- 6,318
- West Virginia
- HBR-Roadhog
- HBR Roadhog
So far I have only been working with a few cars but what I am seeing thus far is rather odd and confusing. It appears that the anti-roll bars do very little and also appears to be backwards. Springs seem that way to some extent as well. Definitely not working the way they did in FM2-4 or any other game that I can think of.
Example. I soften the rear springs on a Indy car and to my surprise the tail started popping out in the corners. I had to stiffen the rear springs to stop it from happening.
Stiffen the front anti-roll bar and the steering became a bit more touchy and the rear started popping out in corners.
I went out and did some testing with lots of different values and was hard to tell what it was really doing a setting on 1 on the front, 40 on the rear or 40 on the front and 1 on the rear did not feel a huge amount different. I would expect that in the first case 1-40 there would be extreme oversteer and in the case of 40-1 extreme understeer but neither proved to be true instead the car felt almost the same will all settings and became a bit more prone to oversteer when the front was stiff and or the rear was soft.
I have also been messing with the springs in similar ways using values from 10% 25% 50% or up and the only thing that I have determined is that on the Indy car if the rear is softer than the front you get oversteer even though understeer is what one would expect yet the amount of difference between the settings does not seem to be all that pronounced, not nearly so much as it would have been on FM4 for example.
Thus far the only thing I have saw that works as it did on FM4 is the odd ball ride height, spring and damper setting that can be used to increase the top speed.
As for tweaking the handling I have gone from knowing exactly what to do to just having to guess and nothing spring or anti roll related seems to have the expected effect for dealing with over/under steer.
So I do not know if it is just the cars I have been working with or if it is a global thing but thus far the tuning seems very inferior to FM4
Example. I soften the rear springs on a Indy car and to my surprise the tail started popping out in the corners. I had to stiffen the rear springs to stop it from happening.
Stiffen the front anti-roll bar and the steering became a bit more touchy and the rear started popping out in corners.
I went out and did some testing with lots of different values and was hard to tell what it was really doing a setting on 1 on the front, 40 on the rear or 40 on the front and 1 on the rear did not feel a huge amount different. I would expect that in the first case 1-40 there would be extreme oversteer and in the case of 40-1 extreme understeer but neither proved to be true instead the car felt almost the same will all settings and became a bit more prone to oversteer when the front was stiff and or the rear was soft.
I have also been messing with the springs in similar ways using values from 10% 25% 50% or up and the only thing that I have determined is that on the Indy car if the rear is softer than the front you get oversteer even though understeer is what one would expect yet the amount of difference between the settings does not seem to be all that pronounced, not nearly so much as it would have been on FM4 for example.
Thus far the only thing I have saw that works as it did on FM4 is the odd ball ride height, spring and damper setting that can be used to increase the top speed.
As for tweaking the handling I have gone from knowing exactly what to do to just having to guess and nothing spring or anti roll related seems to have the expected effect for dealing with over/under steer.
So I do not know if it is just the cars I have been working with or if it is a global thing but thus far the tuning seems very inferior to FM4