The 20 tracks issue is really bugging me

Crazy thought here..... but go on because it seems anything is believeable here....


20 tracks, 70 variations meant 20 tracks with 70 variations...
I read that as
Nurburgring 1 track - gp track, long track etc...
suzuka - whole thing, and the two halves.. etc...


That was said ages ago and by now they may have finished more tracks and variations.


Could that possibly be right.... I mean PD have changed other things between now and when they said it.. so why are we sticking to this?
 
Didn't they say sometime during E3 that there were 70 tracks?
That's the point of contention; people are trying to work out what it means. One idea seems to be that there will be seventy circuits across twenty locations (eg Grand Valley counts as the location, while Grand Valley Speedway and Grand Valley East are the circuits).
 
Which makes the most sense from a reading point of view..


but PSP GT which is on a PSP not a PS3.. and has a few gb to work with rather than 100gb had 45 locations.

And it doesn't make sense for the PS3 version to have less than half the locations.


Hence I thought it was just old news.. didn't realise someone had said it at E3.

ICWUDT's post proves that if you use the 20 tracks 70 variations as I said above, then we already have confirmed more than 20 completely seperate tracks.
 
Which makes the most sense from a reading point of view..
The problem is that most of the circuits only have minimal variations. Grand Valley has the Speedway and East configurations. London will have a Long and a Short layout; Eiger, too. The Nurburgring will have the GP, Nordscheliefe and combined circuits. And there's only one Top Gear circuit. So that's five locations, but only ten circuit configurations. 25% of the locations account for just over 10% of the circuits, so the remaining fifteen locations would have to have about four lavouts each, and there's something about those numbers that doesn't quite work.
 
PD claims GT5 will have 20 "locations". 16 "locations" have been revealed already. Those "locations" doesn't include any GT classics from previous titles with the exception of High Speed Ring. I can't really count Rome as a GT classic. Are they just going to ditch all of the original tracks such as Grand Valley, SSR5, and Deep Forest? They'd be undoubtedly insane if they did. Plus we have yet to see real tracks like Laguna Seca, Infineon, and Twin Ring Motegi that appeared in GT4.

In my opinion, 20 "locations" means United States, China, Germany etc. The tracks are then separated into those "locations".

So, in my eyes, we have 70 tracks and some 100+ variations. :)
 
I very highly doubt that there would be only 20 tracks. GT4 had 51 Tracks. And I'm positive that most, if not all of those are coming back. There's no way PD would just dump 31 Tracks like that.

So I'm looking at it as 70 Tracks in 20 countries as many before me have said.
 
Footage from the new trailer shows SSR5.

Yeah, but we cant be 100% that that really is Route 5 (although it more than likely is). But lets count it in for the heck of it. That's 17. That would leave just 3 tracks left to uncover. It doesn't add up.
 
This tracks thing is very reminiscent of that other issue. people are baffled as to why they are showing so much of their stuff and seemingly (interviews, etc) have so little.
It just does not make any sense whatsoever. :dopey:

At least we Know that the day/night mechanic is dynamic so it should not create the risk of track padding (count the night version of a track as separate)

There is most likely more then 20 unique tracks in the game. :)
 
New idea.. i'm just giong to chuck in the word new



New to GT5 - 70 tracks over 20 locations.


We know all tracks from the previous games are coming back atleast in some incarnation.. so could it just be that there are 20 new tracks AND 70 new variations to add to GT's list?
 
The info is all pretty clear, they're not committing to anything more than 20 tracks. They may still be holding back but it feels more like they're focusing on other features besides a big track count, and they poured their heart and soul into those 20+ tracks. 20 will do, at least for me. (for awhile :))
 
There has to be more than 20 tracks. That cant really be it. I sure hope they didnt spend all this time on those vehicles and then only give us 20 tracks. Tracks are the most important to me.
 
I think PD has made it clear that they aren't the most important thing for them, though. Sadly, nothing is other than a desire to make exceedingly realistic models at the expense of a balanced game. Obviously we have a few months to see what the final game is like, but I have a feeling we won't get 16 cars on track unless every one is "Standard". The fact we even have the two tiers is kind of crappy, the more I think about it.
 
SCEA this morning have said:-

· More than 20 tracks with more than 70 variations featuring famous world circuits and real-world city locales.

That is what we are getting! That is official from the horses mouth in English (no dodgy translation). Where in the English language does tracks ever become inter changeable with location/country?!
 
Obviously we have a few months to see what the final game is like, but I have a feeling we won't get 16 cars on track unless every one is "Standard". The fact we even have the two tiers is kind of crappy, the more I think about it.

It could be like that, which like you said would be crappy. But let's hope there's an option to turn off the "premium" damage meaning standard cars can race against premium cars, both experiencing the same damage model.
 
I havent gone through all posts, but obviously reverse tracks could obviously count as variations of each track.

and dont forget dlc, the old school tracks, if not available on disc, will definitly be made available as dlc!
 
Sorry guys.

