Still Playing?

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I'll be getting Shift2 and will no doubt enjoy it, as i did the first one. It has a raw, visceral
feel that I enjoy and that GT5 lacks

That said, I think the feel of the actual driving of the cars in GT5 is great. There are flaws
in it as a whole of course, they're well documented

Theres room in my gaming life for both kinds of game though, so for me its all good :D
 
Same here. I like the direction Shift has taken, but Shift 1 was just to arcade oriented for me to enjoy. Hopefully they can bridge the gap somewhat between Shift 1 and GT5 with Shift 2. Despite EA's outrageous claims, Shift 2's physics engine will not feel as good as GT5 but as long as it feels somewhat realistic it should be a pretty good game
 
^ Wow, way to kill the conversation. It's usually best not to bring personal matters into a forum like this or things could get ugly.

Good. It looks like at least one person has their head pointed in the right direction.


I don't trade, but I think the 1m cap is ridiculous. It's just PD's way of covering up for the fact that they made a crap game and the only way (some) people can enjoy it is by cheating. Let them cheat for all I care

Oh okay. Nevermind. Yes, calling it a crap game is very productive. I find it interesting that you are still posting in a Gran Turismo fan forum months after the game's release date. You think it's a crap game, so why bother talking about it? Wouldn't it be better if you just moved on to a different game that you didn't think was crap? Then you could talk about a game you enjoy and not have to worry about whether or not people are still playing GT5. :dopey:
 
I don't trade, but I think the 1m cap is ridiculous. It's just PD's way of covering up for the fact that they made a crap game
Way to exaggerate a point to make us not want to take you seriously.
 
Way to exaggerate a point to make us not want to take you seriously.

You're right, that was a little blunt. I mean I think the way they designed the levelling/credit system is crap, not the entire game. Therefore people are resorting to duping cars to make money rather than actually playing the game.

The reason I think the cap is ridiculous is because it would make so much more for sense for PD to improve the AI and increase the credits for race wins instead. That way you could enjoy playing the game whilst earning enough credits to buy rarer, more expensive cars.
 
Well I think GT5 is still a fun game and I still play it most of all my games, fun is perspective, what is fun for someone may not be for someone else. I can understand people are not satisfied with the game or not finding it fun or whatever but ever since the invention of the internet and gaming forums in general rage quitting and trying to convert people to your point of view before leaving for the "next big thing" is rampant lol. All this reminds me of the WoW forums everytime a new competitors game was about to release, there was always individuals who try to sway people to this new phenomenom of gaming before they rage quit just to try and make sure their own opinions matter.

I'll probably try shift 2 eventually but will buy it second hand like almost all of my games including shift 1 (except GT5 I bought new on release day) :)

At the moment in Australia our dollar is equal to the U.S. dollar but our new games are still twice the price they are in the U.S. (some shops almost 3x the price). If this theft was to stop I would consider supporting developers and buying new games.
 
Care to explain to me how car trading is cheating, or how for that matter putting a 1,000,000 cap on trades helps anything.

Think about this for a second. A friend of mine is disabled, obviously he can't play the game as well as I can. He still loves cars and loves to drive them around. I have all the cars in the game, I earned them legitimately. Are you seriously happy that I can't gift my friend Race cars anymore. Why? Seems you are the person who only thinks about himself, and take some perverse pleasure in seeing others miserable.

Trading is not cheating... but duping infinite times some expensive cars to exchange them with friends or even strangers or even worse sell them on ebay is cheating, period!
 
Still playing some, but not that much. It's getting stale fast for a number of reasons.

An important one is that a driving simulation is about experiencing driving. That means maximum realism, immersion factor and quality in the feedback to the user as a result of control inputs, i.e. the view out of the car, the sound and the force feedback must be as convincing as possible. GT5 is nowhere near state of the art in any of those. It offers goodies in other areas, only not so much in those directly concerned with the actual driving experience. Note that I don't claim that GT5 has bad physics or bad graphics, or anything like that - where I think it lacks is in bringing those together with a few simple modern racing sim concepts to create a greater whole.

Since Shift 2 is brought up here, I'll have to say that the view and sound of Shift 2 seem to be absolutely marvelous, with a driving view that's clearly on the bleeding edge of immersion. Also remember that the team behind it consists in part of people that worked on GTR, GT Legends and GTR2 (among them Mr. Ian Bell himself). There's no reason why they shouldn't be capable of giving the game good/realistic physics. GTR2 in particular showed us what realistic immersive driving simulators should be like long before GT5 came along with it's IMNSHO comparatively lifeless and unconvincing driving experience.

