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If you think about it GT5 has ALOT more content then GT4. GT 5 has online that delivers a continuously developing and improving group to race with and continuously changing races and events. On top of all that it has Single Player.
First off content is often recognized as being the local part.
Online play is less content and more interaction especially in GT5's case where there isn't so much as unique race types like cops and robbers or something that isn't the exact same as the aspec world.
When people say GT5 has less content, they are referring to Aspec.
As for GT5's online, when viewed relativistically (instead of as in a time warp putting it on equal footing with GT4) compared to the industry norm, GT5 is offering far less than the average.
While GT5 has infinitely more online function than GT4 did, you will note that a 1024x800 monitor today offers more resolution than your average monitor of 20 years ago, but that does not mean it is in any way as impressive or relatively good as the 800x600 from back in the day.
I also don't see what the issue is with people feeling the events are too easy. What exactly is stopping you from just running lower HP cars, lower grade tires or even lowering the hP of whatever car your in? The challenge is whatever you make it, if you find it too easy you're just incapable of using the game to it's fullest and the fault is not in the game but user error....
User Error!
Because it's not as easy as that... the Aspec races do not always feature the same cars so there is no "proper" competition to tune your car too. Depending on what the AI throws at you the same tune would be overpowered for one group of cars and unwinnable against another in the same race.
Besides, the point of making a game is to design the puzzles and our role is to solve them. Not the other way around.
Milton bradly doesn't give you a board and a marker and some peices and say "you decide the challenge!", Sodoku puzzles don't come with empty squares and say "you figure out which numbers to start with!". The game maker is supposed to, you know, make the game... that includes setting up reasonable challenges for you to accomplish. That's the foundation of a game... if they want to go further and leave options for you to expand on that, then great! But they need to get the foundation right before worrying about the user changing things more.
That's not how the game design/consumer pruchase world works. When I have to make the game, then something is wrong.
The assumption otherwise is user error
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