So what actually needs fixing with the ai?

  • Thread starter Thread starter gnorman
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What's wrong with the AI? I could make an entire 🤬 list with what's wrong with it!
  • AI are too slow and you can keep up with them around the average circuit with a car that is 100 below max pp limit
  • AI pit maneuver you whenever you overtake them or when they try to overtake you and you still have the right of way over them.
  • AI brake too early in every corner
  • AI are too passive for overtaking. They won't move over to overtake if you're in their way.
  • The AI group up to block the whole track to 🤬 you off.
  • AI are still too slow if you set them onto their maximum difficulty setting.
  • The AI at the front often have cars that are WAY faster than the ones at the back. The ones at the back hold you up, and by the time you've passed them the ones at the front are not within your reach.
  • AI not driving car at it's limits. They drive in a train track "rail" fashion.
  • AI backing off if you are driving side by side on a straight where neither of you may not necessarily have a right of way over one another.
  • AI cutting you off in corners.
 
Keep in mind a lot of races allow you to use 100pp more than the Ai is using so being able to keep up at 100pp below the max is not really a surprise in the lower classes. Once you get to S it is a bit closer but with the right car and the right setup it is still possible on most of them. Silverstone may be an exception.
 
Keep in mind a lot of races allow you to use 100pp more than the Ai is using so being able to keep up at 100pp below the max is not really a surprise in the lower classes. Once you get to S it is a bit closer but with the right car and the right setup it is still possible on most of them. Silverstone may be an exception.
I drove some races in a NSX on National A and I managed to beat a Corvette C5 up front starting from the back on a stock NSX with nothing upgraded (not even tyres). Are you trying to say a NSX has more PP than a Corvette now? The AI just sucks, period.
 
Everything, every thing the AI does is wrong and stupid. They use active steering and SRF to make them stuck on the track like they are on rails, use the incorrect line and brake to early and let you win, even if they didn't let you win you would still win because you can easily out brake them. Also there has been some cases where they seem to be using different physics.

I've seen a number of times AI spinning off the track specially when tyre wear is on.
 
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I drove some races in a NSX on National A and I managed to beat a Corvette C5 up front starting from the back on a stock NSX with nothing upgraded (not even tyres). Are you trying to say a NSX has more PP than a Corvette now? The AI just sucks, period.

No, I said no such thing. I said that the Max PP on some of the lower races is up to 100pp higher than the AI cars so it should be no surprise to keep up with them at 100pp below the max. Example Clubman 500PP race allows 600PP but the AI runs on average 500PP. There are several of these races where the game allows you to run higher PP than the AI use in them so you can't use the max PP as a guide.
 
The AI is useless, racing is a joke in GT6 with the AI. Everyone mentioned their errors, biggest for me is it's way way way too easy, they're doing parade laps as you do a race lap.

They're just heartless computers doing circles.

One thing I don't get though is why they never react to contact. If I clip your rear quarter you should not just stay glued to the road like a moving concrete block.
 
^THIS

little two cents I'll add on is I just want 16 competitive cars if I make a single mistake I should easily either end up either done for that race, or about 8 spots behind especially if a car is close up on me.

The only problem with this though is we need actual penalties/flag system. Really an actual penalty system would help get us closer to solving an over-arching problem with GT. That problem is basically realistic feeling of a race.

As much as I'd like to see an actual penalties/flag system I can't see how much good it will do. Black flag is the only one that will penalise the AI cars right, but if PD can't get the basic AI right for behaviour, braking points, collision avoidance etc then how are they going to be able to say who was at fault for any incident in which it is involved?

If the AI did the basics right by doing a good racing lap as a real driver would, it would be the basis for fixing the rest of the poor actions they are capable of.

It was mentioned in another thread that each AI driver needs a personality like our old B-spec Bobs from GT5. If that was done then each race could have a target lap time based on the difficulty of the race and each AI Bob would aim for it. For the S level races you come up against a set of top drivers who would pretty much meet that target lap after lap and for the novice races they would be slower and steady or a bit faster and more erratic with spins.

