How do you register for a console beta?
Did anyone mess with the steering settings much? At first I found the steering stupidly slow and unresponsive like a Need for Speed game, but I found three steering settings and turned them all the way up and started having a lot more fun driving.
One was steering sensitivity, another was steering quickness (whats the difference), and there was even a third setting that I don't remember.
Turning them all up didn't make it a direct ratio from the analog stick to the wheels like I wanted, but it made it quite a bit more enjoyable.
Exactly. Yes The Crew is a lot like an RPG. As you progress through the game, unlock perks, and buy upgrades, your driver and your car both keep leveling up and improving.Once you equip a better suspension and tires, the steering response is much better too. I suspect that as you level up your car and your driver, the physics engine will be more responsive to controller inputs than when you first start the game.
You can play the game 100% by yourself. You'll still need a constant Internet connection to play the game though.Question: Does this game have an offline singleplayer? Because when I heard that The Crew was all about online multiplayer, it took the edge off for me. Like Sim City where you needed to always be online or COD where the SP is so barebones that online is the only way to enjoy it.
That's what I was afraid of.You can play the game 100% by yourself. You'll still need a constant Internet connection to play the game though.
Same here since my Internet isn't the most stable connection.That's what I was afraid of.![]()
Not only that, (me too) but look at Driveclub. A little over a week and they STILL have server issues. And what will happen when/if the sever go down? Instant drink coaster. The world is not ready for such online heavy games. This alone killed my enthusiasm for this game.Same here since my Internet isn't the most stable connection.
Now the physics in the UK trailer seem a lot more fun and less rigid than the US' versions do.
How are the physics to those in the beta? Is it really arcadey or does it have a realistic feel to it?
As @DDastardly00 said, the physics lean more toward arcade. HOWEVER, this game also has an RPG element to it. As you level up, drive, explore, and play the game, you level up your driver and your car. Each upgrade makes a noticeable difference in the way the vehicles handle. Also, each vehicle handles different. Another thing to remember is each vehicle has multiple build classes for offroad (raid spec), street racing (circuit spec), and much more. So if you bring a street racing car off road, its not going to do well. You need to build each vehicle for the specific event you are attending.Now the physics in the UK trailer seem a lot more fun and less rigid than the US' versions do.
How are the physics to those in the beta? Is it really arcadey or does it have a realistic feel to it?
The thing that concerns me about physics and it being open world is how NFS Hot Pursuit felt.
The cars felt very... odd. Super rigid and no bit of slide and give to them, everything felt way too programmed with no element or skill of controling the car. You couldn't even do donuts.
The thing that concerns me about physics and it being open world is how NFS Hot Pursuit felt.
The cars felt very... odd. Super rigid and no bit of slide and give to them, everything felt way too programmed with no element or skill of controling the car. You couldn't even do donuts.
The issue is... That The Crew has a very much TDU feeling driving long distance... Its like dull... Theres not much feeling.
Honestly that's seems very far off the mark, did you play the beta? First of all The Crew is teeming with wild life and people, it is a populated open world game, TDU had none of those things. For example, I drove to the Bonneville Raceway on the salt flats of Utah, it's populated with objects, vehicles and things you would expect to see in that location, and that is just one example.
On any of my lenghty road trips in the Beta I was never bored. There are Skills Challenges all over the place, wrecks to find, locations to discover, plenty of things to keep you occupied on long trips. I drove from Detroit to Seattle, and to Las Vegas as well as LA. I did another trip through Colorado to the Grand Canyon and then took the pacific coast highway all the way north. I also drove from New York to Florida, on all of these trips the world was populated with things to see, wild life, people, as well as collection opportunites and places to explore. I went in expecting this game to be more like TDU, and what I found is the two games don't nearly have as much in common as I thought they would.
TDU was indeed boring especially compared to this game. The Crew is the exact opposite with more "life" than ANY other open world racing game EVER created.The issue is... That The Crew has a very much TDU feeling driving long distance... Its like dull... Theres not much feeling.
I agree its actually overwhelming how much there is to do in The Crew. Its very hard not to get distracted from an objective while driving around. The Crew is BY FAR the most "alive" open world racing game I have EVER played. I am also quite certain it could be labeled as a fact that this is THE most alive open world racing game that has been created. There simply is not a single other open world racing game with this much "life".The Crew feels nothing like that, drifting and sliding around corners is easy, donuts are easy.
Honestly that's seems very far off the mark, did you play the beta? First of all The Crew is teeming with wild life and people, it is a populated open world game, TDU had none of those things. For example, I drove to the Bonneville Raceway on the salt flats of Utah, it's populated with objects, vehicles and things you would expect to see in that location, and that is just one example.
On any of my lenghty road trips in the Beta I was never bored. There are Skills Challenges all over the place, wrecks to find, locations to discover, plenty of things to keep you occupied on long trips. I drove from Detroit to Seattle, and to Las Vegas as well as LA. I did another trip through Colorado to the Grand Canyon and then took the pacific coast highway all the way north. I also drove from New York to Florida, on all of these trips the world was populated with things to see, wild life, people, as well as collection opportunites and places to explore. I went in expecting this game to be more like TDU, and what I found is the two games don't nearly have as much in common as I thought they would.