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OK, so now we know we are going to have standard cars with an interior view. Well I had some expectations on what generic would mean, and honestly those black interiors are too generic for my liking if you know what I mean... (I can not even see the wheel on those generic interior views).
On the other hand it seems they had devoloped some not so generic interiors spceially for all open wheelers, examples: Caterharm and Pescarolo (I think this was on one of the screenshots from the playstation blog) which look much better.
And then an idea came up to my mind, we have race cars with open and closed cockpits, rally cars, classic cars, 80s and 90s cars, supercars, new cars and so on...
We have premium MX5s, Skylines, 300ZX, Jaguars, Aston Martins, and so on and so on...
So why PD did not think on reuse premium interior views for those cars that are similar to those as standards?
Open cockpits, here I understand they would like to do something more in detail to match the real car so I hope we will have interior views customized for each open cockpit cars.
Race cars with closed cockpit, why do not develop a generic (but detailed) interior view for all LMP cars and similar?
The same for DTM cars, just build one and apply to all DTM cars.
Supercars, rally cars, classic cars (just make an interior with wood and classic wheel).
Summarizing the idea would be to create no more than 10-15 interior views with full detail, working gauges, lighting, etc... and apply it for all cars that fit on that category.
For open cockpits make something more customized as I think they will implement anyway.
For the rest they could reuse the existing premium interior that we already have if the car is more or less the same.
Ok, now some might say this is against perfection, probably sacrilege, and I understand that Yamauchi would probably implement black generic interior views before do this recycling, but I think most of us would like this idea as I think the gaming experience would be much better.
Ok guys share your thoughts, do you like this idea?
On the other hand it seems they had devoloped some not so generic interiors spceially for all open wheelers, examples: Caterharm and Pescarolo (I think this was on one of the screenshots from the playstation blog) which look much better.
And then an idea came up to my mind, we have race cars with open and closed cockpits, rally cars, classic cars, 80s and 90s cars, supercars, new cars and so on...
We have premium MX5s, Skylines, 300ZX, Jaguars, Aston Martins, and so on and so on...
So why PD did not think on reuse premium interior views for those cars that are similar to those as standards?
Open cockpits, here I understand they would like to do something more in detail to match the real car so I hope we will have interior views customized for each open cockpit cars.
Race cars with closed cockpit, why do not develop a generic (but detailed) interior view for all LMP cars and similar?
The same for DTM cars, just build one and apply to all DTM cars.
Supercars, rally cars, classic cars (just make an interior with wood and classic wheel).
Summarizing the idea would be to create no more than 10-15 interior views with full detail, working gauges, lighting, etc... and apply it for all cars that fit on that category.
For open cockpits make something more customized as I think they will implement anyway.
For the rest they could reuse the existing premium interior that we already have if the car is more or less the same.
Ok, now some might say this is against perfection, probably sacrilege, and I understand that Yamauchi would probably implement black generic interior views before do this recycling, but I think most of us would like this idea as I think the gaming experience would be much better.
Ok guys share your thoughts, do you like this idea?