't have to worry about being to slow in the corners. If they are, then you are a better driver than they are.
 
Some AI drivers take it more easy than others. The leader beat you by more than 20 seconds. It prevents clusters. Also some cars have reduced power some how I noticed. The Veyron runs at 600HP if you look at the typical cars for some races.
 
haha

I'm still early into the game, but I've noticed that the AI pilots are like American muscle cars; they can go fast, very fast, in a straight line (and everyone knows how difficult that is! joke), but they are painfully slow in corners!
:)

I agree. They should be able to drive a lot quicker in corners, (until now) it's quite easy to overtake them. When there's not a whole herd driving next to each other taking up the complete track that is.
Although when you want to take a corner and you're on the edge of grip and drifting, which is absolutely awesome because you can either choose to take a corner quickly or sideways, I often experience the AI to hit me on my rear fender, causing me to spin out. THAT is annoying.
 
Rather than start a new topic, I just want to say I got in my stock Mclaren F1, popped on some racing tires, and beat the A8 '01, 787B, a GT1, and the rest of the field in GT All Stars, Trial Mountain on my first try. No cutting that infamous corner either. I'm a good player but not amazing- the A.I. is just terrible.
 
This game has real physics only for player's car. In fact, AI is using another, much simplified physics engine and is not in direct fight against you. When you are accelerating, they hesitate to and ocassionally they stomp on the brake in the least suitable moment. When you are on the limit they are accelerating like if they had twice the grip of you. AI drivers don't ballance on last grip limit all the time like you, they can't use curbs to ride in more ideal line and all their mistakes are just some exception in the code here or there.

Any good driver should call their driving ridiculous.
 
The AI has many, well documented short-comings.

a) It's unaware of the players car. I don't know why that wasn't ever fixed. It's been there since GT2 (and probably GT1 as well). The AI drivers "don't see" you, which is why they senselessly pile into your car at any given opportunity. They don't try to punt you into the Armco, they just don't know you're there. The ridiculous thing is that we had an AI in Geoff Grammonds GP2 (1995 vintage) and that was when PC's had less processing power than today's mobile phones and were still running MS-CLOT. That they were unable to produce something remotely similar on a PS3, which looks like a CRAY in comparison to a 1995 PC is completely beyond me. There've been freeware simulations like TORCS, which have shown some amazing feats of racing AI programming, so saying that it isn't possible is not true. It is and I claim a right to evaluate, since I've been a professional programmer since 1994, so I know a thing or twelve about what can be achieved these days.

b) The AI slavishly sticks to the cheat line, which is pessimistic at best to begin with, which is why they start to break yesterday, just as a precaution. Just watch your B-Spec nOOb in an oval throwing the anchor at Daytona. Also the AI does not seem to grasp the concept of slipstreams or the fact that one can take some corners by just lifting the throttle, they always break. This is when you slingshot past as if they're going backwards.

c) The AI also seems to "give up". This is very predominant in B-Spec modes. You often watch your B-Spec chauffeur duke it out with a single opponent, who rides WAY faster than the rest of the field (not to be mixed up with the 'rabbit') That often goes for several laps and if your B-Spec finally manages to slip past, the über-opponent immediately falls to pieces. Seeing his lap times instantly drop by more than 5 seconds is not rare. Often he's even caught by the pack, no matter how far the two battling cars had already run away from the pack. Looks like a cheap arcade game style AI boost to me.
That phenomenon rarely happens if your B-Speccer is first by the 1st corner, but pretty much always if it is second by the 1st corner.

Just some observations I've made about it.
 
It is a game and you need a margin left out by AI for you to win. If AI was 100% perfect then I doubt there would have been any chances to win (not at least from starting 7th).
 
It is a game and you need a margin left out by AI for you to win. If AI was 100% perfect then I doubt there would have been any chances to win (not at least from starting 7th).

well that is just so sad don't you think? GT series has claimed that they are simulators but they are just games....that means they betrayed their fans...
 
It is a game and you need a margin left out by AI for you to win. If AI was 100% perfect then I doubt there would have been any chances to win (not at least from starting 7th).

If you start from 7th in a ridiculous Autobianchi A112 shopping trolley and nuke a Lancia Stratos by the 2nd lap in London, maybe, just maybe, they left out just a bit too much of a margin, don't you think? And add to that, that I was using a DS3 at that time, hampered by a tremor (shaking hands) due to medical reasons.
Same goes for nuking the Bertone Miura with a 1960's Mitsubishi Lancer. Of course a 'perfect AI', which is nigh-on impossible btw., would hardly be beatable by the average player in an identical car, but making the AI as good as possible, would still leave the human player at an advantage as there's two things that isn't possible for an AI - intuition and ingenuity. This is what would give the player the edge - and if not you could always add the ECU chip for 5 more horsies and beat them if you need such help.
 
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