The 20 tracks issue is really bugging me

I think number of tracks that is lower then GT4 is very possible. Not due to this translation or any other "leaks" but due to todays market specification. Now it's all about DLCs, and I think when company can earn more they do everting to take those money from costumers. Income from DLC is relatively big (digital distribution etc..). PD is propably now planing and working on DLCs.
 
I think number of tracks that is lower then GT4 is very possible. Not due to this translation or any other "leaks" but due to todays market specification. Now it's all about DLCs, and I think when company can earn more they do everting to take those money from costumers. Income from DLC is relatively big (digital distribution etc..). PD is propably now planing and working on DLCs.
For like the millionth time DLC doesn't sell as well in racing games as other games. Normally only the hardcore players buy the DLC which isn't that many when compared to the number of casual players. Take Forza for example, I had to literally schedule an event on the FM.net forums just to get a full room on Road America(DLC track) and that is only 8 players.
 
The advert says that you can race on over than 30 international circuit .. but it also says more than 150 cars. 150!? Maybe they are referring to new stuffs ..so more than 150 new cars (170 as we saw in the japanese list) and 30 new circuit ( over 20 in the list).
 
I realize that this has been beat to death, but sometimes visualizing something is the best way to understanding it. Please don't add to this
list, I am using it for illustration purposes only.


Referring to the Official Japanese Website, translated
* More than 20 courses. * Layout of more than 60,

The way that I am counting Courses & Layouts, are as follows:
Daytona Speedway is a Course, Daytona-Oval & Daytona-Road Course are Layouts
Grand Valley Speedway is a Course, Grand Valley Speedway & Grand Valley East is are Layouts
and so on


Note: GT4 had 40 Courses & 53 Layouts - Prima Guide


In my example below i am figuring for 22 Courses & 62 layouts, the more part

Courses - "* More than 20 courses"
Courses seen in GT5P, Demos & E3 Videos, Modeled to GT5 Standards

1. Circuit de la Sarthe
2. Daytona Speedway
3. Eiger Nordwand
4. Fuji Speedway
5. High Speed Ring
6. Indianapolis Speedway
7. London
8. Norburgring Nordschleife
9. Rally Toscana
10. Suzuka Circuit
11. Top Gear Test Track?
12. Tokyo Route 246
13. Tskukuba Circuit
14. ?
15. ?
16. ?
17. ?
18. ?
19. ?
20. ?
21. ?
22. ?

Appox. 9 Courses remaining


Layouts - " * Layout of more than 60"

1. Circuit de la Sarthe with chicanes
2. Circuit de la Sarthe without chicanes
3. Daytona Speedway - Super Speedway
4. Daytona Speedway - Road Course
5. Eiger Norwand
6. Fuji Speedway
7. Fuji Speedway - GT
8. High Speed Ring
9. Indianapolis Motor Speedway - Oval
10. Indianapolis Motor Speedway - Road Course
11. London
12. Norburgring Nordschleife
13. Rally Toscona
14. Suzuka Circuit
15. Suzuka Circuit - East
16. Suzuka Circuit - West
17. Top Gear Test Track?
18. Tokyo Route 246
19. Tskukuba Circuit
20. ?
30. ?
..
62. ?


Approx 43 Layouts remaining

Using approx 9 Courses remaining with 43 Layouts remaining, that would leave 4.78 Layouts per each remaining Course.

Unfortunately this leaves us with a considerable amount of layouts to fill per each remaining Courses. It's the relationship of the 60 Layouts to the 20 Courses, thats in error, not the 20 Courses


Note - I did not include Courses that have reverse events, since reverse is a direction not a layout.

:):)
 
Everybody who thinks GT% will ship with 20 tracks is a fool. Everyone with normal brains knows it's not gonna happen.

/thread.
 
Only 20+ tracks is not as crazy as it's sounds.

People are reasoning that there is no way that GT 5 will have fewer tracks than GT 4. But it has happened before.

GT 2 had more tracks than GT 3. Weather it's relevant or not that was the jump from PS1 to PS2. We moved from one gen to the next and the track number went down considerably.

