Still Playing?

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First, I think that duping is lame as hell... Making a new account and trading a car to it and loading from a previous backup point and trading the car back is cheating a system put into place to help you if you are the guy that gets hosed by a glitch and loses your saved data.. It's for lazy people who don't want to work for anything.

I have kids, and a job and spending 35-45 minutes racing easy ass seasonals with no restrictions with absurdly high payouts is MORE than enough for you to earn money to buy these expensive cars so you can collect/compete or do whatever..

That being said, I still play GT5 and I still enjoy the hell out of it, but it does have sort of a hollow feeling to it lately, racing in the seasonals with a car that is underpowered and going from 12th to 1st in 5 laps is a damn good feeling though I must admit. I just can't seem to get myself to get back into A-spec, and B-spec is.. well you know..

I dunno, I think that duping is really lame, and I'm glad they fixed it.

One of the good things about this game is that it's the only game PD makes, so I think that they will continue to build on this game and make it better each month.. Or so I hope.
 
Stopped playing gt5 a few days ago.
It's a good game, but I'm burnt out on it.
I'll be back in a month or two.
 
Yeah, I've mostly given up on it. Haven't played in weeks but I'm keeping it in case some new update comes along that excites me (guess that's why I still come to the forum.) Thus far the updates are all based on online play which doesn't effect me.
 
mcm127
First, I think that duping is lame as hell... Making a new account and trading a car to it and loading from a previous backup point and trading the car back is cheating a system put into place to help you if you are the guy that gets hosed by a glitch and loses your saved data.. It's for lazy people who don't want to work for anything.

I have kids, and a job and spending 35-45 minutes racing easy ass seasonals with no restrictions with absurdly high payouts is MORE than enough for you to earn money to buy these expensive cars so you can collect/compete or do whatever..

That being said, I still play GT5 and I still enjoy the hell out of it, but it does have sort of a hollow feeling to it lately, racing in the seasonals with a car that is underpowered and going from 12th to 1st in 5 laps is a damn good feeling though I must admit. I just can't seem to get myself to get back into A-spec, and B-spec is.. well you know..

I dunno, I think that duping is really lame, and I'm glad they fixed it.

One of the good things about this game is that it's the only game PD makes, so I think that they will continue to build on this game and make it better each month.. Or so I hope.

I don't care what people think of duping, but I honestly don't see how people's actions in a video game say something about them in real life.

My biggest problem with GT5 is there is simply not enough different things to do in this game. So now, I have nothing else to do in GT5 but collect cars which also involves cycling the endless UCD, thus I dupe and auto-grind. What's the point in trying to "work" for all the cars if there's nothing else left in the game to look forward to?

However, with GT3 and GT4, and even Forza 3, I have no reason to use exploits because these three games have a huge single player mode. Others racing games I've played were this way too. They have enough events so I can eventually earn money towards my favorite cars, and I'm not in a rush to get those cars, because I'm too busy being occupied and having fun with the huge variety of races they offer. I don't have this feeling with GT5.

So where does this put me?
 
I don't care what people think of duping, but I honestly don't see how people's actions in a video game say something about them in real life.

My biggest problem with GT5 is there is simply not enough different things to do in this game. So now, I have nothing else to do in GT5 but collect cars which also involves cycling the endless UCD, thus I dupe and auto-grind. What's the point in trying to "work" for all the cars if there's nothing else left in the game to look forward to?

However, with GT3 and GT4, and even Forza 3, I have no reason to use exploits because these three games have a huge single player mode. Others racing games I've played were this way too. They have enough events so I can eventually earn money towards my favorite cars, and I'm not in a rush to get those cars, because I'm too busy being occupied and having fun with the huge variety of races they offer. I don't have this feeling with GT5.

So where does this put me?


Exactly... duping is not the problem, but the direct consequence of the true problem, which is the lack of events (and thus money for us to buy the cars we want to race)...
 
for me personally, the most intense racing experience to date is GTR2 where I generally sat on the edge of my seat the whole time, in what I deem a very intense and immersive simulation with both athmosphere and ambience. Even hot lapping with no traffic was pretty intense. Granted, the "athmosphere" was very car centric; once you were out of the cockpit the athmosphere was gone. As you say, those kind of sims are narrower in scope.

GT5 offers something more when not in the cockpit, and that balance may well work with the majority of players. I admit to being a sim head, so I was hoping and expecting that GT5 would deliver more when in the cockpit. Still, I'll be playing it for the foreseeable future, racing as well as working on the car collecting and testing aspect.

I've taken my chances and preordrered Shift 2 (as I did with GT5), and wise from experience I'm prepared for the worst. If it turns out to be enjoyable, that'll only make my sim racing hobby even more diverse - there are room for many styles of driving sims in my world :)
As the others above this entry posted, they mention other big aspects which are shortsheeted, the limited A-Spec game, and the limited credits and XP along with it. Still others touch on the slow and early braking A.I.

While GT5 is evidently still selling pretty darn well, I doubt that Kaz or SONY are comfortable with the amount of grouching over the game, or the growing stacks in used bins. Kazunori is pretty well determined to keep patching GT5 until it's... what, I don't know, but better than it is now. He has a grand vision for the game, some of which can't happen until SONY spends the money to beef up the PSN capacity way more than it is now. But the offline A- and B-Spec stuff can be. More events are easy. It really wouldn't be that hard to convert Practice Mode into a Manufacturer's Cup arena where you pick a car, and a few lines of new code determine a prize payout in credits and XP, and possibly even a prize car to go with it. There are all the events in GT4 to draw from for more events. The A.I. can be improved. In Prologue, there was a 1-100 difficulty scale. Something similar can be patched in.

In just three months, GT5 can be a much different game. And one thing which the bellyaching here can do is drive Kaz to satisfy their discontent.
 
Nah, I'm playing iRacing now.. I just can't go back to GT5, my G27 feels like it's sloshing around in a bowl of jelly. You don't realize how bad the whole deadzone issue and ffb strength are until you play a game that uses the wheel properly.

I'm sure I'll play it again if there's some dlc or a WRS race I want to do.
 
Stopped playing last week and went back to Black Ops. I need some new cars and tracks to spark my interest again. I'm sure I will play again, but I am burnt out for now.
 
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