- 77
- GTP_Wuestenmaus
I was at the used dealership yesterday and was surprised to see a Soltice there. I knew this car from Iracing very well, because it is the beginner's car there and you have to drive it a lot.
But I have to say that I was shocked how badly it is simulated in GT5. The Soltice in Iracing is a lame duck of course and so it is in GT5. But the FFB in Iracing is phenomenal there is so much response from the inside of the car and the road.
The model of the car is very nice in GT5 despite being a standard car though. It makes fun to watch it in replays. But the driving physics and the FFB are a shame, Iracing is 10 times better.
May it be the case that there is not only no cockpit for standard cars and fewer polygons but also a standard driving model? Is this why we cannot choose between standard and professional physics like we could in Prologue, because they now automatically choose standard physics model for standard cars and the professional physics model for premium cars?
But I have to say that I was shocked how badly it is simulated in GT5. The Soltice in Iracing is a lame duck of course and so it is in GT5. But the FFB in Iracing is phenomenal there is so much response from the inside of the car and the road.
The model of the car is very nice in GT5 despite being a standard car though. It makes fun to watch it in replays. But the driving physics and the FFB are a shame, Iracing is 10 times better.
May it be the case that there is not only no cockpit for standard cars and fewer polygons but also a standard driving model? Is this why we cannot choose between standard and professional physics like we could in Prologue, because they now automatically choose standard physics model for standard cars and the professional physics model for premium cars?