Special Stage City (A research on how SSR5, 7, and 11 may be connected.)

Discussion in 'Gran Turismo 5' started by BayneHamlin1121, Oct 22, 2011.

  1. 2_FAST_4_U

    2_FAST_4_U

    Messages:
    838
    Location:
    United States
    Finally got around to trying out that Special Stage Route X wall glitch. Gonna do some riding around inside all the various walls and see what new stuff I can find at the X... For those interested use the Nissan GT-R Black edition '12 only, then ride along at very high speed rubbing the side rails. I've tested other areas and they work also with patience...

    Special Stage Route X Wall Glitche With Nissan GT-R Black edition '12 (1).jpg Special Stage Route X Wall Glitche With Nissan GT-R Black edition '12 (2).jpg Special Stage Route X Wall Glitche With Nissan GT-R Black edition '12 (3).jpg Special Stage Route X Wall Glitche With Nissan GT-R Black edition '12 (4).jpg Special Stage Route X Wall Glitche With Nissan GT-R Black edition '12 (5).jpg

    Edit Added...
    The only reason my car shows no damage is that I turned off temporarily in the options menu arcade mode the visible damage. If you want to take photos and leave the visible damage on in the option menu arcade it will make the Nissan look really bad with damage, especially with the white one the sparks create black burn marks from sparking against the rail all over the car.
     
    Last edited: Sep 14, 2018
  2. Tim Voak

    Tim Voak

    Messages:
    240
    Location:
    United States
    Sweet! As an observer of human behavior, reading back through this thread is entertaining to me for a couple of reasons. One is the diligence of those attempting to integrate new information into existing information. This how our minds learn and expand from the day we are born. Another is the way some people react to this as seemingly difficult to understand and dismissing it as a "waste of time" because it's just too much for them to think about.
    -
    Saying that some things are "purely made up" or "totally fictional" and not related to or inspired by other things misunderstands how creativity works. EVERYTHING is inspired by SOMETHING no matter how obscure or unrelated it may seem. The idea that these tracks could be connected somehow blows some peoples minds because it's too much to contemplate. Is it really that hard to imagine that designers would draw on the same inspirations when constructing multiple like-items within an environment? Wouldn't that be the easiest way?
    -
    Of course these tracks are related because that makes more sense than imagining they all fell from the sky and don't follow the same patterns as each other. That would be much crazier than the idea that they're related which they obviously are, if only we take the time to notice the parallels. It's not a waste of time, it's simply apprehension vs. comprehension. Time for some exploration and fun learning. :)
     
    Last edited: Sep 15, 2018
  3. Tim Voak

    Tim Voak

    Messages:
    240
    Location:
    United States
    Fun learning in progress! Following the above instructions from 2_Fast_4_U I was able to find a few exit points to the right just past the tunnel without much trouble. Unlike GT4 and previous titles, we are unable to roam wildly across the rendered areas. There is a shoulder or border area a few meters wide just beyond the guard rails. Drive beyond that and you are transported back to the track. In the images below I am unable to drive past the first warning light to my right or onto the smooth white concrete surfaces to my left.

    SSRXa.jpg

    SSRXb.jpg

    This limits exploration of what lies outside the race-able track area so for example this is the best view I was able to get of the incompletely rendered "secret inner loop" of SSRX. We can see the exit coming through the circular reservoir walls arranged into a series of parabolic S-Curves and finally the off ramp that merges back onto the main part of the track. Sadly we cannot drive or walk in photo mode to explore these areas as they are like holograms with no hard rendered surfaces. Using a powerful AWD GT-R as suggested by 2_Fast_4_U was helpful breaking out of the track. :tup: Still hope to learn more about SSR5 & SSR7 using this method. :cheers:

    SSRXc.jpg

    SSRXd.jpg
     
    Last edited: Sep 16, 2018
  4. Tim Voak

    Tim Voak

    Messages:
    240
    Location:
    United States
    It occurs to me that SSRX is mis-named. It is neither a Special Stage race nor a Route 10 city street course. The only real life track that comes to mind is the Nardo Ring or perhaps Area 51. It's obviously multi-million dollar high speed test facility and ought to have been given a name more befitting it's intended purpose.
     
  5. Dennisho

    Dennisho

    Messages:
    126
    Just some more evidences that both SSR5 10's and SSR7 have strong reference from highways in Tokyo, but definitely not a direct copy.