It seems to me like PD haven't been looking at any other racing games than previous GT iterations for inspiration. Too much navel gazing. And so we have a driving simulator that isn't with the times. Having acquired no fresh genes from the outside, it suffers from inbreeding. If PD gets their heads out of their a***s for GT6 and take a good look at what has happened to other driving sims for the last few years, they can surely do wonders with their limitless resources (in gaming terms) and break out of the outdated paradigms they have limited themselves to.

In the mean time my feeling about GT5 is that despite the hype and initial excitement, it really was a missed opportunity in bringing driving simulation forward. There are some pretty cars and tracks in there that let you take some stunnning photos though :)

DJ

P.S. Please refrain from inane fanboy responses.
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I'm immersed in Dead Space 2.....i played GT5 earlier tonight to drive the Pagani Zonda R, saw Jeremy Clarkson drive it on Top Gear last night and decided to give it a whirl...cool car, i wish PD knew how to properly develop real sounding engines though...In real life the zonda R sounds like someone is squeezing a demons nuts...awesome machine..
 
Meh... It's not like you'd need to finsih the game by april or anything. What's the rush?

For me, MotoGP 10/11 is due to be released in less than 2 weeks. I'd like to be done w/GT5 so I can focus on that for awhile.

I really wish PD would release a new version of Tourist Trophy, which is hands down still the best Motorcycle Sim ever to be released!
 
About to go back to GT4

Was going to post the same thing, only it's GT3 for me.

A couple of times recently, I've booted up GT5, scanned around for something to do and then switched it off again. The worrying thing is that I've not even played it that much - maybe a couple of hours a week, tops. It just doesn't have enough to do for me to keep playing it...
 
I like racing. not digital credits. Most people who don't play now got frustrated in anything they couldn't drive with 0 skill and win all races first time with all the aids on.
 
I don't think its really all that flawed anymore. I like the new changes and it seems the game is really taking shape.

What PD should've done from the beginning is ban trading on certain cars - mainly prize cars. I think that would have been more fair for people who put in the time to win events for particular cars and it would keep them more exclusive to the ppl who earned them. This would cut down duper activity considerably. Although I used to be pro-dupes, GT5's online really suffered from it. People who didn't deserve to drive half the cars they had just made online play extremely annoying.

But everything else should be tradeable. If someone wants to work up 20,000,000 credits to buy and trade off some car... go right ahead. lol.

They should also rework the events so that we can re-win and sell prize cars like in previous games to cut down on the credit grind - this is what kills the game more than anything now. Just the sheer credit grind.
 
For me, this is the last GT game I buy. I don't have all day to play this game like some people, and with the new update they messed it up more...I would hope most of us have real lives and jobs and even kids and what not.
Who are they to say how I play the game in single player mode... duping is cheating duping is not cheating, really? Takes over 5 years to make and this is what we get? Oh, and I just ordered a wheel for it too. Return that and selling the game, nice knowing you PD. This franchise is doomed, There wont be another game until PS4.. and it's still gonna be crap...

Is anyone else done with this game too?..

Can I have your stu... oh no wait you can't gift nice cars anymore ;)
 
Bobalob
I like racing. not digital credits. Most people who don't play now got frustrated in anything they couldn't drive with 0 skill and win all races first time with all the aids on.

Yeah that's exactly how I feel. I play this game everyday(when my wife let's me of course) to enjoy trying out different cars and such. I am currently driving a Honda odyssey online just to see how many races I can win with such a handicap. And who doesn't like a fair race lol
 
You're right, that was a little blunt. I mean I think the way they designed the levelling/credit system is crap, not the entire game. Therefore people are resorting to duping cars to make money rather than actually playing the game.

The reason I think the cap is ridiculous is because it would make so much more for sense for PD to improve the AI and increase the credits for race wins instead. That way you could enjoy playing the game whilst earning enough credits to buy rarer, more expensive cars.
Well, that's more like it. ;)

See, this is why I'm tired of the complainers. A whole gob of them don't talk like this. As ucwepn says, board rage has infected the nets, and you can't have an actual discussion on points with many posters because they basically have to turn every issue they dislike into the LA riots. And this is stupid. If ANY game is that bad (my peeve is Grand Theft Auto) then you need to disown it and any discussion about it (I won't even acknowledge its existence except to torch it if mentioned to me). Seriously, no game is worth waging nuclear board war about it. Leave and move on to greener pastures.

