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- BradleyH131
Does anyone here think late game reapers are viable in TvT?
I was in a long game (4 Bases each), with one of those siege tank stand off's in the middle of the map. I went to drop and unfortunately he had filled his base and his engagement areas with turrets and lost 4 medivacs full of tanks and marines while trying to find a way around. By the time you have 4 bases you generally have quite a number of barracks anyway, so if I made like 6-12 reapers to jump into his base(s) and start sniping buildings would it be worth it? Also how do reapers with the speed upgrade fare against sieged tanks? (I've never got the speed upgrade...).
If a reaper is 50/50, I can get 6-7 Reapers for the same price/supply as a Battlecrusier. Be more mobile, half the build time, and be able to two-shot depots and pylons. For the price of two Battlecrusiers I could get 12 reapers and be taking down CC's in seconds.
I was in a long game (4 Bases each), with one of those siege tank stand off's in the middle of the map. I went to drop and unfortunately he had filled his base and his engagement areas with turrets and lost 4 medivacs full of tanks and marines while trying to find a way around. By the time you have 4 bases you generally have quite a number of barracks anyway, so if I made like 6-12 reapers to jump into his base(s) and start sniping buildings would it be worth it? Also how do reapers with the speed upgrade fare against sieged tanks? (I've never got the speed upgrade...).
If a reaper is 50/50, I can get 6-7 Reapers for the same price/supply as a Battlecrusier. Be more mobile, half the build time, and be able to two-shot depots and pylons. For the price of two Battlecrusiers I could get 12 reapers and be taking down CC's in seconds.
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