Suzuki Cappacino RM Racing 4-17

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I have never driven a Cappucinno in real life on any kind of tires, and I've never driven any kind of car on slicks so I can't attest to what a realistic amount of grip through a turn is. I do know that I drive an AWD Subaru Impeza with good tires and updraged sway bars and I can take corners at unrealistic speeds in that thing. I freak out my friends all the time taking turns at what I consider an average speed, and make them crap themselves when I go fast. So I guess everybody's idea of what's realistic is different.

That said, there hadn't really been any specific interest in making this league as realistic as possible. I thought the majority were interested in some fun, close racing in evenly matched cars. I still haven't driven an RM Capp on either tire I can't say which is better. But in GT5 it's been my experience that sports tires produce more serious, "authentic" feeling racing but race tires produce closer and more fun racing with more room for error. It seemed like the interest in this league was leaning more towards the fun side, that's what my comments about tire choice were based on. But I imagine this car is fun to drive on either tire so it's really a no lose situation. :)
 
Here, before I start I just want to let you know that I ran through a portion of Mchid's CappRM series before I got annoyed with the racing softs. It wasn't because they weren't producing close racing (Ning had plenty of that with CIA) but it was because they made the car feel crappy and stale. The tires were far too good for the drivetrain.

I think our goal is to produce very close racing without having to worry about excessive tuning.

All you have to do is spec everyone's suspension to fixed.

With sports tires a good tune is required, and those who aren't good at tuning will always be at a disadvantage. With racing tires you don't have to worry about tuning as much because the car will already handle well due to increased grip.

Sorry man but that makes little sense. A "good tune" is required for any set of tires. With racing tires there's even more to worry about when it comes to tuning.

I've been in leagues where one or two people were expert tuners and could always get an extra couple seconds out of a track and the best anybody else could hope for was 3rd or 4th place. To me that's no fun at all, I want to bang doors and bumpers and fight for position. Racing tires produces that. 👍


Racing tires don't forcefully "produce" anything. The reason those leagues had such a spread field was probably because you just put your name down on a list and raced in a "club format". I only run in series that use a "qualifier" format. Meaning you'll have more than 16 people vying for position in the race. This usually garners a field of competitors that are incredibly closely matched together. In the Flyin' Miata series we've had full grids where pole position to 16th place was only separated by 1 second. THAT'S how you get close racing. No hardware will make it easier to match up with drivers.

If you want to "bang doors" with people then you need to find people at your skill level.

Plus, these are "race modified" cars, so having street tires on them seems as counter-intuitive as having racing tires on a street car.

Ok! racing slicks are super expensive.

Think of it this way: imagine you buy a '94 Capp' in real life for $5,000 then spend another $5,000 on race prepping it. Are you really gonna tell me you'd spend upwards of $10,000 on racing slicks for it?

Race modified isn't an absolute term. I can go out and "race modify" my Nissan Altima by painting a number on it, adding an exhaust, some adjustable coilovers, an ECU and telemetry parts but I sure as hell wouldn't call it a race car.

It does kind of come down to a bit of a compromise in terms between some people but to me I only refer a car that's built to race as a race car.

The "race modified" cars in GT5 are more suited for club (SCCA or Nasa style) racing then actual full out series in my opinion.


It handles great on any tire, but when you put on tires that have unrealistic amounts of grip then the amount of steering, brake, and throttle input become rather null, especially on a car that weighs 600kg. And don't forget it is a modified street car, not a race car such as a 787B, or Minolta.

If you want completely numb cars that have no character with close racing then just turn on standard physics, or skid recovery as it is now called, and turn boost on and you will be able to go wide open around every track side by side. Or play Mario Kart or something similar. But that isn't what I like, so when I open a room according to the way I like to play you can join or not (Im guessing not).

This man knows.

Yeah, I feel kind of the opposite way most of the time. I've never felt like the cars are numb with racing tires, just a little more forgiving and easier to drive at the limit.
Sports soft tires can be ok but any sports tires cause the car to be more of a handful and hard to control.


Because the cars really are a handful and really are difficult to control! Eureka! You got it. That's why we race with tires that are the closest match to what the real cars would use!

Listen, putting racing tires on cars that are "difficult to control" doesn't make the cars more driveable. It just demolishes the true nature of the car's handling characteristics as meant to be felt by you by the designers of the game.

It's like going up to a shooting gallery where they provide you with the intended small caliber rifle to challenge you to knock targets down and you saying, " Well this is no good" then pulling out a machine gun and abolishing everything in sight totally against the spirit of the game.



It seems the trend with a lot of racing leagues is to make the cars as hard to drive as possible by putting crappy tires on them, so only expert tuners can get rid of that crappiness and have any success. I think the main interest in a league with this car is because it's easy for anybody to jump right into and have fun with. Especially with the race mod.


This car isn't any easier to go fast in. Slick tires won't make it easier for slower people to keep up with the faster unless you put boost on. It's a car just like any other. A different weight, drivetrain lay out maybe, but that's all. In order to be fast in any league you have to practice and practice some more, it's just obvious. There's no class of car that makes that any easier.

You can pick cars and HP limits for it to be a bit easier to race closely, but that's a different story.

And again, they're not crappy tires. Your idea of fun cars to drive seems to be those without much feeling and super responsiveness. If you want that, there's Need For Speed.

As for the "modified street car" thing, well the GT class in ALMS and Grand Am series are "modified street cars" and they use slick racing tires. I'm sure they don't feel numb with no character. :)


Take a close look at the interior of a GT Class race car and really think about how much street car's left in them. The engine is far from stock.
It comes down to a question of power. The more power you add, the more need there is for slick tires in order to be able to put that power to the ground.
So if we had 500hp Capp's then there's no way I'd recommend sports tires.
The less power you have the more you'll want to stay on good sports tires since there's really no need for slicks in order to slap any extra power down.

