- 115
- Rods_Ramone
Hey there: Could someone point out why is not available turbos in this car. Turbo charge is no available in real life car to? Just curious about it...
Cheers
Cheers
OldhairpinYou can have a turbo and a carb so that's not the reason.
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iamjajoI don't know, but I think there would be issues turbo charging this car because of the engine's high compression.
Also, the MOPAR performance engines were kind of lazy. Long stroke, big pistons, moderate revs, and lots of torque. But, turbos seem to work better with higher revving, faster responding engines.
Then, there's 70's technology. Turbos back then would have huge lag between throttle and response. Supercharging didn't have this issue and was common. The only problem with superchargers was exceeding loads at the head and blowing gaskets, ring seals, etc. Gearing down the supercharger to control boost was a common solution to this issue.
I don't know, but I think there would be issues turbo charging this car because of the engine's high compression.
Also, the MOPAR performance engines were kind of lazy. Long stroke, big pistons, moderate revs, and lots of torque. But, turbos seem to work better with higher revving, faster responding engines.
Then, there's 70's technology. Turbos back then would have huge lag between throttle and response. Supercharging didn't have this issue and was common. The only problem with superchargers was exceeding loads at the head and blowing gaskets, ring seals, etc. Gearing down the supercharger to control boost was a common solution to this issue.
Draw through carby setups are not very efficient,
I personally think that the game should allow you to turbo any engine, because it is pretty much possible on any car with the right fabrication, tuning, etc... I also think that you should be required to upgrade your engine first though, to lower compression, install proper cam for boost, etc... If we can install racing cat converters and racing ECUs on late 60 - early 70 muscle cars (which didn't have cats or ECUs to begin with), then I think all upgrades, in the game, that can be made in real life, should be available for all cars.
However, since Supercharging is the only boost option for most of the muscle cars in the game, I really wish they would add the proper supercharger whine (whine at idle, like a centrifugal, or scream at WOT like a twin screw). I just tell myself that the racing transmission whine in my 2008 Challenger (in game) is a twin screw Kenne Bell LOL
For example, here is a video of my Dakota RT. This is what a centrifugal supercharged V8 should sound like: http://www.youtube.com/watch?v=_n4Bhp3voXo&feature=related
pretty sure the tvr speed 12 can be had with either one if i remember correctly.Unlike in GT4, cars in GT5 are available with either turbos or superchargers. Never both as far as I know.
I guess the supercharger just seemed more appropriate for the Challenger, considering the kind of car it is.
Pd should take example of some other racing games. I do love race 07, the wtcc game, which ever aspect of the car can preseted, and test in a pre race stage.
There is no sense ( I think ) a three stage option turbo charger ratio, if is possible regulate the intake flow in a maximum pssible ratio ( obs: of course , I quite aware of the three stage turbos is part of all games, but we have to consider the evolution in racing sims ).
A blower option would he nice too, and new instruments of tuned cars. For those that play with no hid aid, the original speedometer is pretty useless when a upgrade 3 engine, compressor, customized 5 gearbox set, in a long straight with a challenger 70.
Cheers all, thank you all for yours opinions, I am quite learning something more. Add, please, in your PSN ( Rods_Ramone ).
Ps: did someone misss the brakes upgrade too? Like me?
Well in theory you can turbocharge or supercharge any engine you want (or both), the only issue is the hideous amount of work involved. Some engines lend themselves to one or the other though and that could explain the limitations within the game.
I'm no expert on 70's American muscle but they tended to supercharge, the low revving engines wouldn't spool a turbo up as well as you'd like so a belt driven supercharger is a much better idea and would have given a much smoother delivery back in the 70's (no variable vane turbo's back then).
The brake upgrade is pointless because GT5 doesn't feature brake fade. Bigger brakes would be able to handle more heat during a race. Without the simulation of the heat and fade/wear, the upgrade wouldn't do anything.
In the game's present state, all you need is the brake bias adjustment tool to control the power going to your front or rear brakes.
Bigger brakes decrease stopping distance.
agreed. makes more sense to me than run340 kph with the original 70 style brake system.Meh.... maybe, but likely not a noticeable amount in most situations.
Braking is limited by your tires. Big brakes maintain the same stopping distance all day, whereas regular old OEM brakes on your daily driver will stop quickly the first time and then boil the fluid.
Better pad material could be a useful upgrade though, and keeping the adjustable bias/pressure as an upgrade option.
edit: Though, honestly I think I'd prefer to have brake upgrades just improve braking regardless of the real world reasoning, because it's a game and putting go-fast bits on a car is fun. This is also getting off the topic though, probably best to stick to turbo/supercharging.
Quoted for truth.
Low-reving carburated engines aren't suitable for turbochargers.
Meh.... maybe, but likely not a noticeable amount in most situations.
Braking is limited by your tires. Big brakes maintain the same stopping distance all day, whereas regular old OEM brakes on your daily driver will stop quickly the first time and then boil the fluid.
Better pad material could be a useful upgrade though, and keeping the adjustable bias/pressure as an upgrade option.
Bigger brakes decrease stopping distance.
Bigger brakes decrease stopping distance.
OldhairpinYou can have a turbo and a carb so that's not the reason.
Q. Why can't you choose a ring tone for the iPhone from the music stored on it?
A. That's just the way it is