Tired Tyres
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- Tired Tyres
It's funny but while watching the video I kept thinking "This is No Man's Sky with "realistic" graphics".
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It has that feel to it.It's funny but while watching the video I kept thinking "This is No Man's Sky with "realistic" graphics".
For me, it lives or dies on how well the radiant quests are done. That's what kept me going back to Skyrim long after I'd done story mode. I've also put loads of hours into No Mans Sky, which I preordered, so I've played it all through its development.It has that feel to it.
I like what I've seen without being blown away by any of it. I think the quality of the story telling and interaction with hte world and NPC's will determine if this has long legs or not for me.
Digital Foundry said it would likely not even get 60fps at 720p. Its a cpu bottleneck probably rather than gpu.4k..., why not give option to play lower res at 60fps, as most games do now.
Maybe it's not ready, or they want on par gameplay between series s and x, but that make having an x pointless almost.
Gonna wait long to see how all pans out, possible ps5, update to 60fps, lower priced series xb, etc.
That brings back memories of Morrowind where initially I spent so much time stealing peoples' pots, then in the end I got tired and never finished the game.This has Fable/Cyperpunk-esque hype train meets catastrophic disappointment written all over it. But if they get it right, what is it that they've really made? A 20-year Skyrim? How the hell is Bethesda going to make money on this? How are normal people going to have the time to do all of these things? lol
Yeah, i had a vague idea of how the style of game it is is harder to optimize for cpu especially, etc.Digital Foundry said it would likely not even get 60fps at 720p. Its a cpu bottleneck probably rather than gpu.
That's not what they said in the Bethesda video. They said the bulk of each planet is generated procedurally and they load in mission specific content depending on where you are on the planet. That's where the CPU comes in , and why just dropping the res might not automatically free up the bottleneck.Most planets in this game are procedural and low detail.
But maybe cause its procedural its cpu bound more, i dont know.
I couldn’t go back to 30 fps, no matter what game it is. This would be a deal breaker if I was on Xbox.I think locked 30 fps is a sound decision for this game considering how big it is. I would be quite upset if Forza was locked at 30 on the other hand.
I'm hoping for a situation similar to Forza Horizon 1's rock solid 30 frames with motion blur. At the time we didn't notice it much and found it an acceptable compromise on the hardware of the time (X360). If it's janky at 30 though all bets are probably off.Regarding 30 vs 60 fps: A lot will depend on the smoothness of the action and how the built-in motion blur will look. Either way I'm glad I'm on PC and will (most likely) get at least 60 fps at 1080p.
Yeah a solid 30fps with good motion blur in an RPG game is acceptable for me - it actually lends it a more cinematic quality. Some of those shooty gameplay moments are not gonna be that enjoyable at 30fps but that's mostly fine with me, I'm more of a stealth / distance player in Bethesda games.I'm hoping for a situation similar to Forza Horizon 1's rock solid 30 frames with motion blur. At the time we didn't notice it much and found it an acceptable compromise on the hardware of the time (X360). If it's janky at 30 though all bets are probably off.
I think if NMS hadn't ever existed, the premise of Starfield, even at this late stage where we know so much more about it, would be much more intriguing. But as it stands, we've been spoiled by the complete openess of No Mans Sky's openworld(s).I read that 900 of the 1000 planets have no life at all.
I dont know but sounds a little boring, you can only gather resources with no challenge at all i guess.
And no surface vehicle, probably just regular size levels then per planet.
Plus the fact that you cant really land yourself and it's a cut scene, which means you land at the same spot or have a few choices maybe at best.
Sounds disappointing, with the 30fps as well.
It be my type of game if was all more dynamic, open and alive.
We'll see i guess.
Edit: Howard says you explore a little around your landing spot and move on to another planet etc...
Yes, around 10% of the planets have life on them, but this is to make it feel more immersive and special when you find a planet with life. I get where they're coming from with that. As for gathering resources with no challenge, I would imagine that the barren planets won't have valuable resources and if they do, whose to say there won't be atmospheric challenges to overcome? We'll have to wait and see.I read that 900 of the 1000 planets have no life at all.
I dont know but sounds a little boring, you can only gather resources with no challenge at all i guess.
And no surface vehicle, probably just regular size levels then per planet.
My understanding is you choose where you want to land, then you land in that location on the planet and can explore the whole planet if you want. I'd have liked ground vehicles, but maybe they'll come in an update or via mods.Plus the fact that you cant really land yourself and it's a cut scene, which means you land at the same spot or have a few choices maybe at best.
So far I like the sound of Starfield, but I've not had a proper "wow" moment with anything I've seen yet. Hopefully it all comes together into a fantastic experience.Sounds disappointing, with the 30fps as well.
It be my type of game if was all more dynamic, open and alive.
We'll see i guess.
Edit: Howard says you explore a little around your landing spot and move on to another planet etc...
It sounds like I need to check into NMS. Or should I wait to not spoil Starfield.I think if NMS hadn't ever existed, the premise of Starfield, even at this late stage where we know so much more about it, would be much more intriguing. But as it stands, we've been spoiled by the complete openess of No Mans Sky's openworld(s).
NMS is too good a game these days for you to go without it if it pushes your buttons. Having said that, those of us with NMS saw Starfield as NMS with realistic graphics straight away. That being said, I'm still looking forward to Starfield.It sounds like I need to check into NMS. Or should I wait to not spoil Starfield.
They are different enough, or I imagine they will be, to justify getting both. If you like the Bethesda OW games, with the levelling paths and the dialogue and graphics etc, then I bet Starfield will feel comfortingly familiar. As expansive as NMS is, it’s also a touch cold. I’m a good few updates behind on it so this may have changed, but there’s no real story to keep you interested in pursuing, and interactions with NPCs, mostly in the form of trading posts, are boring and repetitive. It’s not story-led like most of the great open word games, it’s a proper sandbox game where you decide what you want the game to be. It’s probably in a lot of ways closer to Mindcraft or Cities:Skylines then it is Skyrim or RDR.It sounds like I need to check into NMS. Or should I wait to not spoil Starfield.
I'm of the thought that player explorable areas of planets will be small. Lack of transport on planet indicates that.Apparently, when asked about black holes, Todd Howard neglected to answer. Which was a bit intriguing. There is speculation that it may be a part of the story.
Anyway, I hope there will be some areas or planets that are kind of off limits – as in possible to visit but extremely dangerous – at a low skill/exp level. That will make the world a bit more exiting and give us something to look forward to.