TCS and ASM

  • Thread starter James1985
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TCM And ACM VOTE

  • TCS adn ASM Turned on

    Votes: 6 28.6%
  • All turned of to zero

    Votes: 15 71.4%

  • Total voters
    21
I know, but the principle is the same - limit the throttle to control wheelspin. Launch Control was permitted as a limited use of TCS technology. Then the FIA relented and let everything slip (so to speak :D)
 
Originally posted by Famine
I could as well.

Bear in mind a few points:
The absolute lap record for Monaco was set by Kimi Raikonnen this year at 1'14.545.
The lap record for GT3's Cote d'Azur is 1'07.279, set by IForceV8 in June.
The Monaco track in GT3 is not the same as the real Monaco circuit.

Actually, they are pretty much the same track . . . it just shows you how far GT3 is off on accurate lap times. Until this year, Monaco was pretty much like Monaco on GT3 . . . they changed some of the corners this year at Monaco, it still has the same layout, just has a couple corners without barriers right on them.
 
Originally posted by Famine
I know, but the principle is the same - limit the throttle to control wheelspin. Launch Control was permitted as a limited use of TCS technology. Then the FIA relented and let everything slip (so to speak :D)

That's pretty much true with the FIA. The only real difference is that Launch Control is just used on the start of the race, it's a fairly elaborate thing. The engineers program the computer just for the launch. It boggles my mind how much technology is put into a Formula 1 car.
 
Well, apart from the fact the last 3 corners are a total of 400 yards shorter than the real track.
 
Originally posted by Famine
Well, apart from the fact the last 3 corners are a total of 400 yards shorter than the real track.

It's not really a whole lot to notice the difference . . . you can look at the two maps of the courses and not really see a difference.
 
Yes - but then again on a macroscopic scale a lot of things look alike.

Each and every corner is different in GT3's Monaco, compared to the real life one. I suspect this is in part the reason why they have to call it Cote d'Azur and not Monaco - it's similar but not the same. Mind you, Laguna Seca didn't have a problem with it, it seems.

The track has been adapted slightly for the ease of use of us gamers. It's wider in parts - obviously there's barriers in weird places to stop us cutting too - the corners have different angles of attack. The third last corner in particular (no idea of the name... Rascasse maybe?) is waaay off the real-life one.

I mean, it's no big fuss to me, but it IS a different track. To quote Futurama:

"We resemble but are legally distinct from the Lollipop Men!"... :D
 
Originally posted by Famine
Yes - but then again on a macroscopic scale a lot of things look alike.

Each and every corner is different in GT3's Monaco, compared to the real life one. I suspect this is in part the reason why they have to call it Cote d'Azur and not Monaco - it's similar but not the same. Mind you, Laguna Seca didn't have a problem with it, it seems.

The track has been adapted slightly for the ease of use of us gamers. It's wider in parts - obviously there's barriers in weird places to stop us cutting too - the corners have different angles of attack. The third last corner in particular (no idea of the name... Rascasse maybe?) is waaay off the real-life one.

I mean, it's no big fuss to me, but it IS a different track. To quote Futurama:

"We resemble but are legally distinct from the Lollipop Men!"... :D

That's true . . . I hope they get the true Monaco for GT4. Ahhhh . . . Futurama . . . what a great show!
 
Well, I guess ASM is always off for me, and then when it reaches 500 bhp plus I put TCS on 1, then 700+ I get TCS 2...:)
 
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