The Crew: Wild Run Edition

  • Thread starter Thread starter DDastardly00
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There was a serious freezing issue that occurred in the PS4 version, I think that played a part in the decision to postpone the release in addition to the other fixes. From a business standpoint it's for the better, this game would've been going up against the new COD, Halo Master chief collection, and the new Assassin's Creed, which is bad news all around. I also doubt that Ubisoft would want two of their own games competing head to head. i actually wouldn't be surprised if this gets pushed back into January, we'll see how the next console beta goes....
 
Did anyone mess with the steering settings much? At first I found the steering stupidly slow and unresponsive like a Need for Speed game, but I found three steering settings and turned them all the way up and started having a lot more fun driving.

One was steering sensitivity, another was steering quickness (whats the difference), and there was even a third setting that I don't remember.

Turning them all up didn't make it a direct ratio from the analog stick to the wheels like I wanted, but it made it quite a bit more enjoyable.
 
Did anyone mess with the steering settings much? At first I found the steering stupidly slow and unresponsive like a Need for Speed game, but I found three steering settings and turned them all the way up and started having a lot more fun driving.

One was steering sensitivity, another was steering quickness (whats the difference), and there was even a third setting that I don't remember.

Turning them all up didn't make it a direct ratio from the analog stick to the wheels like I wanted, but it made it quite a bit more enjoyable.

I turned the Steering response up a few notches and it did have a positive effect for me. Once you equip a better suspension and tires, the steering response is much better too. I suspect that as you level up your car and your driver, the physics engine will be more responsive to controller inputs than when you first start the game.
 
Once you equip a better suspension and tires, the steering response is much better too. I suspect that as you level up your car and your driver, the physics engine will be more responsive to controller inputs than when you first start the game.
Exactly. Yes The Crew is a lot like an RPG. As you progress through the game, unlock perks, and buy upgrades, your driver and your car both keep leveling up and improving.
 
There was also a perk once you completed the available story missions in the beta that opened up access to better vehicle handling.

I did drive that hot rod. That thing was a plow, even with fully (available) upgraded parts on it.
 
Eh...

Still not sold on the game yet. The handling and controls look very wierd in the gameplay videos.
 
I love the videos too, I can't wait to customize cars in this game. In the beta, I only had the opportunity to build a Street spec and a Dirt Spec car and the options were really awesome. I can't wait to build Performance, Raid and Circuit Spec cars too.

I did get a chance drive some of these cars in the beta, I won't say which car or which track but I did one mission that involved stealing Circuit Spec car at a race track but you have to drive it a couple laps before you can exit the race track, it was awesome, very fast car too.
 
Question: Does this game have an offline singleplayer? Because when I heard that The Crew was all about online multiplayer, it took the edge off for me. Like Sim City where you needed to always be online or COD where the SP is so barebones that online is the only way to enjoy it.
 
Question: Does this game have an offline singleplayer? Because when I heard that The Crew was all about online multiplayer, it took the edge off for me. Like Sim City where you needed to always be online or COD where the SP is so barebones that online is the only way to enjoy it.
You can play the game 100% by yourself. You'll still need a constant Internet connection to play the game though.
 
Now the physics in the UK trailer seem a lot more fun and less rigid than the US' versions do.

How are the physics to those in the beta? Is it really arcadey or does it have a realistic feel to it?
 
Same here since my Internet isn't the most stable connection.
Not only that, (me too) but look at Driveclub. A little over a week and they STILL have server issues. And what will happen when/if the sever go down? Instant drink coaster. The world is not ready for such online heavy games. This alone killed my enthusiasm for this game.

End Rant
 
Now the physics in the UK trailer seem a lot more fun and less rigid than the US' versions do.

How are the physics to those in the beta? Is it really arcadey or does it have a realistic feel to it?

I would describe The Crew as a gritty, mission-based arcade racer in the same vain as the Driver series, that being said, while I wouldn't call the physics overally arcadey, the physics definitely lean towards arcade end of the spectrum. This is definitely an arcade racer not a sim, which compliments the style of game it is imo.
 
The game looks beyond awesome (Circuit Spec Raptor = mind blown :drool: ) but after the Driveclub Fiasco, I will be cautios too. I ll not get anymore always online games as pre-order or even Day 1.
 
Now the physics in the UK trailer seem a lot more fun and less rigid than the US' versions do.

How are the physics to those in the beta? Is it really arcadey or does it have a realistic feel to it?
As @DDastardly00 said, the physics lean more toward arcade. HOWEVER, this game also has an RPG element to it. As you level up, drive, explore, and play the game, you level up your driver and your car. Each upgrade makes a noticeable difference in the way the vehicles handle. Also, each vehicle handles different. Another thing to remember is each vehicle has multiple build classes for offroad (raid spec), street racing (circuit spec), and much more. So if you bring a street racing car off road, its not going to do well. You need to build each vehicle for the specific event you are attending. ;)

FUEL was similar in this aspect. There were different cars for different events. A drag car obviously sucked offroad and an offroad vehicle obviously sucked in a drag race. So you really need to build the vehicle for the specific event. That is VERY important.