GT5 does have a whole slew of things wrong with it. Dumb, half baked decisions were made. Small A-Spec and B-Spec gameplay, making B-Spec separate (personal disagreement), limited credits, prize cars won only once and being unable to sell many cars, using XP points, paint shop with no paint?! There are all kinds of things that just seem cobbled together in the last few months of development in a mad scramble. I know PD is to blame for some of that, SONY for others, and we and SONY both forced the game to be released in this state because we were tired of waiting.

The game is being updated and improved. Now, if that isn't good enough for some people, they need to drop it and move on to some other game, and quit trying to make us so miserable because they are.

Your suggestions are much like mine. Tweak the A.I. even more. Add more A-Spec events. Either increase the payouts, or let us win prize cars more than once and sell them like we always have, and I prefer more credits too. While I'm not bothered about PD giving us a roadmap of the perfect GT5 - and listen, that's another recipe for disaster if they can't deliver it all - SONY does need to make some sort of announcement that the PSN is going to be beefed up to support the massive online gaming playground we need for GT5.

If people would drop the troll attitude, many of us would actually try and have conversations with the unhappy among us, but it seems no one wants to play nice anymore, or even act like we've had a single patch yet.

An important one is that a driving simulation is about experiencing driving. That means maximum realism, immersion factor and quality in the feedback to the user as a result of control inputs, i.e. the view out of the car, the sound and the force feedback must be as convincing as possible. GT5 is nowhere near state of the art in any of those. It offers goodies in other areas, only not so much in those directly concerned with the actual driving experience. Note that I don't claim that GT5 has bad physics or bad graphics, or anything like that - where I think it lacks is in bringing those together with a few simple modern racing sim concepts to create a greater whole.

Since Shift 2 is brought up here, I'll have to say that the view and sound of Shift 2 seem to be absolutely marvelous, with a driving view that's clearly on the bleeding edge of immersion. Also remember that the team behind it consists in part of people that worked on GTR, GT Legends and GTR2 (among them Mr. Ian Bell himself). There's no reason why they shouldn't be capable of giving the game good/realistic physics. GTR2 in particular showed us what realistic immersive driving simulators should be like long before GT5 came along with it's IMNSHO comparatively lifeless and unconvincing driving experience.
See, this is another post that's more like what I want to see. However, I have to disagree a scouche.

I know many people, me included, was hoping GT5 would be some sort of Six Million Dollar Racer, with genetic material from GT4, GTR2, LFS, a pinch of Shift and a dash of Forza 3 to produce some sort of monster experience. Unfortunately, PD did add the worst part of F3, the XP system, and added a smattering of the others in some poorly thought out structure in a game smaller than GT3, as far as racing events. That smarted a bit.

However, I'm not in agreement that those other games are better racing experiences. Obviously, or I'd be racing them. To me, PC sims are just too dry an experience. Yes, physics are cool, sounds are neat, A.I. is pretty darn competitive. But I don't get any joy from them. They lack atmosphere, ambiance. Something isn't there that is in GT5. And frankly, there's just not enough variety in any of them. The closest game to what I want is unfortunately the dead Toca series, and it had the worst wheel support I've ever seen.

Shift is a brave attempt that went even more wrong than GT5. Racing wasn't just a chore after a while, it was freaking hard to stay on the road sometimes! They went overboard trying to make you feel like you were in a dangerous noisy hard to handle vehicle. It's impressive at first, but as others have pointed out, it's over the top. And the hype looks to be as overblown for Shift 2 after visiting the site for a bit.

People insist that GT5's A.I and sounds are poor. I'll grant them some on the bots, and a bit on the sounds, but that's not enough to say they're crap. I haven't been impressed by any game's bots or stupendous yelling roaring cars. GT5 is the best we've had. I like the sound, and though the bots could be better, acting like they drive the same as previous GTs is just lying.

I feel more immersed in GT5 racing than in any other game. Honestly, I think other games need to look to Gran Turismo, not the other way around. And if I sound like a fanboy to you guys, oh well.
 
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Im back to play other games, not leaving GT5, but back to play others games, i recomend GTA4 with forza3 cars, in PC.
 
