Regarding the physics, they definitely lean towards Arcade not Sim, but for a game that bills itself as an "Action Racer", this is to be expected. It felt a little like the Driver series to me, mixed with TDU1. Honestly I wasn't all that impressed with the tutorial, it felt stiff, arcadey and a little floaty, but once you buy your first car and Street mod kit, the feel of the cars is vastly improved. This game is very much an RPG on wheels, once you start leveling up, the experience just becomes better and better, you really can't judge this game in the first 30 minutes, you really need to give it an hour or two of your time. I also noticed that you can level up your driver as well. One option was to improve your driver's braking skill, others will become unlocked later. Obviously these Skill unlocks will affect the Physics as well.
On our journey to the mountains, Camaroboy69 found a massive Ski Jump in the mountains LOL, it's even on the map marked "Ski Jump" it's just one of the many thoughtful touches that make this game the ultimate playground for cars trucks and offroad vehicles, the attention to detail in this game is completely insane. While Camaro and I were struggling to make it up a steep snowy incline in our Street Spec muscle cars (at this point we were both offroad in the snow exporing the mountains), another driver in the Beta approached us in a Raid Spec 370Z with snow tires and made us look like amaturesHe just darted right up the slope like it was nothing.
After Camaro went to bed, I set the Seattle waterfront as a waypoint on my map and made the trek from the mountians there, it took about 38 minutes to complete the journey, I was very suprised to see how well done the Waterfront is, again the attention to detail is amazing.
I can't comment any more about the customization, except that it appears to be more in depth than any other driving game in history, I can't wait to build more cars and find out just how deep the customization well runs.
After about an hour I was completely sold on this game, I will pre-order it today, I'm even considering the Gold edition, and I never buy CE games, ever.
Just curios are you playing on ps4 or xbox one. i am wondering about the physics. i heard ps4 ver was different from xbox one. hoping there the same.
The Crew Console Beta
will end on Monday, October 6th, 9AM CEST, midnight PDT
Wheel or controller?Anyone have any recommended settings for the handling/sensitivity etc? Not feeling quite at home yet and just want to try out some other handling settings before the beta ends...
ControllerWheel or controller?
I've got it at no deadzone and I think middle-ish leaning to the right of the slider for sensitivity.Controller
Alright, thanks!I've got it at no deadzone and I think middle-ish leaning to the right of the slider for sensitivity.
Good thing with the options is you can adjust them as you drive so you can immediately see how the settings change the feel of everything.
The Crew has been delayed to Dec. 2nd. Next closed beta in Nov.
That is actually good news the date got bumped. Means they found enough in the beta to justify pushing the game a little further out. I would much rather a developer do that instead of just "release now, fix later". It will also prevent me having to juggle between Halo Master Chief collection and The Crew on the same day. So I am very glad The Crew got bumped to December 2nd.The Crew has been delayed to Dec. 2nd. Next closed beta in Nov.
Sign of a good developer decision right there. Very happy to hear that."There's a good reason for the small delay," Ubisoft wrote on its blog. "It's because the teams at Ivory Tower and Ubisoft Reflections are listening to all of you. In fact, a second console closed beta is planned for November, giving players another opportunity to jump into The Crew ahead of its release and help shape the game.
Julian Gerighty, the game's creative director, said three closed betas this spring and summer convinced the team to delay the game another month while it accommodated the feedback and suggestions of beta participants. Among the suggestions were adjustments to difficulty, better integration of voice chat, and even the means to turn off the HUD so players could enjoy the scenery as they free-roam the game's large map of the United States."
...even the means to turn off the HUD so players could enjoy the scenery as they free-roam the game's large map of the United States."