The video in post #644 shows PERFECT examples of this for The Crew. It is critical to use the proper build for each race.
 
The thing that concerns me about physics and it being open world is how NFS Hot Pursuit felt.

The cars felt very... odd. Super rigid and no bit of slide and give to them, everything felt way too programmed with no element or skill of controling the car. You couldn't even do donuts.
 
The thing that concerns me about physics and it being open world is how NFS Hot Pursuit felt.

The cars felt very... odd. Super rigid and no bit of slide and give to them, everything felt way too programmed with no element or skill of controling the car. You couldn't even do donuts.

The issue is... That The Crew has a very much TDU feeling driving long distance... Its like dull... Theres not much feeling.
 
The thing that concerns me about physics and it being open world is how NFS Hot Pursuit felt.

The cars felt very... odd. Super rigid and no bit of slide and give to them, everything felt way too programmed with no element or skill of controling the car. You couldn't even do donuts.

The Crew feels nothing like that, drifting and sliding around corners is easy, donuts are easy.

The issue is... That The Crew has a very much TDU feeling driving long distance... Its like dull... Theres not much feeling.

Honestly that's seems very far off the mark, did you play the beta? First of all The Crew is teeming with wild life and people, it is a populated open world game, TDU had none of those things. For example, I drove to the Bonneville Raceway on the salt flats of Utah, it's populated with objects, vehicles and things you would expect to see in that location, and that is just one example.

On any of my lenghty road trips in the Beta I was never bored. There are Skills Challenges all over the place, wrecks to find, locations to discover, plenty of things to keep you occupied on long trips. I drove from Detroit to Seattle, and to Las Vegas as well as LA. I did another trip through Colorado to the Grand Canyon and then took the pacific coast highway all the way north. I also drove from New York to Florida, on all of these trips the world was populated with things to see, wild life, people, as well as collection opportunites and places to explore. I went in expecting this game to be more like TDU, and what I found is the two games don't nearly have as much in common as I thought they would.
 
Honestly that's seems very far off the mark, did you play the beta? First of all The Crew is teeming with wild life and people, it is a populated open world game, TDU had none of those things. For example, I drove to the Bonneville Raceway on the salt flats of Utah, it's populated with objects, vehicles and things you would expect to see in that location, and that is just one example.

On any of my lenghty road trips in the Beta I was never bored. There are Skills Challenges all over the place, wrecks to find, locations to discover, plenty of things to keep you occupied on long trips. I drove from Detroit to Seattle, and to Las Vegas as well as LA. I did another trip through Colorado to the Grand Canyon and then took the pacific coast highway all the way north. I also drove from New York to Florida, on all of these trips the world was populated with things to see, wild life, people, as well as collection opportunites and places to explore. I went in expecting this game to be more like TDU, and what I found is the two games don't nearly have as much in common as I thought they would.


Yes extensively, Although this is my Opinion just going from |-------| I feel like it has that TDU feeling... That's my opinion though.
 
The issue is... That The Crew has a very much TDU feeling driving long distance... Its like dull... Theres not much feeling.
TDU was indeed boring especially compared to this game. The Crew is the exact opposite with more "life" than ANY other open world racing game EVER created.

The Crew feels nothing like that, drifting and sliding around corners is easy, donuts are easy.

Honestly that's seems very far off the mark, did you play the beta? First of all The Crew is teeming with wild life and people, it is a populated open world game, TDU had none of those things. For example, I drove to the Bonneville Raceway on the salt flats of Utah, it's populated with objects, vehicles and things you would expect to see in that location, and that is just one example.

On any of my lenghty road trips in the Beta I was never bored. There are Skills Challenges all over the place, wrecks to find, locations to discover, plenty of things to keep you occupied on long trips. I drove from Detroit to Seattle, and to Las Vegas as well as LA. I did another trip through Colorado to the Grand Canyon and then took the pacific coast highway all the way north. I also drove from New York to Florida, on all of these trips the world was populated with things to see, wild life, people, as well as collection opportunites and places to explore. I went in expecting this game to be more like TDU, and what I found is the two games don't nearly have as much in common as I thought they would.
I agree its actually overwhelming how much there is to do in The Crew. Its very hard not to get distracted from an objective while driving around. The Crew is BY FAR the most "alive" open world racing game I have EVER played. I am also quite certain it could be labeled as a fact that this is THE most alive open world racing game that has been created. There simply is not a single other open world racing game with this much "life".
 
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