The 20 tracks issue is really bugging me

Hope to see the singapore F1 track in the game as we know that the game will be released in another 6 months time!
 
20 locations:

01. Italia
02. USA
03. Switzerland
04. France
05. Spain
06. England
07. Scotland
08. Korea
09. Japan
10. China
12. Portugal
13. Monaco
14. Germany
15. Belgium
16. Hong Kong
17. Mexico

70tracks (includig variations but not reverses)

01. El Capitan
02. Laguna Seca
03. Tokyo
04. Spa
05. Monza
06. London
07. High Speed Ring
08. Eiger Nordwand
09. Fuji International Speedway
10. Daytona International Speedway
11. Suzuka Circuit
12. Indianapolis
13. ToscanaRally
14. Madrid
15. Zolder
16. Imola
17. Shanghai
18. Hockenheim
19. Magny-Cours
20. Estoril
21. Silverstone
22. Brands-Hatch
23. Jerez
24. Tsukuba
25. Motegi
26. La Sarthe
27. Nürburgring
28. Japan Rally
 
I was thinking a location would be like Tuscany. Where they'll have like 4 or more tracks to race there. A few WRC and a few (countryside) road courses?

20 locations like that with 3-4 courses each sounds like 70 tracks right?
But then some of those would need to be Reversed.

I just hope PD didn't do what Forza did and included every single variation towards the track count. I'd be miffed :)

But yeah 70 unique tracks is a little too optimistic, it sounds way too big.
Maybe like 40-45 unique, 20 reversed and 10 special track variants (like Fuji - 2005 - GT).
 
In the installation of GTR there is a folder called "locations"
(if i remenber well) ..and 1 location is 1 track ....

So i remove my doubts when i'll see the OFFICIAL list
of tracks ...

I-R
 
C'mon guys

Forza 3 says it has over 100 tracks

Does anybody here think it has 100 unique tracks

They get that number because the Forza 3 test course has like 15 variations

GT5 will have 20-25 unique courses with 70 variations of those 20-25 unique courses including reverse etc
 
Yeah Forza 3 has like 3 locations each with 10-20 variations that they add to the car count. Most of the variations are are only like 1/2 a mile too. Its crap when thats how they get 100 tracks.
 
C'mon guys

Forza 3 says it has over 100 tracks

Does anybody here think it has 100 unique tracks

They get that number because the Forza 3 test course has like 15 variations

GT5 will have 20-25 unique courses with 70 variations of those 20-25 unique courses including reverse etc

FM3 has just over 20 tracks, with 115 variations..

Although 20 tracks in GT5 would be considered low for some people, I would take 20 high quality tracks with 70 variations if that's all they've done, but of course if it's 70 pukka top quality tracks, then they've been very busy and we will all be happy!
 
I've tried again to guess at what the track list could be, but failed.

At least PD is not taking the Turn 10 route and simply saying "over 100 tracks"

11 Real World Locations
33 Variations


Daytona
- Superspeedway Oval
- 24 Hour Roadcourse
Eiger
- Forward
- Reverse
Fuji
- 2005 GT
- 2005 F
- 90s
- 80s
Indianapolis
- Superspeedway Oval
- Grand Prix Course
- MotoGP Course
Le Mans
- 2009
- 90s
- 80s
- 60s
London
- Forward Short
- Reverse Short
- Forward Long
- Reverse Long
Nurburgring
- North Loop
- ADAC Zurich 24h-Rennen Course
- Grand Prix Course
Suzuka
- Grand Prix Course
- East
- West
Tokyo R246
- Forward
- Reverse
Top Gear
- Forward
Tsukuba
- Forward
Twin Ring Motegi
- SuperSpeedway
- Roadcourse
- East Short
- West Short

9 Original Locations
23 Variations


Apricot Hill
- Forward
- Reverse
Autumn Ring
- Forward
- Reverse
- Forward Mini
- Reverse Mini
Deep Forest
- Forward
- Reverse
Grand Valley
- Forward
- Reverse
- Forward East Section
- Reverse East Section
High Speed Ring
- Forward
- Reverse
Midfield Raceway
- Forward
- Reverse
Special Stage R5
- Forward
- Reverse
- Forward Clubman
- Reverse Clubman
Test Course
- Forward
Trial Mountain
- Forward
- Reverse

TOTAL = 20 locations and 55 variations


Not on the list.

