The Crew Motorfest - Trackforge thread

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sirjim73

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This thread is ONLY for discussion of the new Trackforge feature, following it's release on 4th March and especially for sharing tracks that you create and any great tracks that you find from others [don't forget to include the 9 digit code!].

For anyone living under a Crew-free rock, the deepdive trailer sets out the basics.



From what I've seen so far, my favourite part is the segregation of realistic, semi-realistic (with jumps etc added) and Not WheelsTM tracks into 3 separate categories.
 
I'll be playing around with it to get comfortable with the controls and different pieces, but I'll eventually try out some easy recreations.
 
My first attempt: share ID: 000013642
Racing car, tyre wear & infinite boost refill. Incorporates the corkscrew, eau rouge, monaco lots of changes in height. Has a few corner entrances hidden by the undulations. Who can set the best time? Its great these have leaderboards on them.

@breeminator tidy time you set there! I tip my hat, I can only get within 4 seconds... rapidos!

Added a new time attack with Hypercars 000026693 "Chicane Cutlets"
 
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My first attempt: share ID: 000013642
Racing car, tyre wear & infinite boost refill. Incorporates the corkscrew, eau rouge, monaco lots of changes in height. Has a few corner entrances hidden by the undulations. Who can set the best time? Its great these have leaderboards on them.

@breeminator tidy time you set there! I tip my hat, I can only get within 4 seconds... rapidos!

Added a new time attack with Hypercars 000026693 "Chicane Cutlets"
I have now tried both of these.

The reverse Laguna Seca "corkscrew" on the time attack takes some time to get used to, having only ever driven it downwards (and walked around it back in 2001) :lol:

I'm a slow driver though, so time attacks are not suited to me.

On the race event, I don't think the undulations on the circuit suit fast cars very well. Also, those two 180 degree turns felt a bit too "Tilke"-esque to me :lol: But it was a great first effort.

Was your race made under the first ("authentic") or second ("unleashed") category??




It is a bit surreal driving on the sections taken from real circuits, the corkscrew, the Silverstone esses, Monaco hairpins downhill, Monza chicane (probably the worst part of the circuit for them to replicate!) And no doubt lots of other bits I missed!

There is an obvious issue with the completion percentage on events as the percentage was stuck on 57% for a long time on your race event.

I also had to learn - stay off the blue surface off-track as it slows you down massively.


Apart from the bugged percentage fix, in the future I would like them to add the possibility to search for a track by name/word e.g. "Nordschleife".

As it is setup currently, it is going to be sheer fluke to come across anything you are specifically looking for.
 
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I have now tried both of these.

The reverse Laguna Seca "corkscrew" on the time attack takes some time to get used to, having only ever driven it downwards (and walked around it back in 2001) :lol:

I'm a slow driver though, so time attacks are not suited to me.

On the race event, I don't think the undulations on the circuit suit fast cars very well. Also, those two 180 degree turns felt a bit too "Tilke"-esque to me :lol: But it was a great first effort.

Was your race made under the first ("authentic") or second ("unleashed") category??




It is a bit surreal driving on the sections taken from real circuits, the corkscrew, the Silverstone esses, Monaco hairpins downhill, Monza chicane (probably the worst part of the circuit for them to replicate!) And no doubt lots of other bits I missed!

There is an obvious issue with the completion percentage on events as the percentage was stuck on 57% for a long time on your race event.

I also had to learn - stay off the blue surface off-track as it slows you down massively.


Apart from the bugged percentage fix, in the future I would like them to add the possibility to search for a track by name/word e.g. "Nordschleife".

As it is setup currently, it is going to be sheer fluke to come across anything you are specifically looking for.
I made it under authentic, the undulations were deliberate with the tyre wear for jeopardy... the last section was straighter with wear in mind. Its interesting / testing the early versions were too easy to drive, so adding the dynamic cambers and tightening corners / hidden apex's makes for a better challenge. Problem is there is not enough part variations to make truly dynamic tracks. I really like driving reverse sections of famous tracks sections (brings to mind the grid games with the reverse layouts). The coaster layouts just dont function at all well, which is a shame as they do look good. I might have another dabble, but I dont see scope to make anything truly worthwhile with the current parts set.
 
1468.webp

Tried to recreate Hurricane Skyway from Ridge Racer. Not perfect, but it's as close as I'm going to get.
 
View attachment 1518695
Tried to recreate Hurricane Skyway from Ridge Racer. Not perfect, but it's as close as I'm going to get.
Has a nice flow to it this one, I particularly like the banked right hander that tightens mastering that apex is a lot of fun. I might have a dabble at making another track today not sure if I can reproduce a good track with the parts available but might try making brno replica.

just for fun BRNO with banked corners! (naiive replica) Share ID: 000062073
Oschersleben(ish) Share ID: 000062634

Shame the corner parts and slopes are not a bit more nuanced
 
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I improved it a bit by using the T.50s and parts with max iron grip, it was 7 seconds ahead of your time when I did it.
Have you had a dabble making tracks yet? With you're insights into the game I bet you could conjure up something quite special.
 
I made it under authentic, the undulations were deliberate with the tyre wear for jeopardy... the last section was straighter with wear in mind. Its interesting / testing the early versions were too easy to drive, so adding the dynamic cambers and tightening corners / hidden apex's makes for a better challenge. Problem is there is not enough part variations to make truly dynamic tracks. I really like driving reverse sections of famous tracks sections (brings to mind the grid games with the reverse layouts). The coaster layouts just dont function at all well, which is a shame as they do look good. I might have another dabble, but I dont see scope to make anything truly worthwhile with the current parts set.
To me, it feels like this is something to come back to with each new season when they release new parts and tweak Trackforge generally based on feedback.

Let me know when you have a go at doing the Nordschleife :lol:
 
To me, it feels like this is something to come back to with each new season when they release new parts and tweak Trackforge generally based on feedback.

Let me know when you have a go at doing the Nordschleife :lol:
Nordschleife ouch that would be difficult! at least there is the carousel in the part set...
I have done a passable Portimao:
Share ID: 000064713
Alpha GP Time Attack

Mugello racing / race
Share ID:000065762
 
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Nordschleife ouch that would be difficult! at least there is the carousel in the part set...
I have done a passable Portimao:
Share ID: 000064713
Alpha GP Time Attack

Mugello racing / race
Share ID:000065762
Would a Brand hatch version be do-able ? once i start getting bored collecting parts i was going to try making it and now I've only got redoing the race's or custom I'll try the ones listed here 👍
 
Have you had a dabble making tracks yet? With you're insights into the game I bet you could conjure up something quite special.
No, I'm not particularly interested in what I've seen from the track creator so far, I'd be more interested in being able to create tracks on the main map, to try to make some tracks more in the style of what I see as the best tracks from The Crew 2. But I'm also not hugely keen on user generated content in general, and where UGC is made that is exceptional, I feel it should be added to the main game. For example, this is an example of great UGC in Rocket League:



It adds something fundamentally different to what the core game provides, but Psyonix really ought to be adding some of these maps into the main game.
 
Would a Brand hatch version be do-able ? once i start getting bored collecting parts i was going to try making it and now I've only got redoing the race's or custom I'll try the ones listed here 👍
Share ID:000071710
brands hatch racing

just did a quick 10 min make, Its impossible to get the feel of the original tracks with the parts available. Getting the subtlety of turn 1 is impossible, its like drawing wearing oven gloves lol. The Portimao rendition is reasonable, but there's not much flexibility to make a good replica at this stage. I'd rather boot up another game for the authenticity instead...
 
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