I've seen so many leagues I would have been interested in until I test drove the car on some sort of sports tire and realized the car was not fun to drive because of the tires. I don't want to participate in a league where the car isn't fun to drive. Ultimately I'm sure this league will open a vote for which tires to use, but I think Race Hard would be a nice compromise and make the series more available to the casual driver who isn't a tuning expert.

Seems like you're referring to the International Supercar Challenge's SLS Mercedes qualifier on sport mediums. I differ in that I think that car's immensely fun to drive. Driving it on racing tires just diminishes all simulation left of the real life car effectively turning it into an arcade style drive so I wouldn't want to run that.

I have never driven a Cappucinno in real life on any kind of tires, and I've never driven any kind of car on slicks so I can't attest to what a realistic amount of grip through a turn is. So I guess everybody's idea of what's realistic is different.


Ok, in the Capp' with racing softs I can take an end-of-straight hairpin at around 60mph. That's just not realistic. A Cappuccino is not an F1 car.

It's an absolute value man. Just look at skip pad tests for different cars in Car & Track and such and you'll see what realistic is. It's common racing sense at this point.


That said, there hadn't really been any specific interest in making this league as realistic as possible. I thought the majority were interested in some fun, close racing in evenly matched cars.


Exactly. And fun close racing to me is different than what it means to you atm. As long as the cars are matched evenly then you can race fine on any tires but as to whether it would be fun or not to actually drive is up to the person driving.

I still haven't driven an RM Capp on either tire I can't say which is better. But in GT5 it's been my experience that sports tires produce more serious, "authentic" feeling racing but race tires produce closer and more fun racing with more room for error. It seemed like the interest in this league was leaning more towards the fun side, that's what my comments about tire choice were based on. But I imagine this car is fun to drive on either tire so it's really a no lose situation. :)

For the last time; race tires don't make anyone do anything. We run racing hards in WSGTC (Super GT series) and it's just a tire you get used to driving with. It's a bit easier to make mistakes with especially with higher wear but it's just a different tire to run.

Race tires on street cars is not at all more forgiving. You're thinking that if you mess up a turn a bit on sports tires you'll lose more than messing up the same on racing tires? What about the guys that pulled away from you on the same tires as you? They'd be just as far ahead no matter what tire you have fitted.


Polyphony Digital gave us multiple tire compounds with different cars meant to be driven with different compounds. Whether you stick to what they intended or not is up to the player and just another little perk of being able to have so many cars to drive in a video game - it's up to you.
 
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and I assure you, and everyone else, that putting sticky tires on this car takes away from the experience of driving it. With that said, I am indifferent to which tires you choose to use while driving it. 👍

I think you're right, we have a very different take on it. I probably don't care one way or another if a car is "numb". I probably wouldn't notice. In fact, being prone to motion sickness, and completely unable to play most racing games, maybe I'd prefer it "numb"! (Though I'm not even sure what that means actually.)

Also, I maybe a hardcore PS3 racer, but I take offense to hard core gamer! :lol: GT5 is the only game for the PS3, and I only play games on the PS3.

I wasn't intending to be offensive. (As I'm sure you weren't intending to be offensive to people who use racing tires! ;) )

When I say "hard core gamer", I mean anyone who's playing any game a lot, spending enough time to be a lot better than someone who doesn't and/or can't play very often.

I refuse to say "racer" because that could imply a real life racer. :P

And frankly, I think sometimes people get so into this game at times they start fancying themselves real race car drivers. haha!
Like the fantasy gets a little out of control, and they get a braggy ridiculous tone. I realize they probably don't know they sound that way. Or they probably wouldn't do it because it's off-putting.
I know when my bf plays for too long in one day he sometimes gets this snooty patooty attitude that's very off-putting! LOL :D And you know, with online racing, there's a social aspect to it, so you don't want it to be a socially undesirable experience, like stigshero said (in so many words).

It's like the sims game I played ages ago, when one sim would "brag" to the other sim, the other sim would get mad. Now THAT is true to life. LOL ;)
 
And again, they're not crappy tires.

Um, I'm sorry, comfort tires are crappy!
My bf says that in real racing, no one uses regular commuter car tires on a race track racing. That's something people do in the game for more challenge, and because you know, you're not likely to wind up in traction from playing a video game.

And yes, I think comfort tires are crappy in the game. Just do the Lotus TGTT special event. Comfort tires can make even a Lotus handle like crap! HAHA.
Anyway, you'll never convince me comfort tires aren't crappy. LOL

Racing tires don't forcefully "produce" anything. The reason those leagues had such a spread field was probably because you just put your name down on a list and raced in a "club format". I only run in series that use a "qualifier" format. Meaning you'll have more than 16 people vying for position in the race. This usually garners a field of competitors that are incredibly closely matched together. In the Flyin' Miata series we've had full grids where pole position to 16th place was only separated by 1 second. THAT'S how you get close racing. No hardware will make it easier to match up with drivers.

If you want to "bang doors" with people then you need to find people at your skill level.

Okay, let me understand this.
I should just stop trying to find people at my average game player skill level altogether?

Because I try to join a race that is in a slower car that shouldn't attract hard core gamers that are super good - because the slower cars should bore them so I would think they wouldn't want to participate - & would go find something hardcore to do.
But instead, I find that the race is attracting the most interest from people who want to complain it's not exciting enough, and want to find ways to turn it into a hard core gamer race by notching up the experience level (whatever that means).

As for the flying miata thing...

This:
I only run in series that use a "qualifier" format. Meaning you'll have more than 16 people vying for position in the race. This usually garners a field of competitors that are incredibly closely matched together.

