I have only saw the backwards thing that was clear in two cases both were the Honda Indy car, one with the front ARB causing oversteer when set high and the other with soft rear springs causing oversteer. In both cases understeer would be the expected result.
I've now did additional testing with the Lotus ths time starting with the front ARB at 20 and trying various settings on the rear 20,30,40, 1 no difference worthy of mention with any of those settings. I then went extreme 1/40 then 40/1 Still very little difference. The only thing I could say is that the car did feel a little more stable when the rear started to get loose when at 40/1 than at 1/40 but even that was a very minor difference.
It seems that no matter what I set them to I could not get the car to go much either way in terms of over or understeer.
The bottom line after all this testing on the Lotus is that the ARBs do almost nothing at all on this car no matter what they are set to it felt similar and my lap times were about the same in it in every case.
I can't say that they felt like they were working in the right or wrong direction just not really working at all.
So unless this is different on other cars it means that the ARB is pretty useless in FM6 for tuning out over/understeer, which is a shame because that is usually the first thing one would do to tune out general over/under steer on a car.
Guess I will have to try a couple of more cars to be sure and then move on to the springs. Thus far the results have been disappointing to say the least. Worked better in FM 2,3 and 4
Edit: I went back out one more time turned the steering to normal and started running the car harder into the corners especially turn 1. It seemed like there was a small amount of difference when using 40/1 and 1/40 but not very much. It seemed that if I hit turn 1 hard and just threw the car into it when set at 1/40 I get the rear to rotate a little and when at 40/1 I could not but the difference between the two was much smaller than it would be on any other game I have tried. seems like the entire 1/40 range in FM 6 might fall between the range of 20 and 21 in FM4 surely not more than what 20-25 would have been it really seems that it is closer to just 1 full point from what it was in the older games.
In FM 2,3,4 driving at 40/1 and then 1/40 would be a dramatic difference on any car with any tire. Not the case in FM6 though apparently.