Nurb is one "location" and has 3 "tracks".
Indy is one "location" and has 3 "tracks".
Madrid is one "location" and has 4 "tracks".
Rome is one "location" and has 4 "tracks."
Tokyo, Daytona, etc, etc.

"More than 20 locations" - so let's say 22 "locations".
"More than 70 tracks" - so let's say 3 or 4 "tracks" per location...

It adds up to 70 pretty quickly. As we can see from the videos and screens, a A LOT of detail has gone into the track environments/locations. So they've created multiple track layouts within each environment.

Why also do you think NASCAR wanted to let you take their cars to other circuits...? Otherwise you'd be stuck racing Indy and Daytona over and over.
 
More than 20 tracks with more than 70 variations featuring famous world circuits and real-world city locales.
Which means that there will be more circuits in non real world locations as fantasy tracks aren't mentioned to be included in the 20.
 
Road Courses

Le Mans Circuit de la Sarthe
Daytona International Speedway
Top Gear test track
Eiger Nordwand and Eiger Nordwand confirmed extended
Fuji Speedway F & GT
High Speed Ring
Indianapolis Motor Speedway
Nurburgring GP-Strecke, Nordschleife, & 24h
Suzuka Circuit & Suzuka East Course
Tsukuba Circuit


Oval Tracks
Daytona International Superspeedway
Indianapolis Motor Speedway


City Tracks
London Short and confirmed Long
Madrid
Rome
Route 5
Tokyo Route 246

Snow/Dirt
Tuscany
That classification of tracks at E3 confirms at least 1 snow track
No way the game has only tuscany as dirt, so let's say 2 other DIRT


let's agree this is not supposition, just very logical even though we don't know yet, that gives 21 tracks

Everytime this location / course thing begins again just put this here
 
Everytime this location / course thing begins again just put this here

I think it is very unlikely that Laguna Seca, Infineon, Motegi, Hong Kong etc. would all be dropped, as well as all the rally courses from GT4.
 
Road Courses

Le Mans Circuit de la Sarthe
Daytona International Speedway
Top Gear test track
Eiger Nordwand and Eiger Nordwand confirmed extended
Fuji Speedway F & GT
High Speed Ring
Indianapolis Motor Speedway
Nurburgring GP-Strecke, Nordschleife, & 24h
Suzuka Circuit & Suzuka East Course
Tsukuba Circuit


Oval Tracks
Daytona International Superspeedway
Indianapolis Motor Speedway


City Tracks
London Short and confirmed Long
Madrid
Rome
Route 5
Tokyo Route 246

Snow/Dirt
Tuscany
That classification of tracks at E3 confirms at least 1 snow track
No way the game has only tuscany as dirt, so let's say 2 other DIRT


let's agree this is not supposition, just very logical even though we don't know yet, that gives 21 tracks

Let´s work with this, editing with what we know:

Number of layouts on ( )

Road Courses

Le Mans Circuit de la Sarthe (3 with buggatti)
Daytona International Speedway (2)
Top Gear test track (3: short, long, drag strip)
Eiger Nordwand and Eiger Nordwand confirmed extended (4 with reverses)
Fuji Speedway F & GT (4 with 80´s and 90´s like GT4)
High Speed Ring (2)
Indianapolis Motor Speedway (2)
Nurburgring GP-Strecke, Nordschleife, & 24h (3)
Suzuka Circuit & Suzuka East Course (3 with west course)
Tsukuba Circuit (1)

City Tracks
London Short and confirmed Long (4)
Madrid (2)
Rome (2)
Route 5 (4 with clubman)
Tokyo Route 246 (2)

Snow/Dirt
Tuscany (1)
Stelvio Pass, from the FT86 trailer (1)
Snow track, probably Chamonix or Ice Arena (2 with the reverse, since they are fictional)

And now let´s take educate guesses to fill this up:

Spa Francorchamps (1)
Monza (1)
Laguna Seca (1)

Those tracks had stickers on PD headquarters, that means they went there to scan/shoot, so it fits in the "educate guess" department.

So far 21 tracks and 48 layouts.

Those are the ones missing, most notably:

Autumn Ring
Apricot Hill
Deep Forest
Trial Mountain
El Capitan (this one appeared on previous GT Vision and GT HD trailers)
Grand Valley Speedway
Seattle
New York
SSR11
Midfield Raceway

Those are just the more popular ones, but even after that, we have tracks like Valencia, which was licensed but they didn´t had time to put it on GT4, so it´s on GT PSP and TT.

Do you think they would get a real track just to show up on side projects?

Well, 20+ could mean a lot, but even if it´s a misleading message like it was on GT PSP (they said over 30 tracks and we ended up getting 45 with 72 variations), we would still be missing some important tracks.

I thought about making a thread, don´t know if anyone agrees, but now that we´ve seen standard cars, it´s time to ask for standard tracks, to make sure we get our favorites in it.

I know we haven´t seen the final track list, and we can´t judge, BUT, the only way to have all of our favorite tracks is to ask beforehand, since PD still has 5 months to think about it and re-use the assets from those tracks.
 
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