Now we have made the jump from PS2 to PS3.

Is it so crazy to think that the same thing that happened before may happen again?
 
Yeah but the difference is that GT5 was not on the PS3 for about five years. I know that's an old worn out argument, but that is still a valid point.
 
Yeah but the difference is that GT5 was not on the PS3 for about five years. I know that's an old worn out argument, but that is still a valid point.

Are you talking to me? If you are, I'm sorry but I don't quite understand what you are trying to say. Can you say that another way?
 
^I was referring to the point that you brought out saying that GT5 is the next GT to be developed for a new console, much like how GT3 was and had to cut short the amount of tracks compared to GT1 and GT2.

GT5 had a much longer development time period than GT3 had, so , to me at least, 20 tracks is a really low number of tracks for game that took a long time to make.

Sorry if I wasn't clear in my earlier post.
 
^I was referring to the point that you brought out saying that GT5 is the next GT to be developed for a new console, much like how GT3 was and had to cut short the amount of tracks compared to GT1 and GT2.

GT5 had a much longer development time period than GT3 had, so , to me at least, 20 tracks is a really low number of tracks for game that took a long time to make.

Sorry if I wasn't clear in my earlier post.

No prob:)

I agree with what you say but games today are far more complex than they have ever been before. They require FAR more time to create these days. The only reason why development time hasn't extended drastically ( and in some cases it has ) is because game development studios today employ sometimes hundreds of people with massive Hollywood sized budgets.

GT 2 was made by a much smaller group of people and a shoestring budget... by comparison.

GT 5 also hasn't really been in development for 5 years IMO. Over the past 5 years Polyphony has also made GT HD, Prologue, GT PSP and Tourist trophy. So when people say GT 5 was in development for 5 years I don't know if that's a completely accurate statement.
 
^Well looks like we have to wait till the game comes out and see for ourselves. God I hope GT6 doesn't take this long either.

Why doesn't Kaz just make another division of PD to handle TT and another division for GT Mobile?
 
Has someone thought that it might be "20 locations" as in "20 countries"?

Don't know if it's a plausible translation from Japanese, though...
 
For like the millionth time DLC doesn't sell as well in racing games as other games. Normally only the hardcore players buy the DLC which isn't that many when compared to the number of casual players. Take Forza for example, I had to literally schedule an event on the FM.net forums just to get a full room on Road America(DLC track) and that is only 8 players.

With all due respect, thats Forza, not Gran Turismo, what are the unit sales of both? I don't mean that in a bad way, just saying alot more people will be buying DLC for GT5 than probably even play Forza.

On another note, if you play GT5P and GT4 back to back on Suzuka and Fuji you can see just how increadibly alike the two versions are, just saying that it wouldn't have been a huge job to upgrade existing tracks to GT5 quality, thus leaving alot more man hours to build new tracks.
 
With all due respect, thats Forza, not Gran Turismo, what are the unit sales of both? I don't mean that in a bad way, just saying alot more people will be buying DLC for GT5 than probably even play Forza.

I think Forza must have become more popular without you noticing.

Forza 2 sold more than 4 Million copies which would put it in the top 10 highest selling games this gen.

Small potatoes compared to GT 3 and GT 4 sales, but GT 5 doesn't have the benefit of a massive 120Million PS2 userbase.

Forza 3 and GT 5 may wind up selling extremely similar numbers this gen.
 
I think Forza must have become more popular without you noticing.

Forza 2 sold more than 4 Million copies which would put it in the top 10 highest selling games this gen.

Small potatoes compared to GT 3 and GT 4 sales, but GT 5 doesn't have the benefit of a massive 120Million PS2 userbase.

Forza 3 and GT 5 may wind up selling extremely similar numbers this gen.

Hasn't GT5P sold 4 million units already as well? Considering how much more scaled down GT5P is compared to GT5 I would expect GT5 sales to well exceed 4 million. Also with the ps3 price drop the current user base should increase significantly.
 
Hasn't GT5P sold 4 million units already as well? Considering how much more scaled down GT5P is compared to GT5 I would expect GT5 sales to well exceed 4 million. Also with the ps3 price drop the current user base should increase significantly.

