3million PSVR units sold now. That is more than I thought.
https://blog.us.playstation.com/2018/08/16/celebrating-3-million-ps-vr-systems-sold/
https://blog.us.playstation.com/2018/08/16/celebrating-3-million-ps-vr-systems-sold/
3million PSVR units sold now. That is more than I thought.
https://blog.us.playstation.com/2018/08/16/celebrating-3-million-ps-vr-systems-sold/
It's got a relatively hefty price tag and is still a bit of a niche market. 3 million is not at all shabby. Imagine if logitech stopped producing g29's because they didnt have huge saturation. I'd be surprised to hear that logitech sold as many.So given that the PS4 has shifted 80 million units, it means that the take up of the PSVR amongst PS4 owners is only around 3.75%
Obviously this is not accounting for those with multiple PS4 units, or those that re-purchased after an out of warranty failure of their PS4.
So given that the PS4 has shifted 80 million units, it means that the take up of the PSVR amongst PS4 owners is only around 3.75%
Probably waiting for more than 3 million headsets to be sold...That really isn't great stats, the Pro was introduced to show off VR and give it the hardware is deserved. Sony envisaged that at least half of all Pro's sold would be accompanied by a PSVR purchase and not only has that not happened, even the Pro itself hasn't exactly taken off!
There are just too many half baked VR mini games or tacked on VR modes. Where are the AAA boxed retail VR specific titles?
Probably waiting for more than 3 million headsets to be sold...
A quick look for the ps4 shows Ace Combat 7, skyrim, Doom, Resident Evil 7, and a bunch of other games on deck. Not sure how many on deck are AAA, but there are some.
It has a killer app. Yes Wipeout Omega Collection can be played without a VR headset but it is transformed into something truly brilliant with one.
The thing is with those titles is that although VR features it's not a must have, they can be played just as well and be enjoyed put as much using a TV, and this is the problem VR faces. Where is that 'you just have to have it' VR title that simply can't be experienced in way that does it justice without having the headset?
It needs it's 'killer app'. Maybe that will come with, as you say, more sales of headset to incentivise the developers but its a chicken an egg scenario where the headset might die before it gained enough traction to make that happen. Sony should be working harder to make this happen because 3rd parties won't.
That was the main reason I bought the PSVR - but alas it doesn't agree with me. I break out in a cold sweat after just a few minutes on it, and unfortunately GT Sport is not much better (in terms of the dizziness feeling I get from it)... it's a pity because otherwise I'd get a lot more use out of it.It has a killer app. Yes Wipeout Omega Collection can be played without a VR headset but it is transformed into something truly brilliant with one.
That was the main reason I bought the PSVR - but alas it doesn't agree with me. I break out in a cold sweat after just a few minutes on it, and unfortunately GT Sport is not much better (in terms of the dizziness feeling I get from it)... it's a pity because otherwise I'd get a lot more use out of it.
That was the main reason I bought the PSVR - but alas it doesn't agree with me. I break out in a cold sweat after just a few minutes on it, and unfortunately GT Sport is not much better (in terms of the dizziness feeling I get from it)... it's a pity because otherwise I'd get a lot more use out of it.
I'm hearing all kinds of good things about it.So yeah, Firewall Zero Hour with the aim controller is quite impressive! Anyone who has doubts about VR or where the tech is currently at needs to give this game a try.
I'm hearing all kinds of good things about it.
Would you recommend it for someone who has never played a first-person shooter before in their life?
Good question, I’m not really sure. I’m enjoying it quite a bit so naturally I’d recommend it to pretty much anyone unless they specifically didn’t like first person shooters, and then I guess it would depend on why they don’t like them. Since you’ve never played any FPS I would probably recommend you wait on it a bit so you can get the best experience, there are a few issues that need resolving (host migration, short matches, currently very few game modes) but if fixed they will make for a much better time. Might be good to also wait to see what happens with the player base as it’s mostly built around multiplayer. I want to say just get it but I’d hate to lead someone to disappointment.
As for motion sickness (because I recall you experiencing some in VR) I haven’t read of a single case yet with they game so I think they nailed it there. The controls are pretty smooth and intuitive, especially with the Aim controller. It’s very immersive and the matches can often be quite intense. Graphics are pretty good. I haven’t noticed any framerate issues and only experienced a little lag due to what I assume was a slow host connection. Tracking is good but I have had minor issues possibly caused by my current setup.
Here’s a quick capture of one of my matches, was pretty close to needing a change of pants after this one.
While waiting on my T-Flight and Ace Combat 7 to arrive. I decided to score Ultrawings VR to get some flying in for the next few weeks. It was on special so picked it up for $11. Maybe the best 11 I've spent in my life. The graphics are fairly chunky but the flying is amazing. Couldn't see it being anywhere near as good in 2D. Being able to track targets or obstacles over your shoulder is invaluable. The Ultralight was good, the jet boosted glider is sensational.
The VR aspect of Ace Combat has been known for a long time now. If I recall the interview, they didn't want to compromise the overall game for everyone else just to benefit VR users.Despite all the hype about Ace Combat 7 and VR, it went from a must buy to maybe pick it up in the sales when I found out that the VR aspect of it is pretty much another VR tech demo with, as I understand it, just 3 VR missions that are not part of the campaign. I, like many others, thought the whole game would be playable in VR based upon all the hype surrounding it, so I'm disappointed to say the least.
You may well find that Ultrawings VR will be quite a bit more than the stopgap you intended it to be, and I'll go as far to say that Ultrawings is one of the best PSVR implementations I've so far experienced.
The VR aspect of Ace Combat has been known for a long time now. If I recall the interview, they didn't want to compromise the overall game for everyone else just to benefit VR users.
@MroczMR I tried this with Asseto Corsa, and got somewhat satisfactory results.
Sorry cannot answer your question though, as I have no idea.
I just playing around with it till it worked. Not sure if you have as much scope in PCARS2!
Good luck
The Dreams virtual reality update dropped yesterday and it's nothing short of incredible.