Or even have recorded versions of player laps (like the ghosts but as the AI cars) then you get to race against yourself and see how badly you really drive.
 
It makes me wonder if there is any AI in Gran Turismo , or is it just cars going around a track on a line?

5 had an AI, it was very aware of everything, but it was scared of getting close to you, they always let the gas go whenever you got side by side with them, you could "push" them out of the track by applying pressure, with no contact, now, with the bulldozers in GT6 you can't do that, even when you're ramming them
 
5 had an AI, it was very aware of everything, but it was scared of getting close to you, they always let the gas go whenever you got side by side with them, you could "push" them out of the track by applying pressure, with no contact, now, with the bulldozers in GT6 you can't do that, even when you're ramming them

They still do that in GT6. It seems to be a very slight amount less apparent than it was in GT5(difficult to say for sure, might even be unchanged), but you can still spook them into giving up positions very easily by just pulling alongside them when they don't want you to.

It wasn't really that aware, either. Sometimes they'd see you and attempt to avoid you(rationally or not), but other times it would just be completely unaware of your presence and attempt to drive right straight through you even if that meant shoving you completely off the track or spinning you around backwards. I don't see much change to that behavior either, though it seems worse since the new swerving they do on straights can cause so much trouble if they decide they don't see you being right where they want to go.
 
In one sense the AI doesn't need fixing.
You start all races from the back, overtake most cars in the first few laps and drive solo to your win.
They might as well put up 20' containers randomly on the track that you would have to dodge.

The annoying part is when the AI actually does interact with you, because it's usually by spinning you off the track like some maniac. Now some might say "But that's realistic, that might happen". Well, you might also break your legs or end up in a flaming ball of fire while racing in real life, I don't want these things to suspend disable the game for me for several weeks.

Although to be fair I once had a close fight with an AI car.
 
For starters the AI is so damn boring, if you take a game like NFS Shift 2 and compare that game AI with GT6 you would be amazed. They don't just break traction or go a bit off the track like in GT6 they smash each other and violently hit the walls which gives the game some life.


Also, i dont know about other members but GT5/6 seems to lack Newtons laws of motion, Law III: To every action there is always an equal and opposite reaction. If i hit the AI at an incredible speed i get thrown off the track and they remain a bit sideways but still on the track, now if they hit me at a high speed I get thrown off the track and they are still racing on the track. This is very annoying.
 
AI, where is the AI? It is just 15 scripted opponents which drive their line strictly to the rule besides the corner parking and silly raming when you get beside them and your frontwheel hasn`T reached their line of sight way ahead! You need to be lucky to have interesting races with the AI! They are just there to fill the catchup races from 16 to 1! Sad but true!
 
IMO the AI just needs to be more aggressive and closer to the PP limit in races. Even running 100pp below a races max pp is like racing a redbull against karts
 
They still do that in GT6. It seems to be a very slight amount less apparent than it was in GT5(difficult to say for sure, might even be unchanged), but you can still spook them into giving up positions very easily by just pulling alongside them when they don't want you to.

You're right, it's less noticeable than in 5, but it's still there

It wasn't really that aware, either. Sometimes they'd see you and attempt to avoid you(rationally or not), but other times it would just be completely unaware of your presence and attempt to drive right straight through you even if that meant shoving you completely off the track or spinning you around backwards. I don't see much change to that behavior either, though it seems worse since the new swerving they do on straights can cause so much trouble if they decide they don't see you being right where they want to go.

The biggest problem with that is that they're unstoppable 5 ton bulldozers, I wouldn't be so scared of them to swerve in front of me if their cars didn't weigh 20 times more
 
The biggest problem with that is that they're unstoppable 5 ton bulldozers, I wouldn't be so scared of them to swerve in front of me if their cars didn't weigh 20 times more

Yeah, that extra mass likely contributes to a lot of the violent reactions your car has to what are probably not extremely hard hits. It's a long-time convention of many racing games for some reason to have the AI cars have some magical excess mass that has no effect on their driving, just collisions. I suppose it stops us from ramming them around, but shouldn't that be up to us? Unless it's perhaps to mask their inability to handle unexpected situations or something of that sort.
 
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