So the AI sucks as usual. Not buying till it's competent.

  • Thread starter Thread starter Mark folsom
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Online racing real people > any AI, ever.
Nope. Outside organized events or private leagues made of people you know, it can be impossibly difficult to set up a good race. Drivers who retire after one lap, drivers who cheat, connection and lag issues, not enough drivers on grid, imbalanced cars, restrictions on tracks and cars you don't prefer but you have no other choice because everyone wants to be the host, etc. Sometimes you just want to have a private race against good old AI, but it does need to be fast, otherwise you're kinda forced to seek your fun in online competitions which do not always play out as you want.
 
It just doesn't have it. In my opinion this is GT sport with a little bit better graphics

So I play GT Sport every Sunday for a league race and then GT7 in the week when I can,

Where do you specifically think GT Sport looks bette RBR cause I cannot understand where when I switch between the two and yes I play on a PS4 slim,

IMO GT7 is the same as Sport on a PS4 and then blows it out the water with the dynamic time progression,

Or do I need to provide evidence for your claim yet again
 
So I play GT Sport every Sunday for a league race and then GT7 in the week when I can,

Where do you specifically think GT Sport looks bette RBR cause I cannot understand where when I switch between the two and yes I play on a PS4 slim,

IMO GT7 is the same as Sport on a PS4 and then blows it out the water with the dynamic time progression,

Or do I need to provide evidence for your claim yet again

I admit it has a little better graphics. So that means GT7 looks better. Where did I say otherwise?

Raytracing for replays does not count. It's a race game, not a replay game.
 
I admit it has a little better graphics. So that means GT7 looks better. Where did I say otherwise?

Raytracing for replays does not count. It's a race game, not a replay game.

Hey you know what I miss read your post, apologies there

Out of curiosity what do you classify as a replay game then
 
Nope. Outside organized events or private leagues made of people you know, it can be impossibly difficult to set up a good race. Drivers who retire after one lap, drivers who cheat, connection and lag issues, not enough drivers on grid, imbalanced cars, restrictions on tracks and cars you don't prefer but you have no other choice because everyone wants to be the host, etc. Sometimes you just want to have a private race against good old AI, but it does need to be fast, otherwise you're kinda forced to seek your fun in online competitions which do not always play out as you want.
This is not true, I raced in the lobbies for years with all kinds of random players during my time with GTS. It’s not hard to find a lobby with good and clean players.

The people who have a hard time finding clean races are likely part of the problem.
 
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I was just discussing this with a friend.

He was expecting, and quite fairly from reviews, a quality single player experience. The campaign is a strange series of ‘races’ trying to catch up slow cars (25 menu books in). He then complained, what is he supposed to do after that? He doesn’t want to play online.
Are there more races? Races that are more conventional?

For me the campaign is just a warm-up for playing online, but I can understand those who are disappointed with single player.
 
The people who have a hard time finding clean races are likely part of the problem.
They are part of it, but aren't the problem. Unless you mean they have too high expectations and should adapt to situation of each race, regardless of what it is.
 
The AI is driving quite well imo, but what disturbs me is that they seem to drive almost on rails. If you hit a pack of 4 cars (or even when one of them hits you first), all of the AI continue their path, with no or little disturbation of being hit.

Meanwhile, you remain behind in the grass as the only victim of the mass crash.

Try this e.g. in Project Cars 2 for a far more realistic result. Proves technically it is possible to implement good AI-crash-physics.
 
Nope. Outside organized events or private leagues made of people you know, it can be impossibly difficult to set up a good race. Drivers who retire after one lap, drivers who cheat, connection and lag issues, not enough drivers on grid, imbalanced cars, restrictions on tracks and cars you don't prefer but you have no other choice because everyone wants to be the host, etc. Sometimes you just want to have a private race against good old AI, but it does need to be fast, otherwise you're kinda forced to seek your fun in online competitions which do not always play out as you want.
I prefer to race against AI than humans. 99.99% of my racing is against AI and is much more enjoyable by an order of magnitude. The thing is that AI will keep getting better and better and many humans will keep being, well, human with all the negativity that implies.
 
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No, it isn't. Gran Turismo 7 is a product for people to buy. That product is being marketed as featuring a vast array of single player content. As a customer it is not crazy to expect that the content they are advertising is of high quality and satisfying.


Look how far you have to get down the page before they talk about multiplayer.

In your analogy it'd be more like buying a chess set which talked up exciting matches again AI opponents and telling people not to complain when it wasn't up to much because they should be playing chess against real people. No, if a product advertises something then it should deliver, irrespective of whether there are better options also available.
So how quickly would you get bored with the game if it was so realistic that you would never get above something like 8th place because in the real world as a driver you wouldn't even get to be on the track. Grow up and stop whinging its a game if you want to race for real go get a racing license.
 
So I play GT Sport every Sunday for a league race and then GT7 in the week when I can,

Where do you specifically think GT Sport looks bette RBR cause I cannot understand where when I switch between the two and yes I play on a PS4 slim,

IMO GT7 is the same as Sport on a PS4 and then blows it out the water with the dynamic time progression,

Or do I need to provide evidence for your claim yet again
So you say "IMO" then say that "DO I NEED TO PROVIDE PROOF" an opinion is not proof of anything and you cannot provide proof based on an opinion. Everybody's opinion may differ and you cant force your opinion onto others and say they have to accept it.
 
The AI works to screw with you in very unrealistic ways.

If you try put inside on an apex, the car in front of you turns on a sudden all wheel steering. It immediately stops sliding and goes right in front of you, just to make you lose time.

