C'mon guys
Forza 3 says it has over 100 tracks
Does anybody here think it has 100 unique tracks
They get that number because the Forza 3 test course has like 15 variations
GT5 will have 20-25 unique courses with 70 variations of those 20-25 unique courses including reverse etc
eu.gran-turismo.com/gb/
- GT4 - Over 50 stages.
- GT5
(III) - 6 tracks / 12 layouts.
- GT-PSP - 35 tracks with 70 layout variations.
- GT5 - Over 20 locations. Over 70 variations.
gameblog.fr* 20 locations around the world.
* 70 variations of circuits.
gameblog.fr* European Release Date: March 2010 near / announcement imminent.
* Race day ... and night.
* Back to racing in the rain.
From http://translate.google.com/transla...-infos-exclusives&sl=fr&tl=en&history_state0=
The key points of interest here...
* 20 locations around the world.
* 70 variations of circuits.
Also of interest...
* European Release Date: March 2010 near / announcement imminent.
* Race day ... and night.
* Back to racing in the rain.
👍
To be clear, I was merely quoting the text from the article... I'll edit my post and make that even more clear. 👍Why you and ohters said "back", we never race GT in rain, only a wet track, or i miss something?
To be clear, I was merely quoting the text from the article... I'll edit my post and make that even more clear. 👍
For the people doubting the 20 tracks with 70 variations thing, I'm going to provide another comparison to Forza 3. Now, we're not sure how many tracks Forza 3 actually has (it's somewhere around 20 though) but we do know there are 100 variations of tracks.
Today IGN put up an article about the contents of the second disc that comes with Forza 3, detailing what cars are available on the disc. What's interesting is that that are only 3 tracks on the disc, but they give a total of 29 variations.
The three tracks are:
-Rally di Positano
-Fujimi Kaido
-Nurburgring Nordschleife
Fujimi Kaido is a mountain setting, and it's almost guaranteed that there will be a buttload of tracks centered around a huge Japanese mountain road location. The same goes for Rally di Positano. It's not unreasonable to assume that GT5 could have 1 location for rally racing, with 10 variations or so all providing unique courses. If you think about it in that way, the 20 "locations" with 70 variations thing does not sound unreasonable.
I don't mean to crush anyone's hopes or anything, but I wouldn't be shocked if PD were doing things in a similar way to Turn 10, although obviously not going so incredibly overboard with the amount of variations. But 70 variations of 20 locations seems really reasonable when Forza 3 has 29 variations of 3 locations.
Just my 2 cents. The article I'm referring to is here for anyone interested: http://uk.xbox360.ign.com/articles/103/1031109p1.html
Those tracks have a lot of Variations because they are quite massive.
Obviously there is the Nurburgring at about 12 Miles, Rally di Positano ( also known as The Amalfi coast ) which is 4X as long as the Amalfi coast in GT 4 and Fuji Kaido at over 10 Miles long.
We don't know the final GT 5 track list but aside from the Nurburgring GT 4 didn't have any tracks that large.
The average track length is less than 3 miles.
For the people doubting the 20 tracks with 70 variations thing, I'm going to provide another comparison to Forza 3. Now, we're not sure how many tracks Forza 3 actually has (it's somewhere around 20 though) but we do know there are 100 variations of tracks.
Today IGN put up an article about the contents of the second disc that comes with Forza 3, detailing what cars are available on the disc. What's interesting is that that are only 3 tracks on the disc, but they give a total of 29 variations.
The three tracks are:
-Rally di Positano
-Fujimi Kaido
-Nurburgring Nordschleife
Fujimi Kaido is a mountain setting, and it's almost guaranteed that there will be a buttload of tracks centered around a huge Japanese mountain road location. The same goes for Rally di Positano. It's not unreasonable to assume that GT5 could have 1 location for rally racing, with 10 variations or so all providing unique courses. If you think about it in that way, the 20 "locations" with 70 variations thing does not sound unreasonable.
I don't mean to crush anyone's hopes or anything, but I wouldn't be shocked if PD were doing things in a similar way to Turn 10, although obviously not going so incredibly overboard with the amount of variations. But 70 variations of 20 locations seems really reasonable when Forza 3 has 29 variations of 3 locations.
Just my 2 cents. The article I'm referring to is here for anyone interested: http://uk.xbox360.ign.com/articles/103/1031109p1.html