Here, before I start I just want to let you know that I ran through a portion of Mchid's CappRM series before I got annoyed with the racing softs. It wasn't because they weren't producing close racing (Ning had plenty of that with CIA) but it was because they made the car feel crappy and stale. The tires were far too good for the drivetrain.
I think our goal is to produce very close racing without having to worry about excessive tuning.
All you have to do is spec everyone's suspension to fixed.
With sports tires a good tune is required, and those who aren't good at tuning will always be at a disadvantage. With racing tires you don't have to worry about tuning as much because the car will already handle well due to increased grip.
Sorry man but that makes little sense. A "good tune" is required for any set of tires. With racing tires there's even more to worry about when it comes to tuning.
I've been in leagues where one or two people were expert tuners and could always get an extra couple seconds out of a track and the best anybody else could hope for was 3rd or 4th place. To me that's no fun at all, I want to bang doors and bumpers and fight for position. Racing tires produces that. 👍
Racing tires don't forcefully "produce" anything. The reason those leagues had such a spread field was probably because you just put your name down on a list and raced in a "club format". I only run in series that use a "qualifier" format. Meaning you'll have more than 16 people vying for position in the race. This usually garners a field of competitors that are incredibly closely matched together. In the Flyin' Miata series we've had full grids where pole position to 16th place was only separated by 1 second. THAT'S how you get close racing. No hardware will make it easier to match up with drivers.
If you want to "bang doors" with people then you need to find people at your skill level.
Plus, these are "race modified" cars, so having street tires on them seems as counter-intuitive as having racing tires on a street car.
Ok! racing slicks are super expensive.
Think of it this way: imagine you buy a '94 Capp' in real life for $5,000 then spend another $5,000 on race prepping it. Are you really gonna tell me you'd spend upwards of $10,000 on racing slicks for it?
Race modified isn't an absolute term. I can go out and "race modify" my Nissan Altima by painting a number on it, adding an exhaust, some adjustable coilovers, an ECU and telemetry parts but I sure as hell wouldn't call it a race car.
It does kind of come down to a bit of a compromise in terms between some people but to me I only refer a car that's built to race as a race car.
The "race modified" cars in GT5 are more suited for club (SCCA or Nasa style) racing then actual full out series in my opinion.
It handles great on any tire, but when you put on tires that have unrealistic amounts of grip then the amount of steering, brake, and throttle input become rather null, especially on a car that weighs 600kg. And don't forget it is a modified street car, not a race car such as a 787B, or Minolta.
If you want completely numb cars that have no character with close racing then just turn on standard physics, or skid recovery as it is now called, and turn boost on and you will be able to go wide open around every track side by side. Or play Mario Kart or something similar. But that isn't what I like, so when I open a room according to the way I like to play you can join or not (Im guessing not).
This man knows.
Yeah, I feel kind of the opposite way most of the time. I've never felt like the cars are numb with racing tires, just a little more forgiving and easier to drive at the limit.
Sports soft tires can be ok but any sports tires cause the car to be more of a handful and hard to control.
Because the cars really are a handful and really are difficult to control! Eureka! You got it. That's why we race with tires that are the closest match to what the real cars would use!
Listen, putting racing tires on cars that are "difficult to control" doesn't make the cars more driveable. It just demolishes the true nature of the car's handling characteristics as meant to be felt by you by the designers of the game.
It's like going up to a shooting gallery where they provide you with the intended small caliber rifle to challenge you to knock targets down and you saying, " Well this is no good" then pulling out a machine gun and abolishing everything in sight totally against the spirit of the game.
It seems the trend with a lot of racing leagues is to make the cars as hard to drive as possible by putting crappy tires on them, so only expert tuners can get rid of that crappiness and have any success. I think the main interest in a league with this car is because it's easy for anybody to jump right into and have fun with. Especially with the race mod.
This car isn't any easier to go fast in. Slick tires won't make it easier for slower people to keep up with the faster unless you put boost on. It's a car just like any other. A different weight, drivetrain lay out maybe, but that's all. In order to be fast in any league you have to practice and practice some more, it's just obvious. There's no class of car that makes that any easier.
You can pick cars and HP limits for it to be a bit easier to race closely, but that's a different story.
And again, they're not crappy tires. Your idea of fun cars to drive seems to be those without much feeling and super responsiveness. If you want that, there's Need For Speed.
As for the "modified street car" thing, well the GT class in ALMS and Grand Am series are "modified street cars" and they use slick racing tires. I'm sure they don't feel numb with no character.
Take a close look at the interior of a GT Class race car and really think about how much street car's left in them. The engine is far from stock.
It comes down to a question of power. The more power you add, the more need there is for slick tires in order to be able to put that power to the ground.
So if we had 500hp Capp's then there's no way I'd recommend sports tires.
The less power you have the more you'll want to stay on good sports tires since there's really no need for slicks in order to slap any extra power down.
I've seen so many leagues I would have been interested in until I test drove the car on some sort of sports tire and realized the car was not fun to drive because of the tires. I don't want to participate in a league where the car isn't fun to drive. Ultimately I'm sure this league will open a vote for which tires to use, but I think Race Hard would be a nice compromise and make the series more available to the casual driver who isn't a tuning expert.
Seems like you're referring to the International Supercar Challenge's SLS Mercedes qualifier on sport mediums. I differ in that I think that car's immensely fun to drive. Driving it on racing tires just diminishes all simulation left of the real life car effectively turning it into an arcade style drive so I wouldn't want to run that.
I have never driven a Cappucinno in real life on any kind of tires, and I've never driven any kind of car on slicks so I can't attest to what a realistic amount of grip through a turn is. So I guess everybody's idea of what's realistic is different.
Ok, in the Capp' with racing softs I can take an end-of-straight hairpin at around 60mph. That's just not realistic. A Cappuccino is not an F1 car.
It's an absolute value man. Just look at skip pad tests for different cars in Car & Track and such and you'll see what realistic is. It's common racing sense at this point.
That said, there hadn't really been any specific interest in making this league as realistic as possible. I thought the majority were interested in some fun, close racing in evenly matched cars.
Exactly. And fun close racing to me is different than what it means to you atm. As long as the cars are matched evenly then you can race fine on any tires but as to whether it would be fun or not to actually drive is up to the person driving.
I still haven't driven an RM Capp on either tire I can't say which is better. But in GT5 it's been my experience that sports tires produce more serious, "authentic" feeling racing but race tires produce closer and more fun racing with more room for error. It seemed like the interest in this league was leaning more towards the fun side, that's what my comments about tire choice were based on. But I imagine this car is fun to drive on either tire so it's really a no lose situation.
For the last time; race tires don't make anyone do anything. We run racing hards in WSGTC (Super GT series) and it's just a tire you get used to driving with. It's a bit easier to make mistakes with especially with higher wear but it's just a different tire to run.
Race tires on street cars is not at all more forgiving. You're thinking that if you mess up a turn a bit on sports tires you'll lose more than messing up the same on racing tires? What about the guys that pulled away from you on the same tires as you? They'd be just as far ahead no matter what tire you have fitted.
Polyphony Digital gave us multiple tire compounds with different cars meant to be driven with different compounds. Whether you stick to what they intended or not is up to the player and just another little perk of being able to have so many cars to drive in a video game - it's up to you.