    The signs on SSR5, namely Bay-side and New-stage may be direct translations of the exits on the real Bayshore route in Tokyo, Imurah has no relevance tho.

    Bay-side may be regarded as bayshore directly or I assume it may be 台場 (Daiba) where tourists usually enjoys the bayside view.
    New-stage is clearly a translation of 新木場 (New-wood-stage character by character), an exit on the eastern side of the Bayshore route.

    SSR5 resembles C1 route in Tokyo as both are located in city center

    daikancho-dori.jpg
    The tunnel entrance near Daikancho-Dori on C1 route closely resembles the tunnel exit in SSR5.


    SSR7.jpg
    Tunnel entrance near Daiba on Bayshore Route looks similar to the one in SSR7.

    If my assumption is correct, PD basically wanted to make a replica of the map featured in the game Wangan but they can only imitate in the form of Special Stage series. Therefore the connection of SSR5 and SSR7 won't be short if it resembles the real-life counterparts as shown below:

    SSR5 to SSR7.jpg

    Hope my assumption is correct and this helps the discussion continue.
     
  6. Navilos

    Navilos

    Messages:
    4
    Location:
    Portugal
    So, did someone found more things ?
     
  7. Doomotron

    Doomotron

    Messages:
    941
    Location:
    United Kingdom
    Nope. Research has pretty much dried up, although I assume this thread will restart if any of the Special Stage Routes are added to GTS/GT7.
     
    Animedeaf likes this.
  8. Navilos

    Navilos

    Messages:
    4
    Location:
    Portugal
    I hope so.
     
  9. Suzumiya

    Suzumiya

    Messages:
    4,454
    Location:
    United States
    I regret opening this thread because there's really not that much to see for SSR. I was also a stupid kid and the mention of the crappy map I made makes me cringe so don't necro dude.
     
    Doomotron likes this.
  10. Griffith500

    Griffith500

    Messages:
    8,631
    Hey there. Let's not be so hard on ourselves and each other.

    This is a good thread.

    We don't complain about necro'ing here, by the way. It doesn't all have to be new new new, sometimes we can just relax too :tup:
     
    Doomotron likes this.
  11. Doomotron

    Doomotron

    Messages:
    941
    Location:
    United Kingdom
    I actually enjoyed the theories, no matter how pointless they were. They were fun.

    That said, I do have some more research @Navilos

    In GTS, Blue Moon fly to two locations, one being an airport near Blue Moon Bay Speedway and the other being the airport inside Special Stage Route X. In GT5/6, when most of the 'research' was going on, all of Gran Turismo's original tracks (except for Eiger Nordwand and Matterhorn) were marked as PDI - a general term used for fictional tracks. However, in GTS this term does not exist, at least for tracks, as I believe that the Gran Turismo manufacturer is coded as being both from PDI and USA for the SEMA cars, but appears as Japanese. Anyway, SSRX is now in the USA, meaning that Blue Moon Airways or whatever it's called may fly between the two.

    The aeroplanes found on both tracks are of different types - SSRX uses an older plane type that I can't remember the name of. The planes also have different liveries. Many airlines prefer to use older planes on shorter/less intensively used routes so that the older planes can be maintained better as they near the end of their operational lives. This pattern is repeated both for trains (British Rail always had a policy of putting the oldest InterCity trains onto the (at the time) relatively quiet CrossCountry routes) and for cars (older cars are usually kept in museums and rarely venture out of them except for showcase drives). This may mean that the city near SSRX is smaller or, at least, the airline route is less popular. This could mean that the road bridge seen above the track could be a motorway to the city.

    Throughout this thread we have established that SSRX itself is nowhere near 'Special Stage City', although the city itself could house Route 5 and 11 (I can't remember much about the research on the city, so excuse any mistakes I make). This can be backed up, however. Knowing that Route X is set in the USA, we can create a link between the locations. Route 5 and 11 both drive on the right, like the USA, and crucially unlike Japan, where we have always assumed Special Stage City to be. However, what about the road signs? In GT5/6 (I can't remember the road signs from any older games) all of the signs seem Japanese. 'Bay-Side' and 'New-Stage' are obviously influenced by Japanese roads, and some of the names of districts seem like Japanese translations, although Tetrapit almost sounds Russian! And on Route 5, the signs to Route 7 don't match up at all, as SSR7 is driven on the left, like Japan. This could mean that only SSR7 is actually set in Japan!