I'm thinking, from your description, it's not really successful in closely matching players... it sounds like it's successful in dialing out average players, and as a result you have close races. There's a difference.

I would dearly love to race other people online, at my own skill level. But if all of us like me, are dialed out of all the races by "qualifiers"... or forced to compete against hard core gamers who want to join low hp car races... I'm not sure how this would be possible for me.

Anyone have any suggestions?

(And a different suggestion than practice more and get better... because I can't do hard core time on the game, nor would I want to if I could... and even if I did, I don't know that I'd be as good as people 20 yrs younger than me anyway!)
 
All I have to say is my series runs with 138hp cars on Sport Medium tires and produces some of the best racing I have ever experienced online.

EVER.

The proof is in my signature. ;)
 
Um, I'm sorry, comfort tires are crappy!
My bf says that in real racing, no one uses regular commuter car tires on a race track racing. That's something people do in the game for more challenge, and because you know, you're not likely to wind up in traction from playing a video game.

And yes, I think comfort tires are crappy in the game. Just do the Lotus TGTT special event. Comfort tires can make even a Lotus handle like crap! HAHA.
Anyway, you'll never convince me comfort tires aren't crappy. LOL

I was talking about Brandon's comment on the 'most series like to put crappy tires on their cars' comment. I referred to the Sport Medium tires that the International Supercar Challenge runs which is one of those "series" he was talking about.

Comfort tires aren't crappy for daily driving though, they last for ever! That's why they could be called "Economy tires" too :)

But yes, they are crappy race tires in the sense that they're not meant to be raced. But they are fun to race with Comforts in GT5; stuff like stock races or shuffle.

Okay, let me understand this.
I should just stop trying to find people at my average game player skill level altogether?

Because I try to join a race that is in a slower car that shouldn't attract hard core gamers that are super good - because the slower cars should bore them so I would think they wouldn't want to participate - & would go find something hardcore to do.
But instead, I find that the race is attracting the most interest from people who want to complain it's not exciting enough, and want to find ways to turn it into a hard core gamer race by notching up the experience level (whatever that means).

It's not about being hardcore, no. This is how it all falls into place, real quick:
I said you need to put in a lot of time practicing if you want to increase your skill level. Most of the "hardcore" people that are fast in GT5 aren't constantly putting in time to get better. Most of us have been driving for a very long time so we've plateaued in a sense. If you find yourself in the back of the pack then you need to, currently, practice a lot more to catch up. If you don't have the time than the process will be longer. Simple as that.

But never give up thinking you'll never have a close group of people at your skill level to race against. It just takes some digging to find them is all.

As for the flying miata thing...

This:


I'm thinking, from your description, it's not really successful in closely matching players... it sounds like it's successful in dialing out average players, and as a result you have close races. There's a difference.

Closely matching players involves dialing out average players... yes that's right but how is it different than what I said?

I would dearly love to race other people online, at my own skill level. But if all of us like me, are dialed out of all the races by "qualifiers"... or forced to compete against hard core gamers who want to join low hp car races... I'm not sure how this would be possible for me.

Anyone have any suggestions?

Well that's why there's "divisions" in qualifiers. There are a lot of series that let you race in a 2nd division of slower drivers you can compete with (since there's only 16 players per room max.).

And I say blargh to supposed "hardcore" racers that don't like low HP racing. To each his own. But I sincerely think racing low HP cars online is a lot funner and takes just as much skill to go fast in than a high-powered race car. A race buddy of mine named Spyhunter had one of the purest principals of driver skill I've ever seen outlined in his signature:
"If you're not fast with 90hp, 900hp isn't gonna help you."

And certain games are better at hosting high powered race car racing than others. This is explains why I'd never participate in an F1 series in GT5 even though I'm a huge F1 fan. The game just isn't good at open-wheel racing. I go to iRacing or Rfactor for that.

(And a different suggestion than practice more and get better... because I can't do hard core time on the game, nor would I want to if I could... and even if I did, I don't know that I'd be as good as people 20 yrs younger than me anyway!)

It's up to you to practice as much as you're passionate for racing. If you don't have the time to dedicate there will always be people out there with a skill level the same as yours. It's a beautiful thing so don't complain but just take advantage of it!
 
About the whole "skill level thing," try putting it in my perspective.

When I first started posting on GTP, I had just gotten GT5 for a couple of weeks, and wanted to try some online racing. I do not have a wheel, just use the DS3. I had been playing GT4 for a few years and thought I was somewhat good at it.

The first series I joined full-time here was the Lexus IS-F cup, run by Wardez and R1600Turbo. The first couple of races, I found out that, compared to the other guys I was running with, I really wasn't very good at all. The pre-season practice race at Monza, I finished last. The first "official" race at Fuji, i think I finished mid-pack after some people disconnected or crashed or whatever. But it was clear that I was wayyy slower than most people. However, being able to race with these people, regardless of how far behind them I was, was good practice, and good experience for me. Quickly I went from "backmarker who got some lucky finishes" to "mid-pack guy with flashes of greatness, but ultimately chokes and either spins out a few times or wears down the tires too much and has a bad finish." I guess you can call that an improvement. :lol:

Even now, I'm still learning and practicing new things, and receiving tips from people on different driving techniques. They key is practicing.



Anyway, on topic: I was always somewhat interested in the old series, so I may give this is a shot depending on when you plan to run it.
 
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About the whole "skill level thing," try putting it in my perspective.

When I first started posting on GTP, I had just gotten GT5 for a couple of weeks, and wanted to try some online racing. I do not have a wheel, just use the DS3. I had been playing GT4 for a few years and thought I was somewhat good at it.