- Citta di Aria
- Cathedral Rocks
- Chamonix
- Grand Canyon
- Ice Arena
- Swiss Alps
- Tahiti Maze
- El Capitan
- Gymkhana
- Motorland
- Beginner Course
- Costa di Amalfi
- George V Paris
- Hong Kong
- New York
- Opera Paris
- Seattle
- Seoul
- Special State R11
- Laguna Seca
- Infineon
- Monaco
- Las Vegas Drag Strip
 
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I think it adds up; ~20 locations, ~70 courses (i.e. variants)

I'm assuming then that they put in some rally locations with something like five consecutive stages. Another variant could be made by combining them together. Would be awesome if there's a location like that with tarmac roads. Some nice races with regular road or race cars could be held at the combined track.

Downside is that many circuits that we would like to be in will probably not be there :guilty:
 
Here are the official texts from eu.gran-turismo.com/gb/

eu.gran-turismo.com/gb/
  • GT4 - Over 50 stages.
  • GT5:P (III) - 6 tracks / 12 layouts.
  • GT-PSP - 35 tracks with 70 layout variations.
  • GT5 - Over 20 locations. Over 70 variations.

Reading this text, there appears to be parity across versions over what is meant by "tracks" or "stages" (circuits) and what is meant by "layouts" or "layout variations". Doesn't anyone find it odd that the term "locations" is being used now?

I believe...

  • "Locations" equates to the regions mentioned on the real-time weather widget of GT5 Prologue's My Page.
  • Any region on the GT Mode World Map could have 1, 2 or 3 circuits / tracks and a number of variations thereof (e.g. mirror). There may be tracks without a reverse variation.
  • Kazunori Yamauchi is deliberately keeping everyone in the dark with regards to how many different circuits / tracks there are.

Don't give up hope just yet on there being more "tracks" than "locations".

:)
 
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Sorry to bring this back up again but I just checked the GT4 Track List here on GTP and from what I've been able to calculate, I found out there were 33 locations (22 real, 12 original) and 71 variations (including reverses) in GT4.

To this we must Add Daytona, Indianapolis, the Top Gear Test Track, London and Eiger Nordwand.
So that's 5 more locations and 9 more variations (38 & 80).


It's quite close to the 20/70 thing we've been arguing about since who knows how long...

Still, the 20 locations might still mean 20 photomode locations.
Also I think there are new tracks we don't know about so this 20/70 thing might just be completely innacurate if they keep all the tracks from GT4.

Just wanted to share this, no need to yell fellas ;)
 
To be clear, I was merely quoting the text from the article... I'll edit my post and make that even more clear. 👍

👍 Cool, im start to think that i was the only who miss a rain race in previous GT tittles.
 
I'm getting sick of this "a track XXX" is a location. I don't rule out the possibility of GT5 having over 70 layouts of courses (it's not so bad if there is plenty of single layout courses), but I call "20 tracks" thing bullshyte again. I just saw the whole tracklist of GTPSP and not most of the lists speculated here are like 20% matching the PSP version's track roster. Remember that there is no London or Eiger on PSP.

Also HSR is based on the new, GT5P version of this track, which might not be anything crucial, but I have high hopes of seeing most (if not all) those tracks in GT5.

And "20 tracks is plenty"? Jesus Almighty, TRD3 had 40 unique tracks and almost twice this number of variations. Also it's development took just around 2 years, and the tracks still look great ported to such games as GTR2 or rFactor. So unless all those "20 tracks" are 50 kilometers long, saying that it's the final number is stating that PD is just plain lazy or untalented, especially that many of those tracks don't need to be build from scratch, since they have the 3D models in editable formats (I would bet that the 'Ring was redone in a week or two).
 
if gt4 had 50 and gtpsp has 35 how mad would pd be to put just 20 into gt5-i rekon the number of tracks will total around 70
 
I hope it's a dynamic weather and time change. Instead of just the ol' day & night tracks and wet Tsukuba circuit.
That translation is a little iffy on this part :)

👍

BTW I now know what "Race day ... and night" means. They forgot to include 'all'.
They're saying the game will be so good that you'll be driving all day and night then lose all you're friends ^_^
 
For the people doubting the 20 tracks with 70 variations thing, I'm going to provide another comparison to Forza 3. Now, we're not sure how many tracks Forza 3 actually has (it's somewhere around 20 though) but we do know there are 100 variations of tracks.