    From what I can see, this does not match up at all. SSRX, the track we all assumed is miles away from the other routes and has nothing to do with the other routes, could now be a lot more important. Remember when I said that SSRX might have a larger role than we first thought? Well, it did, but it might have nullified all of the research that we've been doing for almost ten years. I have come up with a list of possibilities for the little bit of research I've done:
    • Special Stage Route 5/11 are set in the USA but have Japanese influences (in particular the road signs). This would mean that the Route 7 signs on SSR5 are actually referring to another Route 7 and not SSR7. This result might also prove that Antankt is the airport in SSRX, like I said earlier on, but it might not, as it doesn't prove that the city seen from SSRX is Special Stage City and there is no other evidence for the airport being Antankt other than association.
    • Special Stage Route 5/11 are set in Japan but have American influences (such as driving on the right). This automatically makes the airport in SSRX not Antankt, and proves the theory that SSRX does not relate at all to the other routes. This does not explain why Route 7 drives on the left, although my next point might...
    • All routes except SSRX are set in Japan, like in the previous point. What I believe happened was that the original Special Stage Routes were made with little care to the details, as shown by the odd road layout and driving on the left. I think PD noticed this - hence why SSR7 is on the left - but could not change the scenery of SSR5/11, either because of hardware limitations are because the scenery of the tracks were cemented in the memories of long-time GT players and PD didn't want any negative reception for massively changing classic tracks. That said, there is another possibility: SSR5/11 are left-hand drive but the player drives around in reverse for whatever reason, and PD just made all of the scenery as if it was right-hand-drive. On the other hand, this same logic could be applied to SSR7, meaning that all of the Special Stage Routes are in the USA, with Japanese influences!
    That was some basic research that came off of the top of my head. I do have things I want to investigate more. SSRX probably has had an increase in detail away from the track, so it might be worth looking for anything new. Another idea is to do with PDI Line, the game's fictional shipping company. Could it have anything to do with Special Stage City? After all, there are dock cranes seen outside of SSR5 and we know that that track is set near a bay...

    Find out next time on
    DOOMOTRON PRESENTS DOOMOTRON'S RESEARCH INTO THE LOCATIONS OF FOUR FICTIONAL RACE TRACKS IN A PLAYSTATION GAME

    :gtpflag:
     
    J24681357, jontikis, Navilos and 4 others like this.
  12. eltitogafas

    eltitogafas

    Messages:
    2
    Location:
    Spain
    Hello. This is my first post here. English is not my first language so excuse my way of speaking. I'm also on mobile so I can't put pictures but I tried to put a link.

    I'd like to expand this thread with my theory. starting with what @Doomotron said before:
    Because of how GT Sport is designed, there is no possibility for Fictional tracks to exist in the game and so SSR-X's location has been placed in the US
    My theory is that SSR-X was not originally located in the US and that it's a mistake with the system or that US location is a place-holder for fictional.

    Let me explain:

    1: Racing direction
    SSRX is an oval-shaped purpose-built test track located in the US. (We can all agree that this track is not a street circuit made from existing roads). There are a lot of ovals in the US but SSRX is different, it's designed to run clockwise. The fact that it's a purpose-built track it's important because someone had to design it with clockwise-direction in mind right?.

    Racing in general in the US always runs in anticlockwise direction (motorsport ovals, horse-racing, boat racing, athletics, Roller-derby, even our eyes reading from left to right seem prepared to follow racing in anticlockwise direction.) However, there are some sorts of racing that run clockwise, specially Australian NASCAR and some forms of horse-racing in Asia.

    Why? Culture, but also Earth's rotation and the Coriolis effect. Fluids (air for aerodynamics, water, fuel etc.) Are affected by Earth's rotation in different ways depending of in which hemisphere it is(remember that Simpson's episode when Bart called Australia to see in which direction their toilets drained?... This is the same) And oval racing is designed with this effect in mind.
    [​IMG]

    2: Its surroundings
    SSRX just looks like a military base. The satellite dishes, the airport with no conections to any road, the tunnels and the start-finish straight and pit-boxes look exactly like a freaking submarine base
    [​IMG](Saint Nazaire Submarine base in the picture)

    You also never see signs of vegetation in the mountains (specially this one you cross while racing)
    [​IMG]

    this only happens on very extreme and precise evrironments: high altitude (discarded, this track is at sea level) and extreme latitudes.