The first series I joined full-time here was the Lexus IS-F cup, run by Wardez and R1600Turbo. The first couple of races, I found out that, compared to the other guys I was running with, I really wasn't very good at all. The pre-season practice race at Monza, I finished last. The first "official" race at Fuji, i think I finished mid-pack after some people disconnected or crashed or whatever. But it was clear that I was wayyy slower than most people. However, being able to race with these people, regardless of how far behind them I was, was good practice, and good experience for me. Quickly I went from "backmarker who got some lucky finishes" to "mid-pack guy with flashes of greatness, but ultimately chokes and either spins out a few times or wears down the tires too much and has a bad finish." I guess you can call that an improvement. :lol:

Even now, I'm still learning and practicing new things, and receiving tips from people on different driving techniques. They key is practicing.



Anyway, on topic: I was always somewhat interested in the old series, so I may give this is a shot depending on when you plan to run it.



Yeah man, can't believe you only just started competing. You're an awesome example of someone that just jumped in and gets better every race. And yes the best way to get better is always to run with drivers that are ahead.

Glad to be racing with you.

and hey! 420 posts :drool:👍 lolololololol
 
Some serious discussion going on here :P Why don't we set up some test races with various setups, try race hards, sport mediums, whatevers being considered here and see what works out best?

I like the idea of qualifiers, sounds like they produce some great racing, but do we have enough people onboard for that currently?

I wish I could impart some epic wisdom like everyone above me lol, but I drove the Capp on racing hards for a bit last night, and it's not flat round every corner or whatever, and you can still have fun driving it!

My opinion on the tyres, I think better tyres do - to an extent - act as an equaliser as they have more grip and less experienced drivers will spin out less on race tyres than sports, however, with 140ish bhp, I don't really think that's too relevant haha. :) Bottom line is, someone who's faster on one set of tyres will be faster on another better (or worse!) set, that's just logic!
 
That's true about better tires being easier to drive in a sense. They act as an equaliser to the extent (as you mentioned) that there would be less offs. But you would still be just as fast relative to other people on any tires (like you said, boy do I just love re-iterating stuff this morning).

Anyhow. My bottom line is that tires should be chosen according to power, not labels like "Race modification". I forgot to mention that I had another RM'ed Capp' that I used in an A-spec race (forgot which) and it was awesome on them, really fun.

To me, putting racing tires on a 138hp car would be like putting carbon brakes on a tricycle if that makes any sense what so ever. Imagine that - carbon brakes on a tricycle. You'd probably stop so fast that you'd endo over the handle bars every time you'd brake.
 
That's true about better tires being easier to drive in a sense. They act as an equaliser to the extent (as you mentioned) that there would be less offs. But you would still be just as fast relative to other people on any tires.


I guess I've really come off wrong. /\ This is the only point I was trying to make. I do enjoy the more serious racing on realistic tires where tuning is important and I've participated in leagues like that. But in some ways those leagues have made me want to check out a one-make series with very evenly matched cars where it's just about driving and having fun, where a few mistakes here and there won't ruin your race and you're not on the edge of disaster at all times.

Don't get me wrong, I do love that kind of racing but that doesn't mean it's the only kind of racing that can be fun. And since I've done that kind of racing for awhile I was looking for something more like this, but most leagues are more serious and there aren't a lot of options for this kind of racing.

As far as the RM debate, I guess I presumed that doing a Race Mod to your car did add large power and suspension upgrades as well as lots of weight removal and high performance tires. Exactly like the SCCA or NASA cars, and I believe some of those league do race on some sort of slick tires. I know when I go to the tuning shop a lot of the performance upgrades have been added. And I never meant to imply I was suggesting Race Soft tires, I think Race Hards should be the maximum and they still allow plenty of room for error.

I got the impression this was going to be a league geared towards the average to above average crowd where it was more about just having fun driving and enjoying some close competition with less emphasis on seriousness and realism. At least for the first season anyway, as we progress everybody would naturally get better and the seriousness would go up a bit, but because the cars are slow and forgiving there will always be plenty of fun!
 
I got the impression this was going to be a league geared towards the average to above average crowd where it was more about just having fun driving and enjoying some close competition with less emphasis on seriousness and realism. At least for the first season anyway, as we progress everybody would naturally get better and the seriousness would go up a bit, but because the cars are slow and forgiving there will always be plenty of fun!

Basically this :) Just give it a bash and see what happens IMO! Any candidates for host yet?
 
I guess I've really come off wrong. /\ This is the only point I was trying to make. I do enjoy the more serious racing on realistic tires where tuning is important and I've participated in leagues like that. But in some ways those leagues have made me want to check out a one-make series with very evenly matched cars where it's just about driving and having fun, where a few mistakes here and there won't ruin your race and you're not on the edge of disaster at all times.

Don't get me wrong, I do love that kind of racing but that doesn't mean it's the only kind of racing that can be fun. And since I've done that kind of racing for awhile I was looking for something more like this, but most leagues are more serious and there aren't a lot of options for this kind of racing.

As far as the RM debate, I guess I presumed that doing a Race Mod to your car did add large power and suspension upgrades as well as lots of weight removal and high performance tires. Exactly like the SCCA or NASA cars, and I believe some of those league do race on some sort of slick tires. I know when I go to the tuning shop a lot of the performance upgrades have been added. And I never meant to imply I was suggesting Race Soft tires, I think Race Hards should be the maximum and they still allow plenty of room for error.

I got the impression this was going to be a league geared towards the average to above average crowd where it was more about just having fun driving and enjoying some close competition with less emphasis on seriousness and realism. At least for the first season anyway, as we progress everybody would naturally get better and the seriousness would go up a bit, but because the cars are slow and forgiving there will always be plenty of fun!



Sounds good man. While I have my reservations (all one thousand of them) I like the attitude you have going toward building a series.