Today IGN put up an article about the contents of the second disc that comes with Forza 3, detailing what cars are available on the disc. What's interesting is that that are only 3 tracks on the disc, but they give a total of 29 variations.

The three tracks are:
-Rally di Positano
-Fujimi Kaido
-Nurburgring Nordschleife

Fujimi Kaido is a mountain setting, and it's almost guaranteed that there will be a buttload of tracks centered around a huge Japanese mountain road location. The same goes for Rally di Positano. It's not unreasonable to assume that GT5 could have 1 location for rally racing, with 10 variations or so all providing unique courses. If you think about it in that way, the 20 "locations" with 70 variations thing does not sound unreasonable.

I don't mean to crush anyone's hopes or anything, but I wouldn't be shocked if PD were doing things in a similar way to Turn 10, although obviously not going so incredibly overboard with the amount of variations. But 70 variations of 20 locations seems really reasonable when Forza 3 has 29 variations of 3 locations.

Just my 2 cents. The article I'm referring to is here for anyone interested: http://uk.xbox360.ign.com/articles/103/1031109p1.html
 
If I remember right, GT4 had around 35 locations, or race courses, and with alternate layouts gave us 51 tracks. GT5 currently has 70 layouts/tracks, if the translation is accurate.
 
From this: http://www.thesixthaxis.com/2009/10/02/gran-turismo-5-rumoured-info-from-japan , I always thought the key word is "locations," not tracks. So it can mean a number of different things. I don't think this game will have 20 tracks. So many people would be horrified to learn there are 20 tracks for a game like this. It would mean that the game would get old QUICK with the number of tracks. World Location can mean a lot of things. It can mean you race in many countries and parts of the world. This can mean tracks in the USA, the British Isles, continental Europe, Hong Kong, the Korea Republic, and let's not forget a country called Japan.

Now time for me to get professional and analytical. From a location standpoint, there are some places that don't have a track featured in any Polyphony Digital game (including Tourist Trophy). Among some of the many locations that would have viable tracks to include, here are some of the locations and sectors not yet featured in any GT game or in Tourist Trophy:

* Canada
* Latin America (Mexico, Central America, and South America)
* the Caribbean (there is one race track called Autodrómo Internacional de Las Américas near Santo Domingo, Domincan Republic)
* Ireland (no Irish courses in GT, though we have only two United Kingdom courses- the Top Gear Test Track and the streets of London)
* Scandinavia and northern Europe
* Southeastern Europe
* Eastern Europe
* Africa
* Middle East
* South Asia
* Southeastern Asia
* China
* Australasia


We may see some of these locations finally get some face time in GT5. And if not GT5, then NEVER count out GT6. Canada, Latin America, and (especially) Australasia need be represented. Maybe the inclusion of the WRC would mean racing around the Finland and Swedish rallies. I still think each nationality of car represented should feature a race course from that country. GT4 had Spain (SEAT), but there was no Valencia like in Tourist Trophy and GT PSP. GT3 and GT4 have Belgium (Gillet), but no Belgian track... unless Spa-Francorchamps or Zolder shows up for GT5. Volvo represents Sweden in GT4, but there's no Swedish courses. Then... there's Australia. When will Australia (and even New Zealand) get the GT love they so need? Three different companies (Ford Australia/Tickford racing team, Holden, and FPV) featured in two different GT titles, but NEVER an Australian course. Never a New Zealand course.

The moral of this story is... be hopeful some sectors finally get represented, even if it's just for a Photo Mode location.
 
