Surprise Gran Turismo 7 Update Brings Bugfixes and Power Pack Rebalancing

  • Thread starter Thread starter Famine
  • 55 comments
  • 5,324 views

Famine

GTP Editor, GTPEDIA Author
Administrator
Messages
90,616
United Kingdom
Rule 12
Messages
GTP_Famine
reactivation of Sarah
scared war GIF
 
Any BoP updates? Hearing they all went on a slight diet (at least Gr3) dropping ~20lbs

PS - I am all for the crazy downshifts being removed. No real car is going to let you downshift into 1st while going 150mph.
Yes Gr3 went on a pre-holiday diet. Gr4 left alone as it should be, the Citroen is rightfully the best.
 
Last edited:
one day? I've been waiting for years, save race process is a must in simracing games, because adult people don't have the time for full races. I cannot dedicate more than half an hour a day to gt7.
I'm not stating what i wish for. I just say what i think will happen (or not even at all).
 
Post Traumatic Sarah Disorder
FYI, I don't know if people knew this, but just hit the "O" button and she goes away.


Ok, I did the FF Battle at Big Willow. I can report that the "balance" seems to be on the start. They don't launch like they did before. Work on your launches and you should be ok. They are still better at it than you, but it's not bad.

I went straight for 2 peppers to test.
WhatsApp Image 2025-12-11 at 10.48.53_5f83ff4c.webp

Race 1, I started 3rd, finished second, and you can see the fast laps. I have always maintained that the AI stays consistent, but you need to be better. With this race on 1.65, I found it very difficult because the Elantra wasn't very good. Now, after race 1, I can see where the Elantra excels compared the others. The Miyazono Elantra is turned for less downforce and more straight-line speed, so you have carry speed through the corners, especially the last turn.

WhatsApp Image 2025-12-11 at 10.48.52_0912d459.webp

Race 2, armed with a better understanding on what I needed to do, I put myself on pole and then focused on fast laps. AS you can see by Miyazono's fast laps in both races, the AI is consistent.

The UI is improved, which tells me that the DLC was somewhat rushed out the door. Now, the end of race screen is more like the end of a Sport Mode race where you get "prizes" for pole, win, and fast lap. At least, I never noticed this before.
WhatsApp Image 2025-12-11 at 10.48.53_e1db4940.webp



This bodes well for the Civic races
 
Seems like it's time for me to get the DLC then. I was worried I won't be able to win the races since I suck and people had been saying these are difficult.
 
AS you can see by Miyazono's fast laps in both races, the AI is consistent.
And a heck of a lot slower than it used to be, this is what I was dealing with last Sunday. Or then there's some rubberbanding and it doesn't go full nuts with the two pepper car - which again would be wrong because it would negate the idea of adjusting the difficulty with the player's car choice.
Happened to me too, and just at Willow. Miyazono qualified a 1'19,7 and I did a 1'19,3 so shouldn't be any problems there. Or so I thought. He got stuck behind two others in the start so I figured I'd get away but half a lap later the black Hyundai was right at my rear bumper and not going anywhere. Now I'm not the best FF driver out there but certainly not bad enough to be about 10 km/h slower in the first long right hander if the cars are evenly matched, I was right at the grip limits at 175 or so and he was effortlessly doing 185 without even using all the available steering lock. That wouldn't be a problem if his car was correspondingly slower on the straights but nope, like being in tow all the way from the twisties to the final sweeper. That fastest lap tells a story of its own.

How do you beat someone with superior cornering grip AND equal straight line speed? By blocking a lot. A very big lot.

Gran-Turismo-7-20251207170720.png
 
[...]

The UI is improved, which tells me that the DLC was somewhat rushed out the door. Now, the end of race screen is more like the end of a Sport Mode race where you get "prizes" for pole, win, and fast lap. At least, I never noticed this before.
View attachment 1498546


This bodes well for the Civic races
The "prizes" for pole, win, and fast lap were already there. They should give additional credits for the grand chelem.
 
Seems like the Fuji GT500 race no longer needs cutting and ramming and qualifier luck to win in the NSX which is an improvement, but it still seems like Sophy is just as reliant on divebomb ramming and having ~200hp more as ever.
 
mef
Kinda wished they would allow it on manual cars and cause engine damage/money shifts if overdone. Could be an element in endurance races
I often wonder what the game would be like with mechanicals, especially in the endurances. While I think it would be too much "Feels Bad" to have mechanicals completely knock a player out of a race ala Toyota 2016 and with as hard as you've got to push to beat the AI in the PP races I'm not sure that you can really implement a "drive at 9 tenths to save the car" mechanic when you've got to push 10 tenths just to stay at the front.
 
Disappointed in this. It now appears to be too easy and I always play on the hardest setting. Before Sophy was really pushing me in the power pack races but tonight I've wiped the floor with them. I was 4s a lap faster Trial Mountain 500hp race. Previously they stuck like glue and it was great fun. Willows Springs FF race was similar, smashed them.
 
Went back to Suzuka with the Civics, feels like the race is shorter, had some rain but half a lap, zero effect, and I was able to beat Miyazono this time.

Went next to Autopolis GT300, never did it before. Qualified with 3s margin on Sasaki. Did a good launch and let everyone in the dust, and after one lap there was no AI anymore in rear-view mirrors. Not sure how it was before patch but it was quite easy tonight, I am not very fast.
 
Back