    If we move our attention to the Airport, you see no planes landing in either GT5 or GT6, but in GT Sport you can indeed spot them preparing for landing and taking off. Now I couldn't find too much video evidence but if we cross this information with what we can see everytime we get evidences that support my theory.

    [​IMG]
    Taking this image into account, we see that one runway is heading 20º-30º west and the other one is pretty much 0º North. Now, planes always land/take off in head-wind because of aerodynamic efficiency so every airport and runway are designed with the dominant winds of the region in mind so that all the time wind is in the same direction as the runway, so, runway is heading north-south right? and we see sometimes planes aproaching the airport from the beggining of the track (first corner) so they try to land/take off facing south. Then we just have to go and search for dominant winds that face mostly North-South and... what do we see? Exacly. Extreme latitudes again.
    [​IMG]


    3: the sun
    The sun's position in this track is extremely low in the horizon. (See image at 3pm)
    [​IMG]

    The angle of the Zenith is very shallow too, In mid-day the sun is close to 15º-20º to the horizon
    [​IMG]

    and when running day/night cycle, the night last almost twice as long as the day. Those things are also characteristic of extreme latitudes. Either Artic or Antartic.


    Remember the Coriolis effect and running in the opposite direction? It all makes sense now.

    All these evicence suggest that SSRX is not located in the US but instead its original location is somewhere in South Asia or in the Paciffic, close to Antartica. Closing the gap with SSR 5, 7 and 11

    I've been following this thread sporadically since i played GT5 and Special Stage Routes caught my attention and this thread made my imagination run wild.


    I don't know why but today I went "into the rabbit hole" again and saw that since 2011 this thread is still active almost a decade later.

    I just wanted to make you know how much you amaze me and how much I respect you for keeping this thread alive and your love for this weird "SS City" (which I share with you). I loved this thread since the first time I discovered it.
     
    Last edited: May 2, 2020
    tttao, Disco_Volante, Moon_k and 8 others like this.
  13. Doomotron

    Doomotron

    Messages:
    941
    Location:
    United Kingdom
    You obviously did a lot of research for that! What an interesting point. That probably means that we need to be looking for non-snowy regions near to the poles. I wasn't taught this in Geography.
     
  14. eltitogafas

    eltitogafas

    Messages:
    2
    Location:
    Spain
    Thank you! It's a mix of physics, geography classes and my curiosity. Regions close to the poles get quite less permanent snow than what people think so it wouldn't be too crazy to think.
    BTW I am on PC now and edited my post adding some pictures and more information.
     
  15. Navilos

    Navilos

    Messages:
    4
    Location:
    Portugal
    I am now thinking. Maybe the unused part of SSRX have something to do with this
     
  16. Doomotron

    Doomotron

    Messages:
    941
    Location:
    United Kingdom
    I believe that there were some photos taken from the central bit of SSRX and it was not like a normal road, it was obviously a test track. However, the road that goes over the track might be, as I said.

    PS: I am currently working on some more research which should be up soon.
     
  17. LMSCorvetteGT2

    LMSCorvetteGT2

    Messages:
    22,499
    Location:
    United States
    Today I learned via @eltitogafas that America is big brain thought when it comes to direction ovals are run in. However, the rest of the norther hemisphere is full of idiots cause they run their ovals/test tracks clockwise...

    Darn if only those engineers and scientific minds knew what was up, they'd probabaly break records and make advancements sooner.
     
  18. Tim Voak

    Tim Voak

    Messages:
    240
    Location:
    United States
    Australia?
     
  19. Doomotron

    Doomotron

    Messages:
    941
    Location:
    United Kingdom
    This isn't the research I was promising earlier, but it is something I noticed. Today I was playing GT4, trying to get the Zonda race car (Mission 23 :nervous:) and I was checking to see if I had done the Super licence. When looking at it, it shows you what cars are used in the test, as we all know. Often, the car used is of the same nationality as the track. The Nurburgring has a Mercedes. Amalfi has a Stratos. Special Stage Route 5 has a Saleen S7, an American car. I'm starting to think that the Special Stage Routes are set in the USA.
     
  20. Navilos

    Navilos

    Messages:
    4
    Location:
    Portugal
    I never noticed that but still, SSR have the signs in Japanese.