For the people doubting the 20 tracks with 70 variations thing, I'm going to provide another comparison to Forza 3. Now, we're not sure how many tracks Forza 3 actually has (it's somewhere around 20 though) but we do know there are 100 variations of tracks.

Today IGN put up an article about the contents of the second disc that comes with Forza 3, detailing what cars are available on the disc. What's interesting is that that are only 3 tracks on the disc, but they give a total of 29 variations.

The three tracks are:
-Rally di Positano
-Fujimi Kaido
-Nurburgring Nordschleife

Fujimi Kaido is a mountain setting, and it's almost guaranteed that there will be a buttload of tracks centered around a huge Japanese mountain road location. The same goes for Rally di Positano. It's not unreasonable to assume that GT5 could have 1 location for rally racing, with 10 variations or so all providing unique courses. If you think about it in that way, the 20 "locations" with 70 variations thing does not sound unreasonable.

I don't mean to crush anyone's hopes or anything, but I wouldn't be shocked if PD were doing things in a similar way to Turn 10, although obviously not going so incredibly overboard with the amount of variations. But 70 variations of 20 locations seems really reasonable when Forza 3 has 29 variations of 3 locations.

Just my 2 cents. The article I'm referring to is here for anyone interested: http://uk.xbox360.ign.com/articles/103/1031109p1.html

Those tracks have a lot of Variations because they are quite massive.

Obviously there is the Nurburgring at about 12 Miles, Rally di Positano ( also known as The Amalfi coast ) which is 4X as long as the Amalfi coast in GT 4 and Fuji Kaido at over 10 Miles long.

We don't know the final GT 5 track list but aside from the Nurburgring GT 4 didn't have any tracks that large.

The average track length is less than 3 miles.
 
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Those tracks have a lot of Variations because they are quite massive.

Obviously there is the Nurburgring at about 12 Miles, Rally di Positano ( also known as The Amalfi coast ) which is 4X as long as the Amalfi coast in GT 4 and Fuji Kaido at over 10 Miles long.

We don't know the final GT 5 track list but aside from the Nurburgring GT 4 didn't have any tracks that large.

The average track length is less than 3 miles.

Yeah that's what I'm getting at though, the only way GT5 could get 70 variations from 20 locations is by doing the same thing. For example Swiss Alps could be a location, with about 10 unique rally stages set there. Obviously we don't know either ways yet since what/how many tracks are in the game is still in the air but it certainly seems more reasonable and likely than other assumptions.
 
For the people doubting the 20 tracks with 70 variations thing, I'm going to provide another comparison to Forza 3. Now, we're not sure how many tracks Forza 3 actually has (it's somewhere around 20 though) but we do know there are 100 variations of tracks.

Today IGN put up an article about the contents of the second disc that comes with Forza 3, detailing what cars are available on the disc. What's interesting is that that are only 3 tracks on the disc, but they give a total of 29 variations.

The three tracks are:
-Rally di Positano
-Fujimi Kaido
-Nurburgring Nordschleife

Fujimi Kaido is a mountain setting, and it's almost guaranteed that there will be a buttload of tracks centered around a huge Japanese mountain road location. The same goes for Rally di Positano. It's not unreasonable to assume that GT5 could have 1 location for rally racing, with 10 variations or so all providing unique courses. If you think about it in that way, the 20 "locations" with 70 variations thing does not sound unreasonable.

I don't mean to crush anyone's hopes or anything, but I wouldn't be shocked if PD were doing things in a similar way to Turn 10, although obviously not going so incredibly overboard with the amount of variations. But 70 variations of 20 locations seems really reasonable when Forza 3 has 29 variations of 3 locations.

Just my 2 cents. The article I'm referring to is here for anyone interested: http://uk.xbox360.ign.com/articles/103/1031109p1.html

PD isn't Turn 10, this is something everyone should remember. I've played loads of Forza 2, and the one thing that annoyed me most was how they had a dozen of tracks in the exact same location, all very similar and lacklustre. PD has never done that and I can't see them start now. Their fictional tracks have always been in very unique and distinct settings, it's been sort of a GT trademark. I can't see Kaz the perfectionist going down that lazy and uninteresting road.
 
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