You should run it! I'd participate for sure if the race time was right for me.
 
Is this not the longest Series thread w/o actually producing a series to speak about? There is almost immediate feedback/response to replies but there are still no details in place naming race schedule, PP limits, Tires allowed, parts allowed, points allotment, time of races...Host. :scared:

Before anyone suggests that the person/peoples (like me) now complaining start things up or become host...sorry, but I'm just as lazy as the next person. However, somewhere within these 4 pages there lies someone with the innate ability to organize.

If you are that person...We are here and we are ready!

PS: Yes, I was going for a lame transformers reference there at the end :ouch:
 
I'm curious to see how this car reacts to RH tires.I know when we ran it in the first series tire temps were a real issue,especially in qualifying.In some cases it would take 7 laps to get heat in the tires then they edge lasted for 2-3 laps,then the wear started.The tire temp issue also created another problem-traffic-in qualifying.It was almost impossible to get a clean lap in running around for 7-10 laps with all the cars on track on short courses.If pole and race day are in the same session then i would limit the number of cars on track at to 4-5 at a time or maybe turn the tire wear off for qualifying so the tires are up to temp quick.

Did you know that cars in "shared" online status are not useable right now?Thats were my Capp is :grumpy: I cant run any laps with it,all i can do is watch it run a demo.
 
Well, if nobody else is interested in running it I'd enjoy giving it a stab. I'm fairly good about organizing things and I've been kinda of wanting to start a league, since this one has such high interest and nobody in charge I guess this would be a great place to start! I also know that listening to feedback from the group is one of the most important things, and also difficult to balance at times (can't please all the people all the time). And from the looks of it we will already have to figure out at least a couple comprimises.

First things first, we should sort the specs. The OP said fully modded and there have been several references to 138hp, so this morning I bought and RM'd a new Capp to those specs. I think that's the best bet, that way there's no debate over what parts can/can't be allowed and we don't have to worry about policing things. I think we should set a PP limit slightly under whatever they max out at so people can use a little ballast if they want, but just like 25-50kg or something. So maybe 5PP under max? Opinions?

I did a few test laps in my new Capp on both Sports Soft and Race Hard tires. All settings were stock. On the sports it was a little more loose and a little touchy under heavy braking. It was still very fun and pretty easy to drive though. On the race tires the looseness and braking instability was still there but much less pronounced and easier to control. I could really lay into it and thrash it around the track and I didn't think it felt numb or sterile at all. I still got the back end to step out a couple times under heavy braking and still got some occasional understeer so I didn't feel like it had unrealistic grip, but that's just my opinion. I think the Race Hard tires produce more what I had in mind for these cars but if the bulk of the group wants sports tires those should work fine too. The minor issues I noticed would probably go away with minimum tuning, but I wanted to feel what they were like at stock settings first.

So, lets gather up some opinions here:

1: Slightly limit the PP to allow ballast manipulation?
2. Sports Soft or Race Medium tires?
3. False starts on or off?
4. Penalties off or light? I prefer off until repeated bad driving deems necessary.
5. Damage light or heavy? I prefer light, you pay a consequence but won't ruin your whole race.
6. Shorter races (15-20 laps) with no pits stops or longer races (35-50 laps) with pit stops? If we do pit stops I might know of a way to force everyone to use both sports soft and race hard tires per race. 👍
7. I would do a short heat race for qualifying. Start feature race with fastest first or slowest first?
8. Tracks: shorter tracks or long tracks? GT5 original tracks or real world? I like the idea of doing them on real world tracks. Opinions on a custom track or two? I have about 200 of them, but I know some people don't care for them.

Also, would anybody be interested in being the co-director or official steward, preferably somebody that ran in the previous series? We need somebody to serve as a secondary host as well as save replays and record results in case the main host gets disconnected.

I think those are the main things that would need sorted in order to get everything finalized and ready to go. As well as a day and time of course. Good times for me would be Friday around 7 or 8pm EDT (GMT-4), and really anytime on the weekends up to 7 or 8 pm EDT I guess we'd need an official name for the series too. The Cup O' Joe Series? lol If anybody can think of anything else feel free to add it to the list.

I'm going to do some testing and practice races today to get more familiar with the cars and what they do/don't like, but with the PSN being down I won't be able to practice with online physics so I don't know how relevant my findings will be. Hope that gets fixed soon!
 
I've got a race format idea, have a qualifying race, sprint style and then for the main race have a reversed grid based on the last races results so the winner starts in last etc.. You could award some points based on the qualifying race so people don't deliberately come in last, not sure how many you'd need to make it worthwhile though!

Easiest way for the cars is just max them, which I think is 134hp, or 475pp I dunno how much difference adding ballast to play with makes, I've never experimented with it, I'll leave that up to others to decide :)

I'd have damage on light as well, promotes tighter racing IMO, less people will be scared of going for the overtake :P

I don't really know about length, what was the other series race length?

About times, I'm in DST at the mo (GMT +1) at 7 EDT that'd be midnight my time which I'm ok with if it's a Friday or Saturday :)
 
I got the impression this was going to be a league geared towards the average to above average crowd where it was more about just having fun driving and enjoying some close competition with less emphasis on seriousness and realism.

That's what I thought.
That's what I'm interested in.
And if that's what it's going to be... I will volunteer for anything that needs doing. I just have no experience in the doing, so it would be nice if someone told me what I could do.

I don't care if it feels real or not or whatever. I'm just playing a game here. :D
I'm not even worried about being closely competitive one way or another. I just want to play the game with other people looking to play the game and drive these kooky cars for fun!

Most of the "hardcore" people that are fast in GT5 aren't constantly putting in time to get better. Most of us have been driving for a very long time so we've plateaued in a sense.