When you get close to the 2nd and 1st cars, they start behaving like race cars with nitro. You can tell by how much faster they accelerate out of corners.

It feels stupid because one never knows whether there’s real competition.

If you bump on a car even by accident, the game punishes you (you start sliding, brakes don’t work. TCS holds the car or makes it spin so you face the wron way)…you slide and slide and the car won’t stop behaving like a bull until you lose the time you gained. Or …Someone behind you 7 seconds passes and gains another 3 seconds (all of it within 5 seconds lol)…or you fly like your car was hit by a tank.

I play assetto corza and project cars and let me tell you, “THIS GAME SUCKS BALLS.”
 
The AI works to screw with you in very unrealistic ways.

If you try put inside on an apex, the car in front of you turns on a sudden all wheel steering. It immediately stops sliding and goes right in front of you, just to make you lose time.

When you get close to the 2nd and 1st cars, they start behaving like race cars with nitro. You can tell by how much faster they accelerate out of corners.

It feels stupid because one never knows whether there’s real competition.

If you bump on a car even by accident, the game punishes you (you start sliding, brakes don’t work. TCS holds the car or makes it spin so you face the wron way)…you slide and slide and the car won’t stop behaving like a bull until you lose the time you gained. Or …Someone behind you 7 seconds passes and gains another 3 seconds (all of it within 5 seconds lol)…or you fly like your car was hit by a tank.

I play assetto corza and project cars and let me tell you, “THIS GAME SUCKS BALLS.”
This couldn't be more accurate lmao. The AI in this game aswell are so waited you have to ram them at 200 plus mph just for them to leave the driving line. If you touch them like you said you bounce off them without them being affected but you will be left facing the opposite way, even if you just traded paint.
I find the AI is worse in GT7 then it is in sport. Also the rubber banding is so blatant in GT7, if somehow the car in 2nd or 1st comes off the track, the car you will become become inspector gadget and a rocket engine will fold out of the gadgetmobile and it will fly up to 1st place.
The rubber banding is so bad that when your leading the AI slingshots through the corners into you all the time aswell.
This gets on my nerves even more the fact this wasn't half as bad in the previous game. The AI wasn't perfect by any means but it has gotten worse in GT7. They obviously done this to make credits harder to achieve so people would buy them. I don't mind challenging AI as long as its done properly. Rubber banding should never be in a sim racer. If the AI is programmed correctly you wouldn't need rubber banding at all. It's a cheap way out of development time. The best AI ives seen in a racing game so far is f1 2021. It feels realistic, they don't overtake dangerously, if you are leading the cars behind don't suddenly drive 100 mph faster, you can actually drive inches away from them and they won't touch you... Why can PD not manage to do the same thing? They have been developing racing games way longer then Codemasters and some how they have a worse AI system. I just wanna know what PD were doing for all those years in-between GT Sport and GT7s release date because all the car modals and tracks were copy and pasted from GT sport bar a couple of exceptions and it doesn't take that long to develop a few missions, licenses and a couple other things. I wanna say they restarted development but I can't see that because its built off the previous game. Normally when development restarts its when they are building a new game engine. Not always the case thou.
They won't give us a roadmap or anything so we have no idea what we have to look forward to so I have just stopped playing the game. When I get an update notification I jump on play 1 race and i'm bored. World races aren't appealing to me. They just feel pointless like i'm not working towards a goal of any sort.
 
You can always buy NASCAR Ignition for something completely different
And after that, buy the 2022 update.
 
Le Sigh.....I have said this a billion times over the years, but everyone seems to want to bark up the wrong tree, which why we have Sophy FFS

I will say it again, the AI IS NOT THE ISSUE. Believe me, this is not semantics. Sophy is the AI. That's what the AI can do at max. Does anyone want to play an event like this? The AI learned in GT5. Remember how you could train it? Sophy isn't new. Sophy is the same old AI that the game has had for nearly 2 decades.

The game is set up, 100% intentionally set up, to be a chase. You start from position "X" and you simply chase the leader. The cars between you and the leader are simply obstacles. Once you pass that obstacle, it's on to the next obstacle.

This is not a fault in AI, it is an INTENTIONAL DESIGN. People can wait until the end of time, nothing will ever change because this is simply the low effort manner in which the single player is implemented. The AI is simply following the script. It cannot be fixed, because it isn't broken.

As long as everyone says the problem is AI, PD will continue to deliver their terrible race set up, but with different levels of AI. We all need to change the conversation from "bad AI" to "bad game design", because that is the issue.
Nope. Outside organized events or private leagues made of people you know, it can be impossibly difficult to set up a good race. Drivers who retire after one lap, drivers who cheat, connection and lag issues, not enough drivers on grid, imbalanced cars, restrictions on tracks and cars you don't prefer but you have no other choice because everyone wants to be the host, etc. Sometimes you just want to have a private race against good old AI, but it does need to be fast, otherwise you're kinda forced to seek your fun in online competitions which do not always play out as you want.
If the AI was even remotely "fast" as you say, like up to the pace of your DR, you would never leave last place.

This is why I keep banging on the drum of having multiplayer version of the SP events, every week, at every track. They have all the tools to balance the entries, balance the participants, and all manner of ways to make interesting experiences.

THEY SIMPLY DON'T DO IT. Why? Because we keep giving them our money.

I have supported this title for 25 years now, and I have never been more disappointed by a game release in my life. I don't want to chase the AI for an hour. I don't want to chase the AI for half an hour. I don't want to replay the same predictable event over and over.

They haven't changed this game design in 20 years, people are dreaming if they think it will change any time soon.
 
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