I must admit, I'm at the stage where I've got as far as I can, and the next stage is putting alot of time into one or two races - ie 1st stage of Loeb Rally Challenge done in about 10 mins - no problem. Can't do the 2nd or 3rd part at all, well behind the time. Looked online for advice on settings, but just can't seem to "get it". And that's one of my probs with the game, there should/could be an "unlock" mode where you essentially wave the white flag & unlock whatever you like. After all, you've paid your £££ for the game, you should be allowed to complete it.

btw, I've played all the GT series so far, and loved them. This seems to be the first one I've really had problems with.
 
First of all: If you want realism, play GTR. Doesn't really matter which one,
1, 2, EVO, really the feeling of driving can't get any better than this.
I also play GTR. Also play Shift, waiting for Shift 2, play the whole damn lot
of racegames, realistic or not.

However, none of these games could ever last as long as GT does.
After a while they will get boring and will be left for dead. That's when GT kicks in.
I have succesfully mastered a lot of simracing series and have always come back to GT.
It outlived many other games!
It has a kind of durability and attraction that makes you want to come back.
I could leave it for weeks and suddenly start playing again, do 10 laps in a
Ferrari on the Ring and feel good. That doesn't happen to me in other games.
Maybe it's my personal flaw, I don't know, but I just love playing.
Also, I only collect the european cars, don't really care about getting all the lot.
There's more than enough of them to throw around the tracks :)
 
...I have to disagree a scouche.
Disagreement is the lifeblood of civil discussion 👍
I know many people, me included, was hoping GT5 would be some sort of Six Million Dollar Racer, with genetic material from GT4, GTR2, LFS, a pinch of Shift and a dash of Forza 3 to produce some sort of monster experience.
Exactly, those were the expectations of many people. And with such a high budget and long development time as went into GT5, I don't think it's wholly unreasonable - not that they make a be all, end all racer, but at least to incorporate the most obvious and useful elements from the sim world.

...However, I'm not in agreement that those other games are better racing experiences. Obviously, or I'd be racing them. To me, PC sims are just too dry an experience. Yes, physics are cool, sounds are neat, A.I. is pretty darn competitive. But I don't get any joy from them. They lack atmosphere, ambiance. Something isn't there that is in GT5. And frankly, there's just not enough variety in any of them. The closest game to what I want is unfortunately the dead Toca series, and it had the worst wheel support I've ever seen.
Well, the audience for GT5 is so wide that there's a real challenge in satisfying the expectations and preferences of all customers. GT5 is not bad on an absolute scale, and I've had many good racing moments with it. But for me personally, the most intense racing experience to date is GTR2 where I generally sat on the edge of my seat the whole time, in what I deem a very intense and immersive simulation with both athmosphere and ambience. Even hot lapping with no traffic was pretty intense. Granted, the "athmosphere" was very car centric; once you were out of the cockpit the athmosphere was gone. As you say, those kind of sims are narrower in scope.

GT5 offers something more when not in the cockpit, and that balance may well work with the majority of players. I admit to being a sim head, so I was hoping and expecting that GT5 would deliver more when in the cockpit. Still, I'll be playing it for the foreseeable future, racing as well as working on the car collecting and testing aspect.

I've taken my chances and preordrered Shift 2 (as I did with GT5), and wise from experience I'm prepared for the worst. If it turns out to be enjoyable, that'll only make my sim racing hobby even more diverse - there are room for many styles of driving sims in my world :)

BTW, I enjoyed TOCA back in the day. I remember it as being pretty intense and convincing racing for the time, but it would probably not look as enticing if I fired it up now...

DJ
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My interest in playing GT5 has been waning more and more as of late. I can't really put my finger on a single reason, but... Well, I haven't been playing that much, so there wasn't that much interest to be lost anyways, but still.

I can't really bring myself to fire the game up now... Hell, right now, I'd be considering to trade it in for another game, if there was something I'd be interested in.
 
Trading is not cheating... but duping infinite times some expensive cars to exchange them with friends or even strangers or even worse sell them on ebay is cheating, period!

How is it cheating? What advantage does having gifted/duped/extra cars bring? Ho are these gifted/extra duped cars turned into a "cheating" advantage?

Player XP is the only way to progress through the game, XP can only be achieved by driving in races of some kind - again, how do extra/gifted or duped cars provide an 'advantage' to anyone?

Online races are managed by hosts who set criteria, anyone who meets them can race - doesnt matter how you got the car as long as it meets minimum or maximum criteria you can participate.

Are extra/gifted or duped cars faster in online races? Can they be sold for more credits? Do they allow for greater XP to be earned when used versus non gifted/extra or duped cars?

How are extra/duped or gifted cars cheating?
 
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