Having Heard an F430 take off from the lights at speed, I would say the sound is bang on, however the volume just isn't there. In real life its deafening but in game it's hard to hear over the wind/road noise even when outside the cockpit. I think a bit of tweaking is in order, less ambient sounds and more engine note, I'll fiddle around with the options sometime...
The actual sounds are dead on though.
Is it just me or did Forza 2 have really great engine sounds?
Yes the engine sounds are hands down better than they were in GT3 and GT4. But it's like the sounds and pitches are there for each car, but it is somewhat lacking that extra "umph", if you kinda know what i'm saying.
Now I use a 5.1 surround sound system, but i haven't actually messed with any of the "theater sounds" options in the menus. Does anyone know which of the 3 options would be best for an in house 5.1 system? Whatever the default setting is, that is what i've been using, but that actually might be "living" option, or whatever it is. So in other words, i could be missing out a little bit mainly because i don't know what PD defines as "small theater system" and "large theater system."
what i did is just try all options....eventually after i tried all settings,i put the option on large theater and changed the settings on my 5.1 amplifier so the "echo" effect is as minimal as poss......like i wrote here before this reaction ,i think i have the best poss settings and am enjoing the new sound like never before!!!!!!!!!!.....so,just try all options and figure out what is best for your room/house/situation.....good luck and enjoy!
Forza 2 does have amazing car sounds, I think the difference here though is that PD concentrates (or for whatever reason) focuses more on the engine than the exhaust note. Its really the exhaust that is lacking in the GT series. You definitely get the whine from the engine revs but we are really missing that loud bark from the exhaust on a lot of cars.
they're still not up to par with basically any other racing game on the market, as every one has said they lack that OOMPH, most likely because of PD recording them in neutral and not under load, my car sounds the same way if i just rev it, but in say 2nd gear if i really get on it it's much deeper,louder,etc. something PD really needs to consider
ALL of the cars in GT5 Prologue have stock exhaust. I find it quite realistic compared to NFS's hollywood sfx or Forza's boosted volume. PD are trying to simulate reality. Not every stock car will sound like your average rice car with cannons on the road.
Its very difficult to simulate the vibrations of real life. There are many layers of sounds inside the engine bay/around the car when you floor the throttle. The recordings at the moment are very clean. Once they start adding more layers, I'm sure it will start to sound much better.
ALL of the cars in GT5 Prologue have stock exhaust. I find it quite realistic compared to NFS's hollywood sfx or Forza's boosted volume. PD are trying to simulate reality. Not every stock car will sound like your average rice car with cannons on the road.
Its very difficult to simulate the vibrations of real life. There are many layers of sounds inside the engine bay/around the car when you floor the throttle. The recordings at the moment are very clean. Once they start adding more layers, I'm sure it will start to sound much better.
My hope is that PD gather more recordings of exhaust mods of certain cars, and open exhaust (no mufflers). You can't fake/simulate these sounds.
I forgive them for faking it in the past because of technical limitations, but there are no more excuses.
Forza has the right idea by recording the cars with engine load. I hope PD go this way in the future.
The sound are better, but far from good. In real life, with turbo engines for instance, there is a big difference in the exhaust note revving the engine compared to an engine on full boost. There is also a big difference between a warm and a cold exhaust. A warm exhaust (glowing red) has a tendency to ignite unburned fuel, resulting in puffs og flames and\or bangs.
The airintake also varies rather much in sound depending on the amount of work you are telling your engine to do.
And the vtec-sound barely noticeable. In real life, the vtec engine sound cool up to 5-6000 rpm and sounds amazing the rest of the way.
The engine\exhaust-sound in the game just isn't raising the hair in my neck, so I think it's just alright
Fully agree, specially regarding vtec. I would say the type-R sounds better than it did on gt4, but gt5p still doesnt capture the distinct switch to vtec at 5-6000rpm, which is a shame really!
And regarding turbo motors, I think in the full version it would be cool if you could choose your blow off valve sound (if not brand). And a bit of external wastegate noise wouldnt hurt either!! Imagine a S14 swinging sideways round a corner, wastegate screaming and bouncing of the rev limit, all with those amazing graphics!!![]()
I don't think any sim really captures the vtec switchover point that you hear in Honda's vehicles. How does forza 2's ITR sound compared to the ITR in GT5, anyone know? I think the GT5 version sounds very realistic. Maybe we should start a petition for Polyphony Digital to use improved sound capuring technologies like Turn 10 does (dyno recording).