Prologue sold that many and it was only a demo. Forza 2 sold that many on a userbase HALF of what it is today.

I expect both games to far Exceed 4 Million sold.
 
The comment about the userbase is invalid. Sales don't happen just after the premiere - they're summarized, so the userbase that counts is pretty much the current one (you could use the one from the day T10 announced the F3, to acknowledge those who wait for F3 and don't buy F2).

It's a bit more complicated with GT5, since many GT fans still play GT4 on PS2 and wait with buying the PS3 itself (that pretty much don't happen on 360 since there was a full game there for a long time already), also it's quite safe to say that almost every owner of Prologue will buy the full game. And there are many who don't want to "pay for the demo".

Saleswise it looks better for GT5, but we're talking about tracks there. And I think, that if DLC for GT5 would be real rich in content and would have ridiculous pricetags it wouldn't be hard to find rooms full of gamer racing on DLC courses. Of course it doen't mean that I want few tracks now. Give us a hundred, I say! ;)
 
Only 20+ tracks is not as crazy as it's sounds.

People are reasoning that there is no way that GT 5 will have fewer tracks than GT 4. But it has happened before.

GT 2 had more tracks than GT 3. Weather it's relevant or not that was the jump from PS1 to PS2. We moved from one gen to the next and the track number went down considerably.

Now we have made the jump from PS2 to PS3.

Is it so crazy to think that the same thing that happened before may happen again?

This is a valid point, but going by what we've seen already it doesn't entirely make sense for the jump from GT4 to GT5.

The thing is, in GT5P (this includes special versions with La Sarthe and Nurburgring) the tracks are literally copied straight from GT4 with the textures improved. They're not remaking the tracks, just porting them and increasing the visual quality.

I would be very disappointed in Polyphony Digital if they didn't have every single track from GT4 in GT5 since it would be incredibly easy for them to just port all the tracks and upgrade the textures, it wouldn't take long at all.

That's what doesn't make sense really, we know that they have just been porting tracks and making minor visual improvements (this is no bad thing, it still results in some of the best graphics today) and this method is incredibly fast to do.

I would expect the tracks in GT5 to be the first thing that they accomplished since it would have been an incredibly fast process of porting the tracks from GT4 and upgrading the visuals. I think the real timehog with GT5 will have been modelling interiors and adding new cars. I think an arguement could be made for the process of modelling and texturing one interior view for a car taking longer than porting a track from GT4.
 
Only 20+ tracks is not as crazy as it's sounds.

People are reasoning that there is no way that GT 5 will have fewer tracks than GT 4. But it has happened before.

GT 2 had more tracks than GT 3. Weather it's relevant or not that was the jump from PS1 to PS2. We moved from one gen to the next and the track number went down considerably.

Now we have made the jump from PS2 to PS3.

Is it so crazy to think that the same thing that happened before may happen again?
GT2 cars: 650.
GT3 cars: over 150 (according to wiki)

GT4 cars: over 700.
GT5 cars: over 1000.

BUSTED.
 
Right, I am not from America and don't follow NASCAR, but a quick look online and I see that NASCAR runs at about 19 or so different tracks, surely this is proof enough that GT5 will have more than 20 tracks?
 
I don't think that they will include every track, but i guess 7-8 wouldn't hurt.
Also, 5-6 tracks from WRC and I'm good.
Few F1 tracks also wouldn't hurt, like Spa and Monza.
 
Also, 5-6 tracks from WRC and I'm good.
That's a joke, isn't it? In WRC events there are at least around 14 different Special Stages, often run twice. Sometimes even more (total number of stages is always around 20-30). Multiply it by 12 (now. Earlier it was like 16, varied year to year) and that gives you nice and neat 150+ tracks. All of them at least around 5km long, with longest ones reaching over 30 kilometers.

Now go ahead and choose only 6. It would be a joke to say that they "included" WRC in the game. Which makes me wonder how will they solve it...

I would kill for the genuine Rally Finland tracks. Ouninpohja, anyone?
 
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