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- Norwich
- pako_donna
But it is broken.
Well, that would be your opinion, which I entirely respect!
But it is broken.
I drove some races in a NSX on National A and I managed to beat a Corvette C5 up front starting from the back on a stock NSX with nothing upgraded (not even tyres). Are you trying to say a NSX has more PP than a Corvette now? The AI just sucks, period.Keep in mind a lot of races allow you to use 100pp more than the Ai is using so being able to keep up at 100pp below the max is not really a surprise in the lower classes. Once you get to S it is a bit closer but with the right car and the right setup it is still possible on most of them. Silverstone may be an exception.
Everything, every thing the AI does is wrong and stupid. They use active steering and SRF to make them stuck on the track like they are on rails, use the incorrect line and brake to early and let you win, even if they didn't let you win you would still win because you can easily out brake them. Also there has been some cases where they seem to be using different physics.
I drove some races in a NSX on National A and I managed to beat a Corvette C5 up front starting from the back on a stock NSX with nothing upgraded (not even tyres). Are you trying to say a NSX has more PP than a Corvette now? The AI just sucks, period.
^THIS
little two cents I'll add on is I just want 16 competitive cars if I make a single mistake I should easily either end up either done for that race, or about 8 spots behind especially if a car is close up on me.
The only problem with this though is we need actual penalties/flag system. Really an actual penalty system would help get us closer to solving an over-arching problem with GT. That problem is basically realistic feeling of a race.
It makes me wonder if there is any AI in Gran Turismo , or is it just cars going around a track on a line?
5 had an AI, it was very aware of everything, but it was scared of getting close to you, they always let the gas go whenever you got side by side with them, you could "push" them out of the track by applying pressure, with no contact, now, with the bulldozers in GT6 you can't do that, even when you're ramming them
I definitely agree that the A.I. Cars should do their fastest possible laps, especially in the International A events and Super License events.
They still do that in GT6. It seems to be a very slight amount less apparent than it was in GT5(difficult to say for sure, might even be unchanged), but you can still spook them into giving up positions very easily by just pulling alongside them when they don't want you to.
It wasn't really that aware, either. Sometimes they'd see you and attempt to avoid you(rationally or not), but other times it would just be completely unaware of your presence and attempt to drive right straight through you even if that meant shoving you completely off the track or spinning you around backwards. I don't see much change to that behavior either, though it seems worse since the new swerving they do on straights can cause so much trouble if they decide they don't see you being right where they want to go.
The biggest problem with that is that they're unstoppable 5 ton bulldozers, I wouldn't be so scared of them to swerve in front of me if their cars didn't weigh 20 times more