That's exactly what I mean by hardcore.
Someone has put in the time already playing the game, or games similar.
That "plateau" can also be called desensitization to the gameplay.

NO CARS feel "numb" to me. I haven't played enough to think any car is "numb".

MÜLE_9242;5236567
The first series I joined full-time here was the Lexus IS-F cup, run by Wardez and R1600Turbo. The first couple of races, I found out that, compared to the other guys I was running with, I really wasn't very good at all. The pre-season practice race at Monza, I finished last. The first "official" race at Fuji, i think I finished mid-pack after some people disconnected or crashed or whatever. But it was clear that I was wayyy slower than most people. However, being able to race with these people, regardless of how far behind them I was, was good practice, and good experience for me. Quickly I went from "backmarker who got some lucky finishes" to "mid-pack guy with flashes of greatness, but ultimately chokes and either spins out a few times or wears down the tires too much and has a bad finish." I guess you can call that an improvement. :lol:

I understand this. But it's not really the skill level *I* am worried about. I don't mind doing poorly, believe it or not. (I"m not a man so I think winning isn't tied up with my ego as much? LOL)

The issue is this "numb" thing. If someone's at the point where they think some cars feel numb... they've played so much more than me as to become desensitized... that's a whole different ballgame than someone just being better than me. It's going to take a lot more for them to have fun.

And I'm sorry, but again, trying to use some "real world" justification one way or another for anything, to me, seems rather a bit silly. It's a game. Even if you race in real life, when you race in gt5 it's a game.
The purpose of a game is to have fun.
People find that in different ways. No way is "wrong"!
I don't want to be put in the position where it's almost like I have to feel bad about being "fresh" and getting enjoyment where someone else wouldn't because they have a harder time having fun now, and need to notch things up in order to make a race fun.

But yeah, I'd rather play a game with people who find the enjoyment I do, and I assume most people feel that way... Someone who needs to notch up the sensation probably isn't going to have fun playing with me. I don't want that burden, so I'm just concerned about being forced into that position.

Closely matching players involves dialing out average players... yes that's right but how is it different than what I said?

Well that's why there's "divisions" in qualifiers. There are a lot of series that let you race in a 2nd division of slower drivers you can compete with (since there's only 16 players per room max.).

Obviously I misunderstood. You mentioned nothing of "divisions" - which is an excellent idea, of course. It sounded like you were just saying people were vying for positions in the series, and if you didn't qualify (ie: you weren't in the top 16), you just didn't play in the series. That's not matching players, that's dialing out players from the series.
Now if you have divisions, I'd actually be interested in that. I had no idea that many people were involved. That wasn't very clear when you brought up the topic.

If stigshero (who seems to be on the same page as me, as usual), wants to organize the "fun division", and someone else wants to do a more "notch it up division"... then problem solved. Nobody will get dialed out, and nobody will be disappointed that their experience is being curtailed somehow by being forced to race on slicks or competing as an easy win, or whatever it is that's going to make it dull for them.

Did you know that cars in "shared" online status are not useable right now?Thats were my Capp is :grumpy: I cant run any laps with it,all i can do is watch it run a demo.

Yeah, my bf & I had a few shared here for each other now we can't use them. All my bspecs were online when it went down too. My bf is annoyed that he's running out of credits and his bspecs aren't remote racing, and he can't do seasonals to get some easy credits. haha.
 
Yeah man, can't believe you only just started competing. You're an awesome example of someone that just jumped in and gets better every race. And yes the best way to get better is always to run with drivers that are ahead.

Glad to be racing with you.

and hey! 420 posts :drool:👍 lolololololol

422* Gotta get that dirty number off my page. :lol:


Also, what I think they mean by "numb" is that the cars has wayyy too much grip from the tires than what is needed, and thus, you lack most if not all feedback or "feeling" from the car.
 
MÜLE_9242;5236567
About the whole "skill level thing," try putting it in my perspective.

When I first started posting on GTP, I had just gotten GT5 for a couple of weeks, and wanted to try some online racing. I do not have a wheel, just use the DS3. I had been playing GT4 for a few years and thought I was somewhat good at it.

The first series I joined full-time here was the Lexus IS-F cup, run by Wardez and R1600Turbo. The first couple of races, I found out that, compared to the other guys I was running with, I really wasn't very good at all. The pre-season practice race at Monza, I finished last. The first "official" race at Fuji, i think I finished mid-pack after some people disconnected or crashed or whatever. But it was clear that I was wayyy slower than most people. However, being able to race with these people, regardless of how far behind them I was, was good practice, and good experience for me. Quickly I went from "backmarker who got some lucky finishes" to "mid-pack guy with flashes of greatness, but ultimately chokes and either spins out a few times or wears down the tires too much and has a bad finish." I guess you can call that an improvement. :lol:

Even now, I'm still learning and practicing new things, and receiving tips from people on different driving techniques. They key is practicing.



Anyway, on topic: I was always somewhat interested in the old series, so I may give this is a shot depending on when you plan to run it.

My two cents on this whole skill level thing:

Just to give you an idea of my skill level, I had played every GT through GT4, and was pretty good at it. I'm also quite the petrolhead in real life, though I have yet to race in any sanctioned series. Because I didn't buy a PS3 until last year, I didn't play GT5P, so when GT5 launched, I had quite a bit of rust to shake off.

Last week, I joined the Flyin Miata series with a GT entry. In qualifying I was 6 seconds down of P1. By raceday, my lap times were down to 3 seconds short of P1. Because the GT class allows FM suspensions, trannies, etc., I wondered if the time differrence was down to skill (and the fact I use a DS3 instead of a wheel. So I built a car for the spec class, which is on fixed sports suspension and stock transmission, and found my times were within a second or two of the top drivers, of course after running dozens of laps at Nurb GP/F and Tsukuba...

So I guess this illustrates a couple of things.

Firstly, whoever said street tires make cars difficult to control for everyone except those who could tune well enough to compensate was half right. Tuning DOES make a difference, that's why it's a part of racing. If you're not good at tuning in GT5, I suggest you try something like the spec class in the FM Series, because the only settings you'll have to figure out are for your LSD.

Secondly, skill will always matter. If you've tried racing evenly-specced cars with limited tuning options and you still find yourself at the back of the pack, then practice is the only remedy. Requiring Racing Tyres for the series just means you'll be at the back of the pack on stickier tyres :sly:.

If you can't dedicate the time to practice, that's understandable, it just means you'll have to seek out other casual players such as yourself to get together with. Or you could compete with people who are more skilled than you, learn from them, and probably find yourself improving much faster than if you hadn't...
 
What you say Schadenfreude13 makes a lot of sense to me. You seem to know what you're talking about & how to express it, with nothing of what I don't understand (that just sounds like unrelated gibberish to me LOL :D ) because I'm in a completely different mindset/viewpoint or whatever.

Firstly, whoever said street tires make cars difficult to control for everyone except those who could tune well enough to compensate was half right. Tuning DOES make a difference, that's why it's a part of racing. If you're not good at tuning in GT5, I suggest you try something like the spec class in the FM Series, because the only settings you'll have to figure out are for your LSD.

I would consider myself an in between on tuning. I've spent a lot of time tinkering, so I know what's going on with tuning. But I haven't played long enough to have tested everything & know what cars do better with what with what tuning against other cars at whatever hp & whatever. But I do find that VERY interesting! One of the things I like about the game is that I can take an old muscle car, and make it into something you can steer! :o)

Secondly, skill will always matter. If you've tried racing evenly-specced cars with limited tuning options and you still find yourself at the back of the pack, then practice is the only remedy

I've NEVER actually done that. At all, ever.
And every time I look at a one make race being proposed, I get uneasy because it sounds like it all turns into this serious die-hard exercise where I would do nothing but annoy people instead of everyone having fun.

Requiring Racing Tyres for the series just means you'll be at the back of the pack on stickier tyres :sly:.

That's what I figured. But not that I really understand one way or another what other people are talking about.
I don't think ANY car is boring at all. Not even going 50mph on racing tires. LOL :D I think it's all great fun. So that's what I was talking about. It's all new to me, nothing seems "stale".

Or you could compete with people who are more skilled than you, learn from them, and probably find yourself improving much faster than if you hadn't...

This is true in my experience. Just having other people on the track acts as an incentive.
 
Well, if nobody else is interested in running it I'd enjoy giving it a stab.

1: Slightly limit the PP to allow ballast manipulation?
2. Sports Soft or Race Medium tires?
3. False starts on or off?
4. Penalties off or light? I prefer off until repeated bad driving deems necessary.
5. Damage light or heavy? I prefer light, you pay a consequence but won't ruin your whole race.
6. Shorter races (15-20 laps) with no pits stops or longer races (35-50 laps) with pit stops? If we do pit stops I might know of a way to force everyone to use both sports soft and race hard tires per race. 👍
7. I would do a short heat race for qualifying. Start feature race with fastest first or slowest first?
8. Tracks: shorter tracks or long tracks? GT5 original tracks or real world? I like the idea of doing them on real world tracks. Opinions on a custom track or two? I have about 200 of them, but I know some people don't care for them.

That all sounds good to me, and most of the ? question marks, I wouldn't know the difference anyway, so whatever.
I like new tracks, & tinker with course maker myself, so that sounds good to me too.

BTW: I find that using the practice area, with a ghost & the track grip set to real, is completely indistinguishable from "online", other than there's not other cars with people in them, on the track. Contrary to what other people report, I've gotten better lap times online, than in my practice area.
Maybe my internet connection is just so good that I don't experience latency much? ... I don't know. I had the wall jack for the DSL replaced recently. (If you're experiencing bad connection times it's not bad to check out that your jack wires aren't turning green inside there, from corrosion or whatnot.) (We also use hard wire cat 6 network cable to connect the ps3 to the router.)
 
Anyone else get the feeling that Watermelon REALLY likes to post? Just razzing you, melon. Lol. Anyways, I think this is being over analyzed a bit, as most of us are somewhat inexperienced in league racing, whatever rules we start out with are sure to be adjusted as we go. If we just set up a time and place for a practice session (how about it, Sony?) I'm sure this thing will take off.
 
I've NEVER actually done that. At all, ever.
And every time I look at a one make race being proposed, I get uneasy because it sounds like it all turns into this serious die-hard exercise where I would do nothing but annoy people instead of everyone having fun.

Don't let yourself be intimidated by one-make races or anything else that seems intended for 'hardcore' players. In my (admittedly limited) online experience, I've found that the one-make races, 450pp club, etc. are the most fun and accessible, which you might find surprising since the people who start them are probably what you would consider 'hardcore'.

All you have to remember to not annoy people is to race clean, and if you do spin someone out or overtake by cutting a corner, pull off the racing line, give the position back, and get on with it. Most people will be understanding as long as it wasn't intentional, and you don't make a habit of playing bumper cars with the other drivers. ;)
 
In my testing today I didn't notice a whole lot of difference between the sports soft and race hard tires honestly. On the race hards I was a second or two faster per lap and was a little less likely to spin out but the differences weren't major. So either tire choice would work fine and produce the same kind of racing. I would go with whatever the majority voted for.

On a side note, I entered my Capp in the Clubman Cup Aspec races today to do some practicing and had a lot of fun! On the sports softs it was really evenly matched with the other cars, I would try to make every pass without making any contact (like I was racing real people) and I wouldn't take 1st until the last lap. Plus I earned a little bit of money and cycled the UCD at the same time. :) Since the PSN is still down I figured I'd share that with everyone so they can get their Capp fix on. 👍
 
Anyone else get the feeling that Watermelon REALLY likes to post? Just razzing you, melon. Lol. Anyways, I think this is being over analyzed a bit, as most of us are somewhat inexperienced in league racing, whatever rules we start out with are sure to be adjusted as we go. If we just set up a time and place for a practice session (how about it, Sony?) I'm sure this thing will take off.

Remember I'm a girl... they say we talk more? (I also type 100wpm so a keyboard doesn't dampen that. :D ) (i've also been bored lately LOL)

I would've thought most of us were somewhat inexperienced in league racing... but then it seemed not maybe... or I'm not sure.
I just don't want to be bullied out of what I think most people are looking for anyway. Does that make sense? I've learned from playing other online games with mostly men, that I have to be a little more assertive than I even like to be, if I want to participate in anything! :sly:

All you have to remember to not annoy people is to race clean, and if you do spin someone out or overtake by cutting a corner, pull off the racing line, give the position back, and get on with it. Most people will be understanding as long as it wasn't intentional, and you don't make a habit of playing bumper cars with the other drivers. ;)

Right, I'm trained by a bf that flinches, cringes & yelps if I hit an AI car by accident. Just that in my online race experiences, most of the time no one has given me that courtesy if they spin me out. I'm hoping that getting involved in more organized races, that won't be the case. :D
 
I guess 'inexperienced' was the wrong choice of wording. 'Not hardcore' is a better choice for what I was getting at. I just meant that enough of us have shown enough interest in this event, I'm sure whatever guidelines we start with we will all have fun with it and any rules that hinder the fun will be adapted. I really hope Sony finds a resolution soon, I honestly can't recall what I did with my spare time before online racing... Not really, but it kinda feels that way tonight
 
Just go with whatever, as someone said this is becoming a little over analysed :P Max PP, race hards, see what happens and tweak it a bit! Tbh it's not like much can really go wrong is there :)

Sooner it gets going the sooner the fun begins! :D

I'm gonna give that clubman cup thing a go tomorrow as well if the PSN is still down, it sounds like fun!
 
To me the point of a league like the Capp Cup is that drivers of all skill level can participate together. Because the cars are all evenly matched and low-powered, driving and tuning ability will create less of a gap between skilled drivers and novice drivers so everybody gets to have more fun. Driving and tuning ability will still be a factor, just not as big of one.

That's also why I'm a fan of the reverse starting order where the faster drivers start in the back. This gives the novice drivers a better chance at a decent finishing position and also gives them valuable practice working with traffic. And a lot of the time the faster drivers would prefer to work their way to the front instead of opening an early gap and spending the rest of the race by themselves up front.

If everybody's ok with me being the organizer, I think I have enough info in this thread to throw some rules and regulations together. I can try to get everything organized and start a new official thread for the league tomorrow or Monday. Would any of the drivers that participated in the previous Capp league be interested in the chief steward position? All that would be required is save replays/record results, serve as alternate host, and maybe offer some helpful advice here and there.
 
So, lets gather up some opinions here:

1: Slightly limit the PP to allow ballast manipulation?
2. Sports Soft or Race Medium tires?
3. False starts on or off?
4. Penalties off or light? I prefer off until repeated bad driving deems necessary.
5. Damage light or heavy? I prefer light, you pay a consequence but won't ruin your whole race.
6. Shorter races (15-20 laps) with no pits stops or longer races (35-50 laps) with pit stops? If we do pit stops I might know of a way to force everyone to use both sports soft and race hard tires per race. 👍
7. I would do a short heat race for qualifying. Start feature race with fastest first or slowest first?
8. Tracks: shorter tracks or long tracks? GT5 original tracks or real world? I like the idea of doing them on real world tracks. Opinions on a custom track or two? I have about 200 of them, but I know some people don't care for them.

Also, would anybody be interested in being the co-director or official steward, preferably somebody that ran in the previous series? We need somebody to serve as a secondary host as well as save replays and record results in case the main host gets disconnected.

I think those are the main things that would need sorted in order to get everything finalized and ready to go. As well as a day and time of course. Good times for me would be Friday around 7 or 8pm EDT (GMT-4), and really anytime on the weekends up to 7 or 8 pm EDT I guess we'd need an official name for the series too. The Cup O' Joe Series? lol If anybody can think of anything else feel free to add it to the list.

I'm going to do some testing and practice races today to get more familiar with the cars and what they do/don't like, but with the PSN being down I won't be able to practice with online physics so I don't know how relevant my findings will be. Hope that gets fixed soon!
In answer to your questions...

  1. I'm thinking adding ballast based on how you do in Qualifying and the races are a good idea.
  2. Race Mediums sound good. :) When you're hosting the races, you can set up what kind of tire can be used.
  3. On
  4. Light
  5. Light
  6. 30-50 miles sounds like a reasonable race distance.
  7. A Qualifying race after practice and time trials sounds good.
  8. I's like a mix of Original and Real-world tracks. If you're going to add a round or two of racing on User-created tracks, is there a series of criteria that you would want to have us go by?
Tuesday nights with practice starting at 8 pm Eastern time sound good to me. Maybe a second series on either Saturday or Sunday with a mid-afternoon to early evening GMT start would do for some of our friends over in Europe. As for a Series name, I was informally calling the series the Cappuccino Cup earlier, so I'm thinking this would be a god title for the series. Maybe the upcoming season can be titled Cappuccino Cup: